GM WhtKnt's Open Water - A Skull & Shackles Adventure Path

Game Master WhtKnt

Do you have what it takes to rise from the ranks of a lowly deck-swab to become a captain of your own vessel and sail the seas of Golarion with intent to commit acts of piracy? Find out in this adventure path!

Current Map
Loot Sheet

Chumtooth: HP 91/91; AC 18/13/14; F+8 R+8 W+3/+5; Init +3; Perception +13 (low-light vision) (+12 in bright sunlight); Sense Motive +1
Dantes Goldforge: HP 50/50; AC 15/15/14; F+6 R+5 W+7; Init +5; Perception +0 (darkvision) (+2 w/familiar); Sense Motive +0
Faengrim: HP 84 (92)/84 (92); AC 19/12/17; F+9 R+9 W+4; Init +2 (+4 in water); Perception +14 (low-light vision) (+2 in urban terrain; +2 vs aquatic humanoids; +4 in water terrain; +4 vs humans); Sense Motive +1 (+2 vs aquatic humanoids; +4 vs humans)
Riori Stargazer: HP 87/87; AC 25/13/19; F+7 R+8 W+11; Init +3; Perception +10 (low-light vision), Sense Motive +10
Rogar "Doc" Ironsail: HP 93/93; AC 25/14/22; F+14/+18 R+14/+18 W+9/+13; Init +3; Perception +15 (darkvision); Sense Motive +2

Plunder: 0
Infamy: 20
Disrepute: 15


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Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"Where are these skwideez? Where do you see Sandara's hat?"

Chumtooth looks around, then at the object in Alwen's hand.


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Satinder guides Chumtooth to the object, and tries to explain how to peer through it. She demonstrates it a few times, so he gets used to it.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Those of you near the lodge detect a strong odor of rot from within.


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Satinder will sniff, and almost gag when the odour becomes apparent.

"Bangkha, you and master dwarf, check out the lodge. I can't be the only one smelling this, and it might be interesting to see what's in there. Be ready for anything! That goes for the lot of you."

She turns to Alwen, and asks him: "Can you guide us there? If so, break it off and bring it with us. Might be useful later on."


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

In Kuru:

"Why are Chumtooth's friends the only fresh meat on this foul island?"

Chumtooth grumbles to no one in particular, as he rubs his nose.

"Ch..I..must find Sandara. Keeping her from death will end my debt to..her," he says, looking impatiently in towards the coast where the grindlows were spotted.


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Dantes will approach the lodge, but won't get closer than 20' without Chumtooth (or other brawny PC) with him. He mumbles at he approaches "I hope we didn't just find her..."


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Satinder, when ready giving orders, will step up to Dantes and open the door for him.
"What you waiting for, master Goldforge?"


Init +1 Perception +8 AC 16, touch 11, flat-footed 15 CMD 15 hp 1/22 Fort +5, Ref +2, Will +5

Bangkha drinks his fill from the spring and then turns towards the lodge. He stops after a few steps though, and turns to Satinder, hand held out as if asking her to dance.

"Join us," he says. "Or will you just give orders, without taking your share of the risks?"


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

"Waiting for? Signs of impending doom, perhaps." When Satinder opens the door, Dantes will use his darkvision enhanced sight to scan the interior.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"..I..will go in the hut if none will. Sandara waits for rescue from the sea goblins. ..We.. waste time here," Chumtooth says with an impatient grumble.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Inside is a single chamber, crowded with a large amount of furniture, including a comfortable bed, a small writing desk, cooking gear, and several barrels of rotting food. The stench of rot is overpowering and flies swarm within the room, particularly around the hooded corpse hanging from a chain off a beam in the middle of the room. A stool lies on the floor nearby where it was kicked. From here, it is possible to determine only that the corpse is that of a male human and that it has been here for some time.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Just curious, but is anyone tracking loot? If you wish, you can set up a loot tracking sheet (as many other groups I am with have done) and I will link to it. It is only just starting to become pertinent, since you are now earning your own goods instead of "working" for someone else, but is something to consider. It makes it much easier to track who has how much loot and where various items of value go.


