GM WhtKnt's Open Water - A Skull & Shackles Adventure Path

Game Master WhtKnt

Do you have what it takes to rise from the ranks of a lowly deck-swab to become a captain of your own vessel and sail the seas of Golarion with intent to commit acts of piracy? Find out in this adventure path!

Current Map
Loot Sheet

Chumtooth: HP 91/91; AC 18/13/14; F+8 R+8 W+3/+5; Init +3; Perception +13 (+12 in bright sunlight); Sense Motive +1
Dantes Goldforge: HP 50/50; AC 15/15/14; F+6 R+5 W+7; Init +5; Perception +0 (+2 w/familiar); Sense Motive +0
Faengrim: HP 84 (92)/84 (92); AC 19/12/17; F+9 R+9 W+4; Init +2 (+4 in water); Perception +14 (+2 in urban terrain; +2 vs aquatic humanoids; +4 in water terrain; +4 vs humans); Sense Motive +1 (+2 vs aquatic humanoids; +4 vs humans)
Carmelia Torvé: HP 61/61; AC 25/14/22; F+8 R+9 W+11; Init +3; Perception +14 (+1 vs traps); Sense Motive +15
Navasi: HP 75/75; AC 12/11/12; F+5 R+3 W+8; Init +1; Perception +8; Sense Motive +6

Plunder: 0
Infamy: 20
Disrepute: 15


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Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Sorry, had a deal that I couldn't pass up for yesterday. Michael Buble tickets for $12.00, and my wife loves him. The venue was two hours away, but it was worth the trip for her.

Alexander throws a punch at the pirate threatening him, landing it squarely on the pirate's jaw. The big man doesn't flinch. Dantes' spell goes off as another pirate takes a swing at Faengrim, but the blow misses.

Dantes, what route do you take to follow Chumtooth, for attacks of opportunity?

Janus is up!

Dice Rolls:
Alexander vs. Pirate 2: 1d20 + 5 ⇒ (20) + 5 = 25 Crit confirm?: 1d20 + 5 ⇒ (12) + 5 = 17 Damage: 2d3 ⇒ (2, 2) = 4
Pirate 3 vs. Faengrim: 1d20 + 6 ⇒ (5) + 6 = 11 Damage: 1d3 + 3 ⇒ (2) + 3 = 5


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

Janus will take a look at his foe and pop a potion of invisibility provoking an attack of opportunity if his enemy counts as armed.


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

He'll go straight up on the map two squares, between Faengrim and drunken pirate 2.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

All of the brawlers have Improved Unarmed Strike, so...

The pirate fighting Alexander swings at Dantes as he goes by, but the attack is a miss. However, Janus' foe manages to connect with the alchemist's nose! (Janus takes 10 points of non-lethal damage!) Chumtooth's opponent swings at the captain, but the blow is ineffectual. Pirate 5 moves into position to attack Pierce. Pierce casts a spell and a blast of swirling colors and bright lights assails his two foes! One of the pirates yowls, rubbing his eyes, but the other still comes. Their foes throw punches at Alexander and Pierce, but both miss.

Faengrim and Chumtooth are up!

Dice Rolls:
AoO vs. Dantes: 1d20 + 6 ⇒ (7) + 6 = 13 Damage: 1d3 + 3 ⇒ (3) + 3 = 6
AoO vs. Janus: 1d20 + 6 ⇒ (20) + 6 = 26 Crit confirm?: 1d20 + 6 ⇒ (15) + 6 = 21 Damage: 2d3 + 6 ⇒ (1, 3) + 6 = 10 Miss change (low is bad): 1d100 ⇒ 52
Pirate 1 vs. Chumtooth: 1d20 + 6 ⇒ (11) + 6 = 17 Damage: 1d3 + 3 ⇒ (1) + 3 = 4
Pirate 6 save: 1d20 + 2 ⇒ (20) + 2 = 22 Pirate 5 save: 1d20 + 2 ⇒ (3) + 2 = 5
Pirate 2 vs. Alexander: 1d20 + 6 ⇒ (10) + 6 = 16 Damage: 1d3 + 3 ⇒ (2) + 3 = 5
Pirate 6 vs. Pierce: 1d20 + 6 ⇒ (6) + 6 = 12 Damage: 1d3 + 3 ⇒ (3) + 3 = 6


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 111/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

(We're now hasted, correct?)

