GM WhtKnt's Into the Borderlands, Table 2 (Inactive)

Game Master WhtKnt

The Borderlands… an untamed wild region far flung from the comforts and protection of civilization. A lone fortified keep is the only bastion of good desperately striving to maintain the forces of chaos at bay. But evil is everywhere, lurking in dark caves, fetid swamps, and forlorn forests. Bands of cutthroat brigands and ruthless tribes of humanoids eager to clash with the forces of good rove the region. The Borderlands hold many secret wondrous locations, and the opportunities for fame, prestige, and fortune are plentiful. But equally abundant are the perils, risks, and challenges to those brave enough to explore the wilds.

Sharpen your swords and axes. Purchase your iron rations and tinderboxes... and don’t forget to bring at least one 10-foot pole. Adventure awaits those with the mettle to confront chaos in the Borderlands!

Rurik Holderhek: HP 31/31, AC 18, Init -1, Per 13 (+3) Darkvision
Gimble Undershale: HP 22/22, AC 14, Init +1, Per 15 (+5) Darkvision
Landau Carmycal: HP 24/24, AC 15, Init +4, Per 13 (+3) Darkvision
Quinrick Gobblewright: HP 21/21, AC 15, Init +4, Per 16 (+6)
Kord Silvershield: HP 29/29, AC 18, Init +2, Per 14 (+4) Darkvision

XP Counter: 1230 xp each


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Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe

"You say my tongue disappeared? It kind of numbed me at first, and I had trouble sounding my words... Invisibility do you think? Have any of you used that before".

Hess recaps the potion and puts it in his pocket.

"Looks like these are two scrolls of divine magic, one to freeze a person in place, and one to cure deadly wounds".

He holds them out to anyone who is interested, and can use them.

It would be nice if everyone put their class in the profile heading, so I don't have to open the profiles to remind me of what everyone does.


Rock Gnome Male Rogue 3rd NG |HP:22/22 HD:3/3| AC:14|Init:+ P:15 Inv:15 Insgt:13|Saves|Str:+0 Dex:+4 Con:+2 Int:+5 Wis:+1 Cha:+1|Cantrips:3 1st:2/2

"Yep Invisibility!" He says touching his chin. His mind turning with possibilites to what he could do with that.


Male Dwarf Life Cleric (3) HP:14/29 AC:18 perc: +4, Init: +2 SAVES: Str +2, Dex +2, Con +3, Int +1, Wis +6, Cha +1

Once everyone is finished looting, [B]"C'mon lads, lets get out of this cave before we get ambushed by more of the other goblins around here. Let's take the fight to them instead!

Ready to move on? I'd like to check on that gnoll we found too.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Okay, so, moving on?

The party treks back to the entrance to the goblin cave (wherein lay the entrance to the hobgoblin cave). All is quiet within.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

All seems quiet within the goblin cave. The stillness in the air is unearthly. Even the breeze seems to have stopped here.


Male Dwarf Life Cleric (3) HP:14/29 AC:18 perc: +4, Init: +2 SAVES: Str +2, Dex +2, Con +3, Int +1, Wis +6, Cha +1

Isn's this the cave complex we found the prisoners in? If so, I'dlike to head that way.

Kord sniffs the still air and wrinkles his nose before creeping forward, shield at the ready.


Rock Gnome Male Rogue 3rd NG |HP:22/22 HD:3/3| AC:14|Init:+ P:15 Inv:15 Insgt:13|Saves|Str:+0 Dex:+4 Con:+2 Int:+5 Wis:+1 Cha:+1|Cantrips:3 1st:2/2

Gimble sneaks along looking for traps.

Stealth: 1d20 + 6 ⇒ (20) + 6 = 26
Investigation?: 1d20 + 5 ⇒ (13) + 5 = 18


NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16

"Landau, you left the keys to the gnoll prisoner, right? I wonder if he's roaming free somewhere here." Quinrick says in hushed tone. He joins Gimble at the front of the group, moving silently as is only natural for him.

