[dice=perception Vitro]1d20 + 5[/dice]
[dice=perception Justin]1d20[/dice] or +10 with scent
[dice=perception Snowflake]1d20 + 1[/dice]
[dice=perception Dayo]1d20 + 5[/dice]
[dice=perception Eoghan]1d20 + 12[/dice] +1 for traps
[dice=will save vitro]1d20 + 2[/dice]
[dice=will save Justin]1d20 + 5[/dice]
[dice=will save snowflake]1d20 + 10[/dice]
[dice=will save Dayo]1d20 + 4[/dice]
[dice=will save Eoghan]1d20 + 8[/dice]
[dice=fort save vitro]1d20 + 2[/dice]
[dice=fort save Justin]1d20 + 4[/dice]
[dice=fort save snowflake]1d20 + 11[/dice]
[dice=fort save Dayo]1d20 + 10[/dice]
[dice=fort save Eoghan]1d20 + 9[/dice]
[dice=reflex save vitro]1d20 + 4[/dice]
[dice=reflex save Justin]1d20 + 4[/dice]
[dice=reflex save snowflake]1d20 + 4[/dice]
[dice=reflex save Dayo]1d20 + 14[/dice]
[dice=reflex save Eoghan]1d20 + 5[/dice]
east(1) into the room
southeast(2) now just west of Vitro
southeast(4) second diagonal move; you're now just south of Vitro
east(6) tumble past green
east(7) arrived just northwest of warchanter
Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:
Gah! The diagonal thing gets me every time. In which case I guess I'll move as far toward the Warchanter as I can, and attack whoever is unlucky enough to be in arms reach at that point
Gah! The diagonal thing gets me every time. In which case I guess I'll move as far toward the Warchanter as I can, and attack whoever is unlucky enough to be in arms reach at that point
Maybe you're better off waiting for Woran to roll saves, that'll give you a lot more information. If Green drops you don't need to tumble so you can reach the warchanter. And if both gobbos save against the color spray, you might want to help me not get utterly flanked..
When you create a slide, change its dimensions to the pixel dimensions of your background image. Then instead of just inserting the background image, actually change the slide's background from Color to Image.
You'll never have another accident of moving the whole map out of alignment ^_^
Sadly this morning, Slides kind of threw up its hands and said, "Look Felix, I've undone just about all I'm gonna undo at this point. You're on your own the rest of the way."
What I really need is a way to tell Slides, "If I get my mitts on a piece, I don't want to resize it, I just want to move the damn thing." I can do it fine from my desktop, but not from my phone.
Is it like some insect hive, where the individual members are basically unintelligent drones but they're genetically programmed to build a honeycomb full of ventilation hallways that ensure the whole thing is always the proper climate?
I think they just start building something. Dividing existing rooms. And then a space that was previously a room gets to be a hallway, because otherwise you cant get from A to B anymore because someone build a wall.
Ironically, I've had my hand in a wolfs mouth, chomped by a pitbull, pet a pocrupine, been climbed by a raccoon, bitten by a few snakes, bitten on the but by two golden labs (neither of which was my or the dogs fault)
My worst wildlife related injury is from a rabbit. My sisters cage kept very fat rabbit got loose and was hoping around the yard. I picked it up...
and it ran. Free of its body weight its legs moved FAST. With overly large claws. Shredded the skin off my arm from wrist to elbow. My sister was screaming at the blood i got on her rabbit.
Reduce person like enlarge person has a 1 round casting time and that round and a half is usually the important one, that will leave justin with 2 spells for the day.
I'm pretty sure oskar can handle a stuck door in 18 seconds or less.
I'm guessing that the Necromancer might be down here. Not only would colorspray be useless against Undead, but we may start facing higher HD enemies than colorspray can't handle effectively.
Just my thoughts.
Different note: I need to make a template I can quickly copy/paste into my header rather than remember each time what my stats become when I'm buffed.
The header can become ridicilously big if you use a second line in the profile. You can even put in spoiler tags. So you could add your buffed line in a spoiler tag, so I can click it open when I know you are buffed.
Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:
Rather than putting them into my header, my thought was to add additional lines into any Gameplay post I make when I've got those buffs active, in a similar manner to what I've been doing with Outslug Style. Do you think that would work okay?
EDIT: so I've now got two separate stat lines I've got tucked away on a Gdoc, like so:
Outslug Style: +1 dodge AC, +1 melee damage
Mutagen: +4 Str (+2 CMB, CMD, Melee attack/damage, Str skills), +2 Nat Armor AC, -2 Int (-1 Int skills)
I'm thinking I'll make up one more for Enlarge person, then I'll have to put together some combos (Mutagen + Enlarge, and so on).