GM Yogadragon Race for the Runecarved Key Tier 1-2 (Inactive)

Game Master yogadragon


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Grand Lodge

Male N Human Arcanist 8 | HP 57/58 | AC 16 T 12 FF 15 (AC 13 T 12 FF 12) | CMB 2, CMD 14 | F: +6, R: +6, W: +10 | Init: +3 | Perc: +4, SM: -1 | Speed 30ft | Arcane pool: 4/7 | Spells: 1st 3/6; 2nd 4/6; 3th 2/5; 4th 2/3 | Active conditions: none. | Prescience 6/6 | Active:

Kalangkang runs through the crowd on the street. He is trying to predict every move of people on the street.

Sense Motive: 1d20 - 1 ⇒ (16) - 1 = 15

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

Attempting a full round action

Jeskit is a relentless pursuer and tries to tear through the crowd in his weakend state. overrun: 1d20 + 4 ⇒ (5) + 4 = 9 -2 for fatigue, +2 for Fast Movement

His rage has finally subsided and his wits give him a clearer path through the throng.

Sense Motive: 1d20 + 3 ⇒ (17) + 3 = 20

Liberty's Edge

CN Tengu Druid 1 | HP: 9/9 | AC: 15 T: 13 FF: 12 | CMB: +0, CMD: 13 | F: +3 R: +3 W: +6* | Init: +5 | Perception: +10 (Low-Light Vision) | Speed 30ft | Active conditions:
Resources:
| Storm Burst (Domain): 4/7 | Druid Spells (1st): 3/3 | Wand of CLW: 48/50

"Go, let the wind carry you while I heal our companion." says Taizen while the others start the chase. He lays a hand on Jeskit and as he stirs urges him on to revenge.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4

"Show them wrath, Jeskit. I will follow in your wake."


Reaver's Roar

Kalakang and Jeskit weave their way through the crowd. Kahwen and Merrill are unable to navigate the crowd and get stuck in the back. Meanwhile, Kenza manages to get herself thoroughly lost and turned around as she attempts to work her way though the crowd.

Unfortunately, you failed both checks and are now mired Kenza. You must spend your next action getting un-mired.

Meanwhile, the Assassin, appears to be spending this round stopping and drinking a potion.

Pathfinders are up!

Merill -
Kahwen -
Kalakang -4
Taizen -4
Kenza
Jeskit, -11

Thief

Grand Lodge

Male N Human Arcanist 8 | HP 57/58 | AC 16 T 12 FF 15 (AC 13 T 12 FF 12) | CMB 2, CMD 14 | F: +6, R: +6, W: +10 | Init: +3 | Perc: +4, SM: -1 | Speed 30ft | Arcane pool: 4/7 | Spells: 1st 3/6; 2nd 4/6; 3th 2/5; 4th 2/3 | Active conditions: none. | Prescience 6/6 | Active:

Kalangkang trying to squeeze.

Escape artist: 1d20 + 1 ⇒ (2) + 1 = 3

Grand Lodge

[Init +9, Per +19, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 12th [HP 63/63, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

If I'm understanding correctly, since I failed, I can just spend a full round getting out of this square, correct?

"He's getting away!" Kahwen declares the obvious, though the cultist has stopped as well.

He manages to run over some stacked crates and get past the crowd, making a little progress toward their quarry, though finding himself facing a whole new obstacle.

Paizo Employee

Female Half-orc Monk 4 | HP: 30/30 | AC 17 (T16, FF 14) | CMB: +7 CMD: 19 | F:+7* R:+7 W:+7 (+2 vs. enchantments, hot weather, +1 vs. disease, poison) | Init +2 | Perc +9, SM +2, Diplomacy +0, Intimidate +8 | Speed 40 ft. | Ki Pool: 5/5, Orc Ferocity: 1/1, Stunning Fist: 4/4 | Active Conditions: None

Completely turned around, Kenza spends her turn lost in the crowd.

Spending the turn getting un-mired.


Reaver's Roar
Kahwen wrote:

If I'm understanding correctly, since I failed, I can just spend a full round getting out of this square, correct?

"He's getting away!" Kahwen declares the obvious, though the cultist has stopped as well.

He manages to run over some stacked crates and get past the crowd, making a little progress toward their quarry, though finding himself facing a whole new obstacle.

