GM WhtKnt's Open Water - A Skull & Shackles Adventure Path

Game Master WhtKnt

Do you have what it takes to rise from the ranks of a lowly deck-swab to become a captain of your own vessel and sail the seas of Golarion with intent to commit acts of piracy? Find out in this adventure path!

Current Map
Loot Sheet

Chumtooth: HP 91/91; AC 18/13/14; F+8 R+8 W+3/+5; Init +3; Perception +13 (low-light vision) (+12 in bright sunlight); Sense Motive +1
Dantes Goldforge: HP 50/50; AC 15/15/14; F+6 R+5 W+7; Init +5; Perception +0 (darkvision) (+2 w/familiar); Sense Motive +0
Faengrim: HP 84 (92)/84 (92); AC 19/12/17; F+9 R+9 W+4; Init +2 (+4 in water); Perception +14 (low-light vision) (+2 in urban terrain; +2 vs aquatic humanoids; +4 in water terrain; +4 vs humans); Sense Motive +1 (+2 vs aquatic humanoids; +4 vs humans)
Riori Stargazer: HP 87/87; AC 25/13/19; F+7 R+8 W+11; Init +3; Perception +10 (low-light vision), Sense Motive +10
Rogar "Doc" Ironsail: HP 93/93; AC 25/14/22; F+14/+18 R+14/+18 W+9/+13; Init +3; Perception +15 (darkvision); Sense Motive +2

Plunder: 0
Infamy: 20
Disrepute: 15


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Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 60/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Giving a grin of his pointed teeth, Chumtooth hurls his harpoon at the giant creature.

Ranged Attack vs flat-footed target: 1d20 + 12 ⇒ (1) + 12 = 13

(D'oh!)


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

1d20 + 25 ⇒ (10) + 25 = 35
1d10 + 4d6 + 5 ⇒ (7) + (6, 5, 3, 3) + 5 = 29

Janus takes aim with his crossbow, infusing the bolt with the alchemical weapons at his disposal. He breathes out slightly as he fires, trusting in his serum to guide his aim.


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 75 (85)/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

Change Shape: Land
Con +2 (+13 hp, +1 fort); Ferocity; Bite +9 1d6+2
Lead Blades 6/7 rd

Faengrim grimaces as the others start using ranged weapons, but begrudginly drops his trident and pulls his own bow.

Comp LBow: mwk
To Hit: 1d20 + 8 ⇒ (14) + 8 = 22 To Hurt: 1d8 + 2 ⇒ (3) + 2 = 5


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Dantes raises his hands, chanting as he does so. As the dwarf's hands rise, so does the celerity in the blood of the crew!

Casting Haste on all of us defending.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Chumtooth hurls his harpoon, but the weapon bounces harmlessly off the giant's blubbery hide. Dantes casts haste over his crewmates and everyone feels a surge of energy in their limbs. Janus fires his crossbow with deadly accuracy and the bolt explodes in the giant's face, blackening its skin. Faengrim pulls out his own ranged weapon and fires, putting an arrow into the giant's chest.

Waiting for Alexander

Dark Archive

Maps: Car. Crown || Skull & Shackles

Faengrim, I moved you back a little so you don't take an AoO for using a bow in melee.


M half-elf

Alexander moves down to the main deck area and starts up a small shanty.


Now we are ready to head for the hill
Way hey, roll an go
A big fat fishman is lookin' to board
Here we go again randy dandy O

Not a single step he'll make
Way, hey, roll n go
For theres already an anchor aport
Here we go again randy dandy O

Soon we'll be rollin' him away
Way hey roll and go
Like a big ball of lard he'll be tossed in the yard
Here we go rollickin' Randy Dandy O.

using inspire courage, hopefully so it hits everyone. +2 to hit/damage

Dark Archive

Maps: Car. Crown || Skull & Shackles

Alexander begins a sea shanty that brings renewed courage to his friends and allies. The giant slowly edges forward feeling for the edges of the dock with its toes. As it comes, it hurls another rock in the direction of Alexander, but this one goes long and enters the water with a splash. The giant rubs its eyes, trying to clear them, but to no avail.