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

In case it was not obvious, Satinder gave the orders just before walking up to the lodge herself :)
--
Loot tracking would be nice yes. I'm not very good at accountancy though, leave the regular roleplaying to me :)

Satinder ties up a piece of cloth in front of her nose that she made wet a bit, before entering the room.

"Anything dangerous ahead, Dantes?" she says while hesitating on the steps of the lodge.

Why don't we just torch it?


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

"Not that I can tell. It looks like he's been dead for quite some time."

Dantes will pull cast Presdigitation on left sleeve to make it smell powerfully of cinnamon. He'll hold the sleeve up over his nose and mouth to help mask the smell as he enters. He'll steer clear of the dangling corpse, and move over to the writing desk to check its contents.

"Why a writing desk?" he muses aloud. "I always thought the people settled here were more primative."


Male Elf Ranger (Freebooter)/4

Alwen peeks inside, taking a look at the hanging corpse there. He gives the hanged man a keen look over, thinking to himself before notching two arrows and aiming. "Hey, Freefall, you know we've encountered undead on the island, right? Know how to tell when a corpse isn't a corpse?"

The Exchange

Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2

Perception Check: 1d20 + 5 ⇒ (16) + 5 = 21
Knowledge (arcana): 1d20 + 8 ⇒ (11) + 8 = 19
Knowledge (dungeoneering): 1d20 + 3 ⇒ (8) + 3 = 11
Knowledge (engineering): 1d20 + 3 ⇒ (17) + 3 = 20
Knowledge (geography): 1d20 + 3 ⇒ (12) + 3 = 15
Knowledge (history): 1d20 + 3 ⇒ (6) + 3 = 9
Knowledge (local): 1d20 + 7 ⇒ (10) + 7 = 17
Knowledge (nature): 1d20 + 3 ⇒ (14) + 3 = 17
Knowledge (nobility): 1d20 + 3 ⇒ (5) + 3 = 8
Knowledge (planes): 1d20 + 3 ⇒ (1) + 3 = 4
Knowledge (religion): 1d20 + 3 ⇒ (3) + 3 = 6
-----------
hearing about a writing desk i walk inside

Hm... that is an intresting piece. What is it I ponder.. Oh.. maybe.. Hmm

tilts her head to the side back and forth looking at it as if studying it

Dark Archive

Maps: Car. Crown || Skull & Shackles

The interior is getting very crowded. Any more people, and it will be impossible to avoid bumping the corpse.

As soon as they enter, Ayaki, Bangkha, Satinder, and Dantes are beset upon by thousands of vicious, biting flies. They do, however, notice a logbook on the table. The interior also has a number of outfits, including a suit of leather armor, and a bundle of spears in one corner. There is also a cabinet of some sort, currently closed.

Alwen puts two arrows into the corpse, but it does not flinch.

Damage (swarm), Dantes: 2d6 ⇒ (3, 6) = 9
Damage (swarm), Ayaki: 2d6 ⇒ (6, 2) = 8
Damage (swarm), Satinder: 2d6 ⇒ (2, 5) = 7
Damage (swarm), Bangkha: 2d6 ⇒ (1, 6) = 7

GM Screen:
Fort save (Dantes): 1d20 + 3 ⇒ (17) + 3 = 20
Fort save (Ayaki): 1d20 + 1 ⇒ (3) + 1 = 4
Fort save (Satinder): 1d20 + 2 ⇒ (9) + 2 = 11
Fot save (Bangkha): 1d20 + 5 ⇒ (19) + 5 = 24
Damage (arrows): 2d6 ⇒ (3, 4) = 7
Will save (corpse): 1d20 + 7 ⇒ (9) + 7 = 16

Ivy - 10


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Dantes grabs the log book and flees the building.


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Satinder screams, and chokes on some bugs.

"Get out!" she yells, and even as she thinks about the book, Dantes grabs it.

Quick thinking dwarf!


Male Elf Ranger (Freebooter)/4

"Well, that's unfortunate," Alwen comments as people run out of the hut screaming. He'll wait until the last one has run out before closing the door, looking at the others. "I suggest we abandon any further treasures inside and burn it down - and I do hope those insects weren't carrying any horrible diseases, or else you'll really need Sandara's help if you want to make it through the week."


