GM WhtKnt's Open Water - A Skull & Shackles Adventure Path

Game Master WhtKnt

Do you have what it takes to rise from the ranks of a lowly deck-swab to become a captain of your own vessel and sail the seas of Golarion with intent to commit acts of piracy? Find out in this adventure path!

Current Map
Loot Sheet

Chumtooth: HP 91/91; AC 18/13/14; F+8 R+8 W+3/+5; Init +3; Perception +13 (low-light vision) (+12 in bright sunlight); Sense Motive +1
Dantes Goldforge: HP 50/50; AC 15/15/14; F+6 R+5 W+7; Init +5; Perception +0 (darkvision) (+2 w/familiar); Sense Motive +0
Faengrim: HP 84 (92)/84 (92); AC 19/12/17; F+9 R+9 W+4; Init +2 (+4 in water); Perception +14 (low-light vision) (+2 in urban terrain; +2 vs aquatic humanoids; +4 in water terrain; +4 vs humans); Sense Motive +1 (+2 vs aquatic humanoids; +4 vs humans)
Riori Stargazer: HP 87/87; AC 25/13/19; F+7 R+8 W+11; Init +3; Perception +10 (low-light vision), Sense Motive +10
Rogar "Doc" Ironsail: HP 93/93; AC 25/14/22; F+14/+18 R+14/+18 W+9/+13; Init +3; Perception +15 (darkvision); Sense Motive +2

Plunder: 0
Infamy: 20
Disrepute: 15


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Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

"Captain, I don't know why I didn't see it before. Xtabays. Carnivorous plants!" He rushes over to Faengrim, striking him across the face to try and rouse him.

Dark Archive

Maps: Car. Crown || Skull & Shackles

The slap rouses the shark-kin.


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 114/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

Faengrim wakes confused. "What? What happened?" Once it is explained to him, Faengrim asks, "Is it safe for me in here now? Will I be lulled back to sleep?"

He helps wake Satinder up too. Taking her to the water and dipping her head in.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Satinder comes awake, coughing up water. Dantes thinks that you should be safe enough, now that the danger is known.


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

"Now that we are aware of it, we can be on guard against its toxins."


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 114/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

"Keep an eye out for me. I'm going to have a proper look around." Faengrim again tries to search the room, only too aware of the plants that nearly did him in. "Should we burn them or something?"

Perception: 1d20 + 12 ⇒ (12) + 12 = 24


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"Burning will foul the air,"Chumtooth replies. "Cut them, if you must. Better we keep moving."

Dark Archive

Maps: Car. Crown || Skull & Shackles

A search of the bed reveals the source of the magical emanations, a piece of wood about a half-inch thick at the base and tapering to a slender point at the end, an overall length of about eight inches. The whole is decorated with a spider motif. Dantes quickly identifies this as a wand of web.

Further searching reveals more magical auras from beneath the bed wherein a compartment, you find three carefully wrapped vials of deep blue liquid. A quick taste of the salty stuff and Dantes identifies these as potions of water breathing.


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

"The wand could be handy, especially in these tight quarters. If you see huge webs magically appear during a combat, chances are it will be my doing."

He gives one potion to Satinder and one to Chumtooth, holding the third back for himself. "Drinking this will allow you to breath underwater for several hours. And as long as the effect lasts, you can go between breathing water and breathing air as often as you need to."


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 114/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

Faengrim will cut down the flowers. This room might prove useful as a rest area later.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Satisfied that his crew is unharmed, Chumtooth says, "Let us keep moving. Use the spider-stick well," he adds, nodding to Dantes.

He tucks the potion into his pouch, seeing no immediate need to drink it.


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Satinder remains groggy for some time after being woken. She seems to stare into the distance, sometimes, before snapping back to it.

Filthy poison...

Dark Archive

Maps: Car. Crown || Skull & Shackles

There seems to be no exit from this cavern aside from the watery route and Faengrim notes that continuing further into the complex probably means remaining underwater for some time.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"There is nothing else here," Chumtooth says. "Let us move on." He moves towards the water route, pulling the potion back out from his pouch. He drinks it right before re-entering the waterway.


