GM WhtKnt's Open Water - A Skull & Shackles Adventure Path

Game Master WhtKnt

Do you have what it takes to rise from the ranks of a lowly deck-swab to become a captain of your own vessel and sail the seas of Golarion with intent to commit acts of piracy? Find out in this adventure path!

Current Map
Loot Sheet

Chumtooth: HP 91/91; AC 18/13/14; F+8 R+8 W+3/+5; Init +3; Perception +13 (+12 in bright sunlight); Sense Motive +1
Dantes Goldforge: HP 50/50; AC 15/15/14; F+6 R+5 W+7; Init +5; Perception +0 (+2 w/familiar); Sense Motive +0
Faengrim: HP 84 (92)/84 (92); AC 19/12/17; F+9 R+9 W+4; Init +2 (+4 in water); Perception +14 (+2 in urban terrain; +2 vs aquatic humanoids; +4 in water terrain; +4 vs humans); Sense Motive +1 (+2 vs aquatic humanoids; +4 vs humans)

Plunder: 0
Infamy: 20
Disrepute: 15


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Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 76 /104 (114) | AC 19 Touch 12 FF 17| Fo +10 Re +10 Wi +5; Evasion | Init +4 (+6 in urban; +8 in water)| Percep +18, Low-Light Vision


Change Shape: Land
Con +2 (+10 hp, +1 fort); Ferocity; Swim 30'; Bite +12 1d6+3

Confusion: 1d100 ⇒ 41

Faengrim tries to steel himself and rid his heart of the fear.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

The animate dream barely notices Carmelia's slumber hex, but it can not ignore the damage done to it by her spiritual ally. It screams audibly, a haunting sound reminiscent of the death yowl of a housecat. Faengrim and Dantes join their captain in babbling meaninglessly as Carmelia fights on. The animate dream takes its aggressions out on the spiritual ally, only to find that its attacks pass harmlessly through the spirit.

The party is up. Dantes, Faengrim, and Chumtooth need to make another d100 roll to determine what they do this round (if the result is a 01-25, you can act normally).

Will save: 1d20 + 12 ⇒ (9) + 12 = 21
Incorporeal touch: 1d20 + 16 ⇒ (15) + 16 = 31 Damage: 6d8 ⇒ (8, 5, 8, 1, 2, 2) = 26 negative energy


Female Sea-born Changeling Deep Shaman 8 / Executioner (Slayer) 2 | HP: 71/78 | Perception +24 (+1 vs traps), Sense Motive +25 | Speed 30 ft | AC 25 Touch 14 Flat 22 | CMD 22 | Fort + 9, Reflex +10, Will +13 | Init +3 | Active: Visualization of the Mind, Bless, Shield Other (Chumtooth), Tears to Wine, Life Link

Carmelia clicks her tongue as her hex fails to take root and grumbles as her allies continue to stand there in their confusion. She knows, internally, that it's not their fault, but she wants to smack them to get them to: "Snap out of it, you lot! I can't do this on my own!"

One hex had failed, but she still had other tricks up her sleeve. If the others were able to manage to rouse themselves into usefulness, they would need to be able to hit. She fixes her eye--the one not covered by an eye patch--on the dream. The eye glows red and flashes.

Evil Eye: DC 19 Will save or -4 to AC for 8 rounds. A successful save reduces this to one round.

The witch then begins chanting in a rough, sibilant tone full of harsh syllables and strange rhythms.

Chant: Extending the duration of the Evil Eye by one round even if the creature saves.

With her pattering pattern set up, she continues stepping to the side while her spiritual ally strikes out again.

