GM WhtKnt's Open Water - A Skull & Shackles Adventure Path

Game Master WhtKnt

Do you have what it takes to rise from the ranks of a lowly deck-swab to become a captain of your own vessel and sail the seas of Golarion with intent to commit acts of piracy? Find out in this adventure path!

Current Map
Loot Sheet

Chumtooth: HP 91/91; AC 18/13/14; F+8 R+8 W+3/+5; Init +3; Perception +13 (low-light vision) (+12 in bright sunlight); Sense Motive +1
Dantes Goldforge: HP 50/50; AC 15/15/14; F+6 R+5 W+7; Init +5; Perception +0 (darkvision) (+2 w/familiar); Sense Motive +0
Faengrim: HP 84 (92)/84 (92); AC 19/12/17; F+9 R+9 W+4; Init +2 (+4 in water); Perception +14 (low-light vision) (+2 in urban terrain; +2 vs aquatic humanoids; +4 in water terrain; +4 vs humans); Sense Motive +1 (+2 vs aquatic humanoids; +4 vs humans)
Riori Stargazer: HP 87/87; AC 25/13/19; F+7 R+8 W+11; Init +3; Perception +10 (low-light vision), Sense Motive +10
Rogar "Doc" Ironsail: HP 93/93; AC 25/14/22; F+14/+18 R+14/+18 W+9/+13; Init +3; Perception +15 (darkvision); Sense Motive +2

Plunder: 0
Infamy: 20
Disrepute: 15


2,851 to 2,900 of 4,332 << first < prev | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | next > last >>

Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 75 (85)/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

"Temple of Calistria!" Faengrim sits up and takes note of the conversation. "I could go for a calistrian temple."


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Dantes follows the discussion warily, until the charts are offered. He moves immediately to accept them on behalf of the crew, not even bothering with his usual deference to the captain. He simply cannot wait; he pushes aside his plate and opens the charts just enough to start looking at them.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"Which place has the most favorable route?" Chumtooth asks as he looks over Dantes' shoulder down at the map.

"We should consider that, also."

Dark Archive

Maps: Car. Crown || Skull & Shackles

You are currently in Port Peril, at the base of Jeopardy Bay. The temple of Calistra is located in Quent, on Motaku Isle. Beachcomber is, of course, located on Bag Island. Of the two, Beachcomber is closer.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth looks to Captain Fairwind. ”What Is this introduction you offer us with the temple of the lust goddess?”

Dark Archive

Maps: Car. Crown || Skull & Shackles

"Simply a letter of greeting from an old friend. Nothing more."


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth nods, considers a moment, and says. ”Your letter will act as a voucher for us, yes?”

Dark Archive

Maps: Car. Crown || Skull & Shackles

"It will," she nods.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"Then we should go there," Chumtooth replies. "Do any of you disagree?" he asks his officers.


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 75 (85)/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

Still thinking of the Calistrian temple. "Hells yes!."

Dark Archive

Maps: Car. Crown || Skull & Shackles

The trip to Quent is largely uneventful and passes relatively quickly, thanks to your new charts and the fact that Dantes makes a remarkable discovery; the charts show wind and weather patterns in real-time!

Upon arrival in Quent, you find that the port is lively and generally in a joyful mood; a stark contrast to Port Peril. At the temple, you are met by two scantily-clad acolytes that escort you through sensually decorated corridors to the chambers of the temple’s high
priestess, Dindreann.

"Greetings to you," the high priestess greets you cordially. "Please have a seat and partake of refreshments. You will find the drinks to be most interesting, I think." Once you have taken your seats, regardless of whether you accept her offer of drinks, she reads the note, smiles, and says in a sultry voice, "How can I be of service to associates of my dearest friend Tessa?"


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"We have heard rumors that we wish to know more of, rumors of pirates turned traitor against their fellows, now serving the Chelish. We want to know what you have heard of this," Chumtooth states, matter-of-factly.


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 75 (85)/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

Faengrim works diligently to control himself in the temple. He's heard of the priestesses reputation, the good and the bad, and he desperately wants to stay on their good side.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Dindreann smiles coyly. "It is true that those enthralled in the heat of passion sometimes let skip secrets. But these are shared in confidence, and cannot be given away for free. There is a way, however. A ship owned by the temple, the Lady’s Sting, recently went missing. Divinations have revealed that the ship was attacked by a group of pirates who deliberately lure ships into danger so that they can salvage the cargoes of the resulting wrecked ships.

