Chumtooth |
Chumtooth hurls his harpoon, catches it on the return, and hurls it again.
First throw: 1d20 + 15 ⇒ (10) + 15 = 25
Damage: 1d8 + 8 ⇒ (3) + 8 = 11
Second Throw: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 1d8 + 8 ⇒ (5) + 8 = 13
WhtKnt |
Chumtooth's harpoon stabs into the triceratops' flesh, but his second attack merely bounces off its hide.
Faengrim and Dantes also have actions available.
STATUS
Triceratops 1: Unharmed
Triceratops 2: -46 hp
Chumtooth: -4 hp
Dantes: Unharmed
Faengrim: -60 hp
Faengrim |
Change Shape: Land
Con +2 (+10 hp, +1 fort); Ferocity; Swim 30'; Bite +13 1d6+3
He knows he can't stop in spite of the pain of the wound that the beast delivered.
Mwk Greatsword: mwk
To Hit: 1d20 + 13 + 1 ⇒ (2) + 13 + 1 = 16 To Hurt: 2d6 + 3 ⇒ (3, 5) + 3 = 11
Mwk Greatsword: mwk
To Hit: 1d20 + 13 + 1 - 5 ⇒ (2) + 13 + 1 - 5 = 11 To Hurt: 2d6 + 3 ⇒ (4, 2) + 3 = 9
Bite: magic, silver
To Hit: 1d20 + 13 ⇒ (11) + 13 = 24 To Hurt: 1d6 + 3 ⇒ (3) + 3 = 6
Dantes Goldforge |
Seeing that one of the beasts is well wounded, Dantes draws a wand and tries to finish it off.
Wand of magic missiles at the wounded tri, damage 2d4 + 4 ⇒ (1, 3) + 4 = 8
WhtKnt |
Again, Faengrim tries to put his opponent to the sword, and again, only his bite succeeds in getting past the beast's armor. Dantes throws a trio of magic missiles at the beast, the magical bolts slamming home. The beast does seem to be weakening, but it remains dangerous.
The first triceratops charges at Chumtooth now, having closed the distance. It hits the captain with the force of a runaway carriage, inflicting 39 points of damage! Meanwhile, the other beast continues its attack on Faengrim, hoping to finish off the warrior. It manages to slash the ranger with its horn for 21 points.
The party is up!
Trike vs. Chumtooth: 1d10 + 17 + 2 ⇒ (8) + 17 + 2 = 27 Damage: 4d10 + 16 ⇒ (1, 9, 9, 4) + 16 = 39
Trike vs. Faengrim: 1d20 + 17 ⇒ (6) + 17 = 23 Damage: 2d10 + 12 ⇒ (2, 7) + 12 = 21
Triceratops 1: Unharmed
Triceratops 2: -60 hp
Chumtooth: -43 hp
Dantes: Unharmed
Faengrim: -81 hp
Faengrim |
Change Shape: Land
Con +2 (+10 hp, +1 fort); Ferocity; Swim 30'; Bite +13 1d6+3
Faengrim was filled with so much ouch, but he couldn't stop now. He continues his offense as best he can.
Mwk Greatsword: mwk
To Hit: 1d20 + 13 + 1 ⇒ (5) + 13 + 1 = 19 To Hurt: 2d6 + 3 ⇒ (5, 3) + 3 = 11
Mwk Greatsword: mwk
To Hit: 1d20 + 13 + 1 - 5 ⇒ (1) + 13 + 1 - 5 = 10 To Hurt: 2d6 + 3 ⇒ (6, 2) + 3 = 11
Bite: magic, silver
To Hit: 1d20 + 13 ⇒ (9) + 13 = 22 To Hurt: 1d6 + 3 ⇒ (2) + 3 = 5
Dantes Goldforge |
Dantes points his wand at the uninjured triceratops, but does not utter the command word. Instead, he recites a spell, using the wand to guide it. A stream of sparkling dust streams at the dinosaur, blasting in a sphere when it hits.