Stealth: 1d20 + 6 ⇒ (7) + 6 = 13


Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft

"Yes, the gnoll had the keys. Let's push on"

GM, please push us into an encounter. Cheers

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Unfortunately, your luck is not good. The goblins have replaced the guards that you slew earlier with a fresh set. In fact, you have barely moved into the cavern entrance before you are beset upon by guards! Four goblins come from the west passage, bearing scimitars and shortbows!

Hess, Gimble, and Kord are up!

INITIATIVE
Hess
Gimble
Kord
Goblins
Quinrick
Landau
Rurik

Dice Rolls:
Goblins Init: 1d20 + 2 ⇒ (14) + 2 = 16
Rurik Init: 1d20 - 1 ⇒ (7) - 1 = 6
Hess Init: 1d20 + 2 ⇒ (18) + 2 = 20
Gimble Init: 1d20 + 1 ⇒ (17) + 1 = 18
Landau init: 1d20 + 4 ⇒ (5) + 4 = 9
Quinrick Init: 1d20 + 4 ⇒ (7) + 4 = 11
Kord Init: 1d20 + 2 ⇒ (14) + 2 = 16


Rock Gnome Male Rogue 3rd NG |HP:22/22 HD:3/3| AC:14|Init:+ P:15 Inv:15 Insgt:13|Saves|Str:+0 Dex:+4 Con:+2 Int:+5 Wis:+1 Cha:+1|Cantrips:3 1st:2/2

Gimble hops back and draws his Shortsword.

Holding Sword Burst until the goblins get near me


Male Dwarf Life Cleric (3) HP:14/29 AC:18 perc: +4, Init: +2 SAVES: Str +2, Dex +2, Con +3, Int +1, Wis +6, Cha +1

Kord his raises his shield and approaches the goblins to keep them from his allies and to make himself a target.

Move and Dodge action


Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe

Hess picks out the biggest ugliest Goblin, and sends an Eldritch blessing his way.

1d20 + 7 ⇒ (4) + 7 = 11 EB

1d10 + 5 ⇒ (8) + 5 = 13 ED

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

There is a crack of energy as Hess sends an eldritch blast towards one of the goblins, but the goblin dodges at the last minute and the attack dissipates harmlessly against the wall behind it. Gimble takes a step back and draws his shortsword as Kord moves forward and readies himself for an assault. The two lead goblins each attack Kord. One misses completely, while the other's attack is dodged by the agile dwarf! One of the goblins in the rear ranks moves forward and launches an arrow at Rurik, but the attack comes nowhere close to hitting.

The party is up!

Dice Rolls:
Goblin vs. Kord: 1d20 + 4 ⇒ (11) + 4 = 15 Damage: 1d6 + 2 ⇒ (2) + 2 = 4 slashing
Goblin vs. Kord: 1d20 + 4 ⇒ (18) + 4 = 22 Damage: 1d6 + 2 ⇒ (6) + 2 = 8 slashing
Disadvantage Attack: 1d20 + 4 ⇒ (5) + 4 = 9
Goblin vs. Rurik: 1d20 + 4 ⇒ (5) + 4 = 9 Damage: 1d6 + 2 ⇒ (5) + 2 = 7 piercing


- | Second Wind : 0/1 | Action Surge 0/1 | Combat Superiority: 2/4 | HP: 10/31 | AC 18 | Init: -1 | Saves: Str: +6; Dex: -1; Con: +5; Int: +2; Wis: +1; Cha: +1 | PP 13 | PI 13

Rurik steps forward adding his shield to cover Kord and bringing his hammer down on one of the goblins.

Warhammer+6: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d8 + 6 ⇒ (8) + 6 = 14

"The battle is met now boys"


NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16

Quinrick slips into the cavern after Rurik, sneaking in the dwarf's shadow. There, he looks for the perfect spot, and throws one of his daggers at the nearest goblin.

