Giantkiller (Inactive)

Game Master Daniel Penfold 351

A run through of the Giantkiller campaign

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Leira, you manage to cut a hole through the wooden roof without being disturbed, inside the silo you see 2 ice trolls and a dire bear.


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Hah are we going to be aiming the fireworks inside the tower and then flying away after lighting the fuse?


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

I'm totally ok with that plan.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

"That sounds like a great plan Zavier!" the young girl let's the Brawler execute the plan "Perhaps we should air walk to the door of the tower and see what happens... if they try to put off the fire, we can go in and finish them off. If they run, we can just let them do it, and still invisible, go in and help the fire to go up"


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15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"That will leave whoever is up here visible I'm afraid. It does have a fuse (I assume) so we lite it and all run down very fast. I think that will facilitate both plans without putting anyone at risk."


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Dolgrym moved closer to the door still invisible after agreeing to the plan.


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You redirect the skyrocket directly into the hole and light the fuse. Managing to distance yourselves from the silo you just get away in time as there is a mighty explosion. It seems the firework ignited the flour and grain within the silo which is completely destroyed in the explosion.

There are lots of shouts and cries from around the camp so you decide to return to your rise (close to where the mammoth pen was). Over the next few hours you see increased patrols wandering around. As you are invisible (and i am assuming probably using your rope trick) they do not spot you.


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Hah, they know something is happening. Now they have no meat and no grain to eat!


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"Do we want to push our luck and go for the mill or rest and go in fresh?"


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Leira looks ecstatic as the silo burns. She follows quickly after Sid fearing to lose the invisibility in such a moment.

"My blood runs full of energy. Sid and Dolgrym, you both are taking most of the toll in your magic to provide us a secure way of moving around, so this is your decision" the young girl leans on Zavier's strong arm "Once they find out the rocket they most probably will think it was an accident with the firework"

"If you do not need to rest, I say we check the mill as soon as possible. Even if we do not attack now it might be a good moment, with all the chaos, to have a look on how that one works so we can plan during our rest" the girl smiles again happy they have not been discovered yet.


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Sid will recast the extend invisibility sphere to make sure it does not run out.

"Let's fly over there do some damage and teleport away."


The mill - area H

This building is a wooden warehouse like structure. It stands approximately 20 feet tall, with two strong wooden doors.

A gigantic millstone lies in the centre of this open, single storey building. The device consists of four rollers on a circular stone base attached to a centre spoke. Each roller terminates in a ten foot long handle mounted with human sized manacles. A smaller apparatus with giant sized handles on either side sits in the northwest corner. A chute opens at the top of the device, feeding into a spiked grinder that yields crushed material in a basin below. A wagon loaded with barrels sits next to the southwestern doors. Throughout the building are piles of materials to be milled, from wheat and barley to heaps of humanoid bones. In the mill are two frost giants.


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"I think I can take over one of their bodies and get them to destroy the mill for us."


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

”Try it. If it doesn’t work, then we need to strike them quickly and destroy their food source.”


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Though no-one can see Sid will cast greater invisibility on himself, has Gallant hold him up by the collar, then he casts possession on one of the frost giants. DC 25 will.


will save: 1d20 + 10 ⇒ (15) + 10 = 25


The frost giant looks slightly surprised as it shakes off the effects of the spell, it is clear it doesn't know what just happened.

Anyone else doing anything?


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

With greater invis Sid is still invisible.

Knowledge Local: 1d20 + 19 ⇒ (9) + 19 = 28

Sid tries to figure out if there is something about these giants that makes them more resistant to mind-controlling effect or anything else about them.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

"If you can lure them out with a ghost sound maybe we can sabotage the mill in a way it seems it has naturally broken itself" Leira proposes with a whisper.

Does anyone has access to Disable Device to perform that kind of deed?


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

We lost our DD person.


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

The dwarf casts Burst of Radiance on one of the giants, or both of them, if they are within a 10’ Burst of each other.

DC 17 Reflex save to change blinded for 1d4 ⇒ 2 rounds to dazzled rounds. And if they are evil, takes 5d4 ⇒ (4, 3, 3, 1, 3) = 14 points of damage, regardless of save.


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

I like it lets kill them and then destroy the place. Zavier's got to be itching for a fight.