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 114/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

Faengrim leads the way, keeping no further than 20 feet in front of the group.

Dark Archive

Maps: Car. Crown || Skull & Shackles

The group swallows their first potion and reenters the water, this time taking the south passage. Faengrim swims ahead but soon comes to a halt as he sees in the cavern ahead of him, six fish-men, with tridents at the ready. It seems that they heard your approach and are waiting for you!

Everyone except Faengrim may take actions.

INITIATIVE
Satinder
Dantes
Chumtooth
Sahuagin
Faengrim

Dice Rolls:
Faengrim Stealth: 1d20 + 7 ⇒ (14) + 7 = 21
Sahuagin Perception: 1d20 + 6 ⇒ (19) + 6 = 25
Chumtooth Init: 1d20 + 3 ⇒ (20) + 3 = 23
Dantes Init: 1d20 + 1 ⇒ (3) + 1 = 4
Satinder Init: 1d20 + 2 ⇒ (7) + 2 = 9
Faengrim Init: 1d20 + 2 ⇒ (7) + 2 = 9
Sahuagin Init: 1d20 + 1 ⇒ (18) + 1 = 19


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth swims into the entrance of the room, harpoon at the ready. He hurls it at the nearest suahagin. [ooc](IIRC, harpoons work underwater).

Ranged Attack: 1d20 + 10 ⇒ (13) + 10 = 23

Damage: 1d8 + 4 ⇒ (8) + 4 = 12


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Dantes casts invisibility on himself, leaving a stout shaped bubble in the water. He moves behind Chumtooth to better conceal himself, and prepares to augment his mighty leader's prowess.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Botting Satinder.

Satinder and Dantes swim forward while Chumtooth harpoons the nearest sahuagin, inflicting serious damage on the creature, but not putting it out of the fight. Satinder readies an action to hit any sahuagin that come near.

The sahuagin swim forward as well, closing the gap. Three of the monsters attack Chumtooth, while one slips around the side and attacks Satinder. Satinder lashes out but misses with her attack of opportunity. Chumtooth is attacked by three of the creatures and is hit twice! (Chumtooth takes 13 points of damage.) The one that Satinder attacked manages to bite her. (Satinder takes 4 points of damage.)

The party is up!

Dice Rolls:
Satinder AoO vs. #3: 1d20 + 8 ⇒ (2) + 8 = 10
#1 vs. Chumtooth: 1d20 + 4 ⇒ (6) + 4 = 10 Damage (trident): 1d8 + 3 ⇒ (3) + 3 = 6
#1 vs. Chumtooth: 1d20 - 1 ⇒ (2) - 1 = 1 Damage (bite): 1d4 + 1 ⇒ (2) + 1 = 3
#2 vs. Chumtooth: 1d20 + 4 ⇒ (18) + 4 = 22 Damage (trident): 1d8 + 3 ⇒ (2) + 3 = 5
#2 vs. Chumtooth: 1d20 - 1 ⇒ (3) - 1 = 2 Damage (bite): 1d4 + 1 ⇒ (1) + 1 = 2
#4 vs. Chumtooth: 1d20 + 4 ⇒ (14) + 4 = 18 Damage (trident): 1d8 + 3 ⇒ (4) + 3 = 7
#4 vs. Chumtooth: 1d20 - 1 ⇒ (17) - 1 = 16 Damage (bite): 1d4 + 1 ⇒ (4) + 1 = 5
#3 vs. Satinder: 1d20 + 4 ⇒ (11) + 4 = 15 Damage (trident): 1d8 + 3 ⇒ (7) + 3 = 10
#3 vs. Satinder: 1d20 - 1 ⇒ (19) - 1 = 18 Damage (bite): 1d4 + 1 ⇒ (3) + 1 = 4


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth bites at the wounded sahuagin, trying to put it out of the fight. He also draws his kukri.

Bite: 1d20 + 9 ⇒ (2) + 9 = 11

Damage: 1d8 + 4 ⇒ (2) + 4 = 6


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 114/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

Are you still using Roll20 for maps? If so, I can't see anything on the map.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Strange, you should be able to see something. Try zooming out. In any case, you are adjacent to Satinder, 5 feet from the sahuagin that attacked her. There are no other foes with reach unless you subject yourself to an AoO from that sahuagin to come around it.