Spiritual Ally Sawtooth Sabre Attack: 1d20 + 13 ⇒ (5) + 13 = 18
Force Damage: 1d10 + 3 ⇒ (5) + 3 = 8

Spiritual Ally Sawtooth Sabre Attack, Iterative: 1d20 + 8 ⇒ (11) + 8 = 19
Force Damage: 1d10 + 3 ⇒ (5) + 3 = 8


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 111/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Confusion Roll: 1d100 ⇒ 9

Ranged Attack, Harpoon: 1d20 + 15 ⇒ (13) + 15 = 28

Damage: 1d8 + 8 ⇒ (4) + 8 = 12


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 76 /104 (114) | AC 19 Touch 12 FF 17| Fo +10 Re +10 Wi +5; Evasion | Init +4 (+6 in urban; +8 in water)| Percep +18, Low-Light Vision


Change Shape: Land
Con +2 (+10 hp, +1 fort); Ferocity; Swim 30'; Bite +12 1d6+3

Confusion: 1d100 ⇒ 44

Faengrim continues to do nothing.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

The animate dream looks deeply into Carmilia's eye and finds only fear; a fear that it has never felt before! Flanked by Chumooth and with the aid of Carmelia's hex, the spiritual ally is able to score two solid hits on the dream and this is followed by Chumtooth's harpoon disrupting its form further, as both Faengrim and Dantes stand about babbling. This time, the dream turns on Carmelia again, its incorporeal touch passing through armor like paper to brush her yielding flesh! (Carmelia takes another 30 hit points of damage!)

The party is up! Chummy, Faengrim, and Dantes need to roll. Carmelia may act normally.

Status
Animate Dream: -68 hp, -4 AC for 9 rounds

Dream Will save: 1d20 + 12 ⇒ (3) + 12 = 15
Dantes Confusion: 1d100 ⇒ 49
Animate Dream vs. Carmelia: 1d20 + 16 ⇒ (19) + 16 = 35 Damage: 6d8 ⇒ (6, 8, 2, 8, 5, 1) = 30 negative energy


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 111/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Confusion Roll: 1d100 ⇒ 95 (I have bad feeling about that roll...)


Female Sea-born Changeling Deep Shaman 8 / Executioner (Slayer) 2 | HP: 71/78 | Perception +24 (+1 vs traps), Sense Motive +25 | Speed 30 ft | AC 25 Touch 14 Flat 22 | CMD 22 | Fort + 9, Reflex +10, Will +13 | Init +3 | Active: Visualization of the Mind, Bless, Shield Other (Chumtooth), Tears to Wine, Life Link

Well, 76-100 is "Attack nearest creature." Both Faengrim and Dantes are equidistant to Chumtooth, so it might just be a high-low roll. Also, "Any confused character who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes." So...yeah, that's bad.

Also, I just re-read the earlier post and saw that the animate dream attacked the spiritual ally. I will happily give Carmelia 26 hp back and hope that she can wrap this up before she dies!

@#$% that hurt! Carmelia pants and grits her sharpened teeth as the animate dream turns its fury back on her. And with that look in Chumtooth's eyes, she was going to have to turn this around herself and hope that the boys didn't kill each other while she dealt with this threat.

"Afraid to die?" she says, licking her cracked lips. She taunts. "If I die, I can come back. If you die--poof."

The witch takes another step back, interposing her spiritual ally between herself and the animate nightmare. She balls her fist up and concentrates. Carmelia wasn't much for cosmological philosophy, but the dream was summoning negative energy from the Void at the center of the Shadow Plane. Its opposite was positive energy from the Furnace at the center of the Material Plane. And that Furnace was something that Carmelia had trained for a long time to access. It was useful. It was also nice to rub a holy person's smug face in the fact that she didn't need to ask a god for permission to do what she wanted to do.

Heal, Healer's Hands, Incredible Healer, T2W: 1d20 + 25 + 5 ⇒ (1) + 25 + 5 = 31

Ha, it's a good thing that skill checks aren't a failure on a natural 1! Full-round action heals 31 damage with raw positive energy!

Carmelia essentially erases the wounds inflicted on her--she's not quite back to normal, but she feels a hell of a lot better.

Meanwhile, her clacking spiritual ally continues its assault.

