GM Yogadragon Race for the Runecarved Key Tier 1-2 (Inactive)

Game Master yogadragon


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Grand Lodge

Male N Human Arcanist 8 | HP 57/58 | AC 16 T 12 FF 15 (AC 13 T 12 FF 12) | CMB 2, CMD 14 | F: +6, R: +6, W: +10 | Init: +3 | Perc: +4, SM: -1 | Speed 30ft | Arcane pool: 4/7 | Spells: 1st 3/6; 2nd 4/6; 3th 2/5; 4th 2/3 | Active conditions: none. | Prescience 6/6 | Active:

REF: 1d20 + 2 ⇒ (17) + 2 = 19
"Auuuu you little f$%#%!" said Kalangkang to lizard.

Kalangkang steps back and cast again Acid Splash on lizard.

touch attack : 1d20 + 2 ⇒ (12) + 2 = 14
damage: 1d3 ⇒ 3

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

"Heroes! Our foe stands on top of the wagon. Take him down before he turns invisible again." Merrill fires an arrow towards the wizard.

Shortbow, IC: 1d20 + 3 ⇒ (11) + 3 = 14

Damage, IC: 1d6 + 1 ⇒ (3) + 1 = 4


Reaver's Roar

Acid once again sizzles against the Shock Lizard's skin. Merrill launches an arrow at the wizard which strikes true and lodges in his shoulder.

The guard once again attempts to break out, followed by stabbing at Jeskit again.

CMB: 1d20 + 3 ⇒ (11) + 3 = 14
Attack: 1d20 + 3 ⇒ (2) + 3 = 5
damage: 1d6 + 2 ⇒ (5) + 2 = 7

The guard manages to break free, but should have spent more time targeting his attack, as it goes wide.

Bold may act!

Merrill (-2)
Kahwen (-5)
Guards (Blue down, red -10)
Jeskit (-7)
Kenza
Taizen

Sleeping Man (-4)
Beast (-13)
Kalangkang

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

Jeskit tests his footing.

reflex: 1d20 + 3 ⇒ (16) + 3 = 19

He finds it sufficient and takes step to put the guard in a worse position to deliver, hopefully, a final blow.

sectioned staff: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 261d10 + 7 ⇒ (6) + 7 = 13


Reaver's Roar

Jeskit connects, dropping the guard.

Paizo Employee

Female Half-orc Monk 4 | HP: 30/30 | AC 17 (T16, FF 14) | CMB: +7 CMD: 19 | F:+7* R:+7 W:+7 (+2 vs. enchantments, hot weather, +1 vs. disease, poison) | Init +2 | Perc +9, SM +2, Diplomacy +0, Intimidate +8 | Speed 40 ft. | Ki Pool: 5/5, Orc Ferocity: 1/1, Stunning Fist: 4/4 | Active Conditions: None

Kenza moves forward, trying to step over the webs to cut across the battlefield.

CMB to move through the web: 1d20 + 3 ⇒ (3) + 3 = 6

Unfortunately, she gets tangled in the webs after moving only a few feet.

Attempting to move through the web field, failing the CMB to get through the web which makes her lose the rest of her move action and count as grappled in the space she first moved into.

Struggling against the webs, she tries to break free.

CMB to escape the web: 1d20 + 3 ⇒ (16) + 3 = 19

Using her standard action to try to get untangled from the web, as per the web spell description. Hopefully that beats the DC.


Reaver's Roar

DC is 13, so you're all good with the second check.


Reaver's Roar

Waiting on taizen. Will bot in about 4 hours if he doesn't post.

Liberty's Edge

CN Tengu Druid 1 | HP: 9/9 | AC: 15 T: 13 FF: 12 | CMB: +0, CMD: 13 | F: +3 R: +3 W: +6* | Init: +5 | Perception: +10 (Low-Light Vision) | Speed 30ft | Active conditions:
Resources:
| Storm Burst (Domain): 4/7 | Druid Spells (1st): 3/3 | Wand of CLW: 48/50

Taizen nods to the others after they are on their feet and moves to help deal with their enemies.

He moves up and casts guidance on himself.

"May the winds carry us forward."