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 114/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

Its all black accept for my token.

Faengrim will get within range to attack with his trident.

Trident: fav enemy
To Hit: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17 To Hurt: 1d8 + 2 + 2 ⇒ (7) + 2 + 2 = 11

Trident: fav enemy
To Hit: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16 To Hurt: 1d8 + 2 + 2 ⇒ (7) + 2 + 2 = 11

Dark Archive

Maps: Car. Crown || Skull & Shackles

Waiting on Satinder (I'll message Rick) and trying to see if I can resolve Faengrim's vision problems.

Dark Archive

Maps: Car. Crown || Skull & Shackles

I can't figure out why you are having vision issues, will keep looking. In the meantime, I have given over control of your token to all players, which should allow you to see. Botting Satinder.

Faengrim stabs at the sahuagin nearest to him and takes it out of the fight, leaving Satinder to swim forward and take out the wounded one. Chumtooth snaps at one of the fresh foes but misses.

The remaining sahuagin form a defensive line across the entrance to the cavern, biting and stabbing with tridents. Chumtooth is hit once by a trident, leaving a bad wound. (Chumtooth is hit for 10 points of damage!) Satinder is also hit by a trident. (Satinder takes 6 points of damage!)

The party is up!

Dice Rolls:

Satinder vs. Sahuagin 3: 1d20 + 8 ⇒ (16) + 8 = 24 Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Sahuagin 4 vs. Chumtooth: 1d20 + 4 ⇒ (16) + 4 = 20 Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Sahuagin 4 vs. Chumtooth: 1d20 - 1 ⇒ (11) - 1 = 10 Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Sahuagin 1 vs. Chumtooth: 1d20 + 4 ⇒ (6) + 4 = 10 Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Sahuagin 1 vs. Chumtooth: 1d20 - 1 ⇒ (14) - 1 = 13 Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Sahuagin 6 vs. Satinder: 1d20 + 4 ⇒ (2) + 4 = 6 Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Sahuagin 6 vs. Satinder: 1d20 - 1 ⇒ (16) - 1 = 15 Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Sahuagin 5 vs. Satinder: 1d20 + 4 ⇒ (13) + 4 = 17 Damage: 1d8 + 3 ⇒ (3) + 3 = 6
Sahuagin 5 vs. Satinder: 1d20 - 1 ⇒ (2) - 1 = 1 Damage: 1d4 + 1 ⇒ (2) + 1 = 3


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 114/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

I'm sorry. I forgot to tell you that I could see with that last change. Thank you.

Change Shape: Water
Con +2 (+12 hp, +1 fort); Amphibious; Swim 30'

Faengrim takes a 5'step to join the line and strikes out at the sahaugin 5.

Trident: fave enemy
To Hit: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12 To Hurt: 1d8 + 2 + 2 ⇒ (8) + 2 + 2 = 12

Trident:
To Hit: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19 To Hurt: 1d8 + 2 + 2 ⇒ (2) + 2 + 2 = 6


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth bites at the attacking sahaugin and slashes at it with his kukri.

Bite Attack: 1d20 + 9 ⇒ (3) + 9 = 12

Kukri Attack: 1d20 + 9 ⇒ (11) + 9 = 20

Kukri Damage: 1d4 + 3 ⇒ (4) + 3 = 7


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Dantes augments Chumtooth's strength, giving him +2 enhancement for three rounds.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Botting Satinder.

Satinder, Faengrim, and Chumtooth all manage to damage their intended targets, but the sahuagin do not fall. Dantes boosts Chumtooth's strength.

The sahuagin retaliate, striking Chumtooth twice, one a telling blow! (Chumtooth takes 18 points of damage!) Satinder is also hit, though not as badly. (Satinder takes 4 points of damage!) Faengrim's foe misses him with both attacks.

The party is up!