Init +1 Perception +8 AC 16, touch 11, flat-footed 15 CMD 15 hp 1/22 Fort +5, Ref +2, Will +5

Bangkha grabs the armor and a spear and storms out of the hut.

"Burn it," he nods, brushing the last of the flies off.

At last! real armor!


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"Are these ones done playing with flies and rotten meat?" Chumtooth grumbles. "Can we now go to find Sandara?"

He unconsciously rubs his bruised neck, and gives a hissing intake of breath at his own touch.

in Kuru, clearly irritated:

[B]"Chumtooth will have to ask Sandara for more healing, and Chumtooth will owe her another boon...fed to the Blood Queen!


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Kuru:
I'm sure the Sandara woman will owe you a lot more boons when we save here. Do you have something like a 'life boon' system in your tribes?

Satinder hisses at the door, slightly.


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Assuming the swarms don't follow us out of the building...

Dantes tucks away the log book he found and stands ready to follow his allies away. All the while he tries hard not to scratch at the weeping and bleeding bites he endured.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

in Kuru:

"Boons are tangled vines. It is best to keep them straight and separate. JqOtherwise, the only way to deal with one is to break another. Sometimes one must slash and bubrn them all, but then, one no longer holds the trust of others in the tribe. One who cannot be trusted is good for little more than his meat."

Chumtooth pulls his harpoon down from the branches of the tree, and begins untangling the line attached to it.

(Take 20 on Profession: Sailor)


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Kuru:
"Maybe she doesn't quite understand this system. I will talk to her for you, figure this out. Every time she heals you, you own her a boon, so shouldn't it make sense that every time you hit something that would hurt her, you get a boon?
Do you have a system where people are exempt from boons? Like friends, family, kinsmen?"

Satinder realises she has been talking too long, and looks at the others.
"Alwen, can you get us there?
Banhg, is your feline friend injured?
Dantes,anything in the book that can be of use?"

The Exchange

Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2

Before we get too far I am going to cast detect magic to see if there is anything in that shed that has magic on it along with the book

hold just a moment, I am going to see if I can tell if there is any magic in that place, something feels right about me looking... please Satinder give me just a moment ma'am


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Since they are pausing for a moment following the swarm attack, Dantes will take a few moments to skim through the log book.

Dark Archive

Maps: Car. Crown || Skull & Shackles

My apologies, but I am having a bit of a stressful week. A friend is being forced out of his house and I am helping him move and we have family visiting. Please GMPC as needed. If you are in one of my games, know that you are not forgotten and I will resume regular postings ASAP. Thank you.


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Let's continue the story, we'll invent our own stuff! ;)
So, we wants this +5 vorpal greatsword I just found in this rat's stomach?

The Exchange

Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2

I wants to find a tailsman of awesomeness that allows me to be come a lot more awesome ( gain 20 levels )

Dark Archive

Maps: Car. Crown || Skull & Shackles

Heh heh. Cute. But don't worry too much. You're almost to the end of Book One. Then the real fun begins! New move going out today.

Dark Archive

Maps: Car. Crown || Skull & Shackles

The log book tells the story of Aaron Ivy, a Chelish nobleman and last survivor of the wreck of the Infernus. It explains how Ivy built the small stockade and planted the farms to the east, but was driven away by the ghoulish ship's whores. In the final entry, he explains how, having been attacked by the ghouls and infected with what he suspects is ghoul fever, he has decided to end his life.

Ayaki:
The book is not magical, nor does anything within the stockade glow, but you do feel the familiar thrum of magic emanations coming from one of the articles of clothing.

As Chumtooth tugs and pulls his harpoon from the tree, he is rewarded by a shower of debris. Most of it is worthless twigs, branches, and detritus, but something solid hits him on the head. On further investigations, he finds that he has pulled down a nest of some sort. Among the debris, he finds a trio of silver shoe buckles, a rotted finger wearing a wedding ring, a silver hatpin, and a small glass bottle containing a blue-green liquid.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"Oww!" Chumtooth growls as the nest hits him on the head.

Looking down at the pile, he sees the shine of silver and the bottle.

"These tree-beasts were collecting treasure," he says to the group.


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Dantes will cast Detect Magic on the items, and take a moment to appraise them.