"Piracy is a fact of life in the Shackles, of course, but the Lady’s Sting was carrying a relic sacred to our faith—a gold-plated wasp statue known as the Golden Vespal. The temple seeks revenge on these wreckers who would dare attack one the faith’s holy vessels, as well as the return of the Golden Vespal, but they have so far been unable to locate the wreckers that attacked the Lady’s Sting. If you can find the wreckers, enact the goddess’s revenge upon them, and recover the Golden Vespal, I will give you a lead on the spies you are seeking."

Knowledge (local) DC 10:
Wreckers are a not uncommon hazard in the Shackles, and finding the specific crew that attacked the Lady’s Sting will be a difficult task. However, it’s possible that the Temple of the Hidden Name in Beachcomber might have some information that could lead to the wreckers.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Knowledge, local (untrained): 1d20 ⇒ 7

"Where was the ship going when it was attacked? Can you tell us this much?" Chumtooth asks.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Dindreann smiles. "The last known port of call for the Lady's Sting was Drenchport on Tempest Cay. She never made that port."


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth nods in acknowledgement. "We will make our way to seek the missing relic of your goddess, after we have made our offerings for her favors. Ka hoatu e tatou he peara hei tio."

Kuru:

"We shall give pearls to the oysters"

(make of that what you will.)


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 75 (85)/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

"We could follow their route and search for the ship or clues to what happened to it."


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

”We thank you for your hah-spi-tall-eetay,” Chumtooth says, giving Dindreann a respectful nod of his head as he rises from the table.

As he and his crew make their way to the brothel’s mead hall, he turns to Dantes and asks, ”how many days to Drenchport and how many days to the other port Tessa spoke of? Can you make a route that takes us to both?”


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

"Yes, captain. Right away!" Dantes gets to work plotting a course. He estimates the time needed, and reports it back to the captain.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Dantes, you might want to take a crack at the Knowledge (local) check. Just sayin'.

Dantes begins his calculations, carefully comparing the charts and assessing the current weather conditions. "A few hours' travel to Beachcomber, sir. Drenchport is a day's travel, with favorable winds, from there."


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

”Good,” Chumtooth replies. ”We shall kill two fish with one spear, then. Well done, Dantes.” He turns and addresses the crew. ”Eat, drink, mount and ride. The evening is what your coin can buy. Do not disrespect our hosts. We sail at first light.”

He dismisses the crew, then begins to prowl the tavern for a harlot of his liking, the right combination of beauty and physical strength who might also have a dangerous curiosity about what a night with a cannibal might entail.


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Knowledge (local) 1d20 + 11 ⇒ (18) + 11 = 29

"We could seek out the wreckers that attacked Lady's Sting. It won't be easy though; there are a lot of wrecker crews out there."

He considers a moment, then adds "Maybe if we go by Beachcomber first. I've heard that the Temple of the Hidden Name there, they might be able to point us to the right one."

Dantes checks the charts, to see how far Beachcomber would take them out of their way.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Beachcomber is only a few hours from your current position.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Morning comes, as it inevitably must, sooner for some than for others.

The ship sails exactly as Chumtooth has commanded, leaving as dawn breaks the horizon. The journey to Beachcomber is short and uneventful and you arrive at about 9 AM. Beachcomber is one of Bag Island’s
rowdiest ports and many of its inhabitants are rumored to be secret
worshipers of Norgorber.

Knowledge (Local) or Knowledge (Religion) DC 15:
Simply asking about a hidden temple of Norgorber will meet with failure, if not outright hostility. You will have to be much more surreptitious in your dealings. Bluff is a good skill to rely upon for this, asking the question without directly asking the question, as it were.


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Knowledge (local) 1d20 + 11 ⇒ (14) + 11 = 25
Knowledge (religion) 1d20 + 12 ⇒ (9) + 12 = 21

"Beachcomber is close. As soon as the tides allow, we can set out. It should only take us a few hours to get there."

Later...

On the ship, Dantes will gather the officers together. "It isn't much of a secret that the worship of Norgorber is widespread at Beachcomber. However, even with as open as they are about that, we must be discrete in asking. The followers of Norgorber are secretive even under the best of circumstances. If we could weave the ask of its whereabouts into conversation, we might find some success."