Correct.

Kalakang attempts to squeeze between two carts in the alleyway, but his cloak gets caught and trips him up. Kenza takes a moment to reorient herself and get back on track.

Liberty's Edge

CN Tengu Druid 1 | HP: 9/9 | AC: 15 T: 13 FF: 12 | CMB: +0, CMD: 13 | F: +3 R: +3 W: +6* | Init: +5 | Perception: +10 (Low-Light Vision) | Speed 30ft | Active conditions:
Resources:
| Storm Burst (Domain): 4/7 | Druid Spells (1st): 3/3 | Wand of CLW: 48/50

Taizen attempts to catch up by following the crowd but barreling through anyone that doesn't move quick enough.

Sense Motive: 1d20 + 4 ⇒ (5) + 4 = 9
Overrun: 1d20 - 1 ⇒ (20) - 1 = 19

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

Jeskit rounds a corner and sees an obstruction of carts and merchants. He knows bowling it over is folly and opts to thrust his powerful legs to leap over the barrier.

Acrobatics, jump: 1d20 + 8 + 2 - 2 ⇒ (7) + 8 + 2 - 2 = 15 -2 for fatigue, +2 for Fast Movement

Jeskit lands and slips through merchants' billowing fabrics.

Escape artist: 1d20 + 2 + 2 - 2 ⇒ (5) + 2 + 2 - 2 = 7

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

Since I was unsuccessful in the last roll, can I spend a full round action to succeed my current square?


Reaver's Roar

Jeskit deftly leaps over the carts blocking the alleyway, and attempts to dodge through the two surly merchants arguing over who needs to move their cart. He stumbles and goes barreling into one of the merchants, who proceeds to block his way and yell at you about how careless and rude you are.

Passed the Acro, failed the escape artist by more than 5, so no progress this round

Taizen attempts to find the smallest person in the crowd to barrel through, but he miscalculates and proceeds to run headlong into a burly porter, falling over and becoming quite turned around and confused.

Failed both checks (Overrun is DC20, unfortunately). You are now mired

Merrill takes his time and carefully picks out a route to advance.

In the distance, you see the Assassin deftly scale a wall and continue to flee.

Climb: 1d20 + 7 ⇒ (14) + 7 = 21

Merill -
Kahwen -
Kalakang -4
Taizen -4
Kenza
Jeskit, -11

Thief

Liberty's Edge

CN Tengu Druid 1 | HP: 9/9 | AC: 15 T: 13 FF: 12 | CMB: +0, CMD: 13 | F: +3 R: +3 W: +6* | Init: +5 | Perception: +10 (Low-Light Vision) | Speed 30ft | Active conditions:
Resources:
| Storm Burst (Domain): 4/7 | Druid Spells (1st): 3/3 | Wand of CLW: 48/50

Spend turn getting unmired

Grand Lodge

Male N Human Arcanist 8 | HP 57/58 | AC 16 T 12 FF 15 (AC 13 T 12 FF 12) | CMB 2, CMD 14 | F: +6, R: +6, W: +10 | Init: +3 | Perc: +4, SM: -1 | Speed 30ft | Arcane pool: 4/7 | Spells: 1st 3/6; 2nd 4/6; 3th 2/5; 4th 2/3 | Active conditions: none. | Prescience 6/6 | Active:

Kalangkang will try to find another way around. using this round as a full round action to progress to the next square

Paizo Employee

Female Half-orc Monk 4 | HP: 30/30 | AC 17 (T16, FF 14) | CMB: +7 CMD: 19 | F:+7* R:+7 W:+7 (+2 vs. enchantments, hot weather, +1 vs. disease, poison) | Init +2 | Perc +9, SM +2, Diplomacy +0, Intimidate +8 | Speed 40 ft. | Ki Pool: 5/5, Orc Ferocity: 1/1, Stunning Fist: 4/4 | Active Conditions: None

Frustrated, Kenza tumbles out of the crowd and goes around.

Using a full round action to move to the next square.

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

To advance one square, i can take a full round action and not attempt a check. I can move 3 squares if i pass the 2 challenges on the square i'm on. What is the other option?

