GM Xynen's PFS Group (Inactive)

Game Master Xynen

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Liberty's Edge

Sorcerer 16

Narika uses her wand to send a little pellet of magic at blue.

damage: 1d4 + 1 ⇒ (2) + 1 = 3

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

With the team committed to violence, Talon does what he knows. With a word of power, a protective disk winks into existence in front of him as he strides forward.

"Stand down!" he yells. Knowing its unlikely they understand, he points to their weapons and the ground.

Cast Shield.

Dark Archive

Male Wayang Alchemist (Grenadier) Lvl 2 HP 17, AC: 19 (FF: 15, Tch: 15), Perception + 6, Initiative +6, F+4, R+7, W+0 Bombs 6/day Extracts (Lvl 1) 3/day

Tynat follows his comrades into the confrontation. With one hand he grabs a jar of clear liquid from the bandolier slung across his chest, and uncorks it.

With the other he reaches into a pouch at his waist and withdraws a small handful of powder he tips into the jar before quickly sealing it again. He gives it a shake and it begins to glow with a violent red light.

The impish alchemist skips out merrily from behind Talon as he conjures his etheral shield and attempts to reason with the would be bandits.

"Tynat is an excellent teacher, but lacks Talon's tack. Tynat tends towards trial by fire. Bad birdies will learn, or bad birdies will burn."

He hurls his concoction at the other dismounted Tengu as his comrades fire at the nearer one.

Bomb vs Touch AC at purple: 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14

Damage: 1d6 + 5 ⇒ (4) + 5 = 9
splash damage: 5 = 5 reflex 14 for half damage

-Posted with Wayfinder

Silver Crusade

M Dwarf Warpriest/ 3 [hp 20/21] [Init +5] [AC 16, T11, FF 15] [Fort +4, Ref +2, Will +4 {+2vs poison,spells,SLA}] [CMB +4 CMD 15 {19vs bullrush/ trip}] [Perc +4 {+6 unusual stonework}]

Ollo is not so deep within his righteous rage that he cannot hear Talon, and shifts his focus for a moment, whispering a quick prayer to Torag as he focuses on the tengu before him. Blue.. unless blue is incapacitated by the bomb, then shift target to pink. Suddenly the birdmans weapon begins to warm in his hand.. it suddenly flashes into unbearable heat!

Burning disarm. DC 12 reflex to drop weapon with no damage, otherwise Burning Disarm: 2d4 ⇒ (4, 3) = 7

Dark Archive

Male Wayang Alchemist (Grenadier) Lvl 2 HP 17, AC: 19 (FF: 15, Tch: 15), Perception + 6, Initiative +6, F+4, R+7, W+0 Bombs 6/day Extracts (Lvl 1) 3/day

Bomb was at purple (pink?) with green in splash radius. Crossbow and magic missile were at blue I believe.

-Posted with Wayfinder

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

So I keep forgetting that Talon's armor actually does have a 5% arcane spell failure. I'll try to be better about remembering it every time (until I can get my armor replaced, that is).

Arcane Failure 5%: 1d100 ⇒ 18

Dark Archive

Maps: Segang Expedition

Ai scores a hit on the blue bandit. Talon bolsters his defenses.Ollo heats up the blue bandits weapon and he drops it to the ground, just in time to avoid any painful burns. Narika fires her magic missile for guaranteed damage and Tynat lobs a bomb nearly devastating pink and splashing green with residual acid.

Blue picks his weapon back up but does not imeediately engage, sintead letting his less injured companions start the attack. Pink follows suit. Red and Green move in to attack Talon and Ollo respectively, neither hits their mark.

Reflex Blue: 1d20 + 3 ⇒ (19) + 3 = 22
Reflex Green: 1d20 + 3 ⇒ (15) + 3 = 18
1d20 + 3 ⇒ (13) + 3 = 161d6 + 2 ⇒ (1) + 2 = 3
1d20 + 3 ⇒ (1) + 3 = 41d6 + 2 ⇒ (6) + 2 = 8

Ai my understanding is that you do not get the additional 1d6 until level 3 (additionally, when you do hit level 3, the 1d6 is in addition to the +1, so your roll would be 1d8+1+1d6).

Round
Bandits-
Pink - 9 Damage
Blue - 8 damage
Green 3 Damage
Red -
Ai
Talon
Ollo
Narika
Tynat

The party is up. The T and M tiles just designate where the enemies started, you can ignore them.

Silver Crusade

M Dwarf Warpriest/ 3 [hp 20/21] [Init +5] [AC 16, T11, FF 15] [Fort +4, Ref +2, Will +4 {+2vs poison,spells,SLA}] [CMB +4 CMD 15 {19vs bullrush/ trip}] [Perc +4 {+6 unusual stonework}]

Wouldn't I get an AOO vs green for moving infront/ around me?

Ollo sings out a song/ prayer to the glory of Torag as he lifts his hammer towards his closest enemy. Unfortunately, he stumbles over a stick while lost in prayer and misses horribly..
Attack: 1d20 + 3 ⇒ (5) + 3 = 8

Dark Archive

Maps: Segang Expedition

Yes Ollo, I had intended for green to stop the square before but it looks like I forgot, go ahead and take an AoO.

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

The great blade is loosed from its resting place, whistling in a massive, reckless arc towards Talon's attacker.

Draw greatsword. Attack Red.
greatsword: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
damage: 2d6 + 6 ⇒ (3, 3) + 6 = 12

Silver Crusade

M Dwarf Warpriest/ 3 [hp 20/21] [Init +5] [AC 16, T11, FF 15] [Fort +4, Ref +2, Will +4 {+2vs poison,spells,SLA}] [CMB +4 CMD 15 {19vs bullrush/ trip}] [Perc +4 {+6 unusual stonework}]

AOO: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8
As the Tengu moves past him, Ollo tries to smack it, but with even worse results than the first time.

Also, I forgot this myself, but I have Bless active, so everyone gets +1 attack

Liberty's Edge

Sorcerer 16

Narika moves a little away from the enemy, and then sends another missile of magic flying into it. 5 ft step out of melee range, wand of magic missile at green.
damage: 1d41 ⇒ 15

Grand Lodge

CG Female Kitsune Mesmerist 3 | HP 24/24 | AC 17, T 13, FF 14 | CMD: 14 | F 3, R 7, W 5 (9 when Unemotional) | Init +7 | Per +7 (Low-Light Vision) | 1st: 0/4 Used

I almost want to argue, since I've been adding the 1d6 on my rolls since level 1, but I think I actually have more impact not doing damage. It was just a logical thing to do during a surprise round.

Ai's crossbow goes crashing to the ground as she whirls, moving her gaze to the pink bandit. Her jaw goes slack and her eyes cross, rolling slowly away from any point of focus as she starts laughing uncontrollably. Then, with seemingly amazing willpower, she pulls herself together and pushes the feeling of helpless hilarity into the pink bandit's mind.

Casting Hideous Laughter (DC 17) on Pink, which is also my Stare target.

Liberty's Edge

Sorcerer 16

arrrgh, typo in roll, too late to edit. I'll reroll now.
1d4 + 1 ⇒ (4) + 1 = 5

Dark Archive

Male Wayang Alchemist (Grenadier) Lvl 2 HP 17, AC: 19 (FF: 15, Tch: 15), Perception + 6, Initiative +6, F+4, R+7, W+0 Bombs 6/day Extracts (Lvl 1) 3/day

Tynat lifts his longbow, draws back on the string, sights in on the mounted bandit riding towards him (red) and releases.

Longbow: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

But realizes too late that he forgot to actually knock an arrow... He looks around sheepishly, hoping nobody noticed.

-Posted with Wayfinder

Silver Crusade

M Dwarf Warpriest/ 3 [hp 20/21] [Init +5] [AC 16, T11, FF 15] [Fort +4, Ref +2, Will +4 {+2vs poison,spells,SLA}] [CMB +4 CMD 15 {19vs bullrush/ trip}] [Perc +4 {+6 unusual stonework}]

@ Narika: I was LOL reading your original post.. Like what did she do? chuck the whole damn wand it it?!

Dark Archive

Maps: Segang Expedition

Ai pushes her will onto Pink and he falls to the ground laughing and Narika casts a reliable bolt of magical energy directly at Green. Unfortunately everyone else misses.

Will: 1d20 + 2 - 2 ⇒ (4) + 2 - 2 = 4

The bandits all move in to attack, taking flanking positions around the frontline in a desperate move to get rid of the pathfinders, however even with their teamwork they fail to strike any significant blow.
Blue on Ollo: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 151d6 + 2 ⇒ (1) + 2 = 3
Green on Ollo: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 121d6 + 2 ⇒ (3) + 2 = 5
Red on Talon: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 171d6 + 2 ⇒ (4) + 2 = 6

Round 2
Bandits-
Pink - 9 Damage (Prone 2 rounds)
Blue - 8 damage
Green - 5 Damage
Red -
Ai
Talon
Ollo
Narika
Tynat

The party is up.