Bonus action: hide: 1d20 + 6 ⇒ (4) + 6 = 10
attack: 1d20 + 6 ⇒ (20) + 6 = 26
attack, advantage?: 1d20 + 6 ⇒ (1) + 6 = 7
damage, sneak?: 1d4 + 4 + 2d6 ⇒ (2) + 4 + (2, 6) = 14
damage, crit, sneak?: 1d4 + 2d6 ⇒ (2) + (2, 4) = 8

So... if the goblins didn't notice Quinrick, he would have advantage and sneak damage of 2d6. The sneak damage would be applied also to crit damage, if I understood correctly. Without sneak it's only 8 damage in total.


Male Dwarf Life Cleric (3) HP:14/29 AC:18 perc: +4, Init: +2 SAVES: Str +2, Dex +2, Con +3, Int +1, Wis +6, Cha +1

Laughing as Rurik joins the line, Kord strikes out with his warhammer as well.

Attack action on Rurik's target if it hasn't already dropped. The other if it has.

Attack: 1d20 + 4 ⇒ (20) + 4 = 24
damage: 2d8 + 2 ⇒ (6, 3) + 2 = 11


Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft

Landau advances behind the dwarves and levels his new hand ballista. The massive bolt spits a goblin. "Woot!"

heavy crossbow: 1d20 + 6 ⇒ (20) + 6 = 26
if hit, piercing damage: 2d10 + 4 ⇒ (8, 6) + 4 = 18

Then, he cranks it back and reloads.


Rock Gnome Male Rogue 3rd NG |HP:22/22 HD:3/3| AC:14|Init:+ P:15 Inv:15 Insgt:13|Saves|Str:+0 Dex:+4 Con:+2 Int:+5 Wis:+1 Cha:+1|Cantrips:3 1st:2/2

Gimble steps up and begins to shift From his position and then gets behind his allies and readies to strike throws his dagger ar one

Dagger Throw: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Sneak attack: 2d6 ⇒ (6, 4) = 10


Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe

1d20 + 7 ⇒ (16) + 7 = 23 Blast

1d10 + 5 ⇒ (1) + 5 = 6 Result

Got to remember to aim where they're gonna be, not where they are.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Quinrick looses a dagger that flies true, striking the lead goblin in the face and dropping it dead in its tracks. Landau spears a goblin in the front ranks! Rurik slams down his hammer upon the goblin behind, splitting its skull! Hess blasts a goblin, severely wounding it, but the goblin remains in the fight. A dagger flies from Gimble's fingers but clatters harmlessly against the wall, but Kord's hammer does not miss, striking down the remaining goblin before it can react!

From further down the right corridor come the sounds of angry goblins, and more burst into the tunnel, coming from the left passage as well! The goblins scream a warning, "Bree-yark!" as they come. The lead goblin from the right crashes harmlessly against Rurik, his armor taking the brunt of the attack! Behind it come the others, with scimitars ready to meet the challenge! Those from the left attack with their bows, each taking a shot at Gimble and Landau, but neither attack comes even close! Those goblins drop their bows and ready their scimitars!

The party is up!

Goblin language:
"Hey Rube!"

Dice Rolls:
Goblin vs. Rurik: 1d20 + 4 ⇒ (13) + 4 = 17 Damage: 1d6 + 2 ⇒ (1) + 2 = 3 slashing
Goblin vs. Landau: 1d20 + 4 ⇒ (3) + 4 = 7 Damage: 1d6 + 2 ⇒ (2) + 2 = 4 piercing
Goblin vs. Gimble: 1d20 + 4 ⇒ (2) + 4 = 6 Damage: 1d6 + 2 ⇒ (1) + 2 = 3 piercing


NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16

Quinrick follows in Rurik's shadow, trying to stay hidden behind the heavily armored dwarf. There, he tries the sneaky thrown-dagger attack on another goblin.

Bonus action: Hide
Hide: 1d20 + 6 ⇒ (2) + 6 = 8 => Don't think that makes it

Attack: 1d20 + 6 ⇒ (5) + 6 = 11
damage: 1d4 + 4 ⇒ (3) + 4 = 7

"Bree-yark, yourself!" he shouts back, having no grasp on the goblin language.