Who has bluff?


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

”Alexander, can you do this?” Chumtooth asks, ”You are clever with words.”

Dark Archive

Maps: Car. Crown || Skull & Shackles

Alexander? You still with us? If he doesn't respond by tomorrow, I'll bot him.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Alexander smiles a broad smile. No problem," he replies, cracking his knuckles.

You disembark and Alexander steps forward to the nearest person and says, "Begging your pardon, sir. I'm in the market to buy some trade goods of a... shall we say, a delicate nature. Could you direct me to someone who might be able to help me?"

The man looks dubious, but shrugs and tells you to go two blocks down and knock on the third warehouse door. You follow his directions and are met by a halfling dressed in the black clothing of an indentured servant of an aristocratic household and wearing a cherubic mask. The obsequious halfling guides you to a discreet soundproofed room in the back of the warehouse.

"I'm Slip," he says, his mask remaining in place. "How may the Temple of the Hidden Name be of service?"

Dice Rolls:
Alexander Bluff: 1d20 + 14 ⇒ (2) + 14 = 16


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

”Een-foh-mayshun,” Chumtooth replies. ”What is the price you ask?”

Dark Archive

Maps: Car. Crown || Skull & Shackles

"The Temple of the Hidden Name deals in secrets, my friend. You give a secret and you receive one. What would you know and what have you to offer?"


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth nods, then turns and gathers his crew mates around him.

"What secrets are we willing to share with them?" he asks the others. "Shall we tell them one of our own, or is there one of another we can use as payment?"


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 75 (85)/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

Faengrim doesn't have secrets.

Except maybe that they got the treasure of Captain Wolf from Mancather Cove.

The Dominator was defeated by a single sailor. That would surely prove embarrassing for her captain.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"Tell them of how the ship was defeated. Such news would be valuable to those who hate the Chelish," Chumtooth says, nodding to Faengrim.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Faengrim relates the tale as the agent of chaos listens intently. After the story, he pauses, his fingers pressed together. "Very well, what would you know in return?"

"The Wreckers," Chumtooth replies impatiently. "Tell us of them."

Slip pauses, and you get the feeling that he is smiling beneath his mask. "The Wreckers that you seek are hidden on an island base southeast of the Rampore Isles. They are led by a half-orc by the name of Vakarla, a wizard, I have heard.

"If there is more information that you desire, I have a way for you to get the information you seek that does not involve divulging one of your own secrets."


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"Tell me," Chumtooth replies, interested in what this new offer might entail.

Dark Archive

Maps: Car. Crown || Skull & Shackles

"A famous ship called the Brine Banshee mysteriously disappeared several months ago. The Brine Banshee was said to have been one of the fastest ships in the Shackles, with unparalleled handling for a vessel its size, which many believed were the result of several potent spells woven into the ship. If you can find what happened to the Brine Banshee, and discover the secret of its unprecedented speed and maneuverability, you can trade this knowledge for some other tantalizing information."

Knowledge (local) DC 15:
You recall a local legend that says that the Brine Banshee disappeared west of Shark island after leaving the port of Ollo. What happened remains a mystery, but it is known that the banshee visited Quent before it disappeared. Perhaps someone at the House of Stolen Kisses would know more.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"If we find the information you seek, we may well return with the answer," Chumtooth replies giving a small nod of thanks to their host.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Sensing no additional questions from his crew mates, Chumtooth says to Dantes, "Plot a course to the Rampore Isles." Turning to Faengrim and Alexander he says, "Make the ship and crew ready to sail."


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 75 (85)/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

Faengrim goes about relaying the captain's orders and making sure that everything is as it should be.

Dark Archive

Maps: Car. Crown || Skull & Shackles

The ship is underway within the half-hour, sailing towards the Rampore Isles. The journey is short, only a few hours' time. Finding the Wreckers proves to be more problematic, and you begin sailing around the Isles, looking for clues. While you do not come across the Wreckers or their base, you do spy a ship on the morning of the second day, flying a Rahadoumi flag. A soon as she spots you, she raises sails in an effort to get away. Through the spyglass, Chumtooth can make out the name Shining Star and can see the crew on deck scrambling to get the sails up.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"Set course to intercept!" Chumtooth says, pointing toward the sails on the horizon. "Keep watch for flankers, in case it is a bait ship!"