Spiritual Ally Sawtooth Sabre Attack: 1d20 + 13 ⇒ (16) + 13 = 29
Force Damage: 1d10 + 3 ⇒ (5) + 3 = 8

Spiritual Ally Sawtooth Sabre Attack, Iterative: 1d20 + 8 ⇒ (20) + 8 = 28
Force Damage: 1d10 + 3 ⇒ (8) + 3 = 11

Crit Confirm: 1d20 + 8 ⇒ (9) + 8 = 17
Crit Damage: 1d10 + 3 ⇒ (2) + 3 = 5

Maybe with reduced AC from Evil Eye?


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 76 /104 (114) | AC 19 Touch 12 FF 17| Fo +10 Re +10 Wi +5; Evasion | Init +4 (+6 in urban; +8 in water)| Percep +18, Low-Light Vision


Change Shape: Land
Con +2 (+10 hp, +1 fort); Ferocity; Swim 30'; Bite +12 1d6+3

Confusion: 1d100 ⇒ 22

Faengrim goes after the scary monster
Mwk Greatsword:
To Hit: 1d20 + 14 ⇒ (2) + 14 = 16 To Hurt: 3d6 + 4 ⇒ (6, 6, 6) + 4 = 22

If he can full attack

Mwk Greatsword:
To Hit: 1d20 + 14 - 5 ⇒ (15) + 14 - 5 = 24 To Hurt: 3d6 + 4 ⇒ (6, 4, 5) + 4 = 19

Bite: magic, silver
To Hit: 1d20 + 13 - 2 ⇒ (20) + 13 - 2 = 31 To Hurt: 1d6 + 3 ⇒ (3) + 3 = 6

Confirm Crit Bite: magic, silver
To Hit: 1d20 + 13 - 2 ⇒ (6) + 13 - 2 = 17 To Hurt: 1d6 + 3 ⇒ (2) + 3 = 5


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Confusion 1d100 ⇒ 15

In a fleeting instant of clarity, Dantes notes the creature causing the havoc amongst them. He draws a scroll from his backpack and recites the incantation before the next wave of enchantment washes over him. Four shards of arcane force fly from Dantes' outstretched hand at the creature.

Ready scroll of magic missiles, caster level 7. Damage 4d4 + 4 ⇒ (1, 1, 4, 2) + 4 = 12.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 111/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Who gets bit? Odd: Faengrim, Even: Dantes: 1d6 ⇒ 3

Catching the motion out of the corner of his eye, Chumtooth reacts to the perceived threat and lashes out with his teeth.

Bite Attack on Faengrim: 1d20 + 12 ⇒ (12) + 12 = 24

Damage: 1d8 + 6 ⇒ (6) + 6 = 12

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Even as Chumtooth's teeth sink into Faengrim's (Faengrim takes 12 damage!) shoulder, Faengrim, Dantes, and Carmelia's ally's attacks cause the dream to waver, flickering in and out of existence before finally disappearing forever. With its demise, the effects of the spell wear off quickly and the men return to normal.

Combat over!


Female Sea-born Changeling Deep Shaman 8 / Executioner (Slayer) 2 | HP: 71/78 | Perception +24 (+1 vs traps), Sense Motive +25 | Speed 30 ft | AC 25 Touch 14 Flat 22 | CMD 22 | Fort + 9, Reflex +10, Will +13 | Init +3 | Active: Visualization of the Mind, Bless, Shield Other (Chumtooth), Tears to Wine, Life Link

Carmelia stutter-steps to the side as the group succeeds in overcoming the animate dream. She also tries to forget the image that haunted her at first, but it's probably clear to the men that something is bothering her.

Sense Motive DC 15:
Carmelia isn't a great liar and she often wears her heart on her sleeves. Despite putting on a brave face, it's clear that she's troubled, like she saw something or remembered something that is gnawing at her.

Thankfully, the boys seem to be done standing around. Carmelia straightens up, gives an odd-looking salute to her spiritual ally before it disappears, and cracks her neck. "That was terrible," she says. "Are you lot back to yourselves now? Hopefully there's nothing more like that around here, but we can't take any more risks. Captain--" The witch waves her hand over the young kuru, who feels a bold spirit of descend upon him. "This should help you steel your mind as it did for Faengrim when we came back here. Then get out your magic weapons. Nothing that hasn't been enchanted will work against something like that, and even then it'll only be by half. Dantes--" she says, looking at the dwarf. "I don't know your spell book. Do you have anything prepared that will help us? Its attacks bypassed all of my defenses like they weren't there. And clearly our minds were unprepared for its spells. Anything to bolster our minds, protect us against ethereality, or allow us to strike more forcefully against such foes will be helpful."

An open question was why they had been attacked. Was it simply to feed? Or was the animate dream working with other forces? Carmelia hadn't cared to ask. Did they others wonder? Did they care? Ugh, it was mostly just good to distract herself from...

Steadfast Example on Chumtooth.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 111/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth comes to his senses, and tastes fresh blood in his mouth. He looks around to see the bite wound on his officer's shoulder.

He accepts the spell from Carmelia, then turns to face Faengrim.

"I have wounded you in battle where you were my ally, not my enemy. I will accept your challenge, if you wish to claim your vengeance."

Sense Motive, DC 10:

Chumtooth is not goading Faengrim into a fight at all. He is simply assuming that (most likely because it is how Kuru handle these matters) Faengrim will want to fight him and return the injury suffered, and perhaps a bit more to make certain his warrior's honor is not blemished.


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 76 /104 (114) | AC 19 Touch 12 FF 17| Fo +10 Re +10 Wi +5; Evasion | Init +4 (+6 in urban; +8 in water)| Percep +18, Low-Light Vision

Change Shape: Land
Con +2 (+10 hp, +1 fort); Ferocity; Swim 30'; Bite +12 1d6+3

Sense Motive: 1d20 + 1 ⇒ (10) + 1 = 11

Faengrim looks at his shoulder then back to his captain. "Challenge? I thought you were making an advance. I was concerned that that was a love bite." Faengrim gives his captain a shark-toothed smile.


Female Sea-born Changeling Deep Shaman 8 / Executioner (Slayer) 2 | HP: 71/78 | Perception +24 (+1 vs traps), Sense Motive +25 | Speed 30 ft | AC 25 Touch 14 Flat 22 | CMD 22 | Fort + 9, Reflex +10, Will +13 | Init +3 | Active: Visualization of the Mind, Bless, Shield Other (Chumtooth), Tears to Wine, Life Link

Then again, the semi-flirtation measuring contest between Chumtooth and Faengrim makes for an even better distraction. "Do you two need a room?" she asks. "There are plenty around here. Some might even not be haunted."


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

"Interesting that its power only affected males. Perhaps a variant of a siren? It is good that we had such a strong female with us."


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 111/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth gives a few deep, gutteral guffaws at his officers' remarks. Since it is clear that no duel will result from the mishap, he turns his attention back to the matter at hand.

"If we are to claim this fortress, we will need to clear it of all threats, be they flesh or spirit. I do not like spirits, but I am glad my harpoon will harm them."


Female Sea-born Changeling Deep Shaman 8 / Executioner (Slayer) 2 | HP: 71/78 | Perception +24 (+1 vs traps), Sense Motive +25 | Speed 30 ft | AC 25 Touch 14 Flat 22 | CMD 22 | Fort + 9, Reflex +10, Will +13 | Init +3 | Active: Visualization of the Mind, Bless, Shield Other (Chumtooth), Tears to Wine, Life Link

Carmelia snickers at Dantes and sticks her tongue out. "A lady would never kiss and tell."

Didn't Dantes know about outsiders? Surely he did, being a wizard of good salt.

"Exactly. Your harpoon is enchanted, and so it does something. There are spirits that can grant a weapon even more ability to interact with ethereal creatures, but my communion with them is...weaker, shall we say. I can cast one more spell like the one I did before, but then...well, I still have tricks."

She flexes her wrist, checking the others over briefly. There were injuries still, but not enough for her to channel. "Ready to head upstairs?"

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Just to clarify, the stairs in this room go down. I have no objection to you taking them, but it might make a difference to you.


