GM WhtKnt's Open Water - A Skull & Shackles Adventure Path

Game Master WhtKnt

Do you have what it takes to rise from the ranks of a lowly deck-swab to become a captain of your own vessel and sail the seas of Golarion with intent to commit acts of piracy? Find out in this adventure path!

Current Map
Loot Sheet

Chumtooth: HP 91/91; AC 18/13/14; F+8 R+8 W+3/+5; Init +3; Perception +13 (low-light vision) (+12 in bright sunlight); Sense Motive +1
Dantes Goldforge: HP 50/50; AC 15/15/14; F+6 R+5 W+7; Init +5; Perception +0 (darkvision) (+2 w/familiar); Sense Motive +0
Faengrim: HP 84 (92)/84 (92); AC 19/12/17; F+9 R+9 W+4; Init +2 (+4 in water); Perception +14 (low-light vision) (+2 in urban terrain; +2 vs aquatic humanoids; +4 in water terrain; +4 vs humans); Sense Motive +1 (+2 vs aquatic humanoids; +4 vs humans)
Riori Stargazer: HP 87/87; AC 25/13/19; F+7 R+8 W+11; Init +3; Perception +10 (low-light vision), Sense Motive +10
Rogar "Doc" Ironsail: HP 93/93; AC 25/14/22; F+14/+18 R+14/+18 W+9/+13; Init +3; Perception +15 (darkvision); Sense Motive +2

Plunder: 0
Infamy: 20
Disrepute: 15


2,951 to 3,000 of 4,189 << first < prev | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | next > last >>

Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 114/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

"I believe there are some ladies who want to have a talk with you." Faengrim allows his sharky teeth to show. "They want to know about a certain Calistrian Relic that's gone missing."

Intimidate: 1d20 + 10 ⇒ (19) + 10 = 29


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth places the shackles of compliance on the prisoners wrists. Once in place, he begins the interrogation.

"Did you attempt to sink our ship? Did you call on the magic used to attack us?"

Dark Archive

Maps: Car. Crown || Skull & Shackles

The woman sighs under the influence of the shackles. "Yes," she nods sullenly. "My name is Vakarla and I am the leader of the Wreckers." In the small boat with her is a sea chest.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"Unlock and open the chest," Chumtooth says to her. "Do not try to attack us or escape."


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 114/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

Faengrim goes to open the chest. He stops just short. "Is it trapped?"

Dark Archive

Maps: Car. Crown || Skull & Shackles

The woman sighs heavily, defeated. "No, it isn't." Obeying Chumtooth's command, she opens the chest. Inside is a mix of coinage and a large tome. Also wrapped in oilcloth, you find a golden statue of a wasp. Digging through the coins also produces a dagger set with aquamarine gemstones and a folded read-and-black naval ensign that displays the skull and crossed manacles of the Shackles. It feels like silk but is tougher than the studiest sailcloth. The coinage amounts to 320 gp.

Dantes examines the dagger with a practiced eye. "By Gozreh's fury!" he exclaims. "This is mithral! I'd say its worth is about 900 gp!"

GM Screen. No peeking!:
Dantes Appraise: 1d20 + 10 ⇒ (10) + 10 = 20


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth nods. ”Do any of these things hold magic?” Chumtooth asks Dantes.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Dantes:
The ensign is magical, but nothing else in the chest is. However, of the equipment that you took from the woman, there are four scrolls, a wand, a vial of liquid, a cloak and a 50'foot coil of silk rope, all of which radiate magic.

The woman had on her person (just for complete transparency): a vial of liquid, four scrolls, a small stick about 1-1/2 feet in length, a falchion, a light crossbow with 10 bolts, a grey woolen cloak, a coil of silk rope, a bicorne hat, a periscope, a watertight engraved bronze scroll case, a pouch of what Dantes identifies as spell components, and a spyglass. I am assuming that he checks her goods for magic as well.


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Dantes taps the ensign and says "This is magical. I can examine it further."

Dantes lets out a low whistle as he examines the woman's gear. "All of it bears some power to it."


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"Good," Chumtooth says, nodding. "We will return the relic to its keepers, and bring this one to face them," he adds, nodding to the sorceress.

Dark Archive

Maps: Car. Crown || Skull & Shackles

To make a long story short...

You return the relic to the folks at the House of Stolen Kisses. Dindreann is delighted and even more so that you have brought the captain of the Wreckers before her. She promises you that she will experience exquisite pain for her crime. Moreover, she lives up to her promise of information.