Grand Lodge

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[Init +9, Per +19, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 12th [HP 63/63, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

Kahwen's heart is thudding in his chest as it appears that the last cultist is going to get away. He has drawn further away from him and his companions, after all, and the Pathfinders have had little success in getting through the streets.

The alley ahead is crowded, but he sees some bins he should be able to easily get over and, though it is tight, a gap on the other side he can squeeze through.

Trying both checks in this square to move 3 since I don't want nothing to do with moving a fruit cart...

Acrobatics: 1d20 + 12 ⇒ (19) + 12 = 31
Escape Artist: 1d20 + 5 ⇒ (13) + 5 = 18

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

"Oh my! He's getting away!" Merrill sees the cluttered alleyway and decides to rhythmically hop along, up and over.

Acrobatics: 1d20 + 5 ⇒ (12) + 5 = 17


Reaver's Roar

Taizen re-orients himself and is once again ready to give chase.

Kalangkang and Kenza work togetehr to find a different, previously unnoticed, back alley that he can use to circumvent the obstacles.

Jeskit, the other option is basically to take a full round and make one check to advance one square. If you just want to advance one square, there is no reason to try the check if you have the option of auto-advancing

Kahwen vaults over a the first cart blocking the alley, then hits the ground and flawlessly tumbles under the second one, successfully advancing three squares. Merrill takes a less flashy, but still effective tactic and is able to weave his way between the two carts cluttering the alleyway.

As Kahwen catches up with the assassin, he sees her quaffing a potion. She looks back, sees the tengu hot on her heals, swears and continues running. She appears to be looking for a shortcut, but has not yet located it.

Merill -
Kahwen -
Kalakang -4
Taizen -4
Kenza
Jeskit, -11 (two actions to declare)

Thief

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

Jeskit redoubles his effort to clear the obstacle and fabrics.

attempting 3 squares for my first action.

Escape artist: 1d20 + 2 ⇒ (15) + 2 = 17
acrobatics, jump: 1d20 + 8 ⇒ (2) + 8 = 10

dang!

Liberty's Edge

CN Tengu Druid 1 | HP: 9/9 | AC: 15 T: 13 FF: 12 | CMB: +0, CMD: 13 | F: +3 R: +3 W: +6* | Init: +5 | Perception: +10 (Low-Light Vision) | Speed 30ft | Active conditions:
Resources:
| Storm Burst (Domain): 4/7 | Druid Spells (1st): 3/3 | Wand of CLW: 48/50

Wanting to get away from the crowds entirely Taizen decides to work his way through an adjacent alley.

Full-Round to advance

Paizo Employee

Female Half-orc Monk 4 | HP: 30/30 | AC 17 (T16, FF 14) | CMB: +7 CMD: 19 | F:+7* R:+7 W:+7 (+2 vs. enchantments, hot weather, +1 vs. disease, poison) | Init +2 | Perc +9, SM +2, Diplomacy +0, Intimidate +8 | Speed 40 ft. | Ki Pool: 5/5, Orc Ferocity: 1/1, Stunning Fist: 4/4 | Active Conditions: None

Just FYI, I should be on the second card, not the third. I moved myself back one and am taking my turn from there.

Stuck just barely outside the cathedral, Kenza pushes herself, leaping over the contents of the cluttered alleyway and squishing between a pair of posts...

Attempting a full round action to move three squares, from the cluttered alleyway to the steep rooftop.

Acrobatics: 1d20 + 6 ⇒ (12) + 6 = 18
Escape Artist: 1d20 + 2 ⇒ (12) + 2 = 14

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

i'll submit my 2nd action depending on the outcome

Grand Lodge

[Init +9, Per +19, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 12th [HP 63/63, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

Kahwen finds that his deft maneuvering has left him hot on the heels of of the thief and he gives a cry of victory.

Drop the key and you can go free!" he offers.

The shingles on the roof he's on are shaky at best and one goes tumbling out from under his feet and he uses his quick reflexes to steady himself.

Reflex: 1d20 + 8 ⇒ (6) + 8 = 14

Just trying a move action to get to the next square. If I'm in the same square as her on my turn, may I attack her? If I do both actions on a card can I get ahead of her?


Reaver's Roar

The acrobatics actually succeeds, but the escape artist fails. You advance one square.

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

Jeskit rolls with his momentum and powers through the next barricades.