- | Second Wind : 0/1 | Action Surge 0/1 | Combat Superiority: 2/4 | HP: 10/31 | AC 18 | Init: -1 | Saves: Str: +6; Dex: -1; Con: +5; Int: +2; Wis: +1; Cha: +1 | PP 13 | PI 13

With a growing smile on his face Rurik yells, "Kord and I can hold this hall, form up and watch the other hall"

He swings at the goblin in-front of him.

Warhammer+6: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d8 + 6 ⇒ (7) + 6 = 13

He readies to Riposte against a goblin if they miss him.

Riposte:

Warhammer+6: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d8 + 6 + 1d8 ⇒ (5) + 6 + (2) = 13

Grand Lodge

Male Aasimar Wizard 18/ Rogue2

Gimble slips around the corner to the south.
He sheaths his short sword and then readies his bow.
Bonus Action Hide
Stealth: 1d20 + 6 ⇒ (16) + 6 = 22


Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe

Hess continues to rain down bolts of Eldritch energy upon the Gobs.

1d20 + 7 ⇒ (6) + 7 = 13 EB

1d10 + 5 ⇒ (1) + 5 = 6 Ouch.


Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft

Landau levels his new hand ballista at the approaching goblins on the new front.
heavy crossbow: 1d20 + 6 ⇒ (11) + 6 = 17
if hit, piercing damage: 1d10 + 4 ⇒ (7) + 4 = 11

The massive bolt spits another goblin. "Woot! More gobbos down here." Then, he shoulders his precious hand ballista.

Landau will use his Combat Inspiration on any goblin to hit roll between 10 and 14, inclusive.
new AC: 16 + 1d6 ⇒ 16 + (1) = 17

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Kord?


Male Dwarf Life Cleric (3) HP:14/29 AC:18 perc: +4, Init: +2 SAVES: Str +2, Dex +2, Con +3, Int +1, Wis +6, Cha +1

Sorry, my phone was acting up and I couldn't see the map for a bit.

Seeing the swarm of goblins coming his and Ruruik's way, Kord calls forth a sacred weapon to combat. Swinging in tandem with their new ally, he lashes out with his physical warhammer. "Hold fast cousin! Everyone else, watch our backs while we hold!"

Bonus action to cast Spirtual Weapon. Attack action. No movement

attack vs goblin by Rurik: 1d20 + 4 ⇒ (14) + 4 = 18
damage: 1d8 + 2 ⇒ (8) + 2 = 10

SW attack vs next goblin in line: 1d20 + 6 ⇒ (16) + 6 = 22
damage: 1d8 + 4 ⇒ (1) + 4 = 5

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Quinrick hurls another dagger at the onrushing horde but to no effect. Landau spits another goblin to the left before shouldering the ranged weapon. Rurik swings at the goblin nearest him but misses. Hess attempts to blast another goblin, but the creature dodge at the last second and the bolt dissipates harmlessly against the cavern wall. Gimble slips into the shadows as Kord calls forth a hammer composed of spiritual energy. He brings his own warhammer down on a goblin, sending it to oblivion even as the spiritual weapon injures another.

The goblins seem no less enthusiastic about defeating the invaders. The horde to the right advances, heedless of the danger. The two goblins in the forward rank bring their scimitars to bear, one managing a hit on Kord (Kord takes 4 points of damage) and the other cutting deeply into Rurik's midsection (Rurick takes 14 points of damage). Arrows fly from the back ranks, raining down upon the two bold dwarves. Each is hit by the missiles, Rurick taking an arrow to the shoulder (Rurik takes 6 points of damage) and Kord takes one to the torso (Kord takes 13 points of damage)!

Meanwhile, the remaining goblins to the left advance, one of them reaching Landau and slashing with its scimitar. Fortunately, the goblin's blow misses.