Will save: 1d20 + 10 ⇒ (20) + 10 = 30

Will save: 1d20 + 6 ⇒ (10) + 6 = 16


The closest frost giant is blinded.

Horkt: 1d20 - 1 ⇒ (16) - 1 = 15

Margrunda: 1d20 + 2 ⇒ (6) + 2 = 8

Sid initiative: 1d20 + 6 ⇒ (11) + 6 = 17

Dolgrym initiative: 1d20 + 4 ⇒ (18) + 4 = 22

Leira initiative: 1d20 + 3 ⇒ (15) + 3 = 18

Leira initiative: 1d20 + 3 ⇒ (18) + 3 = 21

Zavier initiative: 1d20 + 4 ⇒ (17) + 4 = 21


Initiative order:

Block 1: You guys

Block 2: Frost giants

So over to you.


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Sid casts possession on one of the non-blinded frost giants. DC 25 will.

This has to work eventually.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

" This means fight I guess!" Leira Moves forward and casts shadow trap on the closer giant.
Will DC 15


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

If Sid's latest spells don't work then Zavier will grapple the non blinded giant, otherwise he will stay back and enjoy the fight.

Grapple: 1d20 + 29 ⇒ (5) + 29 = 34


Will save v posession: 1d20 + 10 ⇒ (2) + 10 = 12

Will save v Shadow trap: 1d20 + 6 ⇒ (20) + 6 = 26


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Giant voice: "Zavier grab him."

Sid will tell zavier to use his action on the other giant.

"This one is mine."


Zavier, you grab the blinded giant.

@Sid- well that possession spell had to work at some point.


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Haha. Shoot enough arrows you will get a bullseye.


Dolgrym, your action


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Dolgrym waits, hoping the possessed giant would bash the blinded giant. He figured it would be smarter to hold and not waste more magic.


What does the possessed giant do?


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

"Yes! Let's finish the other giant, we could simulate then they fought together and broke the mill in the process!" Leira shouts ecstatic seeing the magic is working.


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

if the possessed giant is going to attack the blind one then Zavier will let go and watch the fight.


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Sid in the frost giant's body rages and attacks the blind giant.

Earth Breaker: 1d20 + 16 ⇒ (3) + 16 = 193d6 + 31 ⇒ (2, 3, 1) + 31 = 37

"Is this what it feels like to be the rest of you?" Sid swings wildly at the blind earth giant. (Zavier stay hold giant I have the giants stats but no it BAB so I'm not sure how well Sid will do).


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Okay Zavier will maintain the hold then


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Even with a giants body Sid is still a wizard.


The possessed frost giant hits the blinded frost giant, dealing him a mighty blow.

Anyone else?


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Seeing the giants fighting each other, Leira moves forward to deliver a vital strike on the non possessed one.
+2 adamantine falchion-PA: 1d20 + 14 - 3 ⇒ (17) + 14 - 3 = 28
Adamantine/Magical/Slashing damage+PA+VS: 4d4 + 9 + 9 ⇒ (1, 2, 3, 2) + 9 + 9 = 26


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Dolgrym sits back and let’s the two giants fight until the end.


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"After this, I want to arm wrestle Zavier!"


The non possessed giant is still there but only just.


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

grapple maintain plus flank to damage: 1d20 + 29 + 4 + 5 ⇒ (3) + 29 + 4 + 5 = 41
damage: 1d10 + 9 ⇒ (9) + 9 = 18
grapple maintain plus flank to damage: 1d20 + 29 + 4 + 5 ⇒ (3) + 29 + 4 + 5 = 41
damage: 1d10 + 9 ⇒ (1) + 9 = 10

Zavier maintains the grapple and smacks the giant on the head two times to hopefully put it down.

Then he squares up. Hah! Come Giant Sid. Let us see who is best!

Is arm wrestling a straight strength check or some sort of combat maneuver?


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Staight strength check best I know. But I'm not going to fault you if you try to use some grapple skill to increase your chances of winning.


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"Ok so let arm wrestle then we wreck the mill. I want to make sure you are all safe."


Zavier's blows pound the unpossessed giant into a bloody pulp.


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Strength Check Arm Wrestle: 1d20 + 13 ⇒ (11) + 13 = 24

After a brief arm wrestle with Zavier Sid will use the giant's body to crack the mill stone and set fire to the place. He will cast invisibility sphere on the team. "Get back to the campsite and take care of my body."

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