Acrobatics Check: 1d20 + 14 ⇒ (13) + 14 = 27

Hellbent on catching Harrigan's Cabin-Girl, Chumtooth somersaults past the drunken pirate and moves to close with Caulky.

As he reaches her, he throws a haymaker punch, intended to knock her out.

Power Attack, fist: 1d20 + 10 - 2 ⇒ (12) + 10 - 2 = 20

Non-lethal Damage: 1d3 + 4 + 4 ⇒ (1) + 4 + 4 = 9


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 102 /104 (114) | AC 19 Touch 12 FF 17| Fo +10 Re +10 Wi +5; Evasion | Init +4 (+6 in urban; +8 in water)| Percep +18, Low-Light Vision

Faengrim launches an unrelenting furry of attacks against pirate 3.

Unarmed: magic, silver, fav enemy, , power attack, haste
To Hit: 1d20 + 9 + 4 - 2 + 1 ⇒ (14) + 9 + 4 - 2 + 1 = 26 To Hurt: 1d3 + 4 + 4 + 2 ⇒ (3) + 4 + 4 + 2 = 13

Unarmed: magic, silver, fav enemy, , power attack, haste
To Hit: 1d20 + 9 + 4 - 2 + 1 ⇒ (6) + 9 + 4 - 2 + 1 = 18 To Hurt: 1d3 + 4 + 4 + 2 ⇒ (1) + 4 + 4 + 2 = 11

Unarmed: magic, silver, fav enemy, , power attack, haste
To Hit: 1d20 + 9 + 4 - 2 + 1 ⇒ (18) + 9 + 4 - 2 + 1 = 30 To Hurt: 1d3 + 4 + 4 + 2 ⇒ (3) + 4 + 4 + 2 = 13

He then steps over to better support Alexander.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Yes, you are hasted.

Faengrim slams his foe, connecting with each blow and putting the man down. He then steps over to aid Alexander. Meanwhile, Chumtooth jumps over his opposition to try and catch Caulky. He hurls a haymaker in her direction, but while the blow connects, she continues her run, dashing up the stairs.

Pirate 4 seems confused as to where his opponent went, and he stares uncomprehendingly at the now-invisible Janus.

Alexander and Dantes are up!


M half-elf

Alexander starts singing an upbeat shanty, timing the rythym as best he can to the punches landing around him.

starting bardic performance, +2 hit and damage


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Fearing he may have something of a glass jaw, Dantes steps back carefully from the thug in front of him and, with a mere word, disappears.

5' step reflected on map, casting invisibility.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Technically, you can't 5-foot step in difficult terrain (which the tavern is), but rather than redo it and have to wait, I'll let is pass.

Alexander begins an upbeat sea shanty, even as Dantes, too, disappears.

With pirate number 3 down and out, Janus is up!


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

Trusting his allies to take the fight, Janus runs o chase after the cabin girl and would be poisoner.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

As Janus clambers over the table and after Caulky, Pirate 1 steps up and throws a punch at Faengrim, missing his target. Pierce throws two brass knuckle punches at Pirate 6, hitting twice. The pirate snarls. Pirate 2 cracks Faengrim across the jaw, leaving a bruise. (Faengrim takes 4 points of damage.) Pirate 6 retaliates against Pierce, but Pierce dodges the blow.

Faengrim and Chumtooth are up!

Dice Rolls:
Pirate 1 vs. Faengrim: 1d20 + 6 ⇒ (3) + 6 = 9 Damage: 1d3 + 3 ⇒ (3) + 3 = 6
Pierce vs. Pirate 6: 1d20 + 8 ⇒ (7) + 8 = 15 Damage: 1d3 + 3 ⇒ (2) + 3 = 5
Pierce vs. Pirate 6: 1d20 + 8 ⇒ (11) + 8 = 19 Damage: 1d3 + 3 ⇒ (1) + 3 = 4
Pirate 2 vs. Faengrim: 1d20 + 6 ⇒ (16) + 6 = 22 Damage: 1d3 + 3 ⇒ (1) + 3 = 4
Pirate 6 vs. Pierce: 1d20 + 6 ⇒ (10) + 6 = 16 Damage: 1d3 + 3 ⇒ (2) + 3 = 5


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 111/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth hurtles up the stairs and launches another massive fist at Caulky.

Unarmed, Power Attack: 1d20 + 10 - 2 ⇒ (13) + 10 - 2 = 21

Non-lethal Damage: 1d3 + 4 + 4 ⇒ (1) + 4 + 4 = 9

"Maybe I should just tear your throat out; that will stop your running!" he snarls at the girl.


