[dice=perception Vitro]1d20 + 5[/dice]
[dice=perception Justin]1d20[/dice] or +10 with scent
[dice=perception Snowflake]1d20 + 1[/dice]
[dice=perception Dayo]1d20 + 5[/dice]
[dice=perception Eoghan]1d20 + 12[/dice] +1 for traps
[dice=will save vitro]1d20 + 2[/dice]
[dice=will save Justin]1d20 + 5[/dice]
[dice=will save snowflake]1d20 + 10[/dice]
[dice=will save Dayo]1d20 + 4[/dice]
[dice=will save Eoghan]1d20 + 8[/dice]
[dice=fort save vitro]1d20 + 2[/dice]
[dice=fort save Justin]1d20 + 4[/dice]
[dice=fort save snowflake]1d20 + 11[/dice]
[dice=fort save Dayo]1d20 + 10[/dice]
[dice=fort save Eoghan]1d20 + 9[/dice]
[dice=reflex save vitro]1d20 + 4[/dice]
[dice=reflex save Justin]1d20 + 4[/dice]
[dice=reflex save snowflake]1d20 + 4[/dice]
[dice=reflex save Dayo]1d20 + 14[/dice]
[dice=reflex save Eoghan]1d20 + 5[/dice]
Did you know that most commercially bred Turkey breeds for Thanksgiving (the XXL versions) are so fat you need to inseminate them by hand?
That's a job that exists now. Turkey inseminator.
*ahum*
Of course, I have no right of speaking, as we have a thing called 'Queensday' here. You should google that. 'Queensday netherlands'.
Just as a note, Dayo is moderately encumbered by a few pounds. But he's carrying a sack tied to the end of his quarterstaff ("Waltzing Matilda"), and can just drop it as a free action when combat breaks out.
It does matter if he's caught flat-footed, though, which might be often with a Perception of just +2...
EDIT: or! If Oskar has the carrying capacity available, Dayo has 19 pounds of ropes and climbing gear...
Bipedal Medium creatures can navigate them by stooping over and hunkering down, effectively squeezing to move, and thus taking a –4 penalty on attack rolls and a –4 penalty to AC; such characters must spend 2 squares of movement for each square traveled. Small and smaller creatures can move about normally, as can most quadrupedal Medium creatures (for example, Bitey, is a quadrupedal medium creature)
When i got a ratfolk boon i couldn't resist cloning justin for pfs with a few modifications
Plan A is to throw greater magic weapon, a +4 strength enlarge person, and a +6 bull strength on the beat stick. We had a fighter with 6 negative levels and the DM didn't understand how they were STILL connecting with most of their shots.
She's keeping the horses in check for now, so you can make a quick get away from the mainland if needed. And to keep them calm so they dont give you away. Horses hate goblins almost as much as goblins hate horses.
I was assuming that if you are clear with the mainland, you'd go back to report. She would have no problem clearing the bridge.
This is the only Pathfinder I get to indulge in at the moment, and I can never seem to catch that ever narrow window when I new PbP is being advertised, so I'm anxious for the pace to return to normal.
Over here its 'saint nicolaas' day. I actually dont know where Oscar is from. But sant nick trows in a nice spanner if you live here abouts (its like santa, so if you have kids, you are doomed)
I have my exam on Monday. I hope hope hope hope I pass. If I do, I will have way more time to pick this up. As at the moment I have two hours of study time after work and dinner is done and that leaves precious little time for anything else.
If I pass on Monday I will pick this all back up because you're all a cool gang and I like all your roleplaying.