| Full Name |
Kalangkang |
| Race |
| HP 57/58 | AC 16 T 12 FF 15 (AC 13 T 12 FF 12) | CMB 2, CMD 14 | F: +6, R: +6, W: +10 | Init: +3 | Perc: +4, SM: -1 |
| Classes/Levels |
| Speed 30ft | Arcane pool: 4/7 | Spells: 1st 3/6; 2nd 4/6; 3th 2/5; 4th 2/3 | Active conditions: none. | Prescience 6/6 | Active: |
| Gender |
Male N Human Arcanist 8 |
| Size |
M |
| Age |
30 |
| Alignment |
N |
| Deity |
None |
| Languages |
Common, Draconic, Abyssal, Aklo, Celestial, Infernal, Draconic, Ignan, Sylvan, Terran, Undercommon, Aquan, Auran, Elven, Dwarven |
| Strength |
7 |
| Dexterity |
12 |
| Constitution |
12 |
| Intelligence |
22 |
| Wisdom |
8 |
| Charisma |
16 |
About Kalangkang
Kalankang
Male human arcanist 8
N Medium humanoid (human)
Init +3; Senses Perception +4
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DEFENSE
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AC 13, touch 12, flat-footed 12 (+1 armor, +1 Dex, +1 deflect)
hp 58
Fort +6, Ref +6, Will +10;
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OFFENSE
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Speed 30 ft.
Melee quarterstaff +2 (1d6–2)
Ranged light crossbow +5 (1d8/19–20)
Special Attacks arcane reservoir (6/day, max 6), Quick Study
Arcanist Spells Prepared (CL 8th; concentration +14)
4th (3/day) DC 20 - Phantasmal Killer
3rd (5/day) DC 19 - Lightening Bolt, Spiked Pit
2nd (6/day) DC 18 - Scorching Ray, Mirror Image, See invisibility,
1st (6/day)— DC 17 - Magic Missile, Sleep, Color Spray, Enlarge person
Comprehend languages
0 (at will)—DC 16 - Acid Splash, Light, Detect Magic, Read Magic
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STATISTICS
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Str 7, Dex 12, Con 12, Int 22, Wis 8, Cha 16
Base Atk +4; CMB 2; CMD 14
Feats:
Extra Arcanist Exploit,
Toughness,
Precise shot
Iron Will
Improved Familiar
Traits
helpful,
magic is life
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Skills
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Acrobatics +1
Appraise +6
Bluff +3
Climb -2
Craft: books +10
Diplomacy +3
Disguise +3
Escape artist +1
Fly +10
Heal -1
Intimidate +3
Know (Arcana) +17
Know (Dungeon) +11
Know (Engineer) +12
Know (Geography) +13
Know (History) +12
Know (Local) +14
Know (Nature) +11
Know (Nobles) +12
Know (Planes) +11
Know (Religion) +11
Linguistics +17
Perception +4
Perform () +3
Ride +1
Sense motive -1
Spellcraft +17
Stealth +1
Survival -1
Swim -2
Use Magic Device +14
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Languages:
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Common, Draconic, Abyssal, Aklo, Celestial, Infernal, Draconic, Ignan, Sylvan, Terran, Undercommon, Aquan, Auran, Elven, Dwarven
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SQ:
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arcane exploits:
1. school understanding [divination (foresight)]) - Prescience,
2. quick study,
3. Dimensional Slide
4. Potent Magic - CL of spell +2 and DC +2
5. Familiar
Combat Gear
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quarterstaff
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Other Gear:
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Bedroll
Backpack
Chalk
Flint and steal
cloak of resistance +1,
Signal whistle
Potion of cure light wounds x1
Scholar's outfit
wand of cure light wounds (42 charges),
wand of Shield (49 charges),
wand of Magic Missile (39 charges)
wand of Mage armor (43 charges),
quarterstaff,
Talisman of Life’s Breath lesser,
Ring of Protection +1,
Headband of Vast Intelligence (Linguistics)+2,
Pearl of Power 1st x3
Pearl of Power 2nd x2
Scroll case x2
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SPECIAL ABILITIES
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Arcane Reservoir Each day, Kalangkang starts with 4 points in his reservoir, though he can fill it up to a maximum of 5 using consume spells. He can spend one point on a spell to increase the DC or caster level by 1.
Prescience 6 times per day, at the beginning of his turn, Kalangkang can roll a d20 and then use that dice result instead of rolling any time until his next turn.
Quick Study As a full-round action, Kalangkang can spend one reservoir point to study his spellbook and swap one of her prepared spells for any other spell in his spellbook of equal level.
Dimensional Slide - The arcanist can expend 1 point from her arcane reservoir to create a dimensional crack that she can step through to reach another location. This ability is used as part of a move action or withdraw action, allowing her to move up to 10 feet per arcanist level to any location she can see. This counts as 5 feet of movement. She can only use this ability once per round. She does not provoke attacks of opportunity when moving in this way, but any other movement she attempts as part of her move action provokes as normal.
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spells
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0 level: Acid Splash, Arcane Mark, Bleed, Dancing Light, Daze, Detect Magic , Detect Poison, Haunted Fey Aspect, Flare, Ghost Sound, Light, Magic Hand, Mending, Message, Open-Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Spark, Disrupt Undead , Touch of Fatigue
1st level:
Burning Hands
Color Spray
Mage Armor
Magic Missile
Silent Image
Vanish
Endure Elements
Shield
Protection from Evil
Sleep
Comprehend languages
Reduce person
Enlarge person
Ray of Enfeeblement
Snowball
Blend
Crafter's Fortune
Expeditious Retreat
Feather Fall
Gravity Bow
Grease
Infernal Healing
Obscuring Mist
Shocking Grasp
Disguise Self
Summon Monster I
Air Bubble
Protection From Chaos
Jump
Frostbite
Corrosive Touch
Chill Touch
Expedious Excavation
Touch of the Sea
Reduce Person
Floating Disc
Feather Fall
Kreighton's Perusal
Line in the Sand
Magic Weapon
Monkey Fish
Reinforce Armaments
Thunder Stomp
Touch of Combustion
2nd level:
Create pit
Scorching ray
Glitterdust
See invisibility
Web
Bull's Strength
Darkvision
Fog Cloud
Invisibility
Mirror Image
Spider Climb
Summon Monster II
Summon Swarm
Cat's Grace
Flaming Sphere
Resist Energy
Bear's Endurance
False Life
Alter Self;
Dispel Magic
Deafness/Blindness
Darkness
Fox's Cunning
Aggressive Thundercloud
Frigid Touch
3rd level:
Haste
Dispel Magic
Slow
Fly
Daylight
Spiked Pit
Fireball
Gaseous Form
Phantom Steed
Stinking Cloud
Summon Monster III
Vision of Hell
Lightening Bolt,
Vampiric Touch,
Protection from Energy
4th level:
Acid Pit
Black Tentacles
Dimension Door
Fleshworm Infestation
Dragon Breath
Enervation
Fear
Displacement
Wall of Fire,