The party is up!

Dice Rolls:
Rock: 1d20 + 12 - 2 ⇒ (1) + 12 - 2 = 11 Damage: 2d6 + 9 ⇒ (1, 3) + 9 = 13
Miss chance (high good): 1d100 ⇒ 2
Blindness save: 1d20 + 8 ⇒ (7) + 8 = 15[/dice]


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 60/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth moves up alongside Faengrim as his magical harpoon returns to his hand.

He hurls it again at the blinded giant.

Ranged Sneak Attack: 1d20 + 12 + 2 ⇒ (14) + 12 + 2 = 28

Damage: 1d8 + 3d6 + 6 + 2 ⇒ (8) + (3, 2, 5) + 6 + 2 = 26


M half-elf

couldn't move Alexander, I would have wanted him to be on the main deck, close to the dock and the giant. 1 1st level spell used, 1 2nd level spell used.

Alexander will pull out a small vial of viscous black goo and fling it at the giant. It erupts into a large puddle of slick blackish blue liquid around its feet.
Mind the gap now!

Casting grease on the giant. DC 15 reflex save or fall prone, acrobatics 10 to travese grease.


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 75 (85)/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

Change Shape: Land
Con +2 (+13 hp, +1 fort); Ferocity; Bite +9 1d6+2
Lead Blades 5/7 rd

Thanks for moving Faengrim back. I had originally planned on melee then noticed that the others were ranged.

Faengrim focuses on the blind enemy.

Comp LBow: mwk, haste, bardsong
To Hit: 1d20 + 8 + 1 + 2 ⇒ (12) + 8 + 1 + 2 = 23 To Hurt: 1d8 + 2 + 2 ⇒ (8) + 2 + 2 = 12

Comp LBow: mwk, haste, bardsong
To Hit: 1d20 + 3 ⇒ (2) + 3 = 5 To Hurt: 1d8 + 2 ⇒ (4) + 2 = 6

Comp LBow: mwk, haste, bardsong
To Hit: 1d20 + 8 + 1 + 2 ⇒ (7) + 8 + 1 + 2 = 18 To Hurt: 1d8 + 2 + 2 ⇒ (4) + 2 + 2 = 8


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

Woops, thought I had posted already. Sorry.

1d20 + 8 ⇒ (2) + 8 = 10

Janus fires a shot that couldn't hit the broad side of a galleon... probably why he chugs those potions to steady his aim.


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Dantes draws his new wand and invokes it, sending two shards of arcane force at the behemoth.

Magic missiles, damage 2d4 + 2 ⇒ (1, 3) + 2 = 6.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Chumtooth hurls his harpoon again, this time to good effect as the giant screams in pain! Alexander creates a slick of grease that coats the dock and the giant slips and falls to the ground! As Faengrim puts two more arrows into the thing, Dantes unleashes a pair of magic missles against it, causing even more pain! It tries in vain to struggle to its feet.

The party is up! Remember that with the giant on the ground, all ranged attacks suffer a -4 attack penalty.

Dice Rolls:
Giant Ref: 1d20 + 7 ⇒ (3) + 7 = 10
Giant Ref: 1d20 + 7 ⇒ (1) + 7 = 8


M half-elf

With a sly smile, Alexander moves up to the floundering giant and slashes at it. Empowering his blade with arcane energy as he does so.

attack: 1d20 + 12 + 2 ⇒ (12) + 12 + 2 = 26
damage: 1d6 + 6 + 2 + 2 ⇒ (3) + 6 + 2 + 2 = 13


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 60/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth recalls his harpoon, but does not attack. Instead he turns to Tsadok and says in a loud voice, "How much more of your monster's blood do you want us to spill to prove we can defend our ship? The beast is outmatched! It will die very soon if my men do not stop! I give you this chance to have it surrender, so that you will not have to find another to take its place!"

