Duergar Hammer

Ollo Hammer-song's page

293 posts. Organized Play character for Awenydd83.


Full Name

Ollom Hammersong

Race

Dwarf

Classes/Levels

Warpriest/ 3 [hp 20/21] [Init +5] [AC 16, T11, FF 15] [Fort +4, Ref +2, Will +4 {+2vs poison,spells,SLA}] [CMB +4 CMD 15 {19vs bullrush/ trip}] [Perc +4 {+6 unusual stonework}]

Gender

M

Size

M

Age

56

Special Abilities

| +2 vs Poison, spells, SLA| +4AC vs Giant| +1 Attack vs Orc/ Goblin| +4 CMD vs Bullrush or Trip

Alignment

LG

Deity

Torag

Languages

Common, Dwarven, Goblin

Homepage URL

Chronicles, Char Sheet, etc

Strength 14
Dexterity 12
Constitution 13
Intelligence 12
Wisdom 12
Charisma 14

About Ollo Hammer-song

Humanoid (Dwarf)
Favored Class: Warpriest
Init +5; Perception +4 (+6 for unusual stonework)
Darkvision 60ft

PFS:

95823-11
Gold: 462 gp

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Defense
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AC 17, touch 11, flat-footed 16 (+6 Masterwork Mountain Pattern, +1 Dex)
Defensive Training: +4 Dodge vs Giants
hp 21
Fort +5, Ref +3, Will +5
Hardy: +2 vs Poison, Spell, SLA

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Offense
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Base Atk +2; CMB +4; CMD 15
CMD 19 vs Trip and Bull Rush
Speed 20 ft.

Hatred: +1 vs Orc and Goblinoid
Power Attack + Furious Focus: No Penalty, +3 dmg
Melee
Dagger: +4| 1d4+2 | 19-20 x2
+1 Large Warhammer: +4 | 2d6+4 | x3

Ranged
Dagger: +3 | 1d4+2 | 19-20 x2 | Range 10'
Masterwork Composite Longbow (+2 Str): +4 | 1d8+2 | x3 | Range 110'

Spell-Like Abilities
Beneficent Touch:Once per day, when you cast a spell or use a class ability that heals hit point damage, reroll any 1s that appear on the dice and take the new roll (even if it is another 1).

Blessings (Good and Protection):
4/Day @ DC12
Holy Strike Touch one weapon and bless it with purity and goodness. For one minute, weapon glows green, white, or yellow and deals an additional 1d6 vs Evil creatures. Weapon is treated as good for purposes of overcoming DR. Does not stack with Holy Weapon special ability.

Increased Defense: Gain a +1 sacred bonus on saving throws and a +1 sacred bonus to AC x1 min.

Ferver:
2/Day Heal at 1d6 as Standard Action for others, Swift for self. May also expend one use as a swift action to cast any warpriest spell prepared with a casting time of 1 round or shorter. Spell can only target the warpriest. Spells ignore somatic, do not provoke AOO.

Spells Known (CL 3, Concentration +4)
Melee Touch +4, Ranged Touch +3

Level 0 (At Will):

Bleed
Create Water
Detect Magic
Detect Poison
Guidance
Light
Mending
Purify Food/ Drink
Read Magic
Resistance
Scriveners Chant
Spark
Stabilize
Vigor
Virtue

Level 1 (4/day):

Abstemiousness
Abundant Ammunition
Air Bubble
Ant Haul
Bane
Bless
Blessed Fist
Bless Water
Burning Disarm
Cause Fear
Command
Compel Hostility
Comprehend Languages
Cure Light Wounds
Dancing Lantern
Deadeye's Lore
Deathwatch
Decompose Corpse
Detect Chaos
Detect Charm
Detect Evil
Detect Good
Detect Law
Detect Undead
Diagnose Disease
Divine Favor
Doom
Endure Elements
Enhance Water
Entropic Shield
Fairness
Forbid Action
Gorumn's Armor
Hairline Fractures
Haze of Dreams
Hide from Undead
Inflict Light Wounds
Ironbeard
Know the Enemy
Liberating Command
Lighten Object
Magic Stone
Magic Weapon
Moment of Greatness
Murderous Command
Obscuring Mist
Protection from Chaos
Protection from Evil
Ray of Sickening
Read Weather
Reinforce Armaments
Remove Fear
Remove Sickness
Restore Corpse
Sanctify Corpse
Santuary
Shield of Faith
Shield the Banner
Starsight
Stunning Barrier
Summon Minor Monster
Summon Monster I
Sun Metal
Tap Inner Beauty
Touch of Bloodletting
Unbreakable Heart
Watchful Eye
Weapons against Evil

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Statistics
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Abilities:

Str 14
Dex 12
Con 13
Int 12
Wis 12
Cha 14

Feats:

Armor Proficiency (Light)
Armor Proficiency (Medium)
Furious Focus
Improved Initiative
Martial Weapon Proficiency - All
Power Attack -1/+2
Shield Proficiency
Simple Weapon Proficiency - All
Weapon Focus (Warhammer)

Traits:

Armor Expert
Beneficent Touch (1/day)

Skills:

Acrobatics +0
Appraise +1 (+2 nonmagical metals or gemstones)
Bluff +2
Climb +0
Diplomacy +7
Heal +1
Intimidate +6
Knowledge (religion) +6
Perception +4 (+2 racial bonus to notice unusual stonework)
Sense Motive +5
Spellcraft +6
Stealth -1
Survival +1

Languages:

Common
Dwarven
Goblin

Equipment:

Combat Gear
Acidic Fire x2
Arrows x20
Dagger
Masterwork Composite Longbow
Masterwork Mountain Plate Armor
Masterwork Large Warhammer

Other Gear
Backpack
Bedroll
Beltpouch
Cleric's Vestments
Flint and Steel
Holy Symbol, wooden, Torag
Holy Text, Torag
Mess Kit
Pot
Rope, 50', Hemp
Soap
Spell Component Pouch
Torch x10
Trail Rations x5
Waterskin

Magical Gear
Cloak of Resistance +1
Wand of Cure Light Wounds x45
Wand of Bless x45

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Special Abilities
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Darkvision
Defensive Training (+4 ac vs Giants)
Greed (+2 appraise metals and gems)
Hardy (+2 saving throws vs poison, spells, and SLA)
Hatred (+1 attack vs Orcs and Goblins)
Spontaneous Casting (Expend any spell not an Orison into a cure spell of the same level or lower.)
Stability (+4 CMD vs Bull Rush and Trip)
Steady (never reduce speed)
Stonecunning (+2 Perception unusual stonework)
Weapon Familiarity

Boons: