GM Woran's Rise of the Runelords

Game Master Woran

sandpoint information

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GM cheat sheet:

[dice=initiative Vitro]1d20 + 3[/dice]
[dice=initiative Justin]1d20 + 3[/dice]
[dice=initiative Snowflake]1d20[/dice]
[dice=initiative Dayo]1d20 + 7[/dice]
[dice=initiative Eoghan]1d20 + 2[/dice]

[dice=perception Vitro]1d20 + 5[/dice]
[dice=perception Justin]1d20[/dice] or +10 with scent
[dice=perception Snowflake]1d20 + 1[/dice]
[dice=perception Dayo]1d20 + 5[/dice]
[dice=perception Eoghan]1d20 + 12[/dice] +1 for traps

[dice=will save vitro]1d20 + 2[/dice]
[dice=will save Justin]1d20 + 5[/dice]
[dice=will save snowflake]1d20 + 10[/dice]
[dice=will save Dayo]1d20 + 4[/dice]
[dice=will save Eoghan]1d20 + 8[/dice]

[dice=fort save vitro]1d20 + 2[/dice]
[dice=fort save Justin]1d20 + 4[/dice]
[dice=fort save snowflake]1d20 + 11[/dice]
[dice=fort save Dayo]1d20 + 10[/dice]
[dice=fort save Eoghan]1d20 + 9[/dice]

[dice=reflex save vitro]1d20 + 4[/dice]
[dice=reflex save Justin]1d20 + 4[/dice]
[dice=reflex save snowflake]1d20 + 4[/dice]
[dice=reflex save Dayo]1d20 + 14[/dice]
[dice=reflex save Eoghan]1d20 + 5[/dice]

[dice=Stealth Vitro]1d20 + 5[/dice]
[dice=Stealth Justin]1d20 + 4[/dice]
[dice=Stealth Snowflake]1d20 - 1[/dice]
[dice=Stealth Dayo]1d20 + 4[/dice]
[dice=Stealth Eoghan]1d20 + 5[/dice]


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Sovereign Court

Yeah, Fly is quite painful; Lightning Bolt is easier to replace.


M Large Canine Level 3 druid

Justins transmutation heavy (brown furred transmuter..) so Fly will be on the list early.


M Large Canine Level 3 druid

Never thought about that (because i am terrible at throwing punches) but yeah you want to hit with the other two knuckles not that one..

Sovereign Court

There are specialized rings for that sort of thing. Typically made of brass.

Sovereign Court

Well, turning a wizard into a school savant arcanist is a not-surprisingly straightforward job.

I'm picking Shield and Protection from Evil as extra spells, and learning Vanish, Magic Weapon, Liberating Command from Justin.


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:
BigNorseWolf wrote:
Never thought about that (because i am terrible at throwing punches) but yeah you want to hit with the other two knuckles not that one..

I am terrible in a fight, I cannot stress that enough. The last time I, the person, would have figuratively rolled initiative, would have been New Year's Day 1990, and I was flat-footed until like, Groundhog Day.

That said, yeah, what little I know says you usually don't want to have those fingers involved in your punch. Any time I watch Star Trek reruns (of any of the series, it seems), I chuckle when the characters use that "lace your hands together, then make an overhand clubbing strike" move. Every time I see that, I think to myself, "Yeeeeeah, that's a pair of broken pinkies right there."


I don't need anything. A better weapon or armor is still irrelevant if most of my a convey is getting to the spot to heal. A wand of clw bites to big a chunk out of the kitty


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

What did we end up with, 100 gp each from the town and another 100 from Ameiko? I figure if I can, I'd like to upgrade my armor to a chain shirt (assuming I sell off my lamellar at half price, it'll cost a total of 70gp for the upgrade), then after that, I'll have to look at some basic supplies (holy water, alch fire, etc).


So auto correct turned action economie into convey...


M Large Canine Level 3 druid

If someone is looking to upgrade to a masterwork weapon, justin will loan the second 100 gp with what he swears are very reasonable interest rates.


Dead Suns:

You have 200 GP each, and you can pool it any way you want.

That ring of deflection really botched the wealth by level.

Sovereign Court

We should at least get someone a cold iron weapon and someone a silver weapon.


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

Okay, I can add a cold iron punching dagger to my loadout. I'll do that when I get home on Sunday night.


