GM Woran's Rise of the Runelords

Game Master Woran

sandpoint information

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GM cheat sheet:

[dice=initiative Vitro]1d20 + 3[/dice]
[dice=initiative Justin]1d20 + 3[/dice]
[dice=initiative Snowflake]1d20[/dice]
[dice=initiative Dayo]1d20 + 7[/dice]
[dice=initiative Eoghan]1d20 + 2[/dice]

[dice=perception Vitro]1d20 + 5[/dice]
[dice=perception Justin]1d20[/dice] or +10 with scent
[dice=perception Snowflake]1d20 + 1[/dice]
[dice=perception Dayo]1d20 + 5[/dice]
[dice=perception Eoghan]1d20 + 12[/dice] +1 for traps

[dice=will save vitro]1d20 + 2[/dice]
[dice=will save Justin]1d20 + 5[/dice]
[dice=will save snowflake]1d20 + 10[/dice]
[dice=will save Dayo]1d20 + 4[/dice]
[dice=will save Eoghan]1d20 + 8[/dice]

[dice=fort save vitro]1d20 + 2[/dice]
[dice=fort save Justin]1d20 + 4[/dice]
[dice=fort save snowflake]1d20 + 11[/dice]
[dice=fort save Dayo]1d20 + 10[/dice]
[dice=fort save Eoghan]1d20 + 9[/dice]

[dice=reflex save vitro]1d20 + 4[/dice]
[dice=reflex save Justin]1d20 + 4[/dice]
[dice=reflex save snowflake]1d20 + 4[/dice]
[dice=reflex save Dayo]1d20 + 14[/dice]
[dice=reflex save Eoghan]1d20 + 5[/dice]

[dice=Stealth Vitro]1d20 + 5[/dice]
[dice=Stealth Justin]1d20 + 4[/dice]
[dice=Stealth Snowflake]1d20 - 1[/dice]
[dice=Stealth Dayo]1d20 + 4[/dice]
[dice=Stealth Eoghan]1d20 + 5[/dice]


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Sczarni

⚣ Outsider (Californian) Gestalt Commoner/Expert

With the Empiricist archetype, they use their Intelligence modifier for gathering information, so I figured my Investigator had the entire skill covered (excluding the occasional "ad hoc diplo check").

That's the good and bad experience with PFS. The good is when you get exposed to new ways of thinking and different ways of building characters.

The bad is when something you had no reason to question before, gets questioned.

Sovereign Court

BigNorseWolf wrote:
Ad hoc diplo checks the scenarios call for all the time.

I think those are usually one of the three regular categories, or sometimes the attitude+request compressed into a single check. But scenarios have poor discipline in making clear which check you're really making.

For Empiricists I find the Student of Philosophy trait more useful than Orator.

"Diplomacy checks to persuade" should certainly fit making requests ("persuade to do what I asked you to do") but maybe also attitudes ("persuade someone to feel better about us"). And it should cover the untyped ad-hoc scenario checks, which usually aim to make an NPC do or not do something.


M Large Canine Level 3 druid

Why not just take clever wordplay ? Boops the entire skill over into int

Sovereign Court

Student of Philosophy also covers "Bluff to lie", which for most people is the important part. We can use odd languages for the secret messages and feinting is a niche thing anyway.

Sczarni

⚣ Outsider (Californian) Gestalt Commoner/Expert

Yeah. I wish the benefits of Orator were spelled out more in line with the text of Bluff/Diplomacy/Intimidate so there'd be less confusion.

Anywhom, back on topic, I think I've finally settled on something. I played a Monk/Paladin in a homegame years ago that I loved. The other three players were min-maxed and fragile, and during our first big battle I was the only one who survived. The campaign ended at that point, and most of those players I haven't seen since. But the GM and I keep in touch and reminisce about redoing that Campaign and bringing back my character again.

Since that's unlikely to happen (we now live too far apart), I think I this Campaign would work. I'm working out the details and progression today. Will probably be taking equal levels of Paladin/Monk throughout her career. Actually the previous character was male... not sure which this will be...

But, keeping in theme with the current group, as a Paladin it won't be using Bluff ^_^


Dead Suns:

A paladin buddy for Snowflake :)

Settled on a race?

Sovereign Court

This is a good group for paladins I think. Vitro's got his heart in the right place as well, although no guarantees on wisdom.


check this if you want to be paladin monk
http://archivesofnethys.com/PrestigeClassesDisplay.aspx?ItemName=Champion%2 0of%20Irori


Dead Suns:

Also, if you're all waiting for Nefreet, dont. I know the point where he'll join you. He wont fall out of the ceiling in this chamber ;)


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

He's in the ceiling?

He's in the ceiling!

/fires pulse rifle bursts into the ceiling
/realizes he does not, in fact, have a pulse rifle
/lowers arms, acts very nonchalant

Sovereign Court

As long as you're still enlarged you can just scratch the ceiling with your orcpaws :P


Dead Suns:

I punch the ceiling


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

Keep up that talk, I'll wipe the ceiling with you...