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 76 /104 (114) | AC 19 Touch 12 FF 17| Fo +10 Re +10 Wi +5; Evasion | Init +4 (+6 in urban; +8 in water)| Percep +18, Low-Light Vision

If down is the direction, then down is the way we go.


Female Sea-born Changeling Deep Shaman 8 / Executioner (Slayer) 2 | HP: 71/78 | Perception +24 (+1 vs traps), Sense Motive +25 | Speed 30 ft | AC 25 Touch 14 Flat 22 | CMD 22 | Fort + 9, Reflex +10, Will +13 | Init +3 | Active: Visualization of the Mind, Bless, Shield Other (Chumtooth), Tears to Wine, Life Link

Although it had not served her especially well in their last tangle, Carmelia checks the straps on her shield and takes up a rear position.

"Down. Not up," she says, correcting herself. "And I wasn't even confused in the last battle."

Yes, let's head down. I was just trying to give our arcane caster a moment to check on his available spells to see if he had anything that might prove useful.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 111/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"Yes, we go down," Chumtooth replies with a nod.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

The stairs lead down to a room that is 15 feet wide and 25 feet long. The floors are dirt and the walls are worked stone. At the northern end of the room are three doors, one each on the right and left and one straight ahead. In each door is a tiny window, shuttered with a small door. On the eastern wall hangs a ring of three keys.

Map files are updated.


Female Sea-born Changeling Deep Shaman 8 / Executioner (Slayer) 2 | HP: 71/78 | Perception +24 (+1 vs traps), Sense Motive +25 | Speed 30 ft | AC 25 Touch 14 Flat 22 | CMD 22 | Fort + 9, Reflex +10, Will +13 | Init +3 | Active: Visualization of the Mind, Bless, Shield Other (Chumtooth), Tears to Wine, Life Link

How's the light situation down here? Dantes and Carmelia have darkvision, but I believe that Chumtooth and Faengrim are low-light vision only.

Carmelia's eyes flit around as they descend the stairs, wary for more danger, whether corporeal or incorporeal. Noting the keys, she first opens her vision to detect magic, slowly panning around the small room to see if there are any lingering auras. If there are anything worth finding her, mundane or natural, she would find it.

Perception, T2W: 1d20 + 14 + 5 ⇒ (12) + 14 + 5 = 31 +1 for traps

If we need to specify, she'll focus west, then north, then east, and then south, allowing a round each for the detect of magical auras as per the spell, and moving on if she doesn't see anything.


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 76 /104 (114) | AC 19 Touch 12 FF 17| Fo +10 Re +10 Wi +5; Evasion | Init +4 (+6 in urban; +8 in water)| Percep +18, Low-Light Vision

Change Shape: Land
Con +2 (+10 hp, +1 fort); Ferocity; Swim 30'; Bite +12 1d6+3

"A brig" Faengrim looks around the landing and in each window before going for the keys.

Perception: 1d20 + 18 ⇒ (19) + 18 = 37 +2 Urban

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

I assume that you have some sort of light, probably magical. You are of a level now that getting such would be a simple matter.

Carmelia detects no magical auras (other than those of her companions). Faengrim peers into each cell, noting that all are empty. He can easily take up the keys.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 111/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"One part of this fort that needs no repair," Chumtooth remarks, giving a small nod.

Chumtooth glances around the cells for anything unusual that may have been overlooked.

Perception: 1d20 + 14 ⇒ (14) + 14 = 28


Female Sea-born Changeling Deep Shaman 8 / Executioner (Slayer) 2 | HP: 71/78 | Perception +24 (+1 vs traps), Sense Motive +25 | Speed 30 ft | AC 25 Touch 14 Flat 22 | CMD 22 | Fort + 9, Reflex +10, Will +13 | Init +3 | Active: Visualization of the Mind, Bless, Shield Other (Chumtooth), Tears to Wine, Life Link

"Seems safe enough," Carmelia says, nodding to Faengrim to try the keys. "At least nothing is trying to kill us yet."

