GM WhtKnt's Into the Borderlands, Table 2 (Inactive)

Game Master WhtKnt

The Borderlands… an untamed wild region far flung from the comforts and protection of civilization. A lone fortified keep is the only bastion of good desperately striving to maintain the forces of chaos at bay. But evil is everywhere, lurking in dark caves, fetid swamps, and forlorn forests. Bands of cutthroat brigands and ruthless tribes of humanoids eager to clash with the forces of good rove the region. The Borderlands hold many secret wondrous locations, and the opportunities for fame, prestige, and fortune are plentiful. But equally abundant are the perils, risks, and challenges to those brave enough to explore the wilds.

Sharpen your swords and axes. Purchase your iron rations and tinderboxes... and don’t forget to bring at least one 10-foot pole. Adventure awaits those with the mettle to confront chaos in the Borderlands!

Rurik Holderhek: HP 31/31, AC 18, Init -1, Per 13 (+3) Darkvision
Gimble Undershale: HP 22/22, AC 14, Init +1, Per 15 (+5) Darkvision
Landau Carmycal: HP 24/24, AC 15, Init +4, Per 13 (+3) Darkvision
Quinrick Gobblewright: HP 21/21, AC 15, Init +4, Per 16 (+6)
Kord Silvershield: HP 29/29, AC 18, Init +2, Per 14 (+4) Darkvision

XP Counter: 1230 xp each


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Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft

Landau dashes to keep up with the dwarven leader.


Rock Gnome Male Rogue 3rd NG |HP:22/22 HD:3/3| AC:14|Init:+ P:15 Inv:15 Insgt:13|Saves|Str:+0 Dex:+4 Con:+2 Int:+5 Wis:+1 Cha:+1|Cantrips:3 1st:2/2

Gimble will Dash, then Dash again as a Bonus action.


NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16

Quinrick makes a mental note of where his daggers are lying, and then sprints after the dwarves.

Dash + Dash as a bonus action

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Forgive me, please. It has been a busy season.

The spiritual weapon strikes at the goblin, but the attack misses. The goblins continue their retreat, shouting "Bree-yark!" as they go!


Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe

"Quick! After them!"

Hess fires off another eldritch blast at the retreating foes, then runs after them.

1d20 + 7 ⇒ (13) + 7 = 20 Eldritch Blast

1d10 + 5 ⇒ (3) + 5 = 8 Results of Eldritch Blast


Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft

Landau continues to follow the chase scene with his rapier in hand.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Hess throws a blast that brings down the second goblin before it can go any further. The sudden silence is deafening and you realize just how much noise you had been making. Ahead, from around a corner to the north, you can see the faint flickering of firelight.


Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft

Landau continues to follow the chase scene with his rapier in hand.

Who's leading? GM, can we organize a marching order, so you can describe the next encounter that we hit? Otherwise, everyone will take a couple of days to post that they're a moving toward the faint flickering firelight. We need to rebuild posting momentum (= average number of posts per day). Thanks


Male Dwarf Life Cleric (3) HP:14/29 AC:18 perc: +4, Init: +2 SAVES: Str +2, Dex +2, Con +3, Int +1, Wis +6, Cha +1

As the last goblin falls, Kord breathes a sigh of relief. Focusing again he hold his shield aloft and moves slowly towards the flickering light. "Gimble, Quinrick, one of you two want to be a little ahead to spot any traps the little buggers may have left? Just be quick to get back behind us if we run into any more."


Rock Gnome Male Rogue 3rd NG |HP:22/22 HD:3/3| AC:14|Init:+ P:15 Inv:15 Insgt:13|Saves|Str:+0 Dex:+4 Con:+2 Int:+5 Wis:+1 Cha:+1|Cantrips:3 1st:2/2

"No problem" He says as he moves ahead, stealthy

Stealth: 1d20 + 6 ⇒ (14) + 6 = 20

Investigation: 1d20 + 5 ⇒ (14) + 5 = 19


NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16

"Right'o!" Quinrick whispers, already taking a sneaky attitude.

He joins Gimble in scouting the path ahead, moving as stealthily as a halfling in shady business.

stealth : 1d20 + 6 ⇒ (17) + 6 = 23
perception : 1d20 + 6 ⇒ (12) + 6 = 18


- | Second Wind : 0/1 | Action Surge 0/1 | Combat Superiority: 2/4 | HP: 10/31 | AC 18 | Init: -1 | Saves: Str: +6; Dex: -1; Con: +5; Int: +2; Wis: +1; Cha: +1 | PP 13 | PI 13

Rurik steps aside to let the scouts pass and waits next to Kord to form a barrier if required.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Skulking quietly ahead, as only the gnomes and halflings can do, the pair move ahead towards the flickering light. They are gone but a few moments before returning to report their findings; a cluttered room that seems empty from their vantage point.