"One of our patrons, a half-elf scrimshander in Drenchport by the name of Jaymiss Keft claims to have knowledge of a spy working the Shackles. Seek him out to learn more about this. And as a thank you for your service, you might also seek in Ollo for Haneilius Fitch, a retired ship's doctor who claims to have a method of locating the Brine Banshee." She bids you good day and takes her leave.


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 114/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

The young shark-kin is disappointed in the reward. He had hoped for a more physical display of the the priestesses' gratitude.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"Come!" Chumtooth says, clapping his companions on the shoulder. "Let us quench our thirsts for drink and flesh before we set sail again!"

Chumtooth spends the evening drinking, carousing, and making sure everyone knows that he and his crew fought and captured the wrecker captain, and returned her with the missing relic to the temple.

Dark Archive

Maps: Car. Crown || Skull & Shackles
Faengrim wrote:
The young shark-kin is disappointed in the reward. He had hoped for a more physical display of the the priestesses' gratitude.

Though Dindreann is not open to this, she will happily allow Faengrim his pick of her temple girls, under the provision that no permanent harm comes to them.


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 114/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

Faengrim would not have said anything. He's too scared of the Calistrian priestesses. If offered, however, he will woot and pick one for fun.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

While Faengrim is slaking his list, Chumtooth drinks in the tavern and boasts about his crew’s accomplishments.

Intimidate: 1d20 + 14 ⇒ (3) + 14 = 17

Dark Archive

Maps: Car. Crown || Skull & Shackles

There is much drinking and carousing that goes on well into the night.

What next?


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

”Dantes, which port is closer, Ollo or Drenchport?” Chumtooth asks.


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Dantes smiles, and takes advantage of the captain's question to roll out their mystical charts. Even though he knows the answer, he still looks for anything like weather fronts that may make a significant difference in travel times.

GM, how far to both ports?

Dark Archive

Maps: Car. Crown || Skull & Shackles

Ollo, on Shark Island, is technically closer by about 50 miles. Drenchport is a 150 miles journey, while Ollo is only 100 miles. However, with a weather front approaching from the west, the time to reach either port will be about the same.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"To Shark Island, then Drenchport," Chumtooth says. "Are there any objections?"

Dark Archive

Maps: Car. Crown || Skull & Shackles

As there are, apparently, no objections...

It takes four wet days to reach Ollo. The port is a foul and wretched place, and its miserable residents are sullenly close-mouthed. They’ve as much to fear from their bestial pirate lord Avimar Sorrinash as from sahuagin raids, and questions from outsiders are often met with anxious and suspicious silence. So it is with your crew. How do you wish to go about locating the good Mr. Fitch?


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth, not being known for subtlety, decides to take a direct approach. He heads for the nearest tavern, and heads to the bar. He orders a stiff drink.

When the barkeep brings it, Chumtooth slaps down his coin of the the bar, then looks the barkeep in the eye.

"I am Chumtooth, Captain of the Kiss of Vengeance, have you heard my name spoken in this place?"

Dark Archive

Maps: Car. Crown || Skull & Shackles

"I have. But how am I to be certain you are who you say?"


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth steps back from the bar and places his hands on his belt of shrunken heads. "If you know of me, you know the names of those I have killed. You know that I have kept their heads as trophies here. Do you still doubt who I am? What other proof do you seek?" Chumtooth puts a certain edge on that last statement, making it clear that any further proof might entail violence associated with his name, such as tongues and fingers bitten off.

Intimidate: 1d20 + 14 ⇒ (11) + 14 = 25


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Dantes takes a step back from Chumtooth, as he makes his proclamation. His expression conveys to others that he has seen this path taken before, and it, and Dantes expects violence and gore if the doubters don't back down.

Aid another, Intimidate. 1d20 - 1 ⇒ (20) - 1 = 19


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 114/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

Faengrim stays in place, but takes on a more menacing stance and allows his large, sharp teeth to show.

Auto Aid to Intimidate

Dark Archive

Maps: Car. Crown || Skull & Shackles

"Very well, let's say that you are the captain of the Kiss of Vengeance, how can I be of aid to you?"


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

”I have business with the Doctor Fitch,” Chumtooth replies. ”Not the kind that would add his head to my belt, if you are concerned for his life.”

