Spell-Like Abilities Beneficent Touch:Once per day, when you cast a spell or use a class ability that heals hit point damage, reroll any 1s that appear on the dice and take the new roll (even if it is another 1).
Blessings (Good and Protection):
4/Day @ DC12
Holy Strike Touch one weapon and bless it with purity and goodness. For one minute, weapon glows green, white, or yellow and deals an additional 1d6 vs Evil creatures. Weapon is treated as good for purposes of overcoming DR. Does not stack with Holy Weapon special ability.
Increased Defense: Gain a +1 sacred bonus on saving throws and a +1 sacred bonus to AC x1 min.
Ferver:
2/Day Heal at 1d6 as Standard Action for others, Swift for self. May also expend one use as a swift action to cast any warpriest spell prepared with a casting time of 1 round or shorter. Spell can only target the warpriest. Spells ignore somatic, do not provoke AOO.
Abstemiousness
Abundant Ammunition
Air Bubble
Ant Haul
Bane
Bless
Blessed Fist
Bless Water
Burning Disarm
Cause Fear
Command
Compel Hostility
Comprehend Languages
Cure Light Wounds
Dancing Lantern
Deadeye's Lore
Deathwatch
Decompose Corpse
Detect Chaos
Detect Charm
Detect Evil
Detect Good
Detect Law
Detect Undead
Diagnose Disease
Divine Favor
Doom
Endure Elements
Enhance Water
Entropic Shield
Fairness
Forbid Action
Gorumn's Armor
Hairline Fractures
Haze of Dreams
Hide from Undead
Inflict Light Wounds
Ironbeard
Know the Enemy
Liberating Command
Lighten Object
Magic Stone
Magic Weapon
Moment of Greatness
Murderous Command
Obscuring Mist
Protection from Chaos
Protection from Evil
Ray of Sickening
Read Weather
Reinforce Armaments
Remove Fear
Remove Sickness
Restore Corpse
Sanctify Corpse
Santuary
Shield of Faith
Shield the Banner
Starsight
Stunning Barrier
Summon Minor Monster
Summon Monster I
Sun Metal
Tap Inner Beauty
Touch of Bloodletting
Unbreakable Heart
Watchful Eye
Weapons against Evil
Magical Gear
Cloak of Resistance +1
Wand of Cure Light Wounds x45
Wand of Bless x45
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Special Abilities
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Darkvision
Defensive Training (+4 ac vs Giants)
Greed (+2 appraise metals and gems)
Hardy (+2 saving throws vs poison, spells, and SLA)
Hatred (+1 attack vs Orcs and Goblins)
Spontaneous Casting (Expend any spell not an Orison into a cure spell of the same level or lower.)
Stability (+4 CMD vs Bull Rush and Trip)
Steady (never reduce speed)
Stonecunning (+2 Perception unusual stonework)
Weapon Familiarity