Dark Archive

Maps: Car. Crown || Skull & Shackles

The Kiss of Vengeance wheels about as the crew lays in an intercept course. As you near the vessel, Faengrim suddenly shouts a warning, but it comes too late! There is a loud cracking noise and a lurch as the Kiss comes to a sudden, grinding halt! Everyone must make a DC 20 Reflex save or be knocked prone by the impact. In addition, each of you takes 4d6 ⇒ (6, 2, 1, 6) = 15 damage from general bruising and being thrown about. The water around your vessel shimmers and fades away, revealing a hidden reef! As your vessel impacts the reef, it suffers 8d8 ⇒ (4, 4, 6, 1, 1, 4, 5, 5) = 30 hull damage!

GM Screen (NO PEEKING!):

Vakarla Profession (Sailor): 1d20 + 9 ⇒ (20) + 9 = 29
Chumtooth Profession (Sailor): 1d20 + 11 ⇒ (16) + 11 = 27
Dantes Profession (Sailor): 1d20 + 6 ⇒ (17) + 6 = 23
Faengrim Profession (Sailor): 1d20 + 7 ⇒ (20) + 7 = 27
Chumtooth Profession (Sailor): 1d20 + 11 ⇒ (2) + 11 = 13
Dantes Profession (Sailor): 1d20 + 6 ⇒ (1) + 6 = 7
Faengrim Profession (Sailor): 1d20 + 7 ⇒ (19) + 7 = 26
Faengrim Will: 1d20 + 4 ⇒ (4) + 4 = 8


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Reflex Save: 1d20 + 7 ⇒ (6) + 7 = 13

Chumtooth is thrown violently to the deck. Gritting his teeth against the pain, he moves to regain his footing.


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Reflex 1d20 + 5 ⇒ (4) + 5 = 9 Dantes goes down, fast and hard. He lets himself be slid around the deck and pummeled by items loose on the deck.


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 75 (85)/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

Faengrim's eyes are full of the hunt then he sees the reef and they go wide. "Full stop! Full....." but his warning comes too late.
Ref: 1d20 + 8 ⇒ (8) + 8 = 16
He tumbles about the deck, slamming into a mast and ending up on his back.

Dark Archive

Maps: Car. Crown || Skull & Shackles

As you are finding your feet, a strange fog descends upon the area and a group of men swarms over the sides of the boat! You cannot use vision to target any creature beyond 5 feet and such have total concealment (50% miss chance). Those within 5 feet have partial concealment (20% miss chance). This even affects those with darkvision.

Chumtooth and Faengrim are up! The map has been updated.

INITAITVE
Chumtooth
Faengrim
Enemy 1
Dantes
Enemy 2
Enemy 3
Enemy 4
Vakarla

Dice Rolls:

Enemy 1 Init: 1d20 + 5 ⇒ (13) + 5 = 18
Enemy 2 Init: 1d20 + 5 ⇒ (4) + 5 = 9
Enemy 3 Init: 1d20 + 5 ⇒ (1) + 5 = 6
Enemy 4 Init: 1d20 + 5 ⇒ (4) + 5 = 9
Chumtooth Initiative: 1d20 + 3 ⇒ (19) + 3 = 22
Dantes Initiative: 1d20 + 1 ⇒ (17) + 1 = 18
Faengrim Initiative: 1d20 + 2 ⇒ (20) + 2 = 22
Vakarla Init: 1d20 + 2 ⇒ (1) + 2 = 3


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth stands up, grips his harpoon in a throwing position, and marches into the mist in the direction of the boarding sailors. (Full move to stand, full move to the right of his current position)


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 75 (85)/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

Faengrim moves to intercept the boarders.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Apologies to all. Got bogged down in holiday stuffs.

The two nearest sailors scream out obscenities and charge heedlessly into combat against Chumtooth and Faengrim, their faces locked in grimaces of rage. Chumtooth is attacked twice by the supernaturally fast boarder and takes 11 points of damage!

Dantes is up!

Dice Rolls:
1 vs. Chumtooth: 1d20 + 8 ⇒ (9) + 8 = 17 Damage: 2d4 + 7 ⇒ (2, 3) + 7 = 12
1 vs. Chumtooth: 1d20 + 8 ⇒ (12) + 8 = 20 Damage: 2d4 + 7 ⇒ (1, 3) + 7 = 11

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