He pauses a moment for emphasis.

"Speak now, Tsadok, or Fishpork will be be food for fish, and nothing more!"


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 75 (85)/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

Change Shape: Land
Con +2 (+13 hp, +1 fort); Ferocity; Bite +9 1d6+2
Lead Blades 4/7 rd

Faengrim moves up and fires at Fishguts again.
Comp LBow: mwk, haste, bardsong, penalty
To Hit: 1d20 + 8 + 1 + 2 - 4 ⇒ (5) + 8 + 1 + 2 - 4 = 12 To Hurt: 1d8 + 2 + 2 ⇒ (5) + 2 + 2 = 9


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

Holding to see what happens.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Alexander can't quite reach the giant this round. I have moved him as close as possible.

Faengrim fires on the beast, but the arrow is deflected by the giant's hide. Tsadok's expression does not change. He watches without emotion. "Kill it," he says with a casual wave. "It has failed us and deserves no mercy."


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 60/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth nods in acknowledgement of Tsadok's reply.

"Finish it," he says to his crew mates, pointing his harpoon at the giant.


M half-elf

60ft of movement from haste isn't enough to reach the giant?


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Pleased with the progress the crew is making against the giant, Dantes contents himself with unleashing a couple more arcane darts at it.

Triggers wand of magic missiles again. Damage 2d4 + 2 ⇒ (1, 2) + 2 = 5. 48 charges left.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Gah! Forgot haste! Okay, yes, you can reach the giant and that blow, combined with Dantes' magic missiles will cause him to expire.

Combat over!

Dark Archive

Maps: Car. Crown || Skull & Shackles

Tsadok's men roll the remains into the cage and it is taken away again. Tsadok takes you aside for a quiet moment and says, "You've done well and I think that you are good sorts," he says with false magnanimity. He turns to the assembled and shouts, "These good folk have proven themselves worthy of becoming Free Pirates of the Shackles!" This announcement is met with thunderous cheers and applause. "Kerdak Bonefist will welcome them at a dinner tonight and present them with their letter of marque!" This statement is met with considerably less applause.

You may spend your day as you wish in preparation for tonight. When everyone is ready to move on, I'll make the next post.


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

"Well, that was anti-climactic. Anyone have claim on the body?"


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 60/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"Shore leave!" Chumtooth announces. "Eat, drink, and take pleasure! Speak of our battles won, of foes and beasts slain! Our names shall be feared!"

He turns to his officers. "Do not overindulge today. We meet the Hurricane King tonight!"

Chumtooth spends the day bragging in local taverns about himself and his crew, and how dangerous they are.

Intimidate: 1d20 + 14 ⇒ (6) + 14 = 20


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 75 (85)/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

Good drink.
Women.
Meeting the Hurricane King requires a new outfit.
More women.


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

Janus will happily take the body of Fishpork and work on his taxidermy and possibly his alchemy upon the corpse.


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Dantes will stay on board during shore leave. Before Kroops leaves the ship, Dantes will catch him. He'll sit him down with some grog for each of them, and ask him "Tell me what you know about meeting the Hurricane King. What have you heard or seen in your years." If Kroops is really resistant, Dantes will let him go enjoy shore leave.

Dantes himself is too busy fussing to take leave himself. He is taking inventory of the ship's stores for their next outing. He's carefully checking to make sure nothing is spoiled or rancid. If they are going to be bringing more supplies on, he is making sure to have places lined up to store it that will still allow room for maximum loot!

Dark Archive

Maps: Car. Crown || Skull & Shackles

Dantes:
"Kerdak Bonefist gets his name from his skeletal right hand," Kroop explains. "Ya need his permission to do piratey things. This comes in the form of a Letter of Marque, which he will grant if he takes a likin' ta ya. He'll probably have ya tell a tale or three of why you should be Free Captains, after which he'll decide whether or not you deserve a latter. Telling a good story can be the key, even if ya haven't really done all that much."

