Gamemaster Kobolum's Way of the Wicked (Inactive)

Game Master Kobolum

Guilty. You are a lawbreaker – the worst of the worst. Too dangerous to live amongst the good people of Talingarde, they dragged you in chains before a magistrate and condemned you. They sent you to the worst prison in the land and there they forever marked you. They held you down and branded you with a runic F. You are forsaken. You won’t be at Branderscar Prison for long. Branderscar is only a holding pen. In three days – justice comes. In three days – everything ends.

What a pity. If only there was a way out of this stinking rat-hole. If only there was a way to escape. If only…

No. No one has ever escaped from Branderscar Prison. This is where your story ends.

Images

Initiative:
[dice=Casius Flann's initiative]1d20 + 3[/dice]
[dice=Baolo Tizden's initiative]1d20 + 1[/dice]
[dice=Venn D'or's initiative]1d20 + 4[/dice]
[dice=Lucia Dakara's initiative]1d20 + 2[/dice]


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Male Tiefling Stygian Slayer (1) | HP: 11/11 | AC: 15, t14, f11 | Fort +2 Ref +6 Will +0 (+1 vs divine spells) | Init +4 | Perception +4 (darkvision) | CMB +4 CMD 18 Conditions: n/a
GM Kobolum wrote:
I've never had to give other people permission to edit before so I'm not actually sure how to do that, this is the first time I'm using portraits in google slides

GM, at the top-right there should be a blue button that says "SHARE". Click on that. I always set mine to "Anyone with the link can edit", and then I give out the link or post it on the Campaign Info tab. I've never had a problem with anyone messing up my slides, but if they did, there is a version history and you can revert to a previous version.


Alright seems like you finally have a game plan. I'll post something later about how that goes.

As for loot I personally don't like Loot pooling. I understand the reason why it's done at a table but this is a play by post game, more specifically it's a play by post game where I'm not a player, so whenever you specifically mention that you're going to search someone I'll give you bullet points of what they have on them that you can take like I've been doing.

If you go back and look you'll notice that one of the guards that you killed hasn't been looted and thus hasn't had bullet points put out. You'll have to specifically say it and you'll have to keep track of your own loot.

If you all want to do a loop pool that's fine but you're going to have to come to an agreement on how you do that yourselves, as well as how you're going to carry it. keep in mind that you have two ex-PCs that are perfectly capable of being load bears.


Male Half-Orc Hateful Rager 1 | HP: 15/15 (nl) | AC: 11, t11, f10 | Fort +4 Ref +1 Will +0 | Init +1 | Perception +4 | CMB +5 CMD 16 Conditions: N/A

Below is a list of what Baolo has taken to date:

Key found on 1st guard
Guard's clothing
Longsword
Chain Shirt
Heavy Steel Shield

Also, though I myself like to plan, with his 8 intelligence and 11 Wisdom, don't expect Baolo to come up with any master plans for the group. As you can see, he is more of a direct approach kind of guy.


What you see in the bullet points is what you get, nothing more, nothing less.

Thank you baolo that's really helpful.


Lucia are you here? You didn't get another car crash did you?


Can I get a sound off on who's still here?


Male Half-Orc Hateful Rager 1 | HP: 15/15 (nl) | AC: 11, t11, f10 | Fort +4 Ref +1 Will +0 | Init +1 | Perception +4 | CMB +5 CMD 16 Conditions: N/A

I am here. Waiting for my phase of the initiative to begin (after the other guard moves I believe).


Male Human Fighter (Lore Warden) 1//Mesmerist 1 | AC 17, T 13, FF 14 | HP 10/10 | Fort +4, Ref +5, Will +3 | Init +3 | Perception +5 | Mesmerist Tricks 4/4 |
Spells:
1st - 2/2
| Conditions:

Still here.


Male Tiefling Stygian Slayer (1) | HP: 11/11 | AC: 15, t14, f11 | Fort +2 Ref +6 Will +0 (+1 vs divine spells) | Init +4 | Perception +4 (darkvision) | CMB +4 CMD 18 Conditions: n/a

Hi everyone and, particularly, GM Kobolum.

