| Dantes Goldforge |
I did get into the event at no cost and had my room comped.
That in itself is pretty awesome, if you have a predisposition to running games anyway, which you certainly seem to... :)
WhtKnt
|
It's a sweet deal. If you can find a way there and agree to run games, Paizo will pay for your badge and 1/4 of a hotel room (which you share with three other volunteers). You also get GM Boons (this year, every GM received a copy of the Advanced Class Guide and four volunteer t-shirts, in addition to less tangible, chronicle-based boons).
| Chumtooth |
Chumtooth and Bangkha have a lengthy, muted conversation. Chumtooth then removes his hardened leather breastplate and hands it to Bangkha, who hands him the softer leather coat and breeches covered in metal rivets.
Chumtooth dons the suit and takes a moment to admire it.
"A good trade," he says, nodding to the druid. "The metal bits are like...teeth." he says with an all-too-predatory smile.
WhtKnt
|
In the interest of getting things moving again...
The stockade is quickly lit and in no time at all, is a roaring column of flame. The corpse dances wildly inside as it struggles to free itself from the leash by which it is hanged, but to no avail. The thick stench of burning flesh mixed with wood hangs in the air, and you feel certain that you have made your presence quite clear.
What next?
| Satinder Morne |
Satinder follows Chum quickly.
| Alwen Gaelarean |
Alwen's already plotted the swiftest trail to take to the caverns, but makes a point to determine when high tide is likely to occur first. "You know, like I've said before, we'll have the best advantage going in when we're not forced to tread water while fighting natural swimmers. Just saying."
Survival: 1d20 + 7 ⇒ (15) + 7 = 22
WhtKnt
|
You follow the trail and soon find yourselves standing over a deep cove that churns with dark seawater some 50 feet below. The natural basin that forms the cove is about 30 feet in diameter. From here you can see that two passages exit the chamber to the south.
You can either climb down (requiring six checks at DC 15) or you can dive right in (a DC 15 Acrobatics or Swim check).
| Dantes Goldforge |
Knowledge (geography) 1d20 + 10 ⇒ (3) + 10 = 13
"The water looks deep enough, and without obstruction. I would say it is as safe as could be expected..."
The dwarf is clearly uneasy at the thought, but won't hold the group back.
| Satinder Morne |
Know Geo: 1d20 + 1 ⇒ (13) + 1 = 14
"Ears, you and I will take the jump first, see what lies ahead. We can help the others when they hit the water."
She looks down, and tries to peer through the water.
"Don't look like no rocks in the water to me, but best be safe and jump in turns."
She turns her head towards Alwen's, and then turns around and leaps graciously off of the cliff.
Assuming you can't take 10. ^^
Swim: 1d20 + 11 ⇒ (10) + 11 = 21
| Alwen Gaelarean |
"Well that's a terrible nickname - all elves have ears," Alwen quips as he looks down at the waters, pondering a moment before leaping off in a dive.
Swim: 1d20 + 12 ⇒ (5) + 12 = 17
Once safely in the water, he takes a moment to look around for any surprises possibly waiting for them here - these squiddies could have some devious traps in store for them.
| Chumtooth |
Chumtooth unstraps the buckler from his arm and fastens it to his belt. He taken a firm grip on his harpoon, and leaps into the water below.
Swim Check: 1d20 + 7 ⇒ (16) + 7 = 23
AC temporarily adjusted to 17 while swimming. I updated the avatar description line accordingly.
| Dantes Goldforge |
"Well that's a terrible nickname - all elves have ears,"
Though the elf is already gone, Dantes replies "In my experience, all dwarves have ears, too. Well, not all, but certainly the vast majority."
If Alwen waves that all is clear, Dantes will, reluctantly and without much grace, follow.
Swim 1d20 + 0 ⇒ (16) + 0 = 16
| Bangkha |
Bangkha and Cat mutter a bit before jumping off the edge of the cliff and splashing into the water.
swimB: 1d20 + 2 ⇒ (7) + 2 = 9
swimC: 1d20 + 5 ⇒ (1) + 5 = 6
Neither of them seem to be in any hurry to surface.
| Satinder Morne |
Can Satinder "assist" the swim checks for those not surfacing fast enough? That was her plan, that's why she jumped first.