When you arrive, the revelry is already in full swing: tables are laden with roast meat and flagons of ale, mead, and rum, and loud, drunken buccaneers swagger and stagger around the main hall.

Hurricane King Kerdak Bonefist presides over the revelry from his gold-chased, teakwood throne. A blustery man with long black hair and beard, Bonefist looks more pirate than king, forgoing his crown and royal regalia for the long coat and tricorne hat of a sea captain. A tankard of rum rarely leaves his hand, but his most noteworthy features are his pistol and his skeletal right hand, the source of his sobriquet. Already well into his cups, the Hurricane King blearily stares down at you as you are brought forth for introductions.

Bonefist repeatedly roars for silence, only to be ignored, so he finally resorts to firing his pistol into the air to establish a deathly silence after its thunderous echo fades. He glares fierily about the hall until, with an apparent change of mood, he smiles and speaks in a calm voice.

“This fresh catch of scallywags want to add their fine ship to our brethren o’ the sea,” he says, erratically waving his still smoking pistol toward the PCs. “But before I award their letter of marque and make them Free Captains right and true, I say we hear from them.” Bonefist turns his dark gaze upon you. “What say you tell us all a tale or two of how you came by the plunder in your hold?” The inebriated pirates draw closer to hear you speak.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 60/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth stands and addresses the gathering.

”I am Chumtooth, Cap-i-tan of the Kiss of Vengeance. We have taken many prizes, and fought many foes. Tonight, I will tell the tale of these two heads,” he says, holding up the shrunken head of The sorceress pirate who had the map tattooed on her back as well as the head of the recently slain sahaugin king. ”Not long after we ‘Cracked the Rock’,” he pauses for emphasis, ”the witch pirate bearing the map on her skin and her crew tried to take it from us. They failed. Her head rides on my belt with those of others who challenged my strength. The skin bearing the map was cut away from her dead flesh. We followed it to the island of the giant stone skull. We followed the map into the sea caves of the sa-haw-geen. We fought their entire tribe and killed all their warriors. As you see,” he says, holding up the second head. ”We slew their king. We took the Pirate Witches treasure and the treasure of the sa-haw-geen. The crown of the King we presented to you, the Hurricane King, as tribute. What I speak here is true, and I have shown proof of these deeds. Let none here doubt my strength or that of my crew!”

He turns and gestures to his officers, pointing to each in turn. ”Mark their faces. Learn their names: Dantes, Faengrim, Janus, and Alexander. Know their courage, honor their strength, and cross them at your own peril!”

Intimidate: 1d20 + 14 ⇒ (13) + 14 = 27


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 75 (85)/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

The young pirate speaks up. "The Captain speaks right and true. We're not merely buccaneers. Our claim rises above being good at being corsairs. No. To be a member of the Kiss of Vengeance you have to be great. Captain Chumtooth expects greatness of himself and won't except anything less from his people. Great picaroons, cutthroats, sea rovers, marauders, and raiders make up the crew of the Kiss of Vengeance, and she is a powerful vessel all on her own. With the Captain at her helm our crew on her decks we have raided ships from Sargava to Rahadoun and from Cheliax to be sure. There was even that one Chelish Man-o-War, the Dominator it was named." Faengrim pauses to let that last bit sink in. "A pirate hunter she was. Now I'll not lie and tell you we did more than we did. We ran, but with guts and guile we left her rudderless and took not a scratch of damage. I even got me a souvenir from her captain." Faengrim produces a feather (doesn't matter where he actually got it from) "Good king, the deeds of the Kiss of Vengeance, Captain Chumtooth, and his crew, have earned your mark. Give us a Letter of Marque to make us honest Free Captains and through our glories your legend will grow."

Diplomacy: 1d20 + 9 ⇒ (17) + 9 = 26


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Dantes leans over to Alexander and whispers "It may go well for us if you can spin an entertaining tale of our exploits."