Reaver's Roar

All of the guards have fallen. All that remains is one feral lizard, a wizard, and a pair of wagon drivers who have been cowering the whole fight. The two wagon drivers, seeing the fight going against them, bolt off down the road.

The wizard chants some more arcane words, and you get the brief impression of an ethereal breastplate flashing over his torso, before fading away.

spellcraft DC16:
He cast Mage Armor

The lizard continues pursuing Kalakang.

Shock damage, DC12 reflex for half against Kalakang: 1d8 ⇒ 2

Pathfinders are up!

Kalangkang (needs a DC12 reflex save, -1 NL)
Merrill (-2)
Kahwen (-5)
Jeskit (-7)
Kenza
Taizen

Sleeping Man (-4)
Beast (-13)

This section of the module is ending tomorrow evening, one way or another. Bring it home guys!

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

"Kalangkang, try not to kill the beast. It's just fighting out of instinct but doesn't deserve to die."

Merrill then turns to the wizard and aims an arrow toward him. "As you can see, most of your companions have fled. Just surrender, give us your gold and we'll be on our way. Good news is, you'll live."

Bluff: 1d20 + 7 ⇒ (4) + 7 = 11

Ready Action:
If the wizard does not surrender: Shortbow, IC: 1d20 + 3 ⇒ (20) + 3 = 23 for Damage, IC: 1d6 + 1 ⇒ (1) + 1 = 2

Crit Confirm: 1d20 + 3 ⇒ (6) + 3 = 9 for Damage, x3: 2d6 + 2 ⇒ (4, 3) + 2 = 9

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

is the wizard on top of the wagon. Could I charge to meet him or unreachable,?


Reaver's Roar

He is on the wagon, but you can't charge him. It has more to do with the web creating difficult terrain between you and the wizard than him being on the wagon.


Reaver's Roar

Just an FYI, I misread the schedule. We actually have about 48 hours to finish this up.

Liberty's Edge

CN Tengu Druid 1 | HP: 9/9 | AC: 15 T: 13 FF: 12 | CMB: +0, CMD: 13 | F: +3 R: +3 W: +6* | Init: +5 | Perception: +10 (Low-Light Vision) | Speed 30ft | Active conditions:
Resources:
| Storm Burst (Domain): 4/7 | Druid Spells (1st): 3/3 | Wand of CLW: 48/50

"Careful putting your head in the clouds." Taizen warns the man on the wagon.

Storm Burst: 1d20 + 2 + 1 ⇒ (1) + 2 + 1 = 4
6/8 Remaining.

Trash rolls. The usual for specials for me. Lol.

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

Jeskit turns from the downed guard to hunt down the wizard atop the wagon. He bounds around the webbing to the toppled tree.

Sssee me, mage! I am your deathhhh!

Hypnotic Gaze. DC 12 Will to negate. 1rd only.

Grand Lodge

Male N Human Arcanist 8 | HP 57/58 | AC 16 T 12 FF 15 (AC 13 T 12 FF 12) | CMB 2, CMD 14 | F: +6, R: +6, W: +10 | Init: +3 | Perc: +4, SM: -1 | Speed 30ft | Arcane pool: 4/7 | Spells: 1st 3/6; 2nd 4/6; 3th 2/5; 4th 2/3 | Active conditions: none. | Prescience 6/6 | Active:

REF: 1d20 + 2 ⇒ (6) + 2 = 8

"I will not attack the beast any more, but let someone catch it."

Kalangkang will move and cast Acid Splash on wizard.

touch attack: 1d20 + 2 ⇒ (8) + 2 = 10
damage: 1d3 ⇒ 1

Grand Lodge

[Init +13, Per +20, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 13th [HP 66/68, AC 27 |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28; Immune: Electricity & Poison; Resist Acid, Cold, Fire - 10

"The way out is not through," Kahwen, says, contemplating the web between him and the mage. It is so dense, he can barely see the man.

He can hardly imagine getting through that mass, without getting caught again, and certainly not at any speed.

So, instead, he steps out of the sticky strands and hustled to get around them, coming up behind Jeskit, on his way to strike their enemy.