Attempting to move 3 squares.

strength: 1d20 + 3 ⇒ (9) + 3 = 12
intimidate: 1d20 + 3 ⇒ (6) + 3 = 9

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

Merrill sees a few carts blocking the alleyway and gives a shout towards the crowd! "Someone stole a precious item at the auction! Help us catch the thief! Move those carts!

Intimidate: 1d20 + 3 ⇒ (15) + 3 = 18

Grand Lodge

Male N Human Arcanist 8 | HP 57/58 | AC 16 T 12 FF 15 (AC 13 T 12 FF 12) | CMB 2, CMD 14 | F: +6, R: +6, W: +10 | Init: +3 | Perc: +4, SM: -1 | Speed 30ft | Arcane pool: 4/7 | Spells: 1st 3/6; 2nd 4/6; 3th 2/5; 4th 2/3 | Active conditions: none. | Prescience 6/6 | Active:

"Move That Cart or I will burn you!" yells Kalamgkang.

Intimidate: 1d20 + 3 ⇒ (19) + 3 = 22


Reaver's Roar

Once you catch her, we will go to a normal battle mat and initiative. It will start out with whoever is in the same tile as her in combat, and the rest of the party will arrive from anywhere between 1 to 3 rounds later, depending how far back they are.

Kahwen has the assassin in his sight, but stumbles on the rooftop, preventing him from catching her. failed the check

Jeskit lowers his shoulder and attempts to barrel through the barricades. He slams into it, bounces off, and falls down. As you try to get at, you shout at people to give you some space, but they pay you no heed, walking over and bumping into you, making it difficult for you to stand. Failed both checks, you are now mired

Kenza is able to dodge through the carts. She starts to work up to a sprint to catch the assassin, but she runs into a small boy she didn't notice before. Failed the 2nd check - you advance one square

Kalangkang and Merril both begin berating a poor merchant who throws up his hands Whoa, whoa! I don't want any trouble! He slaps his horse on the butt and moves the cart out of your way, post haste.

Taizen carefully works his way through the alley

dm: 1d20 ⇒ 8

Kahwen sees the Assassin hurriedly stop to talk to a passer-by. After a few moments, you see her get angry, grab the man by his shirt and shake him while yelling loudly. She eventually pushes him to the ground, and begins looking around frantically for an alley to duck down. She failed her check

Kahwen can use a full round advance to catch her this round, but everyone else post actions. It will influence how long it takes for you to arrive in combat.

Merill -
Kahwen -
Kalakang -4
Taizen -4
Kenza
Jeskit, -11, mired

Thief

Grand Lodge

[Init +9, Per +19, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 12th [HP 63/63, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

"Ha! I've got you now, thief!" Kahwen declares as he carefully advances on the woman and brings her into combat range. He doesn't see the irony in the statement coming from someone who carries and has used a high grade set of thieves tools.

"Let's get her Companions! Companions?" It is only now that he looks around and realizes he's facing her alone.

Liberty's Edge

CN Tengu Druid 1 | HP: 9/9 | AC: 15 T: 13 FF: 12 | CMB: +0, CMD: 13 | F: +3 R: +3 W: +6* | Init: +5 | Perception: +10 (Low-Light Vision) | Speed 30ft | Active conditions:
Resources:
| Storm Burst (Domain): 4/7 | Druid Spells (1st): 3/3 | Wand of CLW: 48/50

Acrobatics: 1d20 + 2 ⇒ (20) + 2 = 22

Taizen coming out of the first block through a new alley finds another one cluttered with junk. He starts working through the alley with flips and vaults off of the walls.

Grand Lodge

Male N Human Arcanist 8 | HP 57/58 | AC 16 T 12 FF 15 (AC 13 T 12 FF 12) | CMB 2, CMD 14 | F: +6, R: +6, W: +10 | Init: +3 | Perc: +4, SM: -1 | Speed 30ft | Arcane pool: 4/7 | Spells: 1st 3/6; 2nd 4/6; 3th 2/5; 4th 2/3 | Active conditions: none. | Prescience 6/6 | Active:

Kalangkang see pothole and tries to jump over hole.

acrobatics: 1d20 + 1 ⇒ (10) + 1 = 11

Paizo Employee

Female Half-orc Monk 4 | HP: 30/30 | AC 17 (T16, FF 14) | CMB: +7 CMD: 19 | F:+7* R:+7 W:+7 (+2 vs. enchantments, hot weather, +1 vs. disease, poison) | Init +2 | Perc +9, SM +2, Diplomacy +0, Intimidate +8 | Speed 40 ft. | Ki Pool: 5/5, Orc Ferocity: 1/1, Stunning Fist: 4/4 | Active Conditions: None

Kenza races forward and yells at the merchant to move the cart out of the way.