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 102 /104 (114) | AC 19 Touch 12 FF 17| Fo +10 Re +10 Wi +5; Evasion | Init +4 (+6 in urban; +8 in water)| Percep +18, Low-Light Vision

Faengrim retaliates against pirate 2.

Unarmed: magic, silver, fav enemy, , power attack, haste
To Hit: 1d20 + 9 + 4 - 2 + 1 ⇒ (12) + 9 + 4 - 2 + 1 = 24 To Hurt: 1d3 + 4 + 4 + 2 ⇒ (3) + 4 + 4 + 2 = 13

Unarmed: magic, silver, fav enemy, , power attack, haste
To Hit: 1d20 + 9 + 4 - 2 + 1 ⇒ (3) + 9 + 4 - 2 + 1 = 15 To Hurt: 1d3 + 4 + 4 + 2 ⇒ (2) + 4 + 4 + 2 = 12

Unarmed: magic, silver, fav enemy, , power attack, haste
To Hit: 1d20 + 9 + 4 - 2 + 1 ⇒ (14) + 9 + 4 - 2 + 1 = 26 To Hurt: 1d3 + 4 + 4 + 2 ⇒ (1) + 4 + 4 + 2 = 11

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Faengrim's attack lays low Pirate 2 and Chumtooth swipes again at Caulky, slamming her forward. She pushes off of the pirate and continues her run, cutting loose a stack of barrels at the top of the stairs. Chumtooth (and anyone else coming up the stairs this round) needs to make a Ref save (DC 15) or take 1d6 ⇒ 4 points of damage and be knocked to the bottom of the stairs, prone. She continues her run, dashing along the balcony, ducking and dodging brawling pirates. Pirate 4 moves up to confront Alexander and swings a mighty fist, connecting with his jaw, hard! Fortunately, the bard rolls with the punch, making it less damaging than it might otherwise have been. Alexander takes 5 points of non-lethal damage!

Alexander, Dantes, and Janus are up!

Dice Rolls:
Pirate 4 vs. Alexander: 1d20 + 6 ⇒ (20) + 6 = 26 Damage: 1d3 + 3 ⇒ (2) + 3 = 5
Confirm Crit: 1d20 + 6 ⇒ (9) + 6 = 15 Crit Damage: 1d3 + 3 ⇒ (2) + 3 = 5


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Dantes steps back warily from the drunken sailor next to him, surveying the room as he goes to see if others of his crew need help, or if he can go after Chumtooth and whatever he may be running into.

Withdraw action, reflected on the map.


M half-elf

parry,fencer,inspire: 1d20 + 9 + 2 + 2 ⇒ (5) + 9 + 2 + 2 = 18
would have attempted a parry

Alexander goes to push the punch away, but due to the brutes sluggishness from drinking, or maybe his own mild buzz, mistimes it and winces as he tastes a bit of blood. He shakes his head and reoriented himself.

Keeping up the song, and improvising lyrics with random items he sees. He tries to weave a little magic stepping back out of the pirates reach before vanishing.

casting vanish, another 1st level spell slot down.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 111/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Reflex Save: 1d20 + 7 ⇒ (16) + 7 = 23


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

Janus realizes he will not be able to help with the chasing of the cabin girl, so he instead takes aim upon her before she can get away.

Readying weapon and movement up the stiars.

Reflex: 1d20 + 4 ⇒ (13) + 4 = 17

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Alexander steps out of the pirate's reach and disappears, leaving the pirate bewildered. Dantes also withdraws from the pirate nearest him. Janus bolts up the stairs behind Chumtooth, narrowly avoiding the fallen barrels. Pirate 1 clocks Faengrim, but the shark-kin shrugs off the blow. Pirate 5 moves in the direction of Pierce and swings blindly, missing Pierce by a mile. Pierce cracks two snap blows at Pirate 6, leaving him reeling, but he recovers and throws a punch at Pierce, but misses.

Chumtooth and Faengrim are up!