Paizo Employee

Female Half-orc Monk 4 | HP: 30/30 | AC 17 (T16, FF 14) | CMB: +7 CMD: 19 | F:+7* R:+7 W:+7 (+2 vs. enchantments, hot weather, +1 vs. disease, poison) | Init +2 | Perc +9, SM +2, Diplomacy +0, Intimidate +8 | Speed 40 ft. | Ki Pool: 5/5, Orc Ferocity: 1/1, Stunning Fist: 4/4 | Active Conditions: None

Kenza struggles forward, finally escaping from the dense webs. Hearing the crackle of electricity from the east she hurries around the webs and wagon only to see a strange lizard. Holding her hands before her in fists she stands ready to engage he dangerous beast!

Double move to approach the shocker lizard.


Reaver's Roar

The lizard continues harrying its prey, following Kalakang and shocking him again.

Shock!, DC 12 for half: 1d8 ⇒ 7

Wizard Will save: 1d20 + 2 ⇒ (12) + 2 = 14

The wizard locks eyes with Jeskit, and for a brief moment it looks like he would be entranced, but the mage shakes it off and instead chants some more arcane words. As he does so, an arrow from Merill lodges in his side, and he loses the spell.

Cursed bandits! You'll not be taking our gold!

Concentration: 1d20 + 5 ⇒ (2) + 5 = 7

[spoiler=Spellcraft DC 16]He was casting shield.[/dice]

Pathfinders are up!

Kalangkang (needs a DC12 reflex save, -3 NL)
Merrill (-2)
Kahwen (-5)
Jeskit (-7)
Kenza
Taizen
Sleeping Man (-6)
Beast (-13)

Paizo Employee

Female Half-orc Monk 4 | HP: 30/30 | AC 17 (T16, FF 14) | CMB: +7 CMD: 19 | F:+7* R:+7 W:+7 (+2 vs. enchantments, hot weather, +1 vs. disease, poison) | Init +2 | Perc +9, SM +2, Diplomacy +0, Intimidate +8 | Speed 40 ft. | Ki Pool: 5/5, Orc Ferocity: 1/1, Stunning Fist: 4/4 | Active Conditions: None

Kenza closes into melee with the strange lizard and launches a powerful kick at its face.

Attack: 1d20 + 3 ⇒ (11) + 3 = 14
Lethal Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Grand Lodge

Male N Human Arcanist 8 | HP 57/58 | AC 16 T 12 FF 15 (AC 13 T 12 FF 12) | CMB 2, CMD 14 | F: +6, R: +6, W: +10 | Init: +3 | Perc: +4, SM: -1 | Speed 30ft | Arcane pool: 4/7 | Spells: 1st 3/6; 2nd 4/6; 3th 2/5; 4th 2/3 | Active conditions: none. | Prescience 6/6 | Active:

REF: 1d20 + 2 ⇒ (8) + 2 = 10

"Auuuu! Again!" said Kalangkang to lizard. "You will pay for this!!"
"Somebody help me!"

He cast another Acid Splash on lizard.

touch attack: 1d20 + 2 ⇒ (17) + 2 = 19
damage: 1d3 ⇒ 2


Reaver's Roar

Kenza's kick goes just wide of the shock lizard. It lizard chitters excitedly as it hopes it is close to a meal. The chittering turns to screeching as acid once again sizzles against his skin.

Liberty's Edge

CN Tengu Druid 1 | HP: 9/9 | AC: 15 T: 13 FF: 12 | CMB: +0, CMD: 13 | F: +3 R: +3 W: +6* | Init: +5 | Perception: +10 (Low-Light Vision) | Speed 30ft | Active conditions:
Resources:
| Storm Burst (Domain): 4/7 | Druid Spells (1st): 3/3 | Wand of CLW: 48/50

Taizen wills another roiling cloud towards the mage as his frustration peaks.

Storm Burst vs Touch: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d6 ⇒ 6

Grand Lodge

[Init +13, Per +20, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 13th [HP 66/68, AC 27 |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28; Immune: Electricity & Poison; Resist Acid, Cold, Fire - 10

Kahwen closes the distance with the mage as his spell is disrupted.

"Excellent work, Friend Merrill!" he calls out before taking a swing.