Intimidate: 1d20 + 6 ⇒ (11) + 6 = 17

Trying for one space.

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

Merrill attempts to jump over the pothole as well.

Acrobatics: 1d20 + 5 ⇒ (7) + 5 = 12

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

Jeskit stands up and reassesses his options.

Full round to unmire


Reaver's Roar

Kalangkang, Merrill, Kenza, and Taizen all make good progress towards the assassin.

Kahwen rounds the corner of the last street he saw the Assassin duck down. He sees the tiefling woman at the end of the street. Turning back to see him, she shouts, Bah! I guess I'll have to kill you first. Lissala give me strength!

She then drinks a potion she was holding and disappears.

Merill, Kenza, and Kalangkang will appear at the top of round 2. Jeskit and Taizen will show up at the beginning of round 3.

Kahwen is up! Everyone else is still in transit. I left the Assassin token on the map. That is just her last known position, not necessarily where she is now.

Taizen
Kenza
Merrill
Kalangkang

Assassin

Jeskit
Kahwen

Taizen: 1d20 + 8 ⇒ (11) + 8 = 19
Merrill Init: 1d20 + 8 ⇒ (7) + 8 = 15
Jeskit Init: 1d20 + 3 ⇒ (9) + 3 = 12
Kenza Init: 1d20 + 2 ⇒ (17) + 2 = 19
Kalangkang Init: 1d20 + 3 ⇒ (12) + 3 = 15
Kahwen Init: 1d20 + 5 ⇒ (6) + 5 = 11
Assassin: 1d20 + 4 ⇒ (10) + 4 = 14

Grand Lodge

Male N Human Arcanist 8 | HP 57/58 | AC 16 T 12 FF 15 (AC 13 T 12 FF 12) | CMB 2, CMD 14 | F: +6, R: +6, W: +10 | Init: +3 | Perc: +4, SM: -1 | Speed 30ft | Arcane pool: 4/7 | Spells: 1st 3/6; 2nd 4/6; 3th 2/5; 4th 2/3 | Active conditions: none. | Prescience 6/6 | Active:

if it is needed

Kalangkang starts to climb Steep Rooftop.

Climb: 1d20 - 2 ⇒ (11) - 2 = 9

Grand Lodge

[Init +9, Per +19, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 12th [HP 63/63, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

Kahwen curses as his opponent disappears. The moreso since he doesn't have anyone with him who will be able to do anything about her invisibility. He would simply wait for them to catch up to help, but he can't take the chance that she will get away.

He moves cautiously down the street, drawing his weapon.

He takes a swing at the spot where he last saw the tiefling, though he would be immensely surprised if she stayed where she was after going invisible.

Elven Curve Blade: 1d20 + 7 ⇒ (13) + 7 = 20
Slashing: 1d10 ⇒ 3

50% Miss Chance (high hits): 1d100 ⇒ 74


Reaver's Roar

[ooc] You don't need to make checks anymore - you just appear in a number of rounds based on how far back you were, Kalangkang.[/b]

Kahwen levies a mighty blow at the empty space in front of him, and scored a vicious hit... against the air.

Merrill, Kenza, and Kalangkang rush up just in time to see their Tengu friend battling with nothing.

Bold are up!

Taizen - still running
Kenza
Merrill
Kalangkang

Assassin - invisible

Jeskit - still running
Kahwen

Grand Lodge

Male N Human Arcanist 8 | HP 57/58 | AC 16 T 12 FF 15 (AC 13 T 12 FF 12) | CMB 2, CMD 14 | F: +6, R: +6, W: +10 | Init: +3 | Perc: +4, SM: -1 | Speed 30ft | Arcane pool: 4/7 | Spells: 1st 3/6; 2nd 4/6; 3th 2/5; 4th 2/3 | Active conditions: none. | Prescience 6/6 | Active:

"Guys I am left without good spells!!!"