Ayaki Kitsune
|
Swim check: 1d20 + 0 ⇒ (6) + 0 = 6
if I was able to get the ring, I put it on and dive right in
if I do not get the ring, then I just drop in to the water and pray that I bob up to the surface
WhtKnt
|
As there were no cries of protest, I am going to assume that the ring goes to Ayaki.
Bangkha takes 4 points of non-lethal damage and 1 point of lethal damage from the jump. Cat takes 3 points of non-lethal damage and 5 points of lethal damage. Ayaki takes 2 points of non-lethal damage and 2 points of lethal damage.
The water is deep and cold. Two tunnels exit from the south of the cove, one going southwest and the other heading southeast. The current seems to come in from the southwest entrance and exit to the southeast.
Bangkha Damage: 2d3 + 1d6 ⇒ (2, 2) + (1) = 5
Cat Damage: 2d3 + 1d6 ⇒ (1, 2) + (5) = 8
Ayaki Damage: 2d3 + 1d6 ⇒ (1, 2) + (2) = 5
| Bangkha |
Swimb: 1d20 + 2 ⇒ (13) + 2 = 15
Swimc: 1d20 + 5 ⇒ (16) + 5 = 21
Bangkha and cat swim to the surface, and Bangkha lets loose a flood of orcish words that sound an awful lot like a curse aimed at the gods and devils and every being that has ever lived.
When he finishes, he looks around him.
We were pretty much at the island's shoreline, so which tunnel leads more towards the ocean, and which more towards the interior?
| Bangkha |
Bangkha sputters a bit, but when his head finally comes above water, he points Southeast. "That way should lead into the island. The other probably flows to the sea. Tide's coming in."
Did we opt to sleep before we came down here?
WhtKnt
|
I don't recall anyone saying anything about sleep, though I may be wrong. :)
| Satinder Morne |
Satinder looks at Alwen.
"What do you reckon, scout?"
WhtKnt
|
Assuming that the party heads SE.
Following the passage as it meanders about, you soon come to a point where the passage splits and goes right and left. To the left, the passage opens into a larger chamber. To the right, the passage splits again, opening into a large chamber, but also splitting off and going further to the right.
| Alwen Gaelarean |
"Well, my first instinct says that these squiddies will want to base themselves in the largest caverns here, with the most retained seawater," Alwen comments, careful to be quiet and not splash around too much. "My second considers that they'll probably have an ugly as sin leader and perhaps some tough as nails second we'll have to fight. That and whatever traps or other surprises they have in store for us."
The elf looks between left and right, taking a few moments before going to the right for now, keeping an eye out for anything dangerous to the group.
| Satinder Morne |
Satinder seems to agree, and follows Alwen into the right exit.
WhtKnt
|
Bangkha puts his hand on the elf's shoulder. "Wait. Something isn't right." The half-orc looks more closely.
Cat bristles as though alerted by something unseen (or perhaps she just dislikes swimming).
Ayaki Perception: 1d20 + 8 ⇒ (5) + 8 = 13
Bangkha Perception: 1d20 + 5 ⇒ (17) + 5 = 22
Cat Perception: 1d20 + 5 ⇒ (16) + 5 = 21
Chumtooth Perception: 1d20 + 5 ⇒ (12) + 5 = 17 (+4 in bright sunlight)
Dantes Perception: 1d20 + 0 ⇒ (7) + 0 = 7 (+2 w/familiar)
Satinder Perception: 1d20 + 6 ⇒ (2) + 6 = 8
| Alwen Gaelarean |
"Good eye," Alwen says, figuring there had to be something devious - this certainly qualified. "Let's swim over these, shall we?"
After circumnavigating the obstacle, the elf continues to act as the forward scout for the group, keeping a low profile.
Stealth: 1d20 + 8 ⇒ (11) + 8 = 19
| Satinder Morne |
"We follow, with some distance between us. Something is off, but I'm sure Alwen will find out what, one way or another."
Satinder will start to swim that way, a dagger between her teeth, ready for anything that might jump Alwen.