M Large Canine Level 3 druid

whoops started the mithral thing in the wrong place...

anyway, there are TWO ways to get silver without the -1 damage. one is to use mithral instead, the other is to use a bludgeoning weapon, because a big heavy lump of silver hurts as much as big heavy lump of iron.

On a successful attack with a silvered slashing or piercing weapon, the wielder takes a –1 penalty on the damage roll (with a minimum of 1 point of damage)

Which gets weird if you have something like a cestus which does bludgeoning and piercing damage.


Dead Suns:

Alchemical silver cestus. +1 street cred ;)


M Large Canine Level 3 druid

I think a mithral dagger is only cheaper than masterwork if you're small.

dagger= 1 pound.
Mithral= 500/pound= 500 gp
1/2 pound= 250 = best dagger for halflings.


Dead Suns:

Yeah, I keep thinking Rataji is small? Maybe its the image of her head in flames which is used in cartoons a lot.

Sorry Taj. I know you're a big girl.


Actually, I'm pretty sure a cestus does B or P, so it's a matter of, "If you do piercing, it's at -1 damage". Now, a morningstar is B and P, so there you're taking the damage hit every time.

Sovereign Court

Now that I'm an arcanist instead of a wizard I can use all simple weapons UNLIMITED POWER! so I could lug around a silver light mace.


M Large Canine Level 3 druid
Ascalaphus wrote:
Now that I'm an arcanist instead of a wizard I can use all simple weapons UNLIMITED POWER! so I could lug around a silver light mace.

Candlestick on a stick


1 person marked this as a favorite.

You No Take Kandle!!
Is HMM still alive?


Dead Suns:

They are in phase 3 of the special now I think, so they are nearing the end.

Sovereign Court

I'm in the throes of moving my investigator9 to have all the "equipment I should have", so that'll be quite the project too, and I wanna have it ready for wednesday. After that I'll finally sort out Vitro's precise gear. So far I've only gone for strict necessities.


Dead Suns:

Dont overthink the gear too much. You're lvl 2 now.


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

I think for me it'll be armor upgrade, one each antiplague and antitoxin, cold iron punching dagger, and bank the rest. I'll update my page tonight when I get home.


here we go:

Vy "Snowlake" Baro
Male agathion-blooded aasimar (idyllkin) oracle 1/paladin (hospitaler) 1 (Pathfinder Player Companion: Blood of Angels 21, Pathfinder RPG Advanced Player's Guide 42, 116, Pathfinder RPG Bestiary 7)
LG Medium outsider (native)
Init +0; Senses darkvision 60 ft.; Perception +1
--------------------
Defense
--------------------
AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)
hp 20 (2 HD; 1d8+1d10+6)
Fort +5, Ref +0, Will +5; +2 vs. death
Resist acid 5, cold 5, electricity 5
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee dagger +3 (1d4+2/19-20) or
morningstar +3 (1d8+2) or
shortspear +3 (1d6+2)
Ranged light crossbow +1 (1d8/19-20)
Special Attacks channel positive energy 4/day (DC 14, 1d6), smite evil 1/day (+3 attack and AC, +1 damage)
Spell-Like Abilities (CL 2nd; concentration +5)
1/day—summon nature's ally II
Paladin Spell-Like Abilities (CL 1st; concentration +4)
At will—detect evil
Oracle Spells Known (CL 2nd; concentration +5)
1st (4/day)—bless, cure light wounds, liberating command[UC]
0 (at will)—detect magic, guidance, read magic, stabilize
Mystery Life
--------------------
Statistics
--------------------
Str 14, Dex 10, Con 17, Int 10, Wis 13, Cha 16
Base Atk +1; CMB +3; CMD 13
Feats Fey Foundling[ISWG]
Traits magical knack, student of faith
Skills Acrobatics -6 (-10 to jump), Diplomacy +7, Handle Animal +9, Knowledge (nobility) +4, Knowledge (religion) +4, Spellcraft +4, Survival +7 (+9 to avoid becoming lost when using a Mapmaker's Kit as you travel); Racial Modifiers +2 Handle Animal, +2 Survival
Languages Celestial, Common, Sylvan
SQ oracle's curse (tongues [celestial]), revelation (channel)
Combat Gear snake oil[OA]; Other Gear scale mail, heavy wooden shield, crossbow bolts (20), dagger, light crossbow, morningstar, shortspear, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), leeching kit[APG], mapmaker's kit[APG], mess kit[UE], pot, soap, trail rations (5), waterskin, 1 gp, 2 sp
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Fey Foundling Magical healing works better on you
Oracle Channel Positive Energy 1d6 (4/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Smite Evil (1/day) (Su) +3 to hit, +1 to damage, +3 deflection bonus to AC when used.
Tongues (Celestial) You can only understand and speak one language in combat.
--------------------
It's not like he actually has Wolf ears and fangs, but everything about him is wolflike. When he was found, as a baby, he actually was covered in a fine grey-white fur, and he still shows it when the light catches him at the right angle.. A white diamnd-shaped patch in his hair gave him his Birthname:"Snowflake". There was only one problem. Whenever Snowflake became upset, he yelled in a tongue the common folk didn't understand, and although the cleric in Sandpoint said it wasn't an evil tongue, people mistrusted him. Snowflake therefore shied away, and stayed with the cleric, who had a soft spot for foundlings. Snowflake learned a lot about healing peopl. This way he could 'redeem'himself a litle bit to the townfolk. Still, when the temple burnt down, Snowflake knew they wanted a scapegoat, and he fled.
He took to traveling, and took a name, Vy Baro, after a folkhero, the Wise Wolf. On his travels he learned how to defend himself, and he learned what he really was