Ai: I know that's how you've been doing it but unfortunately it's wrong and I should have looked it up sooner to make sure it was being used correctly. That's on me as GM and I apologize.

Dark Archive

Male Wayang Alchemist (Grenadier) Lvl 2 HP 17, AC: 19 (FF: 15, Tch: 15), Perception + 6, Initiative +6, F+4, R+7, W+0 Bombs 6/day Extracts (Lvl 1) 3/day

"Big bad birdies are just blustery brutes. No bother for brave band of battle tested pathfinders!"

Having at first not succeeded, Tynat try, tries again. He takes a step back, and remembering to knock an arrow this time, lets fly a shot at the further bandit (pink)

Longbow: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
damage: 1d6 + 1 ⇒ (4) + 1 = 5

-Posted with Wayfinder

Grand Lodge

CG Female Kitsune Mesmerist 3 | HP 24/24 | AC 17, T 13, FF 14 | CMD: 14 | F 3, R 7, W 5 (9 when Unemotional) | Init +7 | Per +7 (Low-Light Vision) | 1st: 0/4 Used

@GM: Alright. We'll call it a misinterpretation and move on. I interpreted it as behaving similarly to a rogue's sneak attack, but scaling every three levels (1, 4, 7, etc.) instead of every other. I'll bow to your GM-ness, though.

Ai pulls out her white fox mask, sliding it over her face, and as she does, her body begins shifting. When it's finished, the mask has become her face, fangs bared menacingly at her foes from her long, narrow muzzle. She shakes her head pityingly at the man now caught between her and Ollo, then laughs a high-pitched, screechy laugh. "Well, that bites. Now you're caught too!"

I'll shift my Stare to Green as a swift action and transform into fox form as a standard action, letting me act as a flanking buddy against Green. If you hit it, Ollo, you should get +1 extra damage.

Liberty's Edge

Sorcerer 16

Narika steps back out of melee range, and then sends another pellet of magic into green.

damage: 1d4 + 1 ⇒ (3) + 1 = 4

Silver Crusade

M Dwarf Warpriest/ 3 [hp 20/21] [Init +5] [AC 16, T11, FF 15] [Fort +4, Ref +2, Will +4 {+2vs poison,spells,SLA}] [CMB +4 CMD 15 {19vs bullrush/ trip}] [Perc +4 {+6 unusual stonework}]

"Ye'll not be catchin me atween the hammer n anvil!" Ollo calls out, turning to green and giving him a solid thump with his hammer. He winks at Ai over the shoulder of the Tengu as he writhes in pain from the blow.
Attack: 1d20 + 3 + 1 + 2 - 1 ⇒ (13) + 3 + 1 + 2 - 1 = 18 Bless, Flank, Power Attack
Damage: 2d6 + 3 + 3 + 1 ⇒ (6, 6) + 3 + 3 + 1 = 19

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

Talon howls as his mouth elongates into a muzzle, and he redoubles his attack on the bird-men.

Swift to use Battleshape for a bite. Then full attack.
Greatsword: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26 <— crit?
damage: 2d6 + 6 ⇒ (3, 2) + 6 = 11
confirm: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
add'l damage: 2d6 + 6 ⇒ (6, 4) + 6 = 16
.
bite: 1d20 + 5 - 5 ⇒ (4) + 5 - 5 = 4
damage: 1d6 + 2 ⇒ (4) + 2 = 6

Dark Archive

Maps: Segang Expedition

Tynat hits pink and drops him despite the disadvantage of cover. -4 when shooting through other creatures/objects Narika hits green with her wand leaving an opening for Ollo to finish him off in spectacular fashion, bolstered by Ai. At the same time Talon leans into red and takes him out of the equation.

Blue stares wide eyed before retreating into the woods at a full run, dissappearing among the trees.

Out of combat unless you'd like to try and track Blue down.

Dark Archive

Male Wayang Alchemist (Grenadier) Lvl 2 HP 17, AC: 19 (FF: 15, Tch: 15), Perception + 6, Initiative +6, F+4, R+7, W+0 Bombs 6/day Extracts (Lvl 1) 3/day

Can I still see him and take a shot at him with my bow, or is he flat out gone and requiring tracking down to deal with?

