GM Xynen's PFS Group (Inactive)

Game Master Xynen

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Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

Agreed.

Grand Lodge

CG Female Kitsune Mesmerist 3 | HP 24/24 | AC 17, T 13, FF 14 | CMD: 14 | F 3, R 7, W 5 (9 when Unemotional) | Init +7 | Per +7 (Low-Light Vision) | 1st: 0/4 Used

I also hope things are okay with him. I'm eager to get my chronicle and start figuring out how I'm going to build Ai for 3rd level!

Dark Archive

Maps: Segang Expedition

Still having some technical issues but I'll have a wrap up post in just a little bit and I'll let you all know what items/xp/prestige you receive for the chronicle in that post so you can level and prep for your next games. Sorry for the delay, having weird tech issues so I may end up going to printing/scanning the chronicles at a friends later this week.

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

Cool. Sorry things are frustrating. Tech-stuff is no bueno. Let us know if there's anything we can do to help.

Dark Archive

Maps: Segang Expedition

As the bandit leader stops moving, finally unconscious from the barrage of attacks, Ollo steps up and makes sure he is done for good, and can no longer harass the small village.

Seeing their leader finally fall, what bandits are left flee or surrender. The victory is a solemn one, as nearly 20 villagers are found to have given their life in defense of their loved ones. They are given an honorary burial in the hills around Nesting Swallow and then the village turns themselves to celebration.

The next morning Je Tsun honors her agreement, and spends hours along, awakening the braid. When she is done, she hands it to the party, and though you can not figure out just what is different, there seems to be a vague energy coming from the artifact.

The trip back is uneventful, and when you finally arrive in Goka you are greeted with a heros welcome. The Lantern Lodge takes the braid and eagerly gets back to work to discover it's power.

You're all given a transport back to the Grand Lodge where the master of scrolls ushers you out of his office and admonishes each of you for interrupting his leisure time.

"Go relax somewhere else! I'm sure we'll have work for you in time!"

______________________________________________________________

Congrats you have reached the end of this trilogy, you found the braid, traveled the country in search of answers and protected the village of Nesting Swallow.

Here is the info for you chronicles I'll have this game reported done today and will hopefully have your chronicles tomorrow.

1 XP
2 PP
524 Gold and access to the following:

Boon:
Axe Beak Companion: As long as you have Chronicle sheets for all three parts of the Quest for Perfection campaign arc, you may take an axe beak as a loyal mount or companion; the Chronicle sheets need not be consecutive or in order, but all three must be present in the same character’s records. If you possess a class feature which permits you to take an animal companion or a mount that progresses as an animal companion, you may add the axe beak to your list of legal and available companions. You must present a copy of Pathfinder RPG Bestiary 3 in order to use an axe beak companion as if it were allowed as an additional resource. Other than provide access to this animal as a choice of mount or companion, this boon provides no mechanical benefit.

Braid of a Hundred Masters:
(5,200 gp; If the wearer of this necklace has levels in monk, his fast movement and unarmed damage are treated as a monk of 3 levels higher. If the character is not a monk, he gains the fast movement and unarmed damage of a 3rd-level monk. This fast movement functions just like the monk’s fast movement class feature. These bonuses do not stack with those granted by other items or effects. In addition, as a swift action three times per day, a character with the flurry of blows class feature can use the Braid of a Hundred Masters to apply 1-1/2 times his Strength bonus on damage rolls for successful attacks made with flurry of blows. This ability must be activated before the damage from the attack is rolled, though it may be activated after the attack roll is made and before the damage roll. Once this ability is activated, its effect lasts for 1 round.)

Silver Crusade

M Dwarf Warpriest/ 3 [hp 20/21] [Init +5] [AC 16, T11, FF 15] [Fort +4, Ref +2, Will +4 {+2vs poison,spells,SLA}] [CMB +4 CMD 15 {19vs bullrush/ trip}] [Perc +4 {+6 unusual stonework}]

Amazing! Thank you so much, everyone. I have thoroughly enjoyed playing with all of you. This has truly been an amazing adventure! I hope to see all of you on the boards. Should any of you ever have need of another player, please consider inviting me.

-Posted with Wayfinder

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