Dice Rolls:
Satinder attack: 1d20 + 8 ⇒ (9) + 8 = 17 Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Sahuagin 1 vs. Chumtooth: 1d20 + 4 ⇒ (20) + 4 = 24 Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Sahaugin 1 vs. Chumtooth: 1d20 - 1 ⇒ (4) - 1 = 3 Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Sahuagin 4 vs. Chumtooth: 1d20 + 4 ⇒ (19) + 4 = 23 Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Sahaugin 4 vs. Chumtooth: 1d20 - 1 ⇒ (13) - 1 = 12 Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Sahuagin 6 vs. Satinder: 1d20 + 4 ⇒ (15) + 4 = 19 Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Sahaugin 6 vs. Satinder: 1d20 - 1 ⇒ (3) - 1 = 2 Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Sahuagin 5 vs. Faengrim: 1d20 + 4 ⇒ (10) + 4 = 14 Damage: 1d8 + 3 ⇒ (3) + 3 = 6
Sahaugin 5 vs. Faengrim: 1d20 - 1 ⇒ (11) - 1 = 10 Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Sahuagin crit confrim: 1d20 + 4 ⇒ (14) + 4 = 18 Damage: 1d8 + 3 ⇒ (3) + 3 = 6


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth bites and slashes at his attackers.

Bite Attack: 1d20 + 10 ⇒ (5) + 10 = 15

Damage: 1d8 + 4 ⇒ (1) + 4 = 5

Kukri Attack: 1d20 + 10 ⇒ (1) + 10 = 11


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Dantes moves across behind his allies to get to Faengrim. With a hand on his back, Dantes augments his prowess with the same might he did with their captain.

Augment on Faengrim, +2 enhancement to strength for three rounds.


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 114/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

The sahaugin are tough, but Faengrim was tougher. He keeps at the stabbing.

Trident: two hand, fave enemy, bulls str
To Hit: 1d20 + 8 + 2 + 2 ⇒ (6) + 8 + 2 + 2 = 18 To Hurt: 1d8 + 3 + 2 + 3 ⇒ (7) + 3 + 2 + 3 = 15

Trident: two hand, fave enemy, bulls str
To Hit: 1d20 + 3 + 2 + 2 ⇒ (2) + 3 + 2 + 2 = 9 To Hurt: 1d8 + 3 + 2 + 3 ⇒ (7) + 3 + 2 + 3 = 15

If he takes out 5, then Faengrim will take a 5'step to be in line with the sahaugin.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Botting Satinder.

Faengrim stabs at his foe, finally managing to take the sea devil down! He adjusts so as to be in line with the fish-men. Satinder strikes but misses. Dantes augments Faengrim's strength and Chumtooth manages to bite his foe, leaving it to sink slowly to the bottom of the cavern.

The sea devils counterattack, but only one manages to get through, striking Satinder with a trident. (Satinder takes 10 points of damage!)

The party is up!

Dice Rolls:
Satinder vs. sahuagin 6: 1d20 + 8 ⇒ (2) + 8 = 10 Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Sahuagin 1 vs. Chumtooth: 1d20 + 4 ⇒ (7) + 4 = 11 Damage: 1d8 + 3 ⇒ (3) + 3 = 6
Sahuagin 1 vs. Chumtooth: 1d20 - 1 ⇒ (13) - 1 = 12 Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Sahuagin 6 vs. Satinder: 1d20 + 4 ⇒ (18) + 4 = 22 Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Sahuagin 6 vs. Satinder: 1d20 - 1 ⇒ (12) - 1 = 11 Damage: 1d4 + 1 ⇒ (3) + 1 = 4


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth continues to wade into the foe, biting and slashing with his blade.

Attack, Bite: 1d20 + 10 ⇒ (17) + 10 = 27

Damage: 1d8 + 4 ⇒ (1) + 4 = 5

Attack, Kukri: 1d20 + 10 ⇒ (9) + 10 = 19

Damage: 1d4 + 4 ⇒ (1) + 4 = 5


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 114/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

Change Shape: Water
Con +2 (+12 hp, +1 fort); Amphibious; Swim 30'

Faengrim positions himself to flank with Satinder.

