About Prasi MarinBackground:
Born on the shores to two Varisian nomadic merchants, Prasi was always a free spirited girl. They were both kitsune, but barely if ever would leave their human forms: they were already quite aged, and her birth was that of a surprise since they never had any children before. She didn't really have a great relationship with her parents, but loved the life on the road - and even to her teens, she sticked around with them, and helped the sales by performing to the potential clients. When passing through Oppara, before even coming of age, she caught the eyes of the Kitharodian Academy - and the Lion Blades. It didn't take long to join their ranks, as a performer, and her talents grew through the years: both artistically, but also as a traveling spy. Yet, the Lion Blades never truly trusted the chaotic nomadic girl with their secrets, as they knew she'd always be too much of a loose cannon. Still travelling the world performing in name of the Kith - but, yet, a die hard fan of adventure, adrenaline, freedom, gold and romance, Prasi ended up in the Shackles for the regatta, joining different ships for brief periods of time - and collecting her fair share of friends and enemies, coins and confusions. How much can the Kitharodian Academy truly trust her? So far, she had been loyal and useful. But so far, their interests seemed to align...
Appearance and Behavior:
Prasi is beautiful and mysterious in any of her shapes: as a Kitsune, Human, or Fox. She uses the three shapes freely, and while usually preferring the Human one (that of a young woman of Varisian Ethnicity, with long black hair and captivating green eyes), when in peril she will almost immediately resort to her other forms. She doesn't really keep her shapeshifting a mystery from her companions. Prasi is the pure definition of freedom. She worships Besmara and loves the sea life, despite not being a talented sailor or swimmer: it's more about the loot, the adventure, the traveling, the romance. She's smart, unchained and unattached, yet loyal to her companions and her secret Kith missions.
Character Sheet:
Prasi Marin Female kitsune bard (buccaneer) 9 (Pathfinder Player Companion: Pirates of the Inner Sea, Pathfinder RPG Bestiary 4 175) CN Medium humanoid (kitsune, shapechanger) Init +4; Senses low-light vision; Perception +12 -------------------- Defense -------------------- AC 23, touch 15, flat-footed 19 (+5 armor, +1 deflection, +4 Dex, +3 shield) hp 48 (9d8) Fort +5, Ref +12, Will +8; +4 vs. bardic performance, language-dependent, and sonic -------------------- Offense -------------------- Speed 30 ft. Melee unarmed strike +10/+5 (1d3+5 nonlethal) or . . heavy shield bash +1/-4 (1d4-1) or . . rapier +9/+4 (1d6-1/18-20) or . . bite +10 (1d4+7) Special Attacks bardic performance 33 rounds/day (move action; countersong, dirge of doom, distraction, fascinate [DC 21], inspire competence +5, inspire courage +4, inspire greatness), hilt bash, knock out Spell-Like Abilities (CL 9th; concentration +16) . . 3/day—dancing lights Bard (Buccaneer) Spells Known (CL 9th; concentration +16) . . 3rd (5/day)—good hope, haste, reviving finale[APG] (DC 20), slow (DC 20) . . 2nd (6/day)—alter self, create treasure map[APG], lead anchor (DC 19), mirror image . . 1st (7/day)—liberating command[UC], saving finale[APG] (DC 18), unbreakable heart[ISWG], vanish[APG] (DC 18), windy escape[ARG] . . 0 (at will)—detect magic, know direction, open/close (DC 17), prestidigitation, read magic, summon instrument -------------------- Statistics -------------------- Str 8, Dex 18, Con 10, Int 14, Wis 10, Cha 24 Base Atk +6; CMB +5; CMD 20 Feats Extra Performance, Fox Shape, Grand Master Performer, Lingering Performance[APG], Master Performer (kitharodian Academy), Weapon Finesse Traits savant, touched by the sea Skills Acrobatics +14, Bluff +19 (+23 to lie), Diplomacy +23 (+25 to gather information and spread rumors in a settlement of at least 5,000 people, +27 to gather information), Disguise +13, Escape Artist +6, Intimidate +11, Knowledge (arcana) +6, Knowledge (dungeoneering) +6, Knowledge (local) +6, Knowledge (nature) +6, Knowledge (planes) +6, Knowledge (religion) +6, Perception +12, Perform (dance) +19 (+21 if tattoo is visible.), Perform (sing) +19, Perform (wind instruments) +23, Spellcraft +14, Stealth +14, Survival +9, Swim +10, Use Magic Device +19; Racial Modifiers +2 Acrobatics Languages Aklo, Azlanti, Common, Sylvan SQ agent, change shape, initiate's cover, kitsune bard, song of surrender, versatile performances (sing, wind) Combat Gear hypnotic tattoo; Other Gear +1 chain shirt, +1 heavy wooden shield, rapier, +1 agile amulet of mighty fists, belt of incredible dexterity +2, cloak of resistance +2, headband of alluring charisma +4, ring of protection +1, belt pouch, masterwork backpack[APG], masterwork flute[OA], trail rations (5), waterskin, 420 gp, 3 sp, 1 cp -------------------- Tracked Resources -------------------- Bardic Performance (move action, 33 rounds/day) - 0/33 Dancing Lights (3/day) - 0/3 Kitharodian Academy: Initiate's Cover (1/month) - 0/1 Knock Out (+7 to hit, +9 to damage, 1/day) (Ex) - 0/1 Trail rations - 0/5 -------------------- Special Abilities -------------------- +4 Bluff (lies), Diplomacy (gather information) Add a +1/2 bonus on Bluff checks to lie and a +1/2 bonus on Diplomacy checks to gather information. Bardic Performance (move action, 33 rounds/day) Your performances can create magical effects. Change Shape (Human) (Su) Assume a single human form. Fox Shape (Fox) You can take the form of a specific fox, as beast shape II. Grand Master Performer When any of your bardic performance abilities grant your allies a bonus, that bonus is increased by +1. Hilt Bash (Ex) No penalty on nonlethal atacks. Kitharodian Academy: Agent +2 to skill check to maintain cover, or gather info and spread rumors in settlements over 5,000 Kitharodian Academy: Initiate's Cover (1/month) Gain a new disguise from a handler or instructor. Knock Out (+7 to hit, +9 to damage, 1/day) (Ex) +7 to hit, +9 to damage when used. Lingering Performance Bardic Performances last 2 rds after you stop concentrating. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Master Performer (Kitharodian Academy) When any of your bardic performance abilities grant your allies a bonus, that bonus is increased by +1. Song of Surrender (DC 21) (Su) Cause foes to surrender Versatile Performance (Singing) +19 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks Versatile Performance (Wind Instruments) +23 (Ex) You may substitute the final value of your Perform: Wind Instruments skill for Diplomacy or Handle Animal checks -------------------- Hypnotic Tattoo If the tattoo is visible, the bearer gains a +2 circumstance bonus on Perform (dance) checks. When the bearer uses a Perform skill or bardic performance, she can choose a creature within 90 feet that she can see and that can see her hypnotic tattoo. That creature takes a –2 penalty on Perception and Sense Motive checks while the bearer performs. This is a mind-affecting effect. The bearer can change the target of this effect as a free action on her turn. |