GM WhtKnt's Into the Borderlands, Table 2 (Inactive)

Game Master WhtKnt

The Borderlands… an untamed wild region far flung from the comforts and protection of civilization. A lone fortified keep is the only bastion of good desperately striving to maintain the forces of chaos at bay. But evil is everywhere, lurking in dark caves, fetid swamps, and forlorn forests. Bands of cutthroat brigands and ruthless tribes of humanoids eager to clash with the forces of good rove the region. The Borderlands hold many secret wondrous locations, and the opportunities for fame, prestige, and fortune are plentiful. But equally abundant are the perils, risks, and challenges to those brave enough to explore the wilds.

Sharpen your swords and axes. Purchase your iron rations and tinderboxes... and don’t forget to bring at least one 10-foot pole. Adventure awaits those with the mettle to confront chaos in the Borderlands!

Rurik Holderhek: HP 31/31, AC 18, Init -1, Per 13 (+3) Darkvision
Gimble Undershale: HP 22/22, AC 14, Init +1, Per 15 (+5) Darkvision
Landau Carmycal: HP 24/24, AC 15, Init +4, Per 13 (+3) Darkvision
Quinrick Gobblewright: HP 21/21, AC 15, Init +4, Per 16 (+6)
Kord Silvershield: HP 29/29, AC 18, Init +2, Per 14 (+4) Darkvision

XP Counter: 1230 xp each


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Dark Archive

Maps: Car. Crown || Skull & Shackles

With his ear pressed to the door, Hess can hear low voices, probably a short distance from the door itself. They are speaking orcish and are discussing plans to raid a caravan which is supposed to be coming through in the next week or so.


- | Second Wind : 0/1 | Action Surge 0/1 | Combat Superiority: 2/4 | HP: 10/31 | AC 18 | Init: -1 | Saves: Str: +6; Dex: -1; Con: +5; Int: +2; Wis: +1; Cha: +1 | PP 13 | PI 13

Rurik moves back to Hess, he points to his mouth then down the hall back the way they came in.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Bump

New Folks: It's a bit contrived, but I'm going to say that you were part of a caravan on the way to the Keep and saw the group Baern and Garret leaving the cave. On a whim, you decided to try to join the remainder of the party. Go ahead and jump in and I'll have your tokens up in a day or three. You are just coming through the secret door (Baern and Garrett told you where it was).


F Dwarf Elementalist Shifter (1) HP 14/14 | AC 12, FF 10, Touch 12, +2 vs Water/Aquatic | Fort +6 Ref +4 Will +4, +3 Hardy | Init +2 | CMD +16 (MF-17) | Perception +8 | Minor Form (4/4)

Brunhild walked in, shield and hammer at the ready. Weeks of guard duty with nothing to show for it was grating on her nerves. She had left her home for this?! While her job was done, these people were likely risking her lives. Curiosity, boredom, and a nagging feeling that they needed help all contributed to her going in.

”Hello...?” she said as she walked through the door.


Max HP: 14 | AC 16 | Init: +2 | Saves: Str: +0; Dex: +2; Con: +0; Int: +1; Wis: +6; Cha: +0 | Spell DC: 14 Current Damage: -10 |
Spell Slots:
1/3
| Inspiration: [ ]

"Who are you?" asked Shianni of the newcomer.


F Dwarf Elementalist Shifter (1) HP 14/14 | AC 12, FF 10, Touch 12, +2 vs Water/Aquatic | Fort +6 Ref +4 Will +4, +3 Hardy | Init +2 | CMD +16 (MF-17) | Perception +8 | Minor Form (4/4)

”Caravan Guard...well, that’s m’job. But I’m a Cleric, of Moradin, ye ken?” She held up her holy symbol. ”Saw ye lot come in. Seemed like ye could use some help...?”


Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft

"Carmycal, Landau Carmycal. That's my name." Landau Carmycal’s long straight black hair avoids his obvious Elven ears. A trimmed black goatee shows his Human heritage. A leather case covering an obvious lute and backpack slung over his shoulders announce his bardic profession. Common clothes and leather armor suggest a lack of prosperity. A rapier and a dagger ornament his belt, which only means that he can afford weapons. Landau has an easy, rakish smile and a thin, lanky build of someone who is a stranger to physical effort.

He had followed Brunhild to cave. The half-elf had kept to himself during the caravan trip. But, when he heard that he was close to the keep AND saw the caravan guard hike towards those entering a cave in the hills, he saw an opportunity.


Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft

"So, whacha doin'?" The half-elf asks.


Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe

Hess is a bit startled at the unexpected intrusion on the raid, but after seeing that these new arrivals are probably allies and not here to add to the challenge, pulls them aside to explain the situation.

"Welcome I'm Hess. Unfortunately I feel that instead of a friendly chat over some wine, your first experience with us might end in blood and gore. Hess takes a minute to point out some of the blood stains on his friends armor.

"Just on the other side of that door are some voices speaking in the tongue of the Orcs and planning a raid on a caravan. We're just about to intrude upon their planning session with extreme prejudice. Others of their clan have killed members of our party, and we are not in the mood to provide mercy".


F Dwarf Elementalist Shifter (1) HP 14/14 | AC 12, FF 10, Touch 12, +2 vs Water/Aquatic | Fort +6 Ref +4 Will +4, +3 Hardy | Init +2 | CMD +16 (MF-17) | Perception +8 | Minor Form (4/4)

”Let’s get to it then. Forge-Father, Bless bless us!”

Bless On herself, Hess and Rurik


Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft

"Right. Sounds like I'm in the right place then." The half-elf comments and unsheathes his rapier and dagger.

"So, who's opening the door?"


Male Gnome Ranger 2; HP 20/20; AC 15; PP 13; Darkvision

Hoddy looks over the newcomers with a gimlet eye. Just appearing at a time when needed struck him as perhaps too convenient, but strangers things have happened in his long life.

"Hoddy Fonkin, hunter, tracker and adventurer. Please to have your acquaintance."


Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft

"Pleasure to meet you, Hoddy," Landau appreciates polite people.

@Hoddy, take a 1d6 inspiration for the next 10 minutes


Max HP: 14 | AC 16 | Init: +2 | Saves: Str: +0; Dex: +2; Con: +0; Int: +1; Wis: +6; Cha: +0 | Spell DC: 14 Current Damage: -10 |
Spell Slots:
1/3
| Inspiration: [ ]

"Shianni." offers the Elven woman by way of introduction.


Male Gnome Ranger 2; HP 20/20; AC 15; PP 13; Darkvision

"Pleasure M'am. Now let's get this door open, shall we!"

The gnome moves forward and opens the portal.


- | Second Wind : 0/1 | Action Surge 0/1 | Combat Superiority: 2/4 | HP: 10/31 | AC 18 | Init: -1 | Saves: Str: +6; Dex: -1; Con: +5; Int: +2; Wis: +1; Cha: +1 | PP 13 | PI 13

"Thank you Brunhild"

The fighter readies himself to move past Hoddy once the door is open and set himself as a barrier.


Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe

Wiping his hands on his leggings to clean off the nervous sweat, Hess follows Ruik in ready to blast or slice anything that might be present.

Dark Archive

Maps: Car. Crown || Skull & Shackles

I thank you all for your patience. I think we're through the worst of it now and so long as nothing else happens, I'm back.

The new folks have been added to the map, and it has been updated! Newcomers, I need for you to log into the game at Roll20 and tell me your Roll20 names so that I can connect your characters. The link is here.

The door is flung open and Rurik and Brunhild are the first into the chamber beyond. The guard beyond the door is ready for your entry and calls out a warning as the door is opened. This large specimen wears chain mail and is armed with a battleaxe!

The party is up first!

Dice Rolls:
Orc Init: 1d20 + 1 ⇒ (3) + 1 = 4
Party Init: 1d20 + 4 ⇒ (9) + 4 = 13


Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe

Assuming the large Orc has ill intent, and is not simply offering treats to his visitors, Hess shoots off an Eldritch blast at their new foe.

1d20 + 6 ⇒ (9) + 6 = 15 EB
1d10 + 4 ⇒ (3) + 4 = 7 Damage


Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft

Landau announces in orcish, "Hello, is everyone alright in there? Someone said you were planning to raid a caravan. I don't believe them, but you can prove them wrong."

Persuasion: 1d20 + 6 ⇒ (11) + 6 = 17


- | Second Wind : 0/1 | Action Surge 0/1 | Combat Superiority: 2/4 | HP: 10/31 | AC 18 | Init: -1 | Saves: Str: +6; Dex: -1; Con: +5; Int: +2; Wis: +1; Cha: +1 | PP 13 | PI 13

Quiet beast.

Warhammer+6: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d8 + 6 ⇒ (5) + 6 = 11

The warrior brings his hammer on the collar bone of the orc not giving it a chance to make a move.