Dice Rolls:

Pirate 1 vs. Faengrim: 1d20 + 6 ⇒ (9) + 6 = 15 Damage: 1d3 + 3 ⇒ (3) + 3 = 6
Pirate 5 vs. Pierce: 1d20 + 6 ⇒ (2) + 6 = 8 Damage: 1d3 + 3 ⇒ (3) + 3 = 6 Miss? (high bad): 1d100 ⇒ 49
Pierce vs. Pirate 6: 1d20 + 8 ⇒ (12) + 8 = 20 Damage: 1d3 + 3 ⇒ (1) + 3 = 4
Pierce vs. Pirate 6: 1d20 + 8 ⇒ (19) + 8 = 27 Damage: 1d3 + 3 ⇒ (3) + 3 = 6
Pirate 6 vs. Pierce: 1d20 + 6 ⇒ (2) + 6 = 8 Damage: 1d3 + 3 ⇒ (1) + 3 = 4


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 111/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth rounds the corner and plows full speed into Caulky trying to wrap his arms around her and prevent her escape.

CMB, Grapple: 1d20 + 10 ⇒ (6) + 10 = 16


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 102 /104 (114) | AC 19 Touch 12 FF 17| Fo +10 Re +10 Wi +5; Evasion | Init +4 (+6 in urban; +8 in water)| Percep +18, Low-Light Vision

Janus did you remember you have Haste?

Faengrim relishes in the feel of his fists making contact with flesh as he punches at Pirate 1 before stepping over and laying into Pirate 4

Unarmed v 1: magic, silver, fav enemy, power attack, haste
To Hit: 1d20 + 9 + 4 - 2 + 1 ⇒ (14) + 9 + 4 - 2 + 1 = 26 To Hurt: 1d3 + 4 + 4 + 2 ⇒ (3) + 4 + 4 + 2 = 13

Unarmed v 2: magic, silver, fav enemy, power attack, haste
To Hit: 1d20 + 9 + 4 - 2 + 1 ⇒ (8) + 9 + 4 - 2 + 1 = 20 To Hurt: 1d3 + 4 + 4 + 2 ⇒ (1) + 4 + 4 + 2 = 11

Unarmed v 2: magic, silver, fav enemy, power attack, haste
To Hit: 1d20 + 9 + 4 - 2 + 1 ⇒ (6) + 9 + 4 - 2 + 1 = 18 To Hurt: 1d3 + 4 + 4 + 2 ⇒ (2) + 4 + 4 + 2 = 12

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

I'm confused. Did you punch pirate 1 or pirate 4 or both?


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 102 /104 (114) | AC 19 Touch 12 FF 17| Fo +10 Re +10 Wi +5; Evasion | Init +4 (+6 in urban; +8 in water)| Percep +18, Low-Light Vision

Both.
Punch Pirate 1.
5'Step.
Punch Pirate 4 twice.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Okies.

Faengrim gives a swing at pirate 1, knocking loose a tooth, then turns and double taps pirate 4. Both opponents remain on their feet, but it is plain that they felt the blows. Meanwhile, Chumtooth grabs Caulky's ankle (he only just made her CMD). She squirms in his grip, but is unable to escape.

Pirate 4 throws a punch back at Faengrim, but Faengrim easily dodges the blow.

Alexander and Dantes are up!

Dice Rolls:
Caulky CMB: 1d20 + 2 ⇒ (1) + 2 = 3
Pirate 4 vs. Faengrim: 1d20 + 6 ⇒ (5) + 6 = 11 Damage: 1d3 + 3 ⇒ (2) + 3 = 5


M half-elf

Alexander stops his singing, and move to follow chumtooth and caulky up the stairs.

performance bonuses last another 3 rounds.


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Dantes pauses when he sees Chumtooth catch up with her, glancing back at Faengrim's situation. He hangs back to make sure that he doesn't get bogged down and overwhelmed by the drunken sailors.

Delaying.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Looks like pirate 3 is out of action, so Janus, you can take a turn as well! Sorry about that! I have updated the initiative below.

INITIATIVE
Pirate 6
Faengrim
Chumtooth
Caulky
Pirate 4
Alexander
Dantes
Janus
Pirate 1
Pirate 5 (blinded 3 more turns)
Pierce


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 111/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Keeping his weight on the woman, Chumtooth pulls the shackles of compliance from his belt and claps them on her wrists.

"Stop fighting, and do not try to run away," he growls at her.

Intimidate: 1d20 + 14 + 4 ⇒ (1) + 14 + 4 = 19


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 102 /104 (114) | AC 19 Touch 12 FF 17| Fo +10 Re +10 Wi +5; Evasion | Init +4 (+6 in urban; +8 in water)| Percep +18, Low-Light Vision

I totally misread #1's damage track.