First, I want to apologize to all of you for being AWOL this past week. My job has become very demanding over the last couple of months and, by the end of the day, after I'm done taking care of our toddler and getting him to bed, I frequently just need to shut my brain off. And, for good and ill, I don't see my real life workload getting significantly lighter any time soon.

All of which is to say, I'm going to have to regretfully step back from this campaign. I'm very sorry. I know first hand the work that goes into getting a campaign started and I appreciate the time and energy Kobolum and everyone else has put into it. I was really looking forward to going through WotW as a player. I've just come to the conclusion I don't have the time for this with all my other commitments and I have to pull back somewhere, and this is one of the campaigns I'm pulling back from.

I'm sorry and wish you all very good luck.

~Snow/Venn


Well s*** I was going to send him/her a pm about this but at least he/she had the decency to tell us himself/herself.

This really does get at me because one of the most important aspects of an application that a Gamemaster must go through when sending out a call to players is "Does this player look like they're going to have a long term investment in the campaign?" It was the deciding factor for Baolo.

So here's the problem that presents itself to me now. I have two active characters and I'm not in a good position to introduce new characters. So what do I do?

I could wait till you to get out of the prison using the other characters as NPCs and then introduce new characters somehow. But the whole point of this prison break is meant to be both a test and a bonding moment for characters.

I could restart the campaign and get new characters but that would involve going through what we already went through and that would be boring.

I could just run it with you two. Make you more powerful, possibly introduce a epic power scale like gestalt or mythic. But I don't like gestalt and I've never run mythic before.


Male Human Fighter (Lore Warden) 1//Mesmerist 1 | AC 17, T 13, FF 14 | HP 10/10 | Fort +4, Ref +5, Will +3 | Init +3 | Perception +5 | Mesmerist Tricks 4/4 |
Spells:
1st - 2/2
| Conditions:

As a player in a Wrath of the Righteous game, I can say that while Mythic is fun, it does not do well in games that are not designed for it, especially once you hit Tier 3. You would be looking at a lot of encounter modification on your end to deal with it once we got there to try and keep it from becoming a curb stomp. Admittedly, action economy wouldn't favor us as much, since there's only 2 of us, but Mythic Powers would make up the balance pretty quick. There also aren't a lot of good Mythic options for Occult Classes, since Paizo had stopped producing Mythic content by the time the Occult Classes came out.

I see two ideas for continuing that won't result in either a lot of work for you or us being too powerful. One is to get new characters and restart. Its boring, but it's probably the best option overall.

I think the biggest obstacle we face at this moment is there isn't a good way to introduce other PCs until after the prison escape, and two Level 1 PCs who've alerted the garrison to their escape in broad daylight don't have much of a chance of getting out of there. That's where idea two comes into play.

Since the AP likely has an advancement track, you could level us up to one or two levels behind where the AP says we're supposed to finish the Book at. Then we just don't level until we get to a point where we're supposed to start leveling again. That should give us the survivability to escape the prison. Once Book 1 is over, we can look into recruiting a couple other people to flesh out the ranks, then level as appropriate with a full party.

If you wanted to run the whole AP with just the two of us, you could do the same idea for Book 1 except keep leveling us up at the points recommended by the AP, keeping us 2 or three levels above where we're supposed to be. If this goes far enough we hit level 20, we would just be required to multiclass into another class at level 1 by then, or extrapolate our class features past level 20.


Male Half-Orc Hateful Rager 1 | HP: 15/15 (nl) | AC: 11, t11, f10 | Fort +4 Ref +1 Will +0 | Init +1 | Perception +4 | CMB +5 CMD 16 Conditions: N/A

Casius has some interesting ideas there. I am willing to give one of those a go, if everyone else is eager to continue as I am really enjoying the game thus far. I should add that I am currently on vacation. While it is more of a relaxing break from work and I do have internet and access to a means to post, my posting might be a tad more erratic over this next week. I will be keeping an eye out on this forum though.


Alright well I think getting new players and restarting would be best overall.

One of the key selling point of this adventure path besides the fact that it was the first one that did evil for pathfinder is the fact that it was also the first one that took you to level 20. So eventually we be getting to a point where the adventure path would start catching up to you two, it would take years to get there but we would eventually hit that point if we made it all the way through.