Dark Archive

Maps: Car. Crown || Skull & Shackles

I'll give Alexander an hour or so to weigh in, then move things along.

Dark Archive

Maps: Car. Crown || Skull & Shackles

At the end of your tale, Bonefist raises his closed fist, thumb down, with a questioning look upon his face. There are a few murmurs of agreement, but largely the assembled remain silent. Bonefist then reverses the gesture, putting his thumb up. A cheer goes up from the crowd, loud enough to shake the rafters. With a vicious predatory grin, Bonefist stands and presents Chumtooth with a Letter of Marque, naming the five officers as Free Captains of the Shackles. The celebration lasts long into the night.

The next evening, you decide to enjoy the atmosphere of Port Peril and your newfound fame, spending an evening at the Riptide Alehouse, a place known for its airs as well as its drinks. Everyone make a Perception check, please.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 60/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Perception: 1d20 + 11 ⇒ (4) + 11 = 15


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Perception 1d20 + 2 ⇒ (12) + 2 = 14


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 75 (85)/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

Faengrim is still drinking and womanizing. He's having a great time. [b]"Being a Free Captain is the greatest!"[/b

Perception: 1d20 + 13 ⇒ (12) + 13 = 25


M half-elf

sorry folks, writing out shanties and or poems takes me time, time I didn't have to do so haha. Especially considering I would have wanted to go back through the gameplay post and use specific instances. Unfortunate that as well, would have been a great opportunity. Also, I am not the owner of the youtube video I linked, I merely enjoy the channel.

Alexander wrapped up their speeches with one fit for pirate legends, and despite his large partaking of sweet rum, managed to do so without slurring or slipping up on his words. Though, there were a couple large burps throughout it.

Later, Alexander sits back playing his violin, and sings a sad, sea melody that touches even a cold-hearted pirate.

perception: 1d20 + 12 ⇒ (18) + 12 = 30

Dark Archive

Maps: Car. Crown || Skull & Shackles

Alexander:
As the night wears on, you spot a familiar face in the crowd. It's "Caulky" Tarroon, Barnabas Harrigan's cabin-girl from the Wormwood. It looks as though she seems to be surreptitiously adding something to a few sailors’ drinks—-an activity suspiciously similar to the way oil of taggit was added to your drinks when you were initially press-ganged.

GM Screen (no peeking):
Alexander Sense Motive: 1d20 + 11 ⇒ (13) + 11 = 24


M half-elf

Alexander moves non-nonchalantly to talk to chumtooth, and the others. He drapes his arm around him as a good friend would and in the chaos, he leans close and whispers.
Watch your drink chum, ole Caulky dropping something in the boys drinks. Much like back when we started our pirating career come to think of it.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 60/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

”Show me,” Chumtooth whispers back in a tone of dangerous intensity. He scans the room, looking for the one known as Caulky from Harrigan’s crew.

Perception: 1d20 + 11 ⇒ (14) + 11 = 25

Dark Archive

Maps: Car. Crown || Skull & Shackles

As you scan the room for the offending cabin girl, a man with a winning smile and an eye patch smoothly sits down at your table. "Ah, my friends! Allow me to buy you all a round of drinks and toast to your new career as Free Captains! My name is Captain Pierce Jerrel!"


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 60/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth nods, ”My thanks to you, Cap-i-tan Jerrell.” He whispers to Alexander, ”Keep eyes on her. Let me know if she leaves or if you see others of Harrigan’s crew.”. Chumtooth looks back to Captain Jerrell expectantly.

Dark Archive

Maps: Car. Crown || Skull & Shackles

The captain takes a seat and orders a round of drinks for the officers. No sooner does he take his seat than one of the sailors who Caulky was attempting to poison notices that her drink was tampered with. She loudly proclaims that someone is trying to drug her, and throws her drink over her shoulder, square on the head of a rough-looking buccaneer. The bruiser stands up, roaring in rage, and throws a punch, which connects with yet another bystander, and the situation in the tavern soon devolves into an all-out barroom brawl.