Faengrim wails into pirate 4, trying to finish him off before stepping back to pirate 1 and punching him in the face.

Unarmed: magic, silver, fav enemy, power attack, haste
To Hit: 1d20 + 9 + 4 - 2 + 1 ⇒ (4) + 9 + 4 - 2 + 1 = 16 To Hurt: 1d6 + 2 + 4 + 4 ⇒ (1) + 2 + 4 + 4 = 11

Unarmed: magic, silver, fav enemy, power attack, haste
To Hit: 1d20 + 9 + 4 - 2 + 1 ⇒ (15) + 9 + 4 - 2 + 1 = 27 To Hurt: 1d6 + 2 + 4 + 4 ⇒ (1) + 2 + 4 + 4 = 11

Unarmed: magic, silver, fav enemy, power attack, haste
To Hit: 1d20 + 9 + 4 - 2 + 1 ⇒ (20) + 9 + 4 - 2 + 1 = 32 To Hurt: 1d6 + 2 + 4 + 4 ⇒ (4) + 2 + 4 + 4 = 14

Confirm Crit Unarmed: magic, silver, fav enemy, power attack, haste
To Hit: 1d20 + 9 + 4 - 2 + 1 ⇒ (6) + 9 + 4 - 2 + 1 = 18 To Hurt: 1d6 + 2 + 4 + 4 ⇒ (4) + 2 + 4 + 4 = 14


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

Janus will ready an action to shoot Caulky if she tries to run.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Pirate 4 goes down in a heap, and Faengrim returns his attention to pirate 1, rapidly finishing him off as well. With most of their number unconscious, the pirates decide that they can't win this particular brawl and the fighting begins to die down.

Combat is effectively over, though a few stragglers stubbornly continue around you.

The Port Peril miltia soon arrives to break up the remaining combatants and make arrests. Pierce moves quickly to Chumtooth's side. "You and your folk should follow me, my friend!"


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 111/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth nods in acknowledgement of Pierce’s recommendation, and hauls Caulky to her feet. ”You are coming with me,” he growls at her.

”We are leaving,” he says to his crew mates, and moves to follow Captain Jarrell.


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 102 /104 (114) | AC 19 Touch 12 FF 17| Fo +10 Re +10 Wi +5; Evasion | Init +4 (+6 in urban; +8 in water)| Percep +18, Low-Light Vision

Faengrim grabs Caulky from the captain (or helping to hold her), daring her to fight him, and follows behind Pierce.
Prisoners don't get beat up. Escapees aren't prisoners.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

You follow Pierce out the back entrance to the tavern, deftly avoiding the incoming militia. Once at a safe location (an abandoned warehouse along the docks), you turn to the matter at hand.

"Don't hurt me," Caulky says. "I was only trying to curry favor with Harrigan by reporting your whereabouts. Since you stole his ship, he's been on a terrible rampage. I've no loyalty to him. Spare me, and I'll join your crew!"


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 102 /104 (114) | AC 19 Touch 12 FF 17| Fo +10 Re +10 Wi +5; Evasion | Init +4 (+6 in urban; +8 in water)| Percep +18, Low-Light Vision

"If we don't just end her now, Captain, we should lock her below decks until we've set sail, so she can't report back." Faengrim would kill her now and be done with it.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 111/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth holds up the shrunken heads of Plugg and Scourge before Caulky's eyes.

"Look closely. You know these faces. Yours will join them, after much pain, if you plan to betray us," he says in a rumbling tone.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Caulky gulps audibly and nods her head, understanding the implication all too well.

Fast-forwarding, but we can retcon if anyone has anything to take care of.

The next day, Chumtooth receives a messenger bearing a letter. It is written in careful calligraphy.

To the captain and crew of the Kiss of Vengeance,

News has reached my ears of your exploits and I must say that I am duly impressed. If you would hear me out, I have a delicate matter that I would turn your attention to. Please be my guests at my townhouse in Port Peril tomorrow evening.

Yours,
Tessa Fairwind

Kroop looks to Chumtooth and says, "Tessa Fairwind be the captain of the sloop Luck of the Draw and one of the most popular and powerful pirate lords on the Council. Rumor holds that she is next in line for the Hurricane Crown, either by vote of the Pirate Council or by taking it from Bonefist herself! She would be a powerful ally."


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 111/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth nods in acknowledgement.