I'll get a new recruitment and gameplay thread up today or tomorrow when I have the time. If we lose the players from that recruitment then we'll go with the level idea and deal with the end when we get there.

While I have the time let me ask you two something. I've been thinking of running a Hell's Rebels or Hell's Vengeance campaign with PCS that are the opposite of the intended alignment, what do you think?


Male Human Fighter (Lore Warden) 1//Mesmerist 1 | AC 17, T 13, FF 14 | HP 10/10 | Fort +4, Ref +5, Will +3 | Init +3 | Perception +5 | Mesmerist Tricks 4/4 |
Spells:
1st - 2/2
| Conditions:

Hmmm...interesting ideas. I'm playing in a Hell's Rebels game now, and I don't see any reason the PCs couldn't have an evil bent to them. Maybe they rebel against Barzillai because they think they should be in charge, or a group of demon worshipers who see an opportunity to create chaos and spread the cause of demons. Perhaps their end goal is to open a second Worldwound with Kintargo at its heart.

Hell's Vengeance I think would be harder - I mean, you'd have to get Good-aligned characters to attack other Good-aligned characters. I suppose you could make all the foes evil and have them attacking a Good-aligned nation, but otherwise it kind of feels like putting a square peg in a round hole.

Let me know once the new Gameplay thread is up and I'll dot in.


The new gameplay thread

Alright I have the new gameplay thread and recruitment up.

Yes that's the idea behind Hell's Rebels. Hell's Vengeance is more of 'I'm seeking to infiltrate the government' idea. Both campaigns are be about subversion, trying to find out allies and recruit them without them blowing the lid on your secret operations.

Vigilantes would get a lot of mileage in these campaigns, and I definitely have to throw in some alignment altering items to keep the deception going. But working to undermine the government with the people your diametrically opposed to just sounds fun!


Male Human Fighter (Lore Warden) 1//Mesmerist 1 | AC 17, T 13, FF 14 | HP 10/10 | Fort +4, Ref +5, Will +3 | Init +3 | Perception +5 | Mesmerist Tricks 4/4 |
Spells:
1st - 2/2
| Conditions:

Okay, Casius is dotted into the new thread.

I don't know Hell's Vengeance well enough to know how well that would work for the AP. Still, it's an interesting idea - infiltrating the Chelish government on behalf of the Glorious Reclamation, while simultaneously trying to avoid being corrupted by the very nature of Cheliax. Could lead to some exciting roleplaying.


Male Half-Orc Hateful Rager 1 | HP: 15/15 (nl) | AC: 11, t11, f10 | Fort +4 Ref +1 Will +0 | Init +1 | Perception +4 | CMB +5 CMD 16 Conditions: N/A

Cool. I will be keeping an eye on the recruitment thread. As for the campaign ideas, those both sound interesting. It might take some reworking to make it work, but I see much potential. Part of me is thinking about switching up Baolo a bit, if that is okay. The build would be mostly the same, most likely switching him over to half orc, losing the bonus feat but fitting into his current backstory a bit better.


Sure go ahead.


Male Half-Orc Hateful Rager 1 | HP: 15/15 (nl) | AC: 11, t11, f10 | Fort +4 Ref +1 Will +0 | Init +1 | Perception +4 | CMB +5 CMD 16 Conditions: N/A

Cool. Actually, with changing over to half Orc, that opens up the Hateful rager archetype. While it means I would have to give up invulnerable rager AND Dreadnought, getting favored enemy fits it a bit better with his crime, killing the Mitran worshiping humans who looked down on him in his youth. It might add an additional challenge when raging to ensure Baolo doesn't take out teammates, but the flavor is hard to resist.


Male Human Fighter (Lore Warden) 1//Mesmerist 1 | AC 17, T 13, FF 14 | HP 10/10 | Fort +4, Ref +5, Will +3 | Init +3 | Perception +5 | Mesmerist Tricks 4/4 |
Spells:
1st - 2/2
| Conditions:

I rolled my Perception check in the new Gameplay thread.

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