An idea strikes her as she looks around, leaning on the southern wall. "I think it's worth figuring out what's going on here. The animate dream upstairs was an outsider, not an undead. They form when a powerful mortal dreamer wakes from a vivid dream and their consciousness lingers on the Ethereal Plane. They feed on the emotions of mortals like us, especially while we're asleep. It probably wouldn't have just been hanging around here if there was nothing to feed on. So there might be something else alive here."

She points towards the presumably empty cells. "That's just a guess, of course. But if we find someone alive and want to keep them that way, these cells could be useful."

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Leaning against the south wall, Carmelia accidentally pushes a part of the wall inward, revealing a secret door! The 5-foot-wide corridor beyond goes south 15 feet, then turns west, going another 15 feet before ending at a door.

Carmelia Perception: 1d20 + 19 ⇒ (19) + 19 = 38


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 76 /104 (114) | AC 19 Touch 12 FF 17| Fo +10 Re +10 Wi +5; Evasion | Init +4 (+6 in urban; +8 in water)| Percep +18, Low-Light Vision

Change Shape: Land
Con +2 (+10 hp, +1 fort); Ferocity; Swim 30'; Bite +12 1d6+3

Faengrim returns the keys to their post. [b]"Whatever is or isn't in those cells have waited this long. It can wait a bit more.

He starts down the secret passage.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 111/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth moves into the passage just after Faengrim, his haroon ready to throw.


Female Sea-born Changeling Deep Shaman 8 / Executioner (Slayer) 2 | HP: 71/78 | Perception +24 (+1 vs traps), Sense Motive +25 | Speed 30 ft | AC 25 Touch 14 Flat 22 | CMD 22 | Fort + 9, Reflex +10, Will +13 | Init +3 | Active: Visualization of the Mind, Bless, Shield Other (Chumtooth), Tears to Wine, Life Link

Carmelia's eyes light in surprise as she hits on a secret panel. She makes an inelegant flailing motion as she catches herself, grumbling unnecessarily harsh curses at the stones. She brushes her hair back down and straightens out her azure coat while Hap scrambles back onto her shoulders, having narrowly avoided falling off. He had almost begun snoozing while they were searching around.

<"Watch it,"> he burbles in his wordless language.

The pirate shrugs and continues on into the passage, remaining once more at the back while scanning ahead. "Maybe the living are hiding back here," she says, continuing her thought.

Perception, check the door: 1d20 + 19 ⇒ (3) + 19 = 22 +1 for traps, also detecting magic

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

The door appears untrapped, though it is locked, and you detect a lot of magic of varying types behind the door.


Female Sea-born Changeling Deep Shaman 8 / Executioner (Slayer) 2 | HP: 71/78 | Perception +24 (+1 vs traps), Sense Motive +25 | Speed 30 ft | AC 25 Touch 14 Flat 22 | CMD 22 | Fort + 9, Reflex +10, Will +13 | Init +3 | Active: Visualization of the Mind, Bless, Shield Other (Chumtooth), Tears to Wine, Life Link

As her senses are flooded with magical auras, Carmelia's eyes widen. She had never been particularly adept with identifying the signatures of magical schools. That was more the purview of someone like Dantes. She lets her concentration on the orison fade and fishes into her bag for her lockpicks.
"Magic beyond," she whispers. "I don't know whether it's from a creature or an item. But be prepared either way."

Disable Device: 1d20 + 18 ⇒ (8) + 18 = 26

It's not her best work, but she's at a level of expertise where little eludes her for long.

Happy to try again if that doesn't take.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

The door lock gives way under Carmelia's touch and the door swings open. A variety of small chests, crates, and sacks fill this small room. A corpse lies on the floor among the containers.


Female Sea-born Changeling Deep Shaman 8 / Executioner (Slayer) 2 | HP: 71/78 | Perception +24 (+1 vs traps), Sense Motive +25 | Speed 30 ft | AC 25 Touch 14 Flat 22 | CMD 22 | Fort + 9, Reflex +10, Will +13 | Init +3 | Active: Visualization of the Mind, Bless, Shield Other (Chumtooth), Tears to Wine, Life Link

Carmelia stares forward as the door opens. A dead body. She wrinkles her nose and retrieves a handkerchief that she dabs in a bottle of camphor oil. This she holds up to her face to block the stench of decay and strides carefully forward, bending over the body.

