"That sounds like a great plan Zavier!" the young girl let's the Brawler execute the plan "Perhaps we should air walk to the door of the tower and see what happens... if they try to put off the fire, we can go in and finish them off. If they run, we can just let them do it, and still invisible, go in and help the fire to go up"
15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark
"That will leave whoever is up here visible I'm afraid. It does have a fuse (I assume) so we lite it and all run down very fast. I think that will facilitate both plans without putting anyone at risk."
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
Dolgrym moved closer to the door still invisible after agreeing to the plan.
You redirect the skyrocket directly into the hole and light the fuse. Managing to distance yourselves from the silo you just get away in time as there is a mighty explosion. It seems the firework ignited the flour and grain within the silo which is completely destroyed in the explosion.
There are lots of shouts and cries from around the camp so you decide to return to your rise (close to where the mammoth pen was). Over the next few hours you see increased patrols wandering around. As you are invisible (and i am assuming probably using your rope trick) they do not spot you.
Leira looks ecstatic as the silo burns. She follows quickly after Sid fearing to lose the invisibility in such a moment.
"My blood runs full of energy. Sid and Dolgrym, you both are taking most of the toll in your magic to provide us a secure way of moving around, so this is your decision" the young girl leans on Zavier's strong arm "Once they find out the rocket they most probably will think it was an accident with the firework"
"If you do not need to rest, I say we check the mill as soon as possible. Even if we do not attack now it might be a good moment, with all the chaos, to have a look on how that one works so we can plan during our rest" the girl smiles again happy they have not been discovered yet.
This building is a wooden warehouse like structure. It stands approximately 20 feet tall, with two strong wooden doors.
A gigantic millstone lies in the centre of this open, single storey building. The device consists of four rollers on a circular stone base attached to a centre spoke. Each roller terminates in a ten foot long handle mounted with human sized manacles. A smaller apparatus with giant sized handles on either side sits in the northwest corner. A chute opens at the top of the device, feeding into a spiked grinder that yields crushed material in a basin below. A wagon loaded with barrels sits next to the southwestern doors. Throughout the building are piles of materials to be milled, from wheat and barley to heaps of humanoid bones. In the mill are two frost giants.
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
”Try it. If it doesn’t work, then we need to strike them quickly and destroy their food source.”
15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark
Though no-one can see Sid will cast greater invisibility on himself, has Gallant hold him up by the collar, then he casts possession on one of the frost giants. DC 25 will.
15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark
With greater invis Sid is still invisible.
Knowledge Local:1d20 + 19 ⇒ (9) + 19 = 28
Sid tries to figure out if there is something about these giants that makes them more resistant to mind-controlling effect or anything else about them.
"If you can lure them out with a ghost sound maybe we can sabotage the mill in a way it seems it has naturally broken itself" Leira proposes with a whisper.
Does anyone has access to Disable Device to perform that kind of deed?
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
The dwarf casts Burst of Radiance on one of the giants, or both of them, if they are within a 10’ Burst of each other.
DC 17 Reflex save to change blinded for 1d4 ⇒ 2 rounds to dazzled rounds. And if they are evil, takes 5d4 ⇒ (4, 3, 3, 1, 3) = 14 points of damage, regardless of save.
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
Dolgrym waits, hoping the possessed giant would bash the blinded giant. He figured it would be smarter to hold and not waste more magic.
"Yes! Let's finish the other giant, we could simulate then they fought together and broke the mill in the process!" Leira shouts ecstatic seeing the magic is working.
"Is this what it feels like to be the rest of you?" Sid swings wildly at the blind earth giant. (Zavier stay hold giant I have the giants stats but no it BAB so I'm not sure how well Sid will do).
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
Dolgrym sits back and let’s the two giants fight until the end.
After a brief arm wrestle with Zavier Sid will use the giant's body to crack the mill stone and set fire to the place. He will cast invisibility sphere on the team. "Get back to the campsite and take care of my body."