Sovereign Court

That would work far too well. Elves are already natural dusters because they're long-haired beanstalks.

Sczarni

⚣ Outsider (Californian) Gestalt Commoner/Expert
Hawkshaw wrote:

check this if you want to be paladin monk

http://archivesofnethys.com/PrestigeClassesDisplay.aspx?ItemName=Champion%2 0of%20Irori

I've already done Irori to death. My plan was to go with Virtuous Bravo and Scaled Fist, worship Apsu, and be Human with Draconic Heritage from Legacy of Dragons.

The problem I ran across last night is that it looks cool at lower levels, but doesn't seem to have much potential at higher levels.

Halfling would be better than Human, but then I lose out on the whole character concept, and it has to be something I can "see".

My apologies for the back-and-forth indecisiveness. I usually plan out my characters well in advance, and in the rush to create something I'm having trouble "falling in love" with something =/


Trust me, I've been there. Better to get it right out of the gate. Take your time, get the concept to gel for you.


Dead Suns:

No rush Nefreet. And you can always bounce your ideas of us.


1 person marked this as a favorite.
[retired]

A slender man with a top knot sits cross legged on a comfortable looking mat. He is dressed in a loose fitting yellow robe and bangs a tambourine while chanting...

"Hare Apsu hare hare Apsu
hare Apsu hare rāma Apsu
hare rāma hare hare rāma
rāma Apsu hare rāma Apsu!"

Spread out in front of him are assorted origami dragons and flowers, and a holy text of Apsu sits open to the side.

As you approach, he finishes his chant on a quiet note, looks up at you, and smiles. You feel an overwhelming sense of innocence exuding from him, although you can see a sword type weapon just poking out from under his robes (although it looks barely used).

"Greetings, friend. It is pleasant to meet you."

Feel free to peruse this profile and give me critiques. I still need to purchase more items and update his header, but I'm rushing off to work right now.


1 person marked this as a favorite.
M Large Canine Level 3 druid

holy symbol of apsu i carved for one of my dms


Dead Suns:
BigNorseWolf wrote:
holy symbol of apsu i carved for one of my dms

Niceeeeeeee


[retired]

Age: 15 + 2d6 ⇒ 15 + (2, 3) = 20 years old

Height/Weight modifier: 2d10 ⇒ (10, 9) = 19

Makes him 6'5" and 215 lbs. That's dragon blood for ya!


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

Hey folks, just letting you know, I'm going out of town from Thursday morning through Sunday. I don't think I'll have much opportunity to post in that time frame.


Dead Suns:

Ok, good to know.


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

BTW, Nefreet, I have to say that is a zesty looking idea for a build. Nicely done. I'm wondering, would Ascetic Style put anything on the table for you (like using Ascetic Form to do style strikes with the 9rb)? Just a thought for those open feats in the 11ish range.

Sczarni

⚣ Outsider (Californian) Gestalt Commoner/Expert

I'll have to take a look. Thanks for the suggestion! I've actually never made a Monk in Pathfinder. The Monk/Paladin this character is based off of was 3.5 and needed substantial tweaking.

If I invested in Scale Mail and a Buckler right now his AC would be 20, but I figured if a friendly party buffer tossed a mage armor his way instead his AC would be 21 ^_^

Still catching up on reading everything =P


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

You should know that the guy who wrote Ascetic Style screwed the pooch a little bit. (Not throwing stones here, Crom knows I've promoted a bad piece of code here and there over the years.) The feat went live with different wording than he'd intended it to. For more, read here.

I think going by Alex's intended design would be reasonable, but naturally, the final call there would be Woran's.

EDIT: Scale Mail would inhibit Flurry of Blows, yes/no?

Sczarni

⚣ Outsider (Californian) Gestalt Commoner/Expert
Oskar Dragenaev wrote:
Scale Mail would inhibit Flurry of Blows, yes/no?

Indeed. That was another reason I decided to go naked.

A hiccup with the build is that Slashing Grace doesn't work with Flurry of Blows. It's super annoying that the new version of the feat has so many restrictions. So at lower levels while my Strength and Dex aren't too far apart, you'll probably see my using FoB while I'm buffed or flanking, but later on I'll opt for the occasional parry/riposte instead for extra attacks.

Unless GM Woran wants to houserule that I can use the two together! (I heard you like craft beers?)


[retired]

Gear purchases finalized; 9 gold remaining.

Sczarni

1 person marked this as a favorite.
⚣ Outsider (Californian) Gestalt Commoner/Expert

OMGeek, Justin is by far my favorite comic relief character ever:

Justin Norvegicus wrote:
"When we're not about to be attacked by pyromanical midgets, someone's going to explain why our long range support has blood that smells like furniture polish.


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:
Nefreet wrote:
A hiccup with the build is that Slashing Grace doesn't work with Flurry of Blows. It's super annoying that the new version of the feat has so many restrictions.

I won't lie, I find the caveats and hoop-jumping Paizo attaches to those feats to be annoying AF. My personal nickname for all of that related line of feats is "Awkward Grace".