-Posted with Wayfinder

Dark Archive

Maps: Segang Expedition

He's 120 feet out so you'd take -4 for cover and -2 for being beyond your first range increment.

Dark Archive

Male Wayang Alchemist (Grenadier) Lvl 2 HP 17, AC: 19 (FF: 15, Tch: 15), Perception + 6, Initiative +6, F+4, R+7, W+0 Bombs 6/day Extracts (Lvl 1) 3/day

Tynat fires off another arrow towards the fleeing bandit.

Longbow: 1d20 + 6 - 4 - 2 ⇒ (4) + 6 - 4 - 2 = 4
damage: 1d6 ⇒ 5

But it falls well short of the retreating figure.

"Bye bye birdie!"

Are the bandits' mounts still around, or did they bolt off, and if they're still there, are they actually those kickass chocobo looking things on the map, or were those just convenient icons?

-Posted with Wayfinder

Liberty's Edge

Sorcerer 16

Narika checks on the peasants. She helps them put their stuff back into the cart.

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

Talon grounds his blade as his muzzle morphs back into his normal, stoic face. After a few seconds to make sure there are no more threats, he looks down at their strange new teammate.

"Well fought, Tynat," he says with a reserved grin, "those explosions are handy."

His dark eyes fall on the corpses, the peasants, and the wagon. His expression hardening. "Now let's find out what we jumped into." Wiping his blade, he strides forward to search the bodies of the fallen bird-men.

As he searches, he takes the time the time to do his usual ritual over fallen humanoids, learning their strengths and taking samples of their feathers, talons, and skin.

While the more diplomatic of the group take point with the villagers, Talon will take 20 to search the bodies. Results: 20

Dark Archive

Maps: Segang Expedition

Two horses remain, the H tiles on the map. The two that were being used in combat bolted when their riders were killed.

With the bandits gone one of the people, an old man, steps forward, hands shaking.

"Thank you! Thank you so much!" He shouts in common. " I am Xien Wun Lao, the coward who convinced his family to flee. I see now that we will only meet with ruin. Are you traveling through here perhaps? Our village, Nesting Swallow is not far from here, could you escort us there if it is not too far out of your way? I know it's a lot to ask but we are just a small family and without our mule we don't even have a chance to outrun any more bandits that may find us!"

Silver Crusade

M Dwarf Warpriest/ 3 [hp 20/21] [Init +5] [AC 16, T11, FF 15] [Fort +4, Ref +2, Will +4 {+2vs poison,spells,SLA}] [CMB +4 CMD 15 {19vs bullrush/ trip}] [Perc +4 {+6 unusual stonework}]

Ollo kicks the remains of the bandits out from under foot and steps forward to check on the townspeople. "Aye, Sir, I believe that'd be on our way, an' we'd be happy ta escort ye. Let us clean up round ere first though." With the words, the gruff dwarf goes back over to the bandits and searches their bodies looking for anything of use or that could be used to identify them. Finished with his grisly business, he turns back to the townspeople and asks "An who were they?" as he rejoins them.

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

Talon, finding nothing of interest on the bodies (I guess?) cleans his blade on his fallen foe's clothes, then stands up.

He nods along with Ollo's response. "Who were these creatures? Why did they attack?"

Dark Archive

Male Wayang Alchemist (Grenadier) Lvl 2 HP 17, AC: 19 (FF: 15, Tch: 15), Perception + 6, Initiative +6, F+4, R+7, W+0 Bombs 6/day Extracts (Lvl 1) 3/day

Tynat grins up at Talon and tosses a bomb up and down and couple times.

"This is simple stuff; someday you'll see something really stupendous. Tynat has innumerable ideas for incredible improvments to his incendiary implements."

Then while his companions search the dead and talk to the travelers, Tynat scampers off into the trees to try to round up the remaining horses and lead them back to the wagon.

-Posted with Wayfinder

Dark Archive

Maps: Segang Expedition

Sorry Talon, missed your search.

Talon finds on the bodies of the Tengu 3 leather lamellar, 3 shortbows with 20 arrows each, 3 wakizashi, 1 riding saddle.

"Creatures? They are Tengu sir, and these in particular are bandits, members of a group that have been terrorizing our village. I, I was attempting to flee with my family, but that did not end well as you saw. If you wish to know more, I'm sure that the village council could tell you more."

The old man is willing to answer more questions but also seems eager to be off.