Dice Rolls:
Goblin vs. Rurik[/dice: 1d20 + 4 ⇒ (19) + 4 = 23 Damage: 2d6 + 2 ⇒ (6, 6) + 2 = 14 slashing
Goblin vs. Kord: 1d20 + 4 ⇒ (20) + 4 = 24 Damage: 1d6 + 2 ⇒ (2) + 2 = 4 slashing
Goblin vs. Rurik: 1d20 + 4 ⇒ (3) + 4 = 7 Damage: 1d6 + 2 ⇒ (3) + 2 = 5 piercing
Goblin vs. Rurik: 1d20 + 4 ⇒ (16) + 4 = 20 Damage: 1d6 + 2 ⇒ (4) + 2 = 6 piercing
Goblin vs. Kord: 1d20 + 4 ⇒ (11) + 4 = 15 Damage: 1d6 + 2 ⇒ (1) + 2 = 3 piercing
Goblin vs. Kord: 1d20 + 4 ⇒ (20) + 4 = 24 Damage: 2d6 + 2 ⇒ (6, 5) + 2 = 13 piercing
Goblin vs. Landau: 1d20 + 4 ⇒ (8) + 4 = 12 Damage: 1d6 + 2 ⇒ (4) + 2 = 6 slashing


Rock Gnome Male Rogue 3rd NG |HP:22/22 HD:3/3| AC:14|Init:+ P:15 Inv:15 Insgt:13|Saves|Str:+0 Dex:+4 Con:+2 Int:+5 Wis:+1 Cha:+1|Cantrips:3 1st:2/2

Gimble moves up around to slip inbetween the Goblins.

The Gnome tips his hat as he smiles.

Goblin:
"Hello, I suggest you surrender and leave"

AS he finishes he casts Sword Burst! Summoning whirling spectral blades about me.
Dex Save DC13[/dice]
[dice=Force Damage]1d6

AS the blades whirl he slips his bow away.


Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe

Hess is starting to get worried. These seem to be particularly skilled Goblins. He attempts to blast the one threatening Landau.

1d20 + 7 ⇒ (5) + 7 = 12 Eldritch

1d10 + 5 ⇒ (4) + 5 = 9 Blast


Male Dwarf Life Cleric (3) HP:14/29 AC:18 perc: +4, Init: +2 SAVES: Str +2, Dex +2, Con +3, Int +1, Wis +6, Cha +1

No more crits on us please and thanks.

Gritting his teeth from the pain of the lucky hits, Kord stikes out with his hammers again.

Action to attack. Bonus action to make sw attack. If the wounded goblin falls, sw targets the next goblin in line.

attack vs wounded goblin: 1d20 + 4 ⇒ (2) + 4 = 6
damage: 1d8 + 2 ⇒ (8) + 2 = 10

sw attack vs goblin: 1d20 + 6 ⇒ (20) + 6 = 26
sw damage: 2d8 + 4 ⇒ (4, 8) + 4 = 16

Dont want to do my preserve life ability because it'll only heal 3 on me and 4 ok Ruruik and waste 8 hp of healing.
Spiritual weapon rounds 2/10


- | Second Wind : 0/1 | Action Surge 0/1 | Combat Superiority: 2/4 | HP: 10/31 | AC 18 | Init: -1 | Saves: Str: +6; Dex: -1; Con: +5; Int: +2; Wis: +1; Cha: +1 | PP 13 | PI 13

Rurik grunts, digs deep into his reserves.

Second Wind: 1d10 + 3 ⇒ (3) + 3 = 6

He steps onto the corpse of one of the dead goblins and begins to swing.

Warhammer+6: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d8 + 6 ⇒ (4) + 6 = 10

Action Surge

Warhammer+6: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d8 + 6 ⇒ (4) + 6 = 10

If a goblin misses Rurik will riposte:

Warhammer+6: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d8 + 6 + 1d8 ⇒ (2) + 6 + (8) = 16


Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft

Landau unsheathes his rapier and counter-attacks the goblin.

rapier: 1d20 + 6 ⇒ (4) + 6 = 10
if hit, damage: 1d8 + 3 ⇒ (1) + 3 = 4

"Get 'em, Gimble!" Landau inspires him.