As much as I find the 3pp Path of War material to sometimes be what I call "Substitute Teacher Trying Too Hard To Be The Cool One", at least there they don't make such a big damn deal of it.

Sovereign Court

I'm thinking of standardizing the whole mess into something like this in my home campaign:

Graceful Fighting
What you lack in brute strength you make up for in dexterity.
Prerequisites weapon finesse, weapon focus
Benefit When wielding any weapon for which you have weapon focus and with which you can use weapon finesse, you may add your dexterity bonus to damage instead of your strength bonus. If you have a strength penalty then add your strength penalty and dexterity bonus both.

The idea being, Dex to damage should have a few but not too many hoops to jump through, and shouldn't promote a strength-dumping style where housecats become killing machines. Requiring Weapon Focus acts as a brake on most forms with a lot of different natural attacks.

I'm also intrigued (ha!) by the less-awkward take on "grace instead of brute strength" that Paizo took with Lethal Grace on the vigilante.


[retired]

All caught up!


Dead Suns:

I think Acalaphus his solution is a nice one. Making a Dex build gives you a lot of nice things, so investing feats to offset it is a good way to balance it.

Letting Slashing Grace function as he described above would be very nice. You have weapon focus NR-Broadsword, so you can do Dex to damage with that. If you would take Weapon fucus - fists you could also do Dex to damage with your fists.

Sovereign Court

I'm not saying my thing was fully engineered out, more a sketch of the way I'm thinking. Although it's probably less awkward than most of the things in vogue with Paizo, and doesn't invite stat dumping as badly.

Note that it doesn't forbid doing stuff with the off-hand, probably allows Double Slice to gain full dex bonus on the off-hand, and 1.5x dex bonus when going 2H. Not sure all that is a good idea - this is just vague speculation on my part.

Dex to damage is tricky to write in a balanced way. If you're too stringent then it takes too many levels to get there, and the levels before you get there are miserable. If it's too permissive then you get too much damage/accuracy as well as AC/initiative compared to someone who has to split between Strength and Dex.


Dead Suns:

We can use this as a test run. See how it works. I like the idea that you have to spend feats every time you want a different weapon.
The nice thing about Strength is, it works with every weapon you pick up. If you want to deal good damage with another weapon when using dex, you're going to have to pay.


[retired]

When using my 9RB (I like that TLA, BTW) I already have Dex-to-hit and Dex-to-damage via Slashing Grace.

But because of Slashing Grace's restriction, I can't gain those benefits during Flurry of Blows. I have to rely on Strength, instead.

I would obviously love to use Dex during a Flurry. Otherwise Flurry eventually becomes undesirable as my Strength and Dexterity go their separate ways.

My Unarmed Strikes will probably always use Strength, Flurry or not, because I only have pseudo-Weapon Finesse, not actual Weapon Finesse.

But if you want to let me use Dex with my 9RB during a Flurry, I'll happily accept =D

Sovereign Court

I'm also going to be away for the weekend.


Dead Suns:

STAY HERE AND LOVE ME

No. Wait. Wrong place.

Sovereign Court

1 person marked this as a favorite.

I'm supposed to go view the House on Hook Street. They say it's rent-controlled and got lovely bay windows. What could go wrong?


Dead Suns:

Oh, that is excellent then, as I am very interested in playing that.

Sovereign Court

I'm getting a taste for modules. Just ordered a bunch from the sale. And this one also sounds great, after Maite runs it for me I might pick it up next.


Dead Suns:

I'll have to see if I can do plunder and peril again sometime because that one was excellent.


Plunder and Peril sounds awesome!

Sovereign Court

House on Hook Street is pretty intense.


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

I'm home. In this context, "home" means, "Not in the Finger Lakes anymore."

Gonna have one more weekend outing/lack of availability this coming weekend, Saturday to Monday. After that, should be back on a normal schedule.

Sovereign Court

Finger Lakes sounds like finger painting gone completely out of control


Dead Suns:

Welcome back :)


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

Hey,

So I did a little "after action review" of that last fight, and going over the bit where I wrestled the quasit, I see two things that clearly jump out as things we missed in those checks.

1) When I dropped Daniel and went to "one hand free, other hand punch dagger," my checks should have gotten a -4 penalty for not having both hands free.

1a) I'm assuming that the "Daniel, with second hand free" arrangement does not incur that -4 on top of Daniel's +2, otherwise, why the hell am I even hanging out with that guy? :)

2) The quasit's attacks on me should've had a -2 penalty (attacks that are not grapple checks or attempts to break free of a grapple).

Dunno about you, but that was my first fight as a PF grappler, so overall I think it went pretty well!

Sovereign Court

Interesting. I'd completely overlooked that grappled creatures don't take penalties on grapple/escape checks. Because the opponent is still taking a Dex penalty (which reduces CMD), so in essence the one making a grapple/escape check is at an advantage of 2.


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

Yeah, in the thick of it, I forgot about the -4 Dex, too. My gut-check is to say that penalty should only be levied against the guy you're not actively in a grapple with (so the quasit and I wouldn't have it vs each other, but anyone "on the outside fighting in" would), but as ever, WTH do I know? :)

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