Elven Curve Blade: 1d20 + 7 ⇒ (16) + 7 = 23
Slashing: 1d10 ⇒ 1

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

ive got 40 ft of movement, will try to get behind the wizard.

hushhhh yourself!

sectioned staff: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 181d10 + 7 ⇒ (5) + 7 = 12 the +2 if I get the flank


VC - Sydney, Australia

***OVERSEER ANNOUNCEMENT***

A white raven begins circling overhead. The bird is Sheila Heidmarch’s signal that you should wrap things up and head back to Heidmarch Manor with or without the Aspis Consortium’s gold.


Reaver's Roar

We're really close to wrapping this up, so I'm going to just delay Merill for now.

Taizens storm clouds contiune to be blown off course by errant breezes, much to his consternation. Kahwen slashes at the wizard, landing a glancing blow, but sucessfully distracting the wizard long enough for Jeskit to bring his staff down on the wizards head. The wizard looks like he is preparing to taunt you again, but instead his eyes roll into the back of his head, and he collapses.

The lizard is once again splashed with acid. Its skin sizzles and the creature begins to sway and waver due to its grevious injuries. Despite this, it continues to pursue Kalangkang.

Shock! DC12 reflex for half: 1d8 ⇒ 8

Pathfinders are up!

Kalangkang (needs a DC12 reflex save, -10 NL)
Merrill (Has two actions,-2)
Kahwen (-5)
Jeskit (-7)
Kenza
Taizen
Beast (-15)

Liberty's Edge

CN Tengu Druid 1 | HP: 9/9 | AC: 15 T: 13 FF: 12 | CMB: +0, CMD: 13 | F: +3 R: +3 W: +6* | Init: +5 | Perception: +10 (Low-Light Vision) | Speed 30ft | Active conditions:
Resources:
| Storm Burst (Domain): 4/7 | Druid Spells (1st): 3/3 | Wand of CLW: 48/50

Taizen hurries over to Kenza and gives her a guiding touch.

"Let the winds carry your strikes. They will strike true." he whispers.

Guidance on Kenza (+1 on next roll)

Grand Lodge

Male N Human Arcanist 8 | HP 57/58 | AC 16 T 12 FF 15 (AC 13 T 12 FF 12) | CMB 2, CMD 14 | F: +6, R: +6, W: +10 | Init: +3 | Perc: +4, SM: -1 | Speed 30ft | Arcane pool: 4/7 | Spells: 1st 3/6; 2nd 4/6; 3th 2/5; 4th 2/3 | Active conditions: none. | Prescience 6/6 | Active:

"Somebody catch this creature and put it in a cage or kill it! I don't care! Just save me from him!"

REF: 1d20 + 2 ⇒ (10) + 2 = 12

He steps back and cast another Acid Splash on lizard.

touch attack: 1d20 + 2 ⇒ (8) + 2 = 10
damage: 1d3 ⇒ 3

Paizo Employee

Female Half-orc Monk 4 | HP: 30/30 | AC 17 (T16, FF 14) | CMB: +7 CMD: 19 | F:+7* R:+7 W:+7 (+2 vs. enchantments, hot weather, +1 vs. disease, poison) | Init +2 | Perc +9, SM +2, Diplomacy +0, Intimidate +8 | Speed 40 ft. | Ki Pool: 5/5, Orc Ferocity: 1/1, Stunning Fist: 4/4 | Active Conditions: None

With a respectful nod to Taizen, Kenza unleashes a fierce kick at the strange lizard's snout, followed by a punch to its back.

Attack 1: 1d20 + 2 + 1 ⇒ (20) + 2 + 1 = 23
Lethal Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Confirming the Critical: 1d20 + 2 ⇒ (8) + 2 = 10
Extra Lethal Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Attack 2: 1d20 + 2 ⇒ (15) + 2 = 17
Lethal Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Grand Lodge

Male N Human Arcanist 8 | HP 57/58 | AC 16 T 12 FF 15 (AC 13 T 12 FF 12) | CMB 2, CMD 14 | F: +6, R: +6, W: +10 | Init: +3 | Perc: +4, SM: -1 | Speed 30ft | Arcane pool: 4/7 | Spells: 1st 3/6; 2nd 4/6; 3th 2/5; 4th 2/3 | Active conditions: none. | Prescience 6/6 | Active:

I think that from the lizard was left only the bloody stain on the floor...