Dark Archive

Maps: Car. Crown || Skull & Shackles

"I look to save no one's skin except my own," the bartender shrugs. "Right out the door, take the first left, third building on the left."

Following the directions brings you to a small shop that displays a nameplate: "H. Fitch, Surgeon". On entering, you find a gray-haired gentleman dressed in finery. He greets you with a raised eyebrow upon seeing the visage of Chumtooth. "Haneilius Fitch, retired ship's surgeon. How can I be of service?" His accent is unmistakably Taldan.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"Knowledge," Chumtooth says. "We have word from a priestess of the lust goddess that you know where lies the wreck of the Brine Banshee. Is this so?"

Dark Archive

Maps: Car. Crown || Skull & Shackles

"I'm sorry, but you have been misled. I've never heard of such a vessel."


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth's expression turns into a scowl.

"Have you run afoul of the Calistrians? Sneak out without paying for a night with one of their whores? Why else would they give us your name, if you truly knew nothing about this? Have your heard my name? Do you know the reputation of my crew? We are not ones to be lied to."

Intimidate: 1d20 + 14 ⇒ (4) + 14 = 18


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 114/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

Faengrim continues to back up his captain. "Can we just kill him now?"
Auto Aid to Intimidate.

Dark Archive

Maps: Car. Crown || Skull & Shackles

The man sighs heavily. "Alright, yes. I know where the Brine Banshee may be found." He holds up a glass tube containing a human leg bone. “This tibia previously belonged to Vargus Brack, one of my old shipmates. Vargus was grateful to be rid of it—he’d have died of gangrene if I hadn’t amputated his leg. It’s a good thing I kept it as a specimen since he was an officer aboard the Brine Banshee when she last sailed. Vargus and I were good friends—he came to visit me the last time the Brine Banshee was in Ollo, as he always did when he was in port. He mentioned in passing the course the Brine Banshee would be taking and said he wouldn’t be back for some time. The Brine Banshee had an abundance of riches aboard her, and together I believe we can salvage them. Are you interested?”


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 114/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

"Did you say 'Together'? You want to come with us?"


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

”A partnership then,” Chumtooth replies. ”You lead us to the ship, and we provide the means of retrieving it and returning you home with a share of it. Are we agreed?”

Dark Archive

Maps: Car. Crown || Skull & Shackles

"Yes, a partnership. You need my knowledge and I need your expertise. There is a means by which I can find exactly where the Banshee went down. There is a magical ring that can be used to find a corpse, the ring of the iron skull, provided the wearer
already has a piece of the body. I know of a pirate captain that wears such a ring. This is where you come in. You have a ship of your own and are strong enough to take the ring of the iron skull from its current owner. I have Vargus’s leg bone and I know the route the
Brine Banshee took. All I ask is an equal cut of the treasure. I have no interest in magical items, I just want enough money to live comfortably. Are we agreed?"


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth nods. "Agreed," he replies. "Gather your traveling things, and we will return to the Kiss of Vengeance."

Dark Archive

Maps: Car. Crown || Skull & Shackles

The man nods his assent and adds, "I'll meet you at your vessel in one hour."

As good as his word, one hour later, he is coming aboard the Kiss of Vengenace. "The ring of the iron skull is in the possession of a pirate named “Milksop” Morton, who regularly sails his sloop Dryad’s Grave between the Smoker and Shark Island. Fortunately for us, the Dryad’s Grave is due in Ollo within the next week. If we can accost the ship before it makes port, we can acquire the ring of the iron skull and find the Brine Banshee."


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth nods, then asks Fitch, "What do you know of this Milksop? How does he approach his prey? What weapons does he use in battle?"

Dark Archive

Maps: Car. Crown || Skull & Shackles

"Captain Morton is an independent captain who does not possess a letter of marque. He preys on other pirates, not sworn to powerful pirate lords. Rumor says that he is a conjuror who has used ancient rituals powered by his own blood to magically animate several weapons on his ship."


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"Does he have crew? Fighters? Or does he control all of the ship with magic?" Chumtooth asks.

He turns to Dantes. "Do you have any magic that can stop magic?"


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 114/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

Faengrim pats his weapons. "Haven't found any magic yet that I can't stop."


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

"Perhaps. It depends on the truth behind these legends. If the weapons are mere spells available to mages and priests, then I may be able to help. If this is an artifact of old, they make be beyond my sway."

When Faengrim comments, Dantes adds "An almost sure way to resolve the problem. But be wary; even if he falls, the magic may linger past his demise."