"She would be a powerful ally, true, but allying with her would make her enemies our enemies. We need to decide if her strength is worth it."

He looks to the others for their thoughts.


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Seeing the captain's approval for input, Dantes speaks.

"Captain, if I may. Harrigan may still hold a grudge against us, and I know I certainly harbor one against him! Harrigan can't have risen as he has without having Bonefist on his side. It may behoove us to support new blood to lead the council, just as we are new blood upon the seas."

Then, with a slight bow, he adds "But I of course will abide by your decision, Captain."


M half-elf

Just because one cozys up to one noble, doesn't mean you can't have another one, or two, in your pocket as well. All we have to do is find the ones that don't mind us being "pals" with her. he says,

And... having a friend in a position of power likely comes with many boons. Having two, more so.


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 102 /104 (114) | AC 19 Touch 12 FF 17| Fo +10 Re +10 Wi +5; Evasion | Init +4 (+6 in urban; +8 in water)| Percep +18, Low-Light Vision

"She'll have rum. I want to meet her."


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 111/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth nods. ”Then we will go, but we will make it known that we are not agreeing to be her warriors and hunters, leaping at her command. We will be allies, or we will be nothing.”

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

When you arrive at Tessa's townhouse, you are shown to a windowed dining hall with a view overlooking Port Peril's harbor. Your hostess greets you warmly. "Good evening, gentlemen. I feel that I should congratulate you on being named Free Captains. No small feat, that. Please, be seated and accept my hospitality."

She claps her hands twice and several retainers appear, pushing trays of foodstuffs and fine drink. "Please, eat! I will discuss matters at hand while we feast. May I be so bold as to ask what you know of the current political climate here in the Shackles?"


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 102 /104 (114) | AC 19 Touch 12 FF 17| Fo +10 Re +10 Wi +5; Evasion | Init +4 (+6 in urban; +8 in water)| Percep +18, Low-Light Vision

Faengrim dives right into the offered food and drink. "Eh? The Hurricane King watches out for Cheliax and maintains peace and order, such as it is, while we do some pirating."


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 111/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"The Pirate Lords are like...kahui mango...many hungry sharks, swimming in a circle, waiting for one of them to bleed," Chumtooth replies, as he reaches for the rarest slice of meat visible.


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

"A man makes his position through cunning and power. Some have more power, some have more cunning."

Janus does not touch a bite as he is currently on day three of fasting and does not wish to break the building hunger pains.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

"Bonefist's hold over the Pirate Lords may not be so absolute as he might believe. It may be time for a change of leadership. I've also been hearing scuttlebutt about a Chelish invasion. If true and successful, that would be disastrous, as the Shackles would be annexed into the Empire! I'm convinced that the rumors are true, but I need more solid evidence before I bring it before Bonefist and the Council.

"I'll be blunt. I'm too well-known to investigate the veracity of these rumors myself, but you--newcomers to the Free Captains, independent of any pirate lord--you stand a good chance of success. My intent is not to command you, but rather an alliance between us. I would invite you to join my fleet, as Free Captains under your own cognizance."


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 111/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"The Chelish," Chumtooth replies with a growl, "I do not care for them. I would care less for them as rulers. If they plan to invade, I would fight to stop them. What are these rumors? Who do you wish us to speak with?"

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

"I am convinced that Cheliax has spies and informants working in the Shackles, and I can think of only two places that might have some knowledge of these traitorous informers in our midst. The first is the House of Stolen Kisses in Quent, a temple of Calistria and one of the best information brokerages in the Shackles. Use this note to obtain an audience with the temple’s high priestess, Dindreann.

"The second is the Temple of the Hidden Name, a secret temple of Norgorber said to operate in the town of Beachcomber on Bag Island. If anyone knows of these spies, it would be the followers of the Reaper of Reputation. I have no contacts with the priests of that temple, so I hope you can convince them to reveal what they know."

Tessa then produces several beautifully-illustrated and highly detailed charts of the Shackles. She points out the locations of Quent and Beachcomber, then rolls up the maps and presents them to Chumtooth in a watertight case.

"These are charts of the fairwinds. Not only are they highly-detailed and accurate, but they have other uses as well, as I'm sure you will discover. Finally, here is my banner," she places a folded banner in your hands. "I would be honored if you would fly it to signify our allegiance, but if you choose not to, I understand."

I have painstakingly copied all of the relevant info to a map, found here. Have fun!

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