Grand Lodge

[Init +13, Per +20, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 13th [HP 66/68, AC 27 |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28; Immune: Electricity & Poison; Resist Acid, Cold, Fire - 10

Kahwen sees the white raven. "What an odd creature," he comments before remembering what it means.

Fortunately, Jeskit has managed to down the annoying wizard and a quick glance tells him the lightning lizard isn't going to last long, given how many of his companions are attacking it.

"Well struck Friend Jeskit. Let's see if we can find the gold," he says as he clambers up into the wagon and begins to search.

It shouldn't be that hard to find a chest full of gold.

Perception: 1d20 + 9 ⇒ (18) + 9 = 27


Reaver's Roar

Kenza does indeed drop the shock lizard to the ground. Your first hit actually drops it. Do you keep punching, or stop once it goes unconscious?

And what does the rest of the party do? The gold is pretty easy to find. It is in the chest that until a few moments ago was screeching loudly.

Grand Lodge

Male N Human Arcanist 8 | HP 57/58 | AC 16 T 12 FF 15 (AC 13 T 12 FF 12) | CMB 2, CMD 14 | F: +6, R: +6, W: +10 | Init: +3 | Perc: +4, SM: -1 | Speed 30ft | Arcane pool: 4/7 | Spells: 1st 3/6; 2nd 4/6; 3th 2/5; 4th 2/3 | Active conditions: none. | Prescience 6/6 | Active:

Kalangkang will take the lizards unconscious body and put it in the cage and take the cage with him.

Paizo Employee

Female Half-orc Monk 4 | HP: 30/30 | AC 17 (T16, FF 14) | CMB: +7 CMD: 19 | F:+7* R:+7 W:+7 (+2 vs. enchantments, hot weather, +1 vs. disease, poison) | Init +2 | Perc +9, SM +2, Diplomacy +0, Intimidate +8 | Speed 40 ft. | Ki Pool: 5/5, Orc Ferocity: 1/1, Stunning Fist: 4/4 | Active Conditions: None

Kenza keep punching, until the lizard's clearly a broken, lifeless corpse. Then she nods, finally satisfied.

She turns to the others with bloody hands. "We need to hurry."

Kenza helps loot this place as quick as possible and offers to carry whatever we're bringing back.

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

It is done. Let us return, per the signal.

Jeskit calms himself down after a rage and looks extra tired for the few moments after combat.


VC - Sydney, Australia

***OVERSEER ANNOUNCEMENT***

Two hours before the auction is slated to begin, Sheila Heidmarch calls everyone back to the theater for another emergency briefing. She appears greatly agitated and her tenor is one of immediacy.

“My friends, we have little time and much work to do, so I’m going to make this simple. While you were dealing with the Aspis Consortium, my informants in the city investigated the individuals you reported on from last night’s gala. It seems a number of them have sufficient funds to jeopardize our efforts. In what little time remains, I need you to prevent as many of them from participating in the auction as possible. My agents will provide each of your groups with a mission brief. Once you complete the task, return here to inform us of the results, and we shall quickly set you upon another mission. Again, we need you to complete as many missions as you can before the auction starts. But remember to keep your efforts clandestine and try not to kill anyone important. We’re still trying to win the auction somewhat legally.”

Grand Lodge

Male N Human Arcanist 8 | HP 57/58 | AC 16 T 12 FF 15 (AC 13 T 12 FF 12) | CMB 2, CMD 14 | F: +6, R: +6, W: +10 | Init: +3 | Perc: +4, SM: -1 | Speed 30ft | Arcane pool: 4/7 | Spells: 1st 3/6; 2nd 4/6; 3th 2/5; 4th 2/3 | Active conditions: none. | Prescience 6/6 | Active:

How much time has passed since the fight? I ask because of nonlethal damage.


Reaver's Roar

The auction is the day after the caravan raid, and this is immediately before the auction, so you have had plenty of time to heal your NL damage. In addition, spells and daily use abilities are recharged

The Pathfinders make good their retreat with gold and lizard corpse in tow. They arrive at the lodge in high spirits, and hit the sack. They spend the morning and afternoon in high spirits, their victory in the auction assured. Suddenly, Shiela calls the pathfinders together and informs them their victory is far from assured. After her speech, one of her agents comes forward and delivers your briefing.