Male Dwarf Life Cleric (3) HP:14/29 AC:18 perc: +4, Init: +2 SAVES: Str +2, Dex +2, Con +3, Int +1, Wis +6, Cha +1

Kord nods to Rurik and continues down the hallway slightly more relaxed at the report but only slightly.


NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16

"Looks like it's safe to proceed!" Quinrick whispers to his companions, and moves further into the room.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

As the group moves into the room, there is a shout and the goblins are upon them! The two dwarves have effectively blocked the entrance to the hallway and the advance of the creatures! The goblins are caught off-guard (not by surprise) and are still in the confines of the room (about 10 to 30 feet from the party).

I have been using group initiative, but I'm not sure if the group as it now stands still prefers that method. If not, let me know and I will switch to individual initiatives.

The party is up!

INITIATIVE
Party
Goblins

Dice Rolls:
Goblins Init: 1d20 + 2 ⇒ (2) + 2 = 4
Party Init: 1d20 + 4 ⇒ (17) + 4 = 21


- | Second Wind : 0/1 | Action Surge 0/1 | Combat Superiority: 2/4 | HP: 10/31 | AC 18 | Init: -1 | Saves: Str: +6; Dex: -1; Con: +5; Int: +2; Wis: +1; Cha: +1 | PP 13 | PI 13

Rurik contimplates holding the hall but his anger gets the better of him and he moves forward.

Warhammer+6: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d8 + 6 ⇒ (7) + 6 = 13

He pokes out at the Goblin with his shield and when the goblin moves away he brings the hammer around catching the gobo in the side of the head.


Male Dwarf Life Cleric (3) HP:14/29 AC:18 perc: +4, Init: +2 SAVES: Str +2, Dex +2, Con +3, Int +1, Wis +6, Cha +1

Following after Rurik, Kord steps into the hall ready to meet the goblins inevitable attack.

Dodge action


Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft

Landau steps into the room and sees the squad of goblins behind furniture. He pulls out his hand ballista and aims at the one engaged with Rurik.
Heavy Crossbow: 1d20 + 6 ⇒ (12) + 6 = 181d10 + 4 ⇒ (2) + 4 = 6


Rock Gnome Male Rogue 3rd NG |HP:22/22 HD:3/3| AC:14|Init:+ P:15 Inv:15 Insgt:13|Saves|Str:+0 Dex:+4 Con:+2 Int:+5 Wis:+1 Cha:+1|Cantrips:3 1st:2/2

Gimble takes a shot with his Short bow

Short Bow: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 + 2 ⇒ (1) + 2 = 3


NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16

Quinrick moves into the doorway, and draws his bow. Hiding behind Rurik's armored frame, he snipes the nearest goblin.

bonus action: hide
stealth: 1d20 + 6 ⇒ (7) + 6 = 13
Shortbow: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 1d6 + 4 ⇒ (3) + 4 = 7
sneak damage?: 2d6 ⇒ (2, 1) = 3

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Rurik's attack fells a goblin immediately, with Landau wounding one heavily as the bolt punctures its lung! Gimble finishes the job with an arrow to the gut and the creature falls. Quinrick drops yet another of the goblins with an arrow to the eye!

The three remaining goblins surge forward, weapons at the ready. The first two attack Rurik and Kord, with Rurik's foe missing him and Kord dodging the other's attack. The third circles around Kord to move towards the party.

The party is up!

Dice Rolls:
Goblin vs. Rurik: 1d20 + 4 ⇒ (3) + 4 = 7 Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Goblin vs. Kord: 1d20 + 4 ⇒ (15) + 4 = 19 Goblin vs. Kord: 1d20 + 4 ⇒ (11) + 4 = 15


Male Dwarf Life Cleric (3) HP:14/29 AC:18 perc: +4, Init: +2 SAVES: Str +2, Dex +2, Con +3, Int +1, Wis +6, Cha +1

Kord strikes back with his hammer at the goblin that attacked him. His blow landing with a solid squish as the creature falls with it's head caved in. He then moves back to discourage the other goblin from attacking his less armored comrades.

attack: 1d20 + 4 ⇒ (20) + 4 = 24
damage: 2d8 + 2 ⇒ (8, 7) + 2 = 17

Attack action, movement as on map. I should be positioned to provide sneak attacks for our rogues and to get an aoo if it moves further south.