Buckles 1d20 + 8 ⇒ (20) + 8 = 28
Ring 1d20 + 8 ⇒ (5) + 8 = 13
Hatpin 1d20 + 8 ⇒ (6) + 8 = 14

Assuming the bottle is a potion, Dantes will try to identify it. 1d20 + 9 ⇒ (13) + 9 = 22. If it is an alchemical item or a mundane item, his roll is one less to identify.

The Exchange

Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2

Perception: 1d20 + 5 ⇒ (9) + 5 = 14
takes 10 on it instead
Wait a second..
rummaging till I find the article of clothing

Ah... Here. This has some magical glow too it

cast's identify on the article

I will Be Out for the next week please GM feel free DMPC me


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Satinder will look at the group, and continue to peer trough the spyglass in the direction where the grindylows are.


Male Elf Ranger (Freebooter)/4

"For the record, I called dibs on the spyglass," Alwen points out, grinning at Satinder as he plots out the trip down to those caves. "Also, one other thing. We ought to get there during low tide - while I do fancy a swim every now and again, it makes things especially difficult to fight while treading water, don't you agree?"

When everyone's ready to proceed, Alwen will start trailblazing the way towards the grindylows, humming softly as he goes.


Init +1 Perception +8 AC 16, touch 11, flat-footed 15 CMD 15 hp 1/22 Fort +5, Ref +2, Will +5

Bangkha does a quick calculation of the tides based on the cycles of the moon and decides it will be best to set out after a night's rest to recover spells.

"If we want to get there at low tide, that is," he growls.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Is anyone putting the lodge to the torch, or did someone want to brave the flies to search further?

Ayaki digs through the clothing (Chelish in origin) until she finds a small brass ring in one of the pockets. The ring is set with a coral inlay. Ayaki examines the ring for a few moments (with the aid of her identify spell), then reports, "This seems to be a ring that permits one to swim more easily. It does not, as best I can tell, give the ability to breathe water or move more easily. It just seems to enhance swimming ability."

Dantes finds no evidence of magic among the baubles, but on tasting one of the liquids (which tastes like sea water), he announces, "Potions of water breathing. They should last for about six hours each."


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"Chumtooth can swim, he...I..do not need magic to swim," he says, looking disdainfully at the ring.

He does look at the potions with interest.

in Kuru:

"To breathe water like a shark!"

He makes a disturbing sound in his throat that might be a chuckle.


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Dantes will get closer to the hut again and cast detect magic. It has a 60' range, and can detect through up to three feet of wood. He should be able to detect the location of any magic items, so if it was something sitting out or in the cabinet, he could likely tell.

The Exchange

Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2

That Ring would be best suited to me there, as I do not swim well at all.


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

We waiting on someone?


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

We are just waiting for our illustrious GM to have a little recoup time following Gencon this weekend. He posted in the discussion thread he would be at the con through today, and it can take a lot to get back on track after something like that. :)

Dark Archive

Maps: Car. Crown || Skull & Shackles

There is nothing else of magical nature within the stockade. I assume that you are putting it to torch?

Retro Correction: Bangkha, your studded leather radiates magic, as well. (It is a +1 studded leather.)

Back from GenCon. Fun, but tiring and troublesome. On the way up (from Mississippi, a 12-hour trip), a tractor-trailer ran into and destroyed the back of our rental vehicle. No serious injuries (fortunately), but put us behind schedule by 3 hours while we found another rental. Ran a total of seven tables for Paizo.


Init +1 Perception +8 AC 16, touch 11, flat-footed 15 CMD 15 hp 1/22 Fort +5, Ref +2, Will +5

Pity, I don't think I can wear studded leather. Seven tables in how many days, you poor, mad shark?


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

I can trade you for Chumtooth's leather lamellar. It's the same protection value, just not magical. If you don't mind a few bloodstains. ;-)

Dark Archive

Maps: Car. Crown || Skull & Shackles

Seven tables across four days. Two on Thursday (0800-1700), one on Friday (0800-1300), three on Saturday (0800-0000), and one on Sunday (0900-1400). Downside is that it didn't leave a lot of time for other things, but, I did get into the event at no cost and had my room comped.

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