Perception, looking for imminent dangers, T2W: 1d20 + 14 + 5 ⇒ (12) + 14 + 5 = 31 +1 for traps

Heal to assess the body, T2W: 1d20 + 25 + 5 ⇒ (2) + 25 + 5 = 32 Come on!

I'm mostly looking to see if Carmelia can figure out how fresh/old the corpse is, any identifying features, cause of death, etc. Whatever that roll will get me.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

The body looks terrified as if something scared him to death. The corpse looks to be at least six months old, if not more. You also note that the diadem he wears and his cloak both glow to your revealing eyes.


Female Sea-born Changeling Deep Shaman 8 / Executioner (Slayer) 2 | HP: 71/78 | Perception +24 (+1 vs traps), Sense Motive +25 | Speed 30 ft | AC 25 Touch 14 Flat 22 | CMD 22 | Fort + 9, Reflex +10, Will +13 | Init +3 | Active: Visualization of the Mind, Bless, Shield Other (Chumtooth), Tears to Wine, Life Link

Carmelia tilts her head as she looks down. "I think this man was quite literally scared to death. Perhaps by the dream that was slew. If so," she pats the man on the chest. "Consider yourself avenged."

Giving only a moment for respect, Carmelia tugs the diadem off the corpse's head and starts scrutinizing its auras.

Spellcraft Diadem, Wisdom of the Ancestors, T2W: 1d20 + 4 + 5 + 5 ⇒ (1) + 4 + 5 + 5 = 15

She tosses the diadem towards Dantes. "Can't make sense of this. Maybe a proper wizard should try."

Then she takes a better look at the cloak.

Spellcraft Cloak: 1d20 + 14 ⇒ (14) + 14 = 28


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 76 /104 (114) | AC 19 Touch 12 FF 17| Fo +10 Re +10 Wi +5; Evasion | Init +4 (+6 in urban; +8 in water)| Percep +18, Low-Light Vision


Change Shape: Land
Con +2 (+10 hp, +1 fort); Ferocity; Swim 30'; Bite +12 1d6+3

Faengrim is less respectful of the body. He searches the body for any more loot before depositing him outside of the room.

Take 10 to Search for 28 total.


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

When she mentions the likely cause of death, Dantes nods and murmurs "He should have had a female with him."

Dantes takes the diadem from Carmelia and examines it.

Spellcraft 1d20 + 17 ⇒ (14) + 17 = 31

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

As the body is stripped and the loot examined, the crew is startled by the sudden appearance of an angry specter through the south wall! "Mine!" It shouts and battle is joined!

Dantes is up!

INITIATIVE
Dantes
Specter
Faengrim
Carmelia
Chumtooth

Specter Initiative: 1d20 + 6 ⇒ (15) + 6 = 21
Chumtooth Initiative: 1d20 + 3 ⇒ (9) + 3 = 12
Faengrim Initiative: 1d20 + 4 ⇒ (14) + 4 = 18
Dantes Initiative: 1d20 + 5 ⇒ (20) + 5 = 25
Carmelia Initiative: 1d20 + 3 ⇒ (11) + 3 = 14


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

"Damn," Dantes mutters as he draws a scroll from his magical pack.

Dantes readies a scroll of magic missiles, CL 7, and invokes it. Damage4d4 + 4 ⇒ (3, 1, 2, 2) + 4 = 12.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

The magic missiles slam into the ghostly figure and it sneers at Dantes. "It's all mine, and you can't have it!" The figure weaves its arms and mutters an arcane phrase, pointing at Dantes.

Dantes, I need for you to make a Will save (DC 20) at -4, please. If you fail, open the spoiler.

Failure:
Your Int and Cha each drop to 1. You are unable to cast spells, use Int or Cha-based skills, understand language, or communicate. However, you do recognize your allies and will help defend them to the best fo your (new) ability.

The party is up!