Casting glitterdust at the uninjured trike. DC 16 will save or blinded.
Dantes tells his captain "I'll try to keep this one distracted. Help Faengrim take down his."
Chumtooth |
Chumtooth moves around behind the beast attacking Faengrim, and hurls his harpoon at close range.
Returning Harpoon, flanking: 1d20 + 15 + 2 ⇒ (7) + 15 + 2 = 24
Damage, flanking: 1d8 + 8 + 4d6 ⇒ (6) + 8 + (2, 2, 6, 1) = 25
Second Throw, flanking: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27
Damage, flanking: 1d8 + 8 + 4d6 ⇒ (3) + 8 + (6, 4, 3, 4) = 28
WhtKnt |
Between Faengrim and Chumtooth, the second beast is brought down. It squeals once, a piercing sound that threatens to deafen you, but then sinks to the ground and remains still. Meanwhile, Dantes blinds the other triceratops, which attempts to rub its face on the ground, trying to clear its eyes.
Trike Will save: 1d20 + 5 ⇒ (7) + 5 = 12
Faengrim |
Change Shape: Land
Con +2 (+10 hp, +1 fort); Ferocity; Swim 30'; Bite +13 1d6+3
In a seeming fury, Faengrim runs over to the remaining dinosaur and swipes at it.
Mwk Greatsword: power attack, vital strike
To Hit: 1d20 + 13 + 1 - 3 ⇒ (18) + 13 + 1 - 3 = 29 To Hurt: 2d6 + 4 + 2d6 + 6 ⇒ (2, 1) + 4 + (6, 4) + 6 = 23
Chumtooth |
Once Faengrim engages the beast, Chumtooth moves to the other side of it, and hurls his harpoon.
Returning Harpoon, flanking: 1d20 + 15 + 2 ⇒ (2) + 15 + 2 = 19
Second Throw, flanking: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13
Dantes Goldforge |
Dantes keeps his wand pointed at the blinded trike, this time he uses it for its intended purpose, discharging more magic missiles at the beast.
Magic missiles, damage 2d4 + 2 ⇒ (4, 3) + 2 = 9
WhtKnt |
Faengrim's greatsword finally manages to find purchase and slashes through the leathery hide of the beast. Dantes' magic missiles do their job effectively enough, however, Chumtooth's harpoon bounces off. The frightened triceratops continues to rub its face against the ground, trying to clear its eyes.
The party is up!
Trike Will save: 1d20 + 5 ⇒ (7) + 5 = 12
STATUS
Triceratops 1: -32 hp
[color=red]Triceratops 2: Dead[/color]
Chumtooth: -4 hp
Dantes: Unharmed
Faengrim: -60 hp
Chumtooth |
Chumtooth hurls his harpoon again, and again.
Returning Harpoon, flanking: 1d20 + 15 + 2 ⇒ (9) + 15 + 2 = 26
Damage: 1d8 + 8 + 4d6 ⇒ (8) + 8 + (2, 4, 5, 5) = 32
Second Throw: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15
Faengrim |
Change Shape: Land
Con +2 (+10 hp, +1 fort); Ferocity; Swim 30'; Bite +13 1d6+3
Faengrim continues to go after the dinosaur.
Mwk Greatsword: power attack, vital strike
To Hit: 1d20 + 1 + 1 - 3 ⇒ (20) + 1 + 1 - 3 = 19 To Hurt: 2d6 + 4 + 2d6 + 6 ⇒ (1, 4) + 4 + (5, 1) + 6 = 21
confirm crit Mwk Greatsword: power attack, vital strike
To Hit: 1d20 + 1 + 1 - 3 ⇒ (12) + 1 + 1 - 3 = 11 To Hurt: 2d6 + 4 + 2d6 + 6 ⇒ (1, 6) + 4 + (2, 3) + 6 = 22
WhtKnt |
The assault on the dino continues. The dinosaur, still blinded, lashes out at Faengrim, hitting like a freight train.
The party is up!