GM:
GM!: 1d8 ⇒ 3

I need not warn you how much of a threat Lady Kaddren is to our mission—she is wealthy, powerful, a wizard, and she hates us. Thankfully, our talented informants seem to have uncovered her weakness: scandal! It seems the lady has been seen slipping in and out of the tower of the Golemworks’s master wizard, Toth Bhreacher, at unusual hours. If the two of them are involved in an affair, it could imply Lady Kaddren might be showing Toth political favoritism—an illicit act that would also break her family’s long-standing efforts to keep nobility and business separate. Such evidence might stand to ruin her if it fell into the hands of her rivals. I need you to collect, fabricate, or purchase enough hard evidence to be able to blackmail her. While blackmailing her won’t help ease her opinion of the Pathfnder Society, it is perhaps the only way we can get her to back out of the auction.

There are quite a number of these encoutners, so to keep things moving I am not going to wait for everyone to weigh in on a plan - if I have three people that seem agreeable to a plan we'll go with it to try to get you through as much content as possible

Grand Lodge

[Init +13, Per +20, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 13th [HP 66/68, AC 27 |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28; Immune: Electricity & Poison; Resist Acid, Cold, Fire - 10

Kahwen has little skill in collecting such evidence and could fabricate some, but only if he was talking to people.

"Should we try to sneak into Toth's tower and try to discover some evidence there, Companions? I'm sure I can get us in and out without anyone knowing," he says, with all the confidence he usually has in tasks that are far more difficult than he seems to think they're going to be.

"Unless someone has some contacts who would be able to get us some information?"

I'm assuming some Knowledge (Local) to gather the information or Linguistics or Profession (Scribe) to make some documents up would be useful.

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

Merrill looks shocked at the news of Lady Kaddren's scandal. "Lady Kaddren? Such a gorgeous woman would be involved in a scandal? But alas, there really is more than meets the eye."

He turns to Kahwen. "That sounds like a plan. We could go to Toth or directly to Lady Kaddren's quarters. If we find evidence at the latter then there's no way out for her."

Knowledge (Local): 1d20 + 7 ⇒ (12) + 7 = 19

Grand Lodge

Male N Human Arcanist 8 | HP 57/58 | AC 16 T 12 FF 15 (AC 13 T 12 FF 12) | CMB 2, CMD 14 | F: +6, R: +6, W: +10 | Init: +3 | Perc: +4, SM: -1 | Speed 30ft | Arcane pool: 4/7 | Spells: 1st 3/6; 2nd 4/6; 3th 2/5; 4th 2/3 | Active conditions: none. | Prescience 6/6 | Active:

I think that an idea to go to the house of Lady Kaddren's house and find evidence there is the right path. Maybe walking up to her house we can find out more about her talking to people on the street.

Knowledge (Local): 1d20 + 8 ⇒ (8) + 8 = 16

Liberty's Edge

CN Tengu Druid 1 | HP: 9/9 | AC: 15 T: 13 FF: 12 | CMB: +0, CMD: 13 | F: +3 R: +3 W: +6* | Init: +5 | Perception: +10 (Low-Light Vision) | Speed 30ft | Active conditions:
Resources:
| Storm Burst (Domain): 4/7 | Druid Spells (1st): 3/3 | Wand of CLW: 48/50

"I will follow your decision. This is not my strength." Taizen says quietly as he is more accustomed to traveling in the wild.

Paizo Employee

Female Half-orc Monk 4 | HP: 30/30 | AC 17 (T16, FF 14) | CMB: +7 CMD: 19 | F:+7* R:+7 W:+7 (+2 vs. enchantments, hot weather, +1 vs. disease, poison) | Init +2 | Perc +9, SM +2, Diplomacy +0, Intimidate +8 | Speed 40 ft. | Ki Pool: 5/5, Orc Ferocity: 1/1, Stunning Fist: 4/4 | Active Conditions: None

Kenza raises an eyebrow. Politics and blackmail? ...Not my specialty.