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

”We will patrol the area near the bay, just out of sight of land,” Chumtooth says. ”We need to strike fast and hard. Give him no chance to run and hide.”

Dark Archive

Maps: Car. Crown || Skull & Shackles

The trap is set and the Kiss of Vengeance awaits its prey. You don't have long to wait. It is just after midday when the Dryad's Grave appears on the horizon off the port bow. As it closes, it raises the signal for parley.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth looks to Faengrim. "He should not have expected us. Go over the side before he is close enough to see. Board his ship from his opposite side to us. Stay hidden until he attempts to attack us. I will face him head on with the ship." He then turns to the wizard, "Dantes, you be prepared to strike his ship with magic. Anything that will make it hard for him to either attack or get away."


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 114/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

Faengrim goes to the opposite side from the Dryad's Grave and readies to drop into the water when the anchor drops.


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

When Faengrim gets ready to dive off, Dantes casts invisibility on him to make his infiltration a little easier. "Five or six minutes." he tells the shifter. Actually he gets seven minutes.

"Yes, captain." The dwarf ducks below the railing, concealing himself as the ships close together.

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Dark Archive

Maps: Car. Crown || Skull & Shackles

Nah, Hubcon in Hattiesburg, MS.


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

Fair enough.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

WHTKNT: Questions with regard to our current encounter:

1.) Has Vic completed her siege engine by now? If so where is it mounted?

2.) If not, is there sufficient time to bring the ballista to bear before the attacking ship rams us?

3.) Who is our current pilot? If it is Sandara, are you rolling for her checks, or do you want one of us to do so?

Dark Archive

Maps: Car. Crown || Skull & Shackles

1) No.

2) Yes, and it is loaded and ready.

3) Sandara. I have been rolling for her, but you folks are free to do so if you prefer.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Sorry folks, busy week. I'll try to get something up tonight.


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

Dantes—you've got True Strike, right? Next battle, wanna fire our ballista at the enemy helmsman?


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Sure! I think it would be a +16 (since he's not proficient), but that is still an awesome chance.


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

o.O

Dantes, you are now our master gunner ^^


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

Well... Focused Trance gives me +20 to hit with indirect siege weapons (and tinker gnome gives me proficiency if I craft them, while I can use Trance 5x/day). I'd say Dantes is our sniper, but Vic will remain the master of any AoE.


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Absolutely. After this encounter I'll be updating Dantes' standard memorized spells and I'll include one True Strike in that. I don't want to devote too many 1st level spells to True Strike; something in me just loves the thought of seeing Chumtooth wading across the deck ogre sized.


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Look at us finding character synergies all over the place. :) If I didn't know better, I'd think we'd planned it!


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

Well... Dantes is a pretty standard Transmuter (a path tried and tested to work well without anything fancy). Chumtooth is a bit unusual for a fighter, but not necessarily a pirate. Satinder is a far less-common strength rogue. And Victoriana is just generally off the rails.


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Satinder is Satinder.
She will set the new standard for... There isn't even a word for it! :D


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

GM WhtKnt:

What are the normal weapons and armor?

Cutlass? Leather armor?

We could use them to better arm our crew, or if we already have better equipment, we may be able to sell/barter with them.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Yes, cutlasses, boarding axes, and leathers.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

How many of each?

Dark Archive

1 person marked this as a favorite.
Maps: Car. Crown || Skull & Shackles

There are two chain shirts, 27 suits of leather armor, a rapier, 17 cutlasses, and 27 boarding axes.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

A veritable armory....ehhhhxcelllent...(*folds fingers Monty Burns-style*)


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Damn Chumtooth, what a demand :D


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Just needs your endorsement captain!

Chumtooth's motivation is that everyone witnesses it, and that the sailor be a living example of defying them.

The message is intended to be clear:

If the Kiss of Vengeance approaches on an intercept course, do not run and do not fight back. Drop your sails and hand over your cargo without resistance, and you and your ship will be spared.

P.S. If you are foolish enough to attack Chumtooth, make damn sure you kill him, because if he's still standing when the fight is over, you won't be having a good day.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)
Satinder Morne wrote:
Damn Chumtooth, what a demand :D

The Goddess of Revenge should be happy, at any rate.

Anyone watching should assume that Chumtooth is about to go through with his plan.

If no one posts within the next 8 hours to stand in his way (or give him a direct order to stand down), then I will post the description of Chumtooth's revenge.