Gimble:
A creature that has a Bardic Inspiration 1d6 die from you can roll that die and add the number rolled to a weapon damage roll it just made. Alternatively, when an attack roll is made against the creature, it can use its reaction to roll the Bardic Inspiration die and add the number rolled to its AC against that attack, after seeing the roll but before knowing whether it hits or misses.


Rock Gnome Male Rogue 3rd NG |HP:22/22 HD:3/3| AC:14|Init:+ P:15 Inv:15 Insgt:13|Saves|Str:+0 Dex:+4 Con:+2 Int:+5 Wis:+1 Cha:+1|Cantrips:3 1st:2/2

Force Damage: 1d6 ⇒ 3
Inspiration Damage: 1d6 ⇒ 5


NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16

Weird, I can't see the map in roll20... Attacking a goblin who is already fighting an ally

His two daggers used, Quinrick draws his rapier and attacks.

Rapier: 1d20 + 6 ⇒ (18) + 6 = 24
damage+sneak: 1d8 + 4 + 2d6 ⇒ (1) + 4 + (4, 4) = 13

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Quinrick moves to take down the goblin attacking Landau. Landau, left with no target, assumes a defensive stance. Rurik digs deeply into his reserves, empowering himself and striking back at the onrushing goblins. Two more foes fall beneath his brutal attacks! Hess flings another eldritch bolt in the direction of the goblins attacking Gimble, but the bolt misses, harmlessly impacting against the cavern wall. Gimble activates a spell, and spectral blades sweep around him, but both goblins avoid the attacks. Kord swings at another goblin but misses. His spiritual weapon, however, downs another of the goblins.

The two goblins attacking Gimble each take a swing, but in avoiding the attacks of the spectral swords, both goblins miss with their attacks. Two goblins attack Kord, though only one gets through. Still, the blow is a telling one and Kord grunts in pain. Kord takes 7 points of damage!

Dice Rolls:
Goblin Dex roll: 1d20 + 2 ⇒ (19) + 2 = 21
Goblin Dex roll: 1d20 + 2 ⇒ (14) + 2 = 16
Goblin vs. Gimble: 1d20 + 4 ⇒ (2) + 4 = 6 Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Goblin vs. Gimble: 1d20 + 4 ⇒ (2) + 4 = 6 Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Goblin vs. Kord: 1d20 + 4 ⇒ (2) + 4 = 6 Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Goblin vs. Kord: 1d20 + 4 ⇒ (17) + 4 = 21 Damage: 1d6 + 2 ⇒ (5) + 2 = 7


Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe

Hess moves forward and sends a blast at the goblin in front of Rurik.

1d20 + 7 ⇒ (5) + 7 = 12 EB

1d10 + 5 ⇒ (4) + 5 = 9 bad mojo energy

"These things are proving too tiny and quick. Might have to break out the old sword if I can't start predicting their movement".

The then curses and pulls his sword.


Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft

My post got eaten yesterday

Landau steps up and attacks the goblin.

rapier: 1d20 + 6 ⇒ (19) + 6 = 251d8 + 3 ⇒ (6) + 3 = 9

"Get 'em, Gimble!" Landau inspires him again.


Rock Gnome Male Rogue 3rd NG |HP:22/22 HD:3/3| AC:14|Init:+ P:15 Inv:15 Insgt:13|Saves|Str:+0 Dex:+4 Con:+2 Int:+5 Wis:+1 Cha:+1|Cantrips:3 1st:2/2

Gimble winks at the goblin.

Goblin:
"So Sorry guys but you're in my personal space"
He says to the goblins casting Sword Burst again once up he draws his shortsword and breaths.

Dex DC13
Damage: 1d6 ⇒ 2


NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16

Trusting the double-dwarven frontline will have no trouble handling goblins on their side, Quinrick joins Gimble and Landau on the other side of the cavern. The halfling dashes into the fight, rolling between Landau's legs, and thrusts his rapier into the unsuspecting goblin.