Max HP: 14 | AC 16 | Init: +2 | Saves: Str: +0; Dex: +2; Con: +0; Int: +1; Wis: +6; Cha: +0 | Spell DC: 14 Current Damage: -10 |
Spell Slots:
1/3
| Inspiration: [ ]

Shianni summons fire, which she flings at the Orc.

Produce Flame Ranged Attack: 1d20 + 6 ⇒ (1) + 6 = 7
Damage Roll: 1d8 ⇒ 4

Dark Archive

Maps: Car. Crown || Skull & Shackles

Between Rurik's warhammer and Hess' eldritch blast, the orc has no time to react before it hits the ground. (We are still in initiative, so everyone else can post their actions.)


- | Second Wind : 0/1 | Action Surge 0/1 | Combat Superiority: 2/4 | HP: 10/31 | AC 18 | Init: -1 | Saves: Str: +6; Dex: -1; Con: +5; Int: +2; Wis: +1; Cha: +1 | PP 13 | PI 13

In the moments as the Orc falls Rurik turns to look at Landau. "for the record, I was not to you."


Male Gnome Ranger 2; HP 20/20; AC 15; PP 13; Darkvision

Hoddy continues to keep a watch on the group and slowly enters the room and takes a position clear of the others so his aim will not become fouled.

Dark Archive

Maps: Car. Crown || Skull & Shackles

This room contains sacks, barrels, and crates of various goods. An exit in the northeast corner leads east a short distance to another room. All is quiet now.

Still in initiative. Map has been updated.


Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft

"So, we're killing orcs for being orcs. Hope they are not one of nice clans of merchant orcs." The half-elf opines waiting for someone else to lead.

Hoddy, don't forget your inspiration!


- | Second Wind : 0/1 | Action Surge 0/1 | Combat Superiority: 2/4 | HP: 10/31 | AC 18 | Init: -1 | Saves: Str: +6; Dex: -1; Con: +5; Int: +2; Wis: +1; Cha: +1 | PP 13 | PI 13

"In fact Landau, we are killing Orcs for defending their home. But the local lord has charged us with ridding his lands of them. he sighs. "Apologies, I really only know about killing."


Max HP: 14 | AC 16 | Init: +2 | Saves: Str: +0; Dex: +2; Con: +0; Int: +1; Wis: +6; Cha: +0 | Spell DC: 14 Current Damage: -10 |
Spell Slots:
1/3
| Inspiration: [ ]

"These Orcs have been raiding caravans and killing people for a while now. They have made it clear that they are not interested in parlay."


Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe

Hess sneaks up to the corner, and peers around it.

1d20 + 4 ⇒ (8) + 4 = 12 Stealth


Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft

"So, the local lord has convicted these orcs of raiding caravans and killing people, and you have the warrant to execute high justice. Sounds good to me. Who's the local lord?" Laudau replies.

He nods and readies to slaughter orcs.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Peering around the corner, Hess spots a female orc attempting to hide behind a sturdy wooden bed which lays down a short corridor that opens into a larger room. She has not seen Hess yet.


F Dwarf Elementalist Shifter (1) HP 14/14 | AC 12, FF 10, Touch 12, +2 vs Water/Aquatic | Fort +6 Ref +4 Will +4, +3 Hardy | Init +2 | CMD +16 (MF-17) | Perception +8 | Minor Form (4/4)

Brunhild shook her head. ”Killings orcs never needs to be explained. Anyone who says different should try living in the north. The land is littered with the ruins of peaceful settlements that fell to their Scourge.”


Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft

"So sayeth a dwarf. You've never heard of merchant orcs? They ride purple unicorns and traffic in rainbows. But, they could exist, no?" The half-elf budding comedian continues. "Does anyone speak orc? Is everyone comfortable killing defenseless female and baby orcs? Because, they produce more murdering orcs?"

"Hey you (Hess), do you see anything?"

Hoddy still has inspiration.


F Dwarf Elementalist Shifter (1) HP 14/14 | AC 12, FF 10, Touch 12, +2 vs Water/Aquatic | Fort +6 Ref +4 Will +4, +3 Hardy | Init +2 | CMD +16 (MF-17) | Perception +8 | Minor Form (4/4)

”Yes.” Brunhild said dryly. ”I am. Ever heard of Dorn’s Deep? Probably not. My clan was originally from there. Not any more. The orc hordes swept through. Orc babies make more orcs. Killing an orc is no different than killing any other dangerous animal.”


Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe

Hess carefully withdraws and explains what he sees to the others in a quiet voice. "There is a single female orc in the next room trying to hide behind a bed, and a corridor that seems to lead to a larger room".