Grand Lodge

CG Female Kitsune Mesmerist 3 | HP 24/24 | AC 17, T 13, FF 14 | CMD: 14 | F 3, R 7, W 5 (9 when Unemotional) | Init +7 | Per +7 (Low-Light Vision) | 1st: 0/4 Used

"Well, Tengu they may have been, but they also happened to be in our way. Picoperi smiled upon you, and for that, you should be thankful. I'm just glad we stopped that attempted murder!" Ai grins, turning toward Ollo and giving him a wave. "Way to play crow-quet with that one!"

She turns back to the old man, grinning widely as she shifts back into her human form. "We're going to Nesting Swallow as well, and since we've been your caw-nflict mediators already, maybe you can introduce us to the council, and to Je Tsuin. We have business with her."

Diplomacy: 1d20 + 9 ⇒ (7) + 9 = 16

When she gets a moment, Ai pats Talon on the shoulder again, implanting her Gift of Will in him for later.

Talon gets +9 on his next Will save.

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

Talon nods his thanks, ready to head towards their village.

Liberty's Edge

Sorcerer 16

Does Narika notice anything unusual about their stuff as she helps put it back into the cart?

Dark Archive

Maps: Segang Expedition

Narika notices nothing unusual as she helps the family pack their belongings into the cart. Just clothes and personal belongings, the villagers seem to be nothing special, just a bunch of regular folk.

The family thanks Tynat for bringing over the remaining horses, and with a little coaxing they're able to hook the cart to one, which makes the travel much easier. It's about ten miles to the village and your guides lead the way.

From atop one final hill, the object of your quest comes into view. From this height, the village of Nesting Swallow is laid out almost like a map. The small town consists of little more than a few dozen huts encircling an open common area. Rolling hills surround the village to the north and west, while the east is bordered by a light forest. South of the village, the brush has been cleared, and a long string of paddy fields stretches out into the distance, webbed with irrigation ditches branching off from a stream that separates the village from the farmlands.

The Xien family leads you to their hut, among whispers and stares from their neighbors, and the elder Xien tells you to wait and rest as he gathers the council, it's not long before he returns and leads you to the meeting place.

This hut differs from every other one in the village only in size, easily twice as large as most of the other dwellings. Otherwise, it is identical, being another slightly elevated circle of bamboo and wicker walls surrounding a packed earthen floor. The interior has some rooms partitioned off the main one, and the collection of furniture and possessions indicates that this is another family home when not in use for official purposes. Against one wall stands a simple shrine with a collection of clay tiles hung from it, each bearing a different name. The lowest hanging tiles look quite new, a few months old, maybe. The highest and oldest tile on the shrine, however, bears the name “Li Yao.” The center of the room is cleared, and an assortment of cushions has been laid out in a semicircle. A dozen or so old men and women sit on the cushions, Xien Wun Lao among them. A woman standing in front of the shrine finishes a prayer and turns to join the seated elders; she is clearly the youngest among them, not even middle-aged, in spite of a face beset by worry and a hard life. Her youth is attested by the fact that she is greatly pregnant; six or more months along. After settling down into an empty place among the council, she motions to several empty seats opposite her.

"We have heard what you have done for the Xien family, and we are grateful. We have also been told that you were already on your way to our little village, please, before we discuss anything else, tell us why you have come."

Dark Archive

Male Wayang Alchemist (Grenadier) Lvl 2 HP 17, AC: 19 (FF: 15, Tch: 15), Perception + 6, Initiative +6, F+4, R+7, W+0 Bombs 6/day Extracts (Lvl 1) 3/day

Tynat (who honestly has no real idea why he's here, aside from having been sent by the Society to assist the others on their mission) flops down onto one of the indicated cushions and listens with interest to see what exactly he's supposed to be doing.

-Posted with Wayfinder

Dark Archive

Maps: Segang Expedition

In the past few weeks of travel I would assume Tynat has been brought up to speed. If you as a player are still unsure, that's fine, but it's probably best to assume Tynat knows of his mission by now.

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

For reference. :)

Talon also takes a seat, making sure to sit by the group's little newcomer. He keeps his mouth shut, however, simply nodding to the village's ruling council as he waits for the group's diplomatic members to take the reins.

Silver Crusade

M Dwarf Warpriest/ 3 [hp 20/21] [Init +5] [AC 16, T11, FF 15] [Fort +4, Ref +2, Will +4 {+2vs poison,spells,SLA}] [CMB +4 CMD 15 {19vs bullrush/ trip}] [Perc +4 {+6 unusual stonework}]

Diplomacy: 1d20 + 6 ⇒ (8) + 6 = 14
Ollo steps forward and bows deeply to the seated elders. "Me name is Ollo Hammer-song, and we're Pathfinders on a mission ta find tha descendant of Li Yao so's they can activate the Braid of a Hundred Masters." His words finished, the dwarf bows again and joins his friends where they sit.