Rapier: 1d20 + 6 ⇒ (14) + 6 = 20
damage, sneak: 1d8 + 4 + 2d6 ⇒ (8) + 4 + (5, 1) = 18


- | Second Wind : 0/1 | Action Surge 0/1 | Combat Superiority: 2/4 | HP: 10/31 | AC 18 | Init: -1 | Saves: Str: +6; Dex: -1; Con: +5; Int: +2; Wis: +1; Cha: +1 | PP 13 | PI 13

Rurik steps forward, hammer still swinging.

Warhammer+6: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d8 + 6 ⇒ (5) + 6 = 11

The hammer crashes into another greenskin and he readies for a counter stroke.

If a goblin misses Rurik will riposte::

Warhammer+6: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d8 + 6 + 1d8 ⇒ (4) + 6 + (3) = 13


Male Dwarf Life Cleric (3) HP:14/29 AC:18 perc: +4, Init: +2 SAVES: Str +2, Dex +2, Con +3, Int +1, Wis +6, Cha +1

Kord gives himself some encouraging words as these beasts continue to land blows on him. He raises his shield to block any further goblin attacks.

bonus action to cast healing word on myself. Action to dodge. Spiritual weapon rounds 4

healing word: 1d4 + 4 + 3 ⇒ (4) + 4 + 3 = 11

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Quinrick dashes up and rolls between Landau's legs, stabbing a goblin and skewering it right through the heart! Landau's rapier also meets with success and the remaining goblin on that side falls to his blade. Rurik smashes another of the goblins, leaving only two. Gimble, with no opponents remaining, holds his action. Hess blasts at another goblin, but again misses the moving target. Kord draws a breath and heals himself, readying for another attack. The spiritual weapon attacks one of the gobs, but misses.

The goblins suddenly seem to realize that they are without backup and no longer have the advantage. Both disengage and retreat back further into the lair.

The party is up!

Dice Rolls:
Goblin Dex save: 1d20 + 2 ⇒ (12) + 2 = 14
SW vs. goblin: 1d20 + 6 ⇒ (5) + 6 = 11 Damage: 2d8 + 4 ⇒ (6, 6) + 4 = 16


Rock Gnome Male Rogue 3rd NG |HP:22/22 HD:3/3| AC:14|Init:+ P:15 Inv:15 Insgt:13|Saves|Str:+0 Dex:+4 Con:+2 Int:+5 Wis:+1 Cha:+1|Cantrips:3 1st:2/2

"Great that means they'll be prepared, best we follow quick and disturb their plans" He says picking up his bow and arrow slipping back into his spot and collecting daggers.


Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft

Landau sheathes his rapier and readies to follow any of the short people leading the goblin hunt.


Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe

"Yes! Let's keep the pressure on".


Male Dwarf Life Cleric (3) HP:14/29 AC:18 perc: +4, Init: +2 SAVES: Str +2, Dex +2, Con +3, Int +1, Wis +6, Cha +1

Kord sends his spectral hammer as far and as fast as it will go into the tunnel after the fleeing goblins but it isn't fast enough to catch them. Grumbling about his spell, he begins trudging down the tunnel warry about walking into a trap.

The hammer only moves 20 ft a round. I dont think it can catch fleeing goblins. Fyi, I have 3 level 1 spell slots left.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Kord gives pursuit (and that actually does bring his SW into range, so go ahead and make the attack), followed closely by the others. As Kord rounds the corner, he is faced with a room to the north and a passage going south, then turning east. The goblins are attempting to flee through the room to a passage on the far side.

The 20-foot-by-30-foot chamber has a small table, two worn benches, and a large keg in the near corner: near the entrance is an open barrel full of spears ready for use.


Male Dwarf Life Cleric (3) HP:14/29 AC:18 perc: +4, Init: +2 SAVES: Str +2, Dex +2, Con +3, Int +1, Wis +6, Cha +1

Sw attack: 1d20 + 6 ⇒ (6) + 6 = 12
sw damage: 1d8 + 4 ⇒ (7) + 4 = 11

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