Trike Will save: 1d20 + 5 ⇒ (9) + 5 = 14
Trike attacks (1=Chumtooth, 2=Faengrim): 1d2 ⇒ 2
Miss chance (high is a miss): 1d100 ⇒ 33
Attack: 1d20 + 17 - 4 ⇒ (10) + 17 - 4 = 23 Damage: 2d10 + 12 ⇒ (9, 1) + 12 = 22
STATUS
Triceratops 1: -81 hp
Triceratops 2: Dead
Chumtooth: -4 hp
Dantes: Unharmed
Faengrim: -88 hp
Chumtooth |
Chumtooth continues to circle and strike with short throws of his harpoon.
Returning harpoon, flanking: 1d20 + 15 + 2 ⇒ (7) + 15 + 2 = 24
Damage: 1d8 + 8 + 4d6 ⇒ (3) + 8 + (3, 4, 2, 5) = 25
Second throw: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18
(Pretty sure that second one misses.)
Faengrim |
Change Shape: Land
Con +2 (+10 hp, +1 fort); Ferocity; Swim 30'; Bite +13 1d6+3
"Blood and fury!"
Mwk Greatsword: power attack
To Hit: 1d20 + 13 + 1 - 3 ⇒ (1) + 13 + 1 - 3 = 12 To Hurt: 2d6 + 4 + 6 ⇒ (2, 6) + 4 + 6 = 18
Mwk Greatsword: power attack
To Hit: 1d20 + 13 + 1 - 3 - 5 ⇒ (18) + 13 + 1 - 3 - 5 = 24 To Hurt: 2d6 + 4 + 6 ⇒ (6, 6) + 4 + 6 = 22
Bite: magic, silver, power attack
To Hit: 1d20 + 13 - 3 ⇒ (14) + 13 - 3 = 24 To Hurt: 1d6 + 3 + 6 ⇒ (3) + 3 + 6 = 12
WhtKnt |
Again the harpoon strikes and the beast roars in pain. Then, Faengrim manages to slash it deeply before getting beneath it to tear its throat out! With a sound like air escaping a bellows, it expires.
Combat over!
When my tabletop group encountered these two, the monk grabbed a chain and hopped over the head of one and onto its back. He then used the chain as a bridle and "broke" the triceratops after riding it all over the field (after several Handle Animal and Ride rolls).
Chumtooth |
Chumtooth give an approving nod to Faengrim's slaying of the last beast.
He then moves over to the first beast, draws his kukri, and proceeds to remove the creature's heart.
Holding it in his hands, he take a bite of the raw flesh, relishing the taste of the animal's heart's blood.
Faengrim |
Faengrim follows his leader's example and bites into the beast. That, after all, is why he first wanted to attack them.
Faengrim |
Faengrim takes some healing potions in case there's more bits of excitement today.
Cure Light Wounds: 2d8 + 2 ⇒ (5, 4) + 2 = 11
Cure Moderate Wounds: 4d8 + 6 ⇒ (5, 7, 8, 6) + 6 = 32
WhtKnt |
Two immense stairways in the sheer cliffs of the island’s central plateau. Each one leads to an overgrown highway made of quarried flagstones that head north deeper into the island. The stairs wind 500 feet to the top and waymarkers carved with ancient glyphs denote each 100 feet of elevation. Climb checks are not required to scale the giant steps, but any Medium creature climbing the steps must succeed at a DC 15 Fortitude save or be fatigued when it reaches the top.
Faengrim |
Faengrim allows his captain to go first, covering him with his bow. He then climbs up too.
Fort: 1d20 + 10 ⇒ (19) + 10 = 29
WhtKnt |
From the top of the massive stairs, you get a clear view of the fort, your vessel to the south, and a road winding northward. In the distance, it splits, going east and west. West leads to a cliffside and what appears to be two gigantic statues. East leads into a mountainous region.
Dantes Goldforge |
Dantes keeps his eyes trained on the statues as they approach. He is trying to determine who they depict, who made them, or both. Knowledge (history) 1d20 + 14 ⇒ (20) + 14 = 34