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

I mean I weigh like 30 lbs and I don't actually speak Kuru, so I'm not stopping you...


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

I don't mind, I'll change my post as I had originally intended it :D

Dark Archive

Maps: Car. Crown || Skull & Shackles

I am travelling today and will post tonight.


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Sounds good, GM. Thanks for the update.


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

Oh wait a second. With my +26 to Know (local) and (geography), I can totally learn info about any village we see. Woo.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

What's the layout of the village? Are the dwellings wooden, stone, or mud and thatch?

Dark Archive

Maps: Car. Crown || Skull & Shackles

Mostly mud and thatch. It looks like a native village that has been repurposed. I've posted a map; please ignore the grid on the map in favor of the one I put in place for Roll20.


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

Do we want to test out the new catapult? Now that Dantes has True Strike prepared, he can fire the ballista while I rain catapulty doom.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

GM WhtKnt:

Is it reasonable to assume that enough time elapsed from the taking of the Absalom ship to reaching the village that we would be completely healed?

Dark Archive

Maps: Car. Crown || Skull & Shackles

Oh, absolutely.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

For clarification, are any of the slavers visibile, or are they inside? Is it late enough to presume that they are asleep?

Dark Archive

Maps: Car. Crown || Skull & Shackles

It can be presumed that most are asleep. There appear to be no guards on duty.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Is there anything that clearly distinguishes the huts the slavers are sleeping in from the ones being used to hold the slaves?

....or at least might give us decent odds of correctly guessing?


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

If there is smoke from a cooking fire coming from one or more, than that is probably slavers. Slaves wouldn't be given such a luxury.


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Correct :)

Dark Archive

Maps: Car. Crown || Skull & Shackles

You can spot a few huts with smoke coming from them. I'll mark them on your map.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Huts marked with yellow X's have smoke coming from them. Also, keep in mind that your men are with you. They will fight the scrubs, while we concentrate on your battles.

Dark Archive

Maps: Car. Crown || Skull & Shackles

I'm making ready for a holiday. I will be gone to Walt Disney World from Nov 10 through Nov 18 and will not have access during this time (okay, more correctly, I will have access, but do not intend to check in). If you are playing in one of my games, please excuse the untimely delay. If I am playing in one of your games, please bot me or let the other players dictate my actions (within reason) until my return.


1 person marked this as a favorite.
F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

Oh, also, a note to all my games: I'll be donating bone marrow next week. I expect this to be mostly incapacitating wednesday-friday, but how much energy I have in the week before/after to post to games may depend on how much residual pain I'm in from the drugs/procedure etc.

Liberty's Edge

Male I don't like to run and I'm not overly competitive Procrastinator 10/Daydreamer 15/Trivia Buff 5
Victoriana Whitecap wrote:
Oh, also, a note to all my games: I'll be donating bone marrow next week. I expect this to be mostly incapacitating wednesday-friday, but how much energy I have in the week before/after to post to games may depend on how much residual pain I'm in from the drugs/procedure etc.

Wow. Serious props for this. Hope your recovery goes well!

Dark Archive

Maps: Car. Crown || Skull & Shackles

No kidding! Respect and take it easy after!


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Take care!


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Absolutely. I hope all goes well.


1 person marked this as a favorite.
F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

Welp. Day one complete. I can actually feel my marrow (it feels like someone's pouring hot water through the inside of my bones), but as long as I keep icing them, I'm fine. Carry on!


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

How many days in total will it be?


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

Three shots a day, for five days (last day is thursday, when they collect the stuff).

Today didn't hurt as much, but I had more nausea and headaches. It's still wacky being able to feel my own bone marrow. Also, when you bring a cane on the bus, people give you a seat and it's great!


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Everyone okay?


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

I will be on a family vacation from this Thursday, December 3rd through Monday, December 7th. I doubt I will be able to post much, if at all.

Bot me as needed, I shall be back posting by Tuesday, the 8th.

Dark Archive

Maps: Car. Crown || Skull & Shackles

With the onset of the Christmas season, my life just became undeniably hectic (or rather, moreso). Until January, almost every day on my schedule is filled. While I will try to check in at least once a day, my posting rate during this time is not guaranteed to be regular.

If you are in a game I am running, please be patient and I will try to keep somewhat regular.

If I am in your game, I will try to check in daily when possible. If I am slowing things up, please bot me as necessary.

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