Kalangkang takes chalk and crush it with fingers. Then he throws dust of chalk in front of Kahwen, hoping to see an invisible enemy.


Reaver's Roar

We are on slide 5 - I don't think you'll be able to move to where Kahwen is and throw chalk in the same round.

Grand Lodge

Male N Human Arcanist 8 | HP 57/58 | AC 16 T 12 FF 15 (AC 13 T 12 FF 12) | CMB 2, CMD 14 | F: +6, R: +6, W: +10 | Init: +3 | Perc: +4, SM: -1 | Speed 30ft | Arcane pool: 4/7 | Spells: 1st 3/6; 2nd 4/6; 3th 2/5; 4th 2/3 | Active conditions: none. | Prescience 6/6 | Active:

I did not realize that we are on slide 5

Then Kalangkang will do double move.

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

Merrill runs up to his companions in order to aid them.

Just a double move this round

Paizo Employee

Female Half-orc Monk 4 | HP: 30/30 | AC 17 (T16, FF 14) | CMB: +7 CMD: 19 | F:+7* R:+7 W:+7 (+2 vs. enchantments, hot weather, +1 vs. disease, poison) | Init +2 | Perc +9, SM +2, Diplomacy +0, Intimidate +8 | Speed 40 ft. | Ki Pool: 5/5, Orc Ferocity: 1/1, Stunning Fist: 4/4 | Active Conditions: None

Kenza runs at her top speed, stopping right behind Kahwen.

Run action.

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

Just checking in. Ready to take a swing at this thief! Sorry for my poor rolling this session, i feel like a liability!


Reaver's Roar

Kahwen's companions arrive just as he attempts to engage the assassin. They rush to his aid, and reach his side, just in time for the assassin to appear and impale him from behind, leaving him bleeding out on the street.

The tiefling points her blade at Kenza, You're next half-orc! I've never been bested, and today won't be any different

Attack: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d6 + 2 + 2d6 ⇒ (6) + 2 + (2, 4) = 14
confirm: 1d20 + 8 ⇒ (13) + 8 = 21
Crit Damage: 1d6 + 2 ⇒ (1) + 2 = 3

I also need a DC 17 fort save from you Kahwen.

If you fail the fort:
Str Damage: 1d2 ⇒ 2

A few moments later, a pair of cultists dash up through the alleyways.

We made it boss! Lets kill these fools and get out of here!

Taizen -4
Kenza
Merrill
Kalangkang -4

Assassin
Cultists

Jeskit -11
Kahwen - needs a DC 17 fort save, - 17

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

Jeskit pushes forward and draws a potion to quaff.

drink potion of protection from evil

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

FYI 2 rounds of fatigue remaining. 3 rounds of Rage unused. AC is currently 18: 17-1(fatigue)+2(pro.evil)

Grand Lodge

[Init +9, Per +19, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 12th [HP 63/63, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

Kahwen learns first hand what it is like to be on the other side of a sneak attack. He does not like it. Then again, he's not conscious long enough to be truly upset about it.

The assassin's blade gets him right in the craw and down he goes.

Fort save: 1d20 + 0 ⇒ (8) + 0 = 8

Stabilization roll: 1d20 - 4 ⇒ (7) - 4 = 3

Grand Lodge

Male N Human Arcanist 8 | HP 57/58 | AC 16 T 12 FF 15 (AC 13 T 12 FF 12) | CMB 2, CMD 14 | F: +6, R: +6, W: +10 | Init: +3 | Perc: +4, SM: -1 | Speed 30ft | Arcane pool: 4/7 | Spells: 1st 3/6; 2nd 4/6; 3th 2/5; 4th 2/3 | Active conditions: none. | Prescience 6/6 | Active:

Prescience 6 times per day, at the beginning of his turn, Kalangkang can roll a d20 and then use that dice result instead of rolling any time until his next turn.

Prescience: 1d20 ⇒ 11 I will not use that roll

Kalangkang will pull out his shortbow and shoot at Assassin.

to hit: 1d20 + 2 ⇒ (5) + 2 = 7
damage: 1d8 ⇒ 5

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