Rock Gnome Male Rogue 3rd NG |HP:22/22 HD:3/3| AC:14|Init:+ P:15 Inv:15 Insgt:13|Saves|Str:+0 Dex:+4 Con:+2 Int:+5 Wis:+1 Cha:+1|Cantrips:3 1st:2/2

Gimble will draw a dagger and stab at the one fighting Kord.

Dagger: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Sneak Attack: 2d6 ⇒ (4, 1) = 5


- | Second Wind : 0/1 | Action Surge 0/1 | Combat Superiority: 2/4 | HP: 10/31 | AC 18 | Init: -1 | Saves: Str: +6; Dex: -1; Con: +5; Int: +2; Wis: +1; Cha: +1 | PP 13 | PI 13

Rurik swings at the goblin infront of him.

Warhammer+6: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d8 + 6 ⇒ (4) + 6 = 10

but he is too distracted by the threat to his party and the blow goes wide. He preps to drop the goblin with a repost.

Repost on missed attack:

Warhammer+6: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d8 + 6 + 1d8 ⇒ (8) + 6 + (4) = 18


Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft

Landau reloads his hand ballista and aims at the one engaged with Rurik.
Heavy Crossbow: 1d20 + 6 ⇒ (4) + 6 = 101d10 + 4 ⇒ (9) + 4 = 13


NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16

Seeing his last arrow hit the mark, Quinrick stays and repeats his hide-and-snipe action.

bonus action: hide
stealth: 1d20 + 6 ⇒ (8) + 6 = 14
Shortbow: 1d20 + 6 ⇒ (15) + 6 = 21
damage: 1d6 + 4 ⇒ (4) + 4 = 8
sneak damage?: 2d6 ⇒ (6, 4) = 10

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Kord fells the nearest goblin and steps back. Gimble tries to stab the goblin before him but misses the mark. Rurik swings at his target and misses, a stray bolt from Landau's crossbow sailing over his and the goblin's head. Quinrick reacts quickly, putting an arrow through the left eye of the goblin before Rurik and sending it to the ground. Hess blasts at the remaining goblin, also returning a miss.

The remaining goblin, realizing that it is outnumbered and surrounded, goes berserk and slashes wildly at Kord, catching only the dwarf's plate mail.

The party is up!

Dice Rolls:
Hess EB: 1d20 + 7 ⇒ (1) + 7 = 8 Damage: 1d10 + 5 ⇒ (6) + 5 = 11
Goblin vs. Kord: 1d20 + 4 ⇒ (13) + 4 = 17 Damage: 1d6 + 2 ⇒ (6) + 2 = 8


Rock Gnome Male Rogue 3rd NG |HP:22/22 HD:3/3| AC:14|Init:+ P:15 Inv:15 Insgt:13|Saves|Str:+0 Dex:+4 Con:+2 Int:+5 Wis:+1 Cha:+1|Cantrips:3 1st:2/2

Gimble strikes with his two daggers.

Dagger1: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Dagger2: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Sneak Attack: 2d6 ⇒ (2, 5) = 7


NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16

"Ha, the last one. A smarter creature would have surrendered already!"

Quinrick dives behind the nearby table, finding a new spot to land an arrow on the enemy.

Move, bonus action: hide
stealth: 1d20 + 6 ⇒ (6) + 6 = 12
Shortbow: 1d20 + 6 ⇒ (2) + 6 = 8
Shortbow, advantage?: 1d20 + 6 ⇒ (4) + 6 = 10
damage: 1d6 + 4 ⇒ (1) + 4 = 5
sneak damage?: 2d6 ⇒ (6, 6) = 12

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Gimble's dagger puts the last goblin in its grave. The room is now silent. During the battle, several females and children had streamed out of the chamber through the exit heading north.

This 30-foot-by-40-foot room is a cluttered mess. There are heaps of bedding, tables, stools, and benches all around the whole chamber. A natural recess in the southern wall serves as a crude fireplace and a small fire glows therein.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

What's next? Exits go north and west, and a passage intersects from the south a short distance to the west. Further west, the passage ends at a door.


- | Second Wind : 0/1 | Action Surge 0/1 | Combat Superiority: 2/4 | HP: 10/31 | AC 18 | Init: -1 | Saves: Str: +6; Dex: -1; Con: +5; Int: +2; Wis: +1; Cha: +1 | PP 13 | PI 13

Rurik points to the door to the west, "We should spike that door shut to protect our backs and follow those greenskins." he points then to the north.


Male Dwarf Life Cleric (3) HP:14/29 AC:18 perc: +4, Init: +2 SAVES: Str +2, Dex +2, Con +3, Int +1, Wis +6, Cha +1

"Good plan Rurik!" Kord starts rooting around in his pack but comes up empty. "Er, does anyone have anything we can use?"