Kenza nods. "I will protect you whatever our course."

---

When we get near the building in question, Kenza corners a few servants and bullies them into speaking to her.

"Lady Kaddren and Toth Bhreacher. Tell me all you know." She cracks her neck and then her knuckles, clearly implying this could get physical.

Intimidate: 1d20 + 6 ⇒ (16) + 6 = 22


Reaver's Roar

Profession scribe, linguistics, or bluff would all be acceptable for making up documents (bluff is kinda weird... but the module explicitly allows it so it is allowed).

Kalakang and Merill spend some time gathering some information while the rest of the party discusses a plan. Kalakang happens upon an old article that Toth wrote in the local newspaper, which could prove helpful in duplicating his writing style (If you attempt to forge documents, you will receive a +2 bonus on the check).

Merill pokes around some of the local bars. He happens to run into a servant who works for the Lady, and is able to ply him with booze and his irresistible charms to get the man to divulge both that the Lady will be out preparing and then attending the auction all day, so her chambers should be empty. He also tells Merill where her chambers are, and that there is usually a single guard posted outside the door at all times. Her estate is surrounded by a wall that does not seem like it would be too difficult to climb, and there is a single window leading into her room.

Grand Lodge

[Init +13, Per +20, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 13th [HP 66/68, AC 27 |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28; Immune: Electricity & Poison; Resist Acid, Cold, Fire - 10

"Hmm...I think I can work something up," Kahwen cracks his knuckles then takes out his journal, pen and ink.

He taps his beak for a moment then begins to write. He comes up with a faintly suggestive, almost torrid letter from "Toth"to Kaddren. It more than hints at one of their meetings.

Bluff plus Forge bonus: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12

He admires his handiwork for a while then looks to his companions.

"Let's go see if we can find some real evidence," he says.

Outside the estate, he looks up at the wall. "I'll toss a rope down if anyone wants to come with me."

Climb: 1d20 + 4 ⇒ (9) + 4 = 13

Let me know how many of these checks I should make in a single post. He's sneaking in and trying to climb through her window.

Grand Lodge

Male N Human Arcanist 8 | HP 57/58 | AC 16 T 12 FF 15 (AC 13 T 12 FF 12) | CMB 2, CMD 14 | F: +6, R: +6, W: +10 | Init: +3 | Perc: +4, SM: -1 | Speed 30ft | Arcane pool: 4/7 | Spells: 1st 3/6; 2nd 4/6; 3th 2/5; 4th 2/3 | Active conditions: none. | Prescience 6/6 | Active:

Let's get to the wall and get into the room. We search the room maybe we can find something with which we can blackmail her. We have to be silent! Hurry up!

The best climber should get in the room and throw the rope to the rest of us.

Kahwen
Sorry Kahwen i did not refresh my page so I did not see your post on time

Grand Lodge

Male Human Bard | Init +8; Perc +5 | AC 15; touch 12; FF 13 | HP 9/9; F +1; R +4; W +3 | Bardic Performance 5/13 | Rapier +0 (1d6 P, 18-20/x2); Shortbow +2 (1d6 P, 20/x3) | Spells L1 1/2
Skills:
Acro +5; Bluff +7; Diplo +7; Know (History) +7; Know (Local) +7; Perf (Comedy) +7; Sleight +5; Spellcraft +6; Use Magic Device +7

Merrill whispers what he knows to the group. "I've heard that she'll be out all day, but that her quarters will probably be guarded. My informants said just one, but I highly doubt it." He looks up the window as Kahwen tries to scale the wall. "Yup, only window it is. If the guards are really guarding the door, then we should be really quiet so as to not alert them. Oh! And don't forget to check for traps."


Reaver's Roar

The climb check isn't good enough to get over the wall. There are only a few guards watching the courtyard, and you are easily able to avoid their patrols and try again until you get it. With the rest of the party standing lookout, Kahwen eventually makes it over the wall and lowers a rope for the party. Anyone who wants to come can make it over easily.

The party approaches the ladie's manor cautiously.

Kahwen, lets start out with a disable device to unlock the window, and two perception checks to search the room, and three disable device checks... for reasons.

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