[dice=perception Vitro]1d20 + 5[/dice]
[dice=perception Justin]1d20[/dice] or +10 with scent
[dice=perception Snowflake]1d20 + 1[/dice]
[dice=perception Dayo]1d20 + 5[/dice]
[dice=perception Eoghan]1d20 + 12[/dice] +1 for traps
[dice=will save vitro]1d20 + 2[/dice]
[dice=will save Justin]1d20 + 5[/dice]
[dice=will save snowflake]1d20 + 10[/dice]
[dice=will save Dayo]1d20 + 4[/dice]
[dice=will save Eoghan]1d20 + 8[/dice]
[dice=fort save vitro]1d20 + 2[/dice]
[dice=fort save Justin]1d20 + 4[/dice]
[dice=fort save snowflake]1d20 + 11[/dice]
[dice=fort save Dayo]1d20 + 10[/dice]
[dice=fort save Eoghan]1d20 + 9[/dice]
[dice=reflex save vitro]1d20 + 4[/dice]
[dice=reflex save Justin]1d20 + 4[/dice]
[dice=reflex save snowflake]1d20 + 4[/dice]
[dice=reflex save Dayo]1d20 + 14[/dice]
[dice=reflex save Eoghan]1d20 + 5[/dice]
A bunch of my regular PFS group received Ratfolk Boons and we want to make a traveling caravan that takes advantage of Stealth and Swarming. I'll probably be the spellcaster, and I'm torn between a high Int Sage Sorcerer or a support build like Justin.
We just finished Ire of the Storm in Campaign Mode so we're starting out at like 4th level (most of us have been doing PFS for so long there's few low level scenarios we could play through).
I went to a Con a few weeks ago and ran back-to-back Starfinder and Pathfinder. Over the course of four days I lost my voice and only played once!
This next Con I'm taking the morning slot off every day so I can sleep in, go out for breakfast, and not feel rushed wandering the rest of the halls or shopping.
"Here, why don't you manage the modified elder air elemental on top of your alchemist.. also, please figure out how to use these Wishes against something you couldn't make the Knowledge DC to even identify but which probably has comprehensive immunities, saves and spell resistance... chop chop, we haven't got all day..."
Con in germany was excellent. So much great food. I am proud how I made my second run of solstice scar "Butt cheeks clenched all the way" level of tension, without anyone actually dying. They were close a LOT of times.
I ran the same tier I played last week, but you wouldn't know it. Last week enemies barely got turns, this time it was the ragewights mobbing the paladin and chanting "one of us! one of us!".
When I told them that "yes, and this giant also has improved critical on thrown rocks, and the rocks also do negative levels" they kinda broke.
Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:
Or, instead, it's Petaba (her and Vy's adoptive father) that's not feeling well, or has a sudden urgent matter to attend to somewhere far away, or somesuch, and Rataji accmpanies him to see after him.
"Now remember, just because this is Joe's new PC doesn't mean you guys should automatically trust him. For all you know he's just a random guy you met in a suspicious wilderness location."
Anyways.
The family affair.
Snowflake and his sister were foundlings in Sandpoint. They were raised by the cleric at the temple. Snowflake was shunned for his white fur while his sister was seen as a luck token.
One day the temple burned down, killing his foster parent and sister Snowflake who wasn't at the temple that night and whose body wasn't found at the site, feared they would blame him, ran away.
Years later Rataji travelling with her Father saw Snowflake beside the road running a hEaling booth, and she recognised him for what he was, an An aasimar Oracle. Snowflake got adopted by her and her father.
Their travels brought him back to Sandpoint where he found out his former sister isn't as dead as he thought she was
Yeah, I was starting to realize this was the one monk with less wisdom than Vitro.
Also, I really need to stop making Vitro be a sensible person. Needs much more "New Kids" flavor in it.
Dayo's high Charisma, average Intelligence, low Wisdom.
You're high Intelligence, average Charisma, low Wisdom.
But each of those stats represents several possible character traits. The highschool jock can't do simple math, but he can inspire his team, while the bookworm memorized every formula and can barely speak up in a crowd.
And then you have skills on top of that, and the training that your class bestows. So you're fine. Vitro may not have experienced much of the outside world (low Wis), but he can figure out the most logical approach (high Int).
Every religious character I've played before was a zealot. They knew their religion inside and out (and typically had a positive Wisdom score). But since Dayo is a multiclassed convert, I figured he'd still be learning as he goes. His extremely idealistic and sheltered upbringing is his main reason for having a low Wisdom, but there are lots of ways to explain it for other characters.