WhtKnt
|
The tunnel leading into this natural tidal cavern is decorated with the jawbones of numerous frightful-looking fish, resembling the throat of some hideous aquatic creature. The water deepens here to some 10 feet or so. The floor is covered in thick seaweed, easily eight feet deep.
WhtKnt
|
As Bangkha enters the room, he is swarmed by grindylow that bubble up from the seaweed at the bottom of the room. Please refer to the new combat map. For convenience, all of the grindylow will go at the same time.
Initiative
Ayaki
Grindylow
Chumtooh
Satinder
Dantes
Ayaki
Bangkha
Alwen Initiative: 1d20 + 1 ⇒ (1) + 1 = 2
Ayaki Initiative: 1d20 + 3 ⇒ (20) + 3 = 23
Bangkha Initiative: 1d20 + 1 ⇒ (1) + 1 = 2
Chumtooth Initiative: 1d20 + 3 ⇒ (11) + 3 = 14
Dantes Initiative: 1d20 + 1 ⇒ (8) + 1 = 9
Satinder Initiative: 1d20 + 2 ⇒ (7) + 2 = 9
Grindylow: 1d20 + 2 ⇒ (15) + 2 = 17
| Satinder Morne |
"Watch out Bangkha!!!"
Ayaki Kitsune
|
Round 1
Come on everyone! let's get rid of these things yuck!
Inspire Courage (Su): A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.
| Alwen Gaelarean |
"Try that one first!" Alwen directs, firing off a arrow ahead of them to hit the closest of the grindylows.
Move Action to Bane the closest grindylow (+1 Attack and Damage against it from everyone) then a ranged attack against it.)
Longbow Attack: 1d20 + 5 + 1 + 1 ⇒ (19) + 5 + 1 + 1 = 26
Damage: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3
| Chumtooth |
Chumtooth swims forward into the room, driving his harpoon point into the nearest grindylow.
Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Confirm Critical Hit: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
WhtKnt
|
The grindylow swarm Bangkha, forcing his back against the wall of the chamber. Despite this, not a single one of the creatures is able to get past the half-orc's armor.
Chumtooth swims forward, driving his harpoon into one of the creatures, dropping it instantly!
Satinder and Dantes are up!
Grindylow #1 vs. Bangkha: 1d20 + 2 ⇒ (1) + 2 = 3
Grindylow #2 vs. Bangkha: 1d20 + 2 ⇒ (8) + 2 = 10
Grindylow #3 vs. Bangkha: 1d20 + 2 ⇒ (9) + 2 = 11
Grindylow #4 vs. Bangkha: 1d20 + 2 ⇒ (9) + 2 = 11
Initiative
Ayaki
Grindylow
Chumtooh
Satinder
Dantes
Alwen
Bangkha
| Dantes Goldforge |
Dantes treads water where his is, and uses a minor spell to help lay low one of the grindylow.
Swim to between Cat and Satinder, and cast Acid Splash. He'll hit any one he can from that angle. If the one Alwen baned is still up, that will be his choice.
To hit 1d20 + 3 ⇒ (10) + 3 = 13
Damage 1d3 + 0 ⇒ (2) + 0 = 2
| Bangkha |
Bangkha snarls at the creatures swarming at him, and attempts to bludgeon one with his club, as cat swims over the hooks to sink her teeth into another.
bangkha: 1d20 + 3 ⇒ (17) + 3 = 20 damage: 1d6 + 6 ⇒ (5) + 6 = 11 5 pts
Cat (swim check): 1d20 + 5 ⇒ (12) + 5 = 17
Cat: 1d20 + 8 ⇒ (12) + 8 = 20 damage: 1d4 + 1 ⇒ (2) + 1 = 3
| Satinder Morne |
Without a doubt, Satinder steps into the fray, plugging the hole in their line.
"Stand together. Don't let them flank us!" she says, while pulling her rapier and thrusting forward. The creature in front of her hisses as the blade hits a vital piece.
1d20 ⇒ 18>1d6 + 3 ⇒ (4) + 3 = 7
Map updated, back!! :D
-
Satinder aimed at number one. Should that one already be dead, it will be directed at number two. Should that one already be dead, it will be a readied attack directed at the first one within range.