Tetch CR –
Rhamphorhynchus (Ultimate Wilderness 204)
N Tiny magical beast (animal)
Init +3;
Senses low-light vision, scent; Perception +8
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Defense
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AC 16, touch 14, flat-footed 13 (+3 Dex, +2 natural, +2 size, -1 untyped penalty)
hp 15 (1d8+1)
Fort +4,
Ref +7,
Will +4
Defensive Abilities evasion, improved evasion
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Offense
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Speed 10 ft., fly 40 ft. (good)
Melee unarmed strike +4 (1 nonlethal) or
. . bite +4 (1d3-1)
Space 2½ ft.;
Reach 0 ft.
Special Attacks sudden swoop
Spell-Like Abilities (CL 1st; concentration +1)
. . At will—
guidance
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Statistics
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Str 8,
Dex 17,
Con 13,
Int 7,
Wis 14,
Cha 11
Base Atk +3;
CMB +4;
CMD 12
Feats Lightning Reflexes
Tricks Come, Down, Flee, Guard, Stay, Watch
Skills Acrobatics +8 (+0 to jump), Climb +7, Diplomacy +1, Fly +11, Intimidate +1, Perception +8, Spellcraft -1, Swim +7
SQ come, domain influence, down, empathic link, flee, guard, share will, stay, watch
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Special Abilities
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Come [Trick] The animal will come to you on command.
Divine Guidance (Sp) An emissary can cast guidance at will.
Domain Influence (Sp, Su) Gain domain power.
Down [Trick] The animal will break off combat on command.
Empathic Link (Su) You have an empathic link with your master.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Flee [Trick] Attempts to run away or hide.
Fly (40 feet, Good) You can fly!
Guard [Trick] The animal stays in place and prevents others from approaching.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Share Will (1/day) (Su) When your or familiar fails a save, the other can roll in their place, but failure affects both.
Stay [Trick] The animal will stay where it is.
Sudden Swoop (Ex) Do not provoke an AoO when making a charge whil flying. Gain +2 damage with bite when making a sudden swoop.
Watch [Trick] Stands watch over designated area.