Trident: 2hand, fav enemy, bull str, flank
To Hit: 1d20 + 8 + 2 + 2 + 2 ⇒ (5) + 8 + 2 + 2 + 2 = 19 To Hurt: 1d8 + 3 + 2 + 3 ⇒ (6) + 3 + 2 + 3 = 14

Trident: 2hand, fav enemy, bull str, flank
To Hit: 1d20 + 3 + 2 + 2 + 2 ⇒ (12) + 3 + 2 + 2 + 2 = 21 To Hurt: 1d8 + 3 + 2 + 3 ⇒ (3) + 3 + 2 + 3 = 11


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Dantes lurks behind his allies, content to let them press the sea devils for the moment.

Total Defense for this round.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Okay, with the departure of Satinder and the arrival of the others, I'm going to rule that you guys finish off the sahuagin handily and without further trouble. Let everyone check in and we'll get moving again. See the Recruitment board for an explanation of how they get there. We are going to assume that you had enough water breathing potions on board for all of them to have one.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth notices a decided shift in the combat as three of his crew enter the fray and dispatch the remaining sahuagin.

"You three, huh?" he says to the new arrivals. "Everyone wants to be an off-isah it would seem. Good. If you live through this, you will get your wish."


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 114/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

Faengrim takes the time to mutilate and desecrate the bodies of the slain sahaugin. He really seems to be enjoying himself.


M half-elf

seems we are underwater, so I'll assume I don't have my familiar with me.

Alexander gives an extravagant bow. Quite, No need to worry there, I've no intention of dying any time soon. He looks over the carnage.

Seems our concern was unwarranted, however you do appear injured.

He pauses a moment as he pulls out a wand from his bag. Care to let me try and help out in that area? he asks before assuming anything.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"Yes," Chumtooth replies with a nod of acknowledgement.


M half-elf

He places the wand against you and attempts to activate it.

UMD: 1d20 + 12 ⇒ (10) + 12 = 22 Infernal healing, you get fast healing 1 for a minute, or 10 rounds

When the effect wears off, he tries to activate it again.
UMD: 1d20 + 12 ⇒ (13) + 12 = 25

upon seeing the injuries still present. He tuts Hm, seems it was worse than I thought, though, not near as bad as they got it seems heheh.
UMD: 1d20 + 12 ⇒ (10) + 12 = 22

30 health over the course of 3 minutes, If you don't mind the wait for it.

As he stashes the wand away he makes a note, That one is only for times when we have time to spare, its efficient, but hard for me to use and as you can see, slow acting. I have another for when time is more pressing. How are you feeling now?


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

If you don't mind, I'll help fase out Satinder.

"That seems handy. What are you, some kind of wizard? Waving your stick around, healing...."
She looks at Dantes, to see what he feels about this...

If he doesn't mind the magic:

"Come over and heal me up to, elf. It's the least you could do.." she sneeringly says, trying to gauge his personality


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

Janus waits patiently as the half-elf uses up his supplies. Better to allow him to do so, better they come to his embrace when he had time to savor the experience. Blood in the water would draw more issues and he wished to be ready for them.


Fem Female Half-Orc (Kellid) brawler 3/Alchemist (Beastmorph 3) . AC 15, t 12, f-f 13. hp 37. Fort +5, Ref +5, Will +1. Init +2. Perception + 5

Kaede has also left her Familiar waiting out of the water.

Kaede lets the Half-elf use his magic, her healing can wait for more urgent times.

She looks around curiously, wrinkling her nose at the Sahaugin. "What do you call ten dead Sahaugin? A good start!"


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Dantes notes the healing effect of the wand, and where the dashing half-elf stows it when he's done.

He quietly stands near Chumtooth, considering each of the bold crew members. When Chumtooth opens the window for them being officers, his eyes narrow. "We face difficult challenges on our away missions. Survive and contribute, and the rewards can be vast."


M half-elf

Not at all, after all, we are crew-mates. He uses the wand to give Satinder a dose of healing.

Alec looks to Dantes before giving a smile. Of that, I have little doubt, and do not worry, I've a plethora of uses that you will come to enjoy.


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

"Well, where to now?" Janus wonders aloud.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"We check that cave," Chumtooth replies, pointing East.

"When we know other sahaugin are not waiting for us in there, we move that way," he says, pointing South towards the passage.


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 114/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

Faengrim goes where his captain indicates, ready for more sahuagin.

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