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 76 /104 (114) | AC 19 Touch 12 FF 17| Fo +10 Re +10 Wi +5; Evasion | Init +4 (+6 in urban; +8 in water)| Percep +18, Low-Light Vision


Change Shape: Land
Con +2 (+10 hp, +1 fort); Ferocity; Swim 30'; Bite +12 1d6+3

Faengrim, having switched to Zul after their last fight moves into position (accepting the AoO) and strikes out with it in both hands.

Zul (Trident): human bane, power attack, vital strike
To Hit: 1d20 + 14 - 3 ⇒ (11) + 14 - 3 = 22 To Hurt: 2d8 + 5 + 9 ⇒ (4, 6) + 5 + 9 = 24

Transmuting Strike:
As an immediate action after a successful melee attack with the trident, Zul’s wielder can transmute the substance of the target creature into rigid coral. This attack deals 1d4 points of Dexterity damage and slows the target (as the spell) for 1 round as its flesh calcifies. A DC 16 Fortitude save negates the slow effect but not the ability damage. A target reduced to 0 Dexterity is permanently petrified, transformed into inert, mindless coral. Break enchantment or restoration reverses all of the effects of this calcification. This ability can be used up to 7 times per day.

[/spoiler]


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Will save 1d20 + 7 - 4 ⇒ (9) + 7 - 4 = 12.

The dwarf's face seems to melt as everything that made Dantes fades from view. His expression is slack and blank.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 111/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth moves into a flanking position on the spirit-thing and lunges with his harpoon.

Flanking Power Attack with Harpoon: 1d20 + 13 + 2 - 2 ⇒ (15) + 13 + 2 - 2 = 28

Damage: 1d8 + 12 ⇒ (4) + 12 = 16 plus Sneak Attack Damage, if applicable: 4d6 ⇒ (2, 6, 4, 6) = 18

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Carmelia?


Female Sea-born Changeling Deep Shaman 8 / Executioner (Slayer) 2 | HP: 71/78 | Perception +24 (+1 vs traps), Sense Motive +25 | Speed 30 ft | AC 25 Touch 14 Flat 22 | CMD 22 | Fort + 9, Reflex +10, Will +13 | Init +3 | Active: Visualization of the Mind, Bless, Shield Other (Chumtooth), Tears to Wine, Life Link

Apologies for the delay.

Carmelia smiles at Dantes' comment before she watches with growing horror as a specter approaches and curses the dwarven wizard.

Spellcraft DC 20, what happened to Dantes: 1d20 + 14 ⇒ (1) + 14 = 15

Yeah, that checks out...player knows but PC can't do anything about it anyway. And even if I had thought to give Dantes the ability to use my Will save, 13+9-4 would still fail. I don't have the ability to grant any rerolls either. That's bad...

She has no idea what just happened but watches Dantes' expression go slack. Chumtooth and Faengrim jump into action and Carmelia's face contorts in a rage.
"You dumb @#$%ing ghost, you can't use it anyway!"

She was prepared to fight incorporeal beings, but only so many in a day. And with Dantes laid low by whatever it had done, she would have to go hard. So be it. She gestures her free hand out and draws a glyph in mid-air while chanting. The glyph pulses and a jagged sabre coalesces in the remaining adjacent space next to the ghost, whereupon it attacks.

Spiritual Weapon: 1d20 + 13 ⇒ (15) + 13 = 28
Force Dmg: 1d8 + 3 ⇒ (4) + 3 = 7

Knowing what I as the player know about ghosts, we're going to figure out some way to put the ghost to rest or else it will just keep rejuvenating. So we'll probably have to parlay. Of course, Carmelia doesn't know that, so...

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

The crew stabs and slashes at the ghost, inflicting some damage, but not nearly as much as could be expected. The specter merely responds with an arcane gesture and suddenly, the entire room is suddenly plunged into utter darkness, your light spells and light sources extinguished.

I also need everyone to make a Fortitude save (DC 18) or become fatigued.

The party is up!

STATUS
Dantes Feebleminded
Ghost -28 hp

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