Rock Gnome Male Rogue 3rd NG |HP:22/22 HD:3/3| AC:14|Init:+ P:15 Inv:15 Insgt:13|Saves|Str:+0 Dex:+4 Con:+2 Int:+5 Wis:+1 Cha:+1|Cantrips:3 1st:2/2

Investigation: 1d20 + 5 ⇒ (9) + 5 = 14

Gimble searches for anything around the room and bodies to use to block the door.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Gimble searches about and finds a large stick that could be jammed beneath the edge of the door to prevent it from opening. This is quickly employed and the party gives chase to the goblins, the dwarves leading the way. Ahead is an open chamber, the passage blocked by four goblin guards. Behind them, the women and children can be seen cowering within the room.


Rock Gnome Male Rogue 3rd NG |HP:22/22 HD:3/3| AC:14|Init:+ P:15 Inv:15 Insgt:13|Saves|Str:+0 Dex:+4 Con:+2 Int:+5 Wis:+1 Cha:+1|Cantrips:3 1st:2/2

"Maybe we could show mercy and let them leave with the women and children? Its just a thought?" Gimble asks in a whisper as he gets his bow out and an arrow, but not notched.


Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft

"That was my thought from the beginning of this massacre. But no, goblins are like rodents that must be exterminated before they repopulate and threaten civilization. Or at least, that's was what the consensus was a couple days ago." Laudau cynically offers.


Male Dwarf Life Cleric (3) HP:14/29 AC:18 perc: +4, Init: +2 SAVES: Str +2, Dex +2, Con +3, Int +1, Wis +6, Cha +1

"As reluctant as I am to kill innocents, Landau is correct. Leaving them alive is just more caravans being destroyed in the future. Let's get to work."

Kord starts advancing, with hammer in hand and his shield leading the way.


- | Second Wind : 0/1 | Action Surge 0/1 | Combat Superiority: 2/4 | HP: 10/31 | AC 18 | Init: -1 | Saves: Str: +6; Dex: -1; Con: +5; Int: +2; Wis: +1; Cha: +1 | PP 13 | PI 13

Rurik shuts down the part of himself that is trying to assign Dwarflike traits to this monsters. He tightens his grip on his hammer and moves forward.


NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16

Quinrick looks at the goblins ahead, and nervously nocks an arrow to his bow. He is quite uncertain about killing the women and children (“no, think them as females and cubs”) - be they goblins or not. But the dwarves seem to have better resolve than him, so perhaps they can deal with them.

”Okay. “ is all he can contribute to the plan.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

The job is done quickly and efficiently, the goblins slaughtered to the last. The guards try to defend their charges, but they just cannot manage to overcome the group. The females and children give no resistance whatsoever.

This 50-foot-by-30-foot room is stacked and heaped with many bales, boxes, crates, barrels, and sacks.


Rock Gnome Male Rogue 3rd NG |HP:22/22 HD:3/3| AC:14|Init:+ P:15 Inv:15 Insgt:13|Saves|Str:+0 Dex:+4 Con:+2 Int:+5 Wis:+1 Cha:+1|Cantrips:3 1st:2/2

Gimble collects as many daggers as he can


Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft

Landau begins inventory to identify contents, owners and dates.
Investigation: 1d20 + 3 ⇒ (11) + 3 = 14

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

From appearances, it would seem that these goblins have been raiding caravans for quite some time. The boxes and barrels contain cloth, food (no longer fit for human consumption), beer, and wine. Performing a full inventory will take some time (about 30 minutes).

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Have we lost momentum to the point that this one is dead? Or should I try to replace Hess and carry on?


Male Dwarf Life Cleric (3) HP:14/29 AC:18 perc: +4, Init: +2 SAVES: Str +2, Dex +2, Con +3, Int +1, Wis +6, Cha +1

I'm still here. Not sure where go from here. We inventory the good here then check out the door we spiked shut?


Rock Gnome Male Rogue 3rd NG |HP:22/22 HD:3/3| AC:14|Init:+ P:15 Inv:15 Insgt:13|Saves|Str:+0 Dex:+4 Con:+2 Int:+5 Wis:+1 Cha:+1|Cantrips:3 1st:2/2

I am still here


Rock Gnome Male Rogue 3rd NG |HP:22/22 HD:3/3| AC:14|Init:+ P:15 Inv:15 Insgt:13|Saves|Str:+0 Dex:+4 Con:+2 Int:+5 Wis:+1 Cha:+1|Cantrips:3 1st:2/2

And yes inventory then check the doors


NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16

Still here. Sorry for the silence - life got slightly different for obvious reasons, so I forgot to check in here...

Sure let's check the inventory first

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