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.


M Large Canine Level 3 druid

1 boy 2 girl: 1d2 ⇒ 2
1 boy 2 girl: 1d2 ⇒ 2


M Large Canine Level 3 druid

well he was wearing skirts when requesting outfits at random.


M Large Canine Level 3 druid

player once tried to buy a katar/punching dagger at a ren fair. Couldn't fit my hand in the grip :(


Dead Suns:

Its why the smith just doesnt have them lying around. No two fists are the same.

Also, due to the anatomy of the leg, even when bipedal, trousers wont work for ratfolk. They will get hung up on the ankle joint. Shorts and skirts is basically what is comfortable to wear. (Or robes)


Skirts would save on the whole hole procedure


M Large Canine Level 3 druid
Hawkshaw wrote:
Skirts would save on the whole hole procedure

if it wasn't a hole or at least a slit you'd run the risk of showing off your undies or lack thereof every time your tail moved.

Hose or stockings would probably also work.


Dead Suns:

You cant put a cone of shame on a rat. So when we need them to not touch their stitches, we cut up a tube sock and put arm/legholes in them. It looks like a turtleneck sweater.


M Large Canine Level 3 druid

of course not. rats have no shame.


2 people marked this as a favorite.
Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

Sure, at best it'd be a cone of slightly aggravated indifference.


Dead Suns:

Due to the shape of their skull there is no bone for the cone to catch on. You also cant put a collar on them.

They just pull their heads out of the cone.

They also wiggle themselves out of the sock. But it takes them a while.


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

Maybe a tiny belt...?


Dead Suns:

On my fat rats it does. Normally a rat can fit trough anything they can fit their head trough.


1 person marked this as a favorite.
Dead Suns:

Pffffffff I am glad that insane work week is over.


M Large Canine Level 3 druid

we could keep the lights off and have vitro hold onto justins tail


Dead Suns:

That is certainly an option (and a funny one)


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

Justin, I know you've talked about using enlarge person mainly for its control aspects courtesy of increased reach. Would you consider adding the long arms spell into your tool kit as well? I'd figure sometimes having the reach without the added size will be worthwhile.


M Large Canine Level 3 druid

Long arm is personal, justin will be able to cast that on you eventually but thats more of an end/mid game thing


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

Ah, nuts. I was going from memory on that spell. I was just concerned about not having space to move around, especially once I get into using Outslug Style and become all 5-foot-steppy.


Vy has dark vision...


M Large Canine Level 3 druid

instead of my two sons we have my two V's. Vitro V and Snowflake V.

Sovereign Court

*wakes up* oh, we're in a dark cave fighting something?


M Large Canine Level 3 druid

Justin can draw runes on your but then, since the entire you is the weapo.....

HEY! Where'd my meatshield go?


2 people marked this as a favorite.
Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

No means no!

<- Now understands why barbarians like the Superstitious rage power so much, it heads all this off.

Scarab Sages

1 person marked this as a favorite.
Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

Right. No touching. I'll make a note of that...

*scribble scribbles scribbles* on left cheek

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