Six brawlers seem intent on getting into the action with your group. Alexander ducks his foe's clumsy attack, but Pierce takes a shot right in the mouth!

Chumtooth and Faenrgim are up! The map is updated!

INITIATIVE
Pirate 2
Pirate 6
Faengrim
Chumtooth
Caulky
Pirate 4
Alexander
Dantes
Pirate 3
Janus
Pirate 1
Pirate 5
Pierce

The entire tavern is difficult terrain, due to the mass melee going on. Moving about require ducking flying chairs, bodies, mugs, and fists.

Dice Rolls:
Chumtooth Initiative: 1d20 + 3 ⇒ (16) + 3 = 19
Dantes Initiative: 1d20 + 1 ⇒ (11) + 1 = 12
Janus Initiative: 1d20 + 0 ⇒ (7) + 0 = 7
Alexander Initiative: 1d20 + 4 ⇒ (8) + 4 = 12
Faengrim Initiative: 1d20 + 2 ⇒ (18) + 2 = 20
Pierce Init: 1d20 + 2 ⇒ (3) + 2 = 5
Pirate 1 Init: 1d20 + 3 ⇒ (3) + 3 = 6
Pirate 2 Init: 1d20 + 3 ⇒ (20) + 3 = 23
Pirate 3 Init: 1d20 + 3 ⇒ (5) + 3 = 8
Pirate 4 Init: 1d20 + 3 ⇒ (12) + 3 = 15
Pirate 5 Init: 1d20 + 3 ⇒ (3) + 3 = 6
Pirate 6 Init: 1d20 + 3 ⇒ (18) + 3 = 21
Caulky Init: 1d20 + 4 ⇒ (13) + 4 = 17
Pirate 2 vs. Alexander: 1d20 + 6 ⇒ (6) + 6 = 12 Damage: 1d6 + 1d3 + 3 ⇒ (6) + (1) + 3 = 10
Pirate 6 vs. Pierce: 1d20 + 6 ⇒ (18) + 6 = 24 Damage: 1d6 + 1d3 + 3 ⇒ (6) + (2) + 3 = 11


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 60/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth takes advantage of the chaos to make a move towards Caulky. He jumps up on the table and moves toward her, leaping off the end and back onto the barroom floor.

Acrobatics: 1d20 + 14 ⇒ (16) + 14 = 30


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 75 (85)/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

"Besmara smiles." Faengrim jumps up and goes over to pirate 3 and punches him.

Unarmed: non-lethal, magic, silver, fav enemy (human), power attack
To Hit: 1d20 + 9 + 4 - 2 ⇒ (17) + 9 + 4 - 2 = 28 To Hurt: 1d3 + 2 + 4 + 4 ⇒ (3) + 2 + 4 + 4 = 13

Dark Archive

Maps: Car. Crown || Skull & Shackles

Faengrim punches one of the pirates, setting him staggering back slightly, as CHumtooth dashes towards Caulky, who makes a break for the staircase. Another pirate approaches Janus and levels a punch at the alchemist. Janus dodges the blow at the last second.

Alexander and Dantes are up!

Dice Rolls:
Pirate vs. Janus: 1d20 + 6 ⇒ (8) + 6 = 14 Damage: 1d6 + 1d3 + 3 ⇒ (3) + (2) + 3 = 8


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Dantes raises his hands, chanting. He smiles when he finishes his spell, and starts to quickly lumber after Chumtooth.

Casting haste. He makes sure he gets Chumtooth and himself, and as many of the others that are within the spells range, which I believe is everyone as I look at the map.

Dark Archive

Maps: Car. Crown || Skull & Shackles

For clarity, Dante's spell goes off after Alexander's action. I will give Alexander until tomorrow to post and then will bot him as requested (just in case he is able to post).

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