Liberty's Edge

Sorcerer 16

Narika tries to help Ollo convince the elders.

Can I use intimidate to assist diplomacy? If not, bonus is +4 instead of +8.

aid another, intimidate: 1d20 + 8 ⇒ (5) + 8 = 13

"We fear that others may be aware of our mission. Please help us so we can leave before we bring trouble to you."

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

Talon nods along, "From what we've seen, Lingshen thugs are willing to lie and kill to get their hands on the braid or the descendant of Li Yao. We work to keep both from happening."

Diplomacy Aid Another
Diplomacy, DC 10: 1d20 - 2 ⇒ (6) - 2 = 4

Dark Archive

Maps: Segang Expedition

Aid Another uses the same type of roll that you are aiding, so Diplomacy in this case. I would caution against using intimidate anyway since, per the text, when intimidates duration is up the target becomes hostile, so either success or failure would mean turning an ally against you.

The council listens quietly as each of the party speaks, when you're all done, it is the pregnant woman who addresses you all. “With that in mind, permit me to introduce myself. I am Je Tsun, and the last of Li Yao’s descendants.” She rubs a hand across her swollen belly as she says this and smiles slightly. “At least for now. So, perhaps you look upon me and see the end of a quest. I look upon you, and I see hope. Hope for my village, my family, and our future. You are somewhat familiar with the troubles facing us, but those tengu you defeated were not the only ones. Every harvest we are set upon by those bandits, the Thundering Eclipse.”

“Whether you are here in answer to the prayers of our people or simply here at this time by happenstance is beside the point; you are here. And it is within your power to help us. I tell you now, we have little to offer as incentive. This is a poor village even when not beset by misfortunes, and this year has been less fortunate than most. If you can save us from these tengus, we can offer you food, shelter, and whatever other aid we may give you. But as for a reward, the only thing I can offer is that which you came here for in the first place. Defeat our enemies, and I will bring this relic of my ancestor’s to life for you. I am sorry we do not have more to offer than hospitality, but our need remains: will you help us?”

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

Talon stands up formally, awkwardly hitting his head on low-hanging ceiling beam.

"I will," he says in a quiet-but-firm voice.

Liberty's Edge

Sorcerer 16

Narika moves to stand at Talon's side (though height isn't an issue for her). "We will do what we can to help you."

Grand Lodge

LN Human | HP 26/26 Temp 0 | AC 16 CMD 17 | Fort +4 Reflex +4 Will +4 | Initiative +8 Perception +0

Talon smiles down at Narika. He knew his friend would stand. She had courage far greater than her stature.

What does Talon know about the Thundering Eclipse?
Know (Local): 1d20 + 6 ⇒ (12) + 6 = 18

Silver Crusade

M Dwarf Warpriest/ 3 [hp 20/21] [Init +5] [AC 16, T11, FF 15] [Fort +4, Ref +2, Will +4 {+2vs poison,spells,SLA}] [CMB +4 CMD 15 {19vs bullrush/ trip}] [Perc +4 {+6 unusual stonework}]

Ollo quickly follows on the heels of his friends. "Aye, lass. Torags hammer'll defend ye!" he says, looking about at his companions with pride and confidence. "We'll see yer town through its troubles, have no doubt!"

Grand Lodge

CG Female Kitsune Mesmerist 3 | HP 24/24 | AC 17, T 13, FF 14 | CMD: 14 | F 3, R 7, W 5 (9 when Unemotional) | Init +7 | Per +7 (Low-Light Vision) | 1st: 0/4 Used

Ai yawns from her cushion pile, which she's turned into a makeshift bed and promptly curled up in. "I'll help too. Just don't make me stand right now, I just got down here!"

Dark Archive

Male Wayang Alchemist (Grenadier) Lvl 2 HP 17, AC: 19 (FF: 15, Tch: 15), Perception + 6, Initiative +6, F+4, R+7, W+0 Bombs 6/day Extracts (Lvl 1) 3/day

Tynat is momentarily distracted by a neat bug crawling across the packed earth floor of the hut, but eventually notices his compatriots all stand up (except Ai) and belatedly scrambles to his feet to join them.

-Posted with Wayfinder

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