F Dwarf Elementalist Shifter (1) HP 14/14 | AC 12, FF 10, Touch 12, +2 vs Water/Aquatic | Fort +6 Ref +4 Will +4, +3 Hardy | Init +2 | CMD +16 (MF-17) | Perception +8 | Minor Form (4/4)

”I’ll make it quick.” With hammer in hand the dwarf walked over to the orc with purpose.


Male Gnome Ranger 2; HP 20/20; AC 15; PP 13; Darkvision

"I speak the tongue of the orc. Da ye want me ta call to it?"

The gnome moves to the front of the group and looks into the room.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Brunhild walks down the corridor towards the female orc. As she enters the room, she spots another, larger orc (a male) standing against the south wall of the room. He carries a longsword and a handaxe and wears plate armor. As the female orc spots Brunhild, she draws a morning star from her belt and the pair ready for combat.

The room is 25 feet from north to south, and about 20 feet wide. Brunhild is currently standing about 10 feet from the female (against the west wall) and 15 feet from the male (which is against the south wall).

The orcs have the initiative. The male almost immediately hurls its handaxe at Brunhild. The throw is ill-timed and misses the dwarf, chipping away a part of the north wall of the cavern. The female wastes no time in closing for melee, swinging the morning star in a deadly arc! The weapon impacts with Brunhild's armor, leaving a nasty bruise that is felt even through the protection! (Brunhild takes 6 points of damage!)

The party is up!

Dice Rolls:
Orcs init: 1d20 + 1 ⇒ (12) + 1 = 13
Party init: 1d20 + 4 ⇒ (1) + 4 = 5
Orc vs. Brunhild (hand axe): 1d20 + 7 ⇒ (4) + 7 = 11 Damage: 1d6 + 5 ⇒ (6) + 5 = 11
Orc vs. Brunhild (morning star): 1d20 + 5 ⇒ (15) + 5 = 20 Damage: 1d8 + 3 ⇒ (3) + 3 = 6


F Dwarf Elementalist Shifter (1) HP 14/14 | AC 12, FF 10, Touch 12, +2 vs Water/Aquatic | Fort +6 Ref +4 Will +4, +3 Hardy | Init +2 | CMD +16 (MF-17) | Perception +8 | Minor Form (4/4)

”See?! Kill them all!”

Hit: 1d20 + 1d4 + 7 ⇒ (15) + (1) + 7 = 23
Damage: 1d8 + 5 ⇒ (1) + 5 = 6

She returned the blow, giving just as much damage as she received.


Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe

Hess eyes the brute in the back of the room, thinking that he should try to soften him up a bit before he reaches up-close combat.

1d20 + 5 ⇒ (2) + 5 = 7 Eldritch aim
1d10 + 4 ⇒ (7) + 4 = 11 Eldritch Ouch!

But finds the unexpected movement, and chaos cause him to send his bolt astray.

"RATS"!


Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft

"Well, they are just defending themselves from certain death." Landau continues his orcish advocacy.

He moves into the room to join the melee with Brunhild against the unarmored female orc.

move in
rapier: 1d20 + 6 ⇒ (14) + 6 = 20
if hit, piercing damage: 1d6 + 4 ⇒ (2) + 4 = 6

bonus action, dagger 2nd attack: 1d20 + 6 ⇒ (12) + 6 = 18
if hit, piercing damage: 1d4 ⇒ 4

Dark Archive

Maps: Car. Crown || Skull & Shackles

Brunhild and Landau make short work of the female, but the male is still a threat.

Waiting on the rest of the party.


Male Gnome Ranger 2; HP 20/20; AC 15; PP 13; Darkvision

Hoddy takes aim at the male and fires

Attack: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d8 + 3 ⇒ (1) + 3 = 4


Max HP: 14 | AC 16 | Init: +2 | Saves: Str: +0; Dex: +2; Con: +0; Int: +1; Wis: +6; Cha: +0 | Spell DC: 14 Current Damage: -10 |
Spell Slots:
1/3
| Inspiration: [ ]

Back now.

Shianni calls upon her druidic magic to hurl a ball of fire at the orc.

Produce Flame Attack Roll: 1d20 + 6 ⇒ (7) + 6 = 13
Damage Roll: 1d8 ⇒ 8

Dark Archive

Maps: Car. Crown || Skull & Shackles

Botting Rurik.

Hoddy, Shianni, and Hess all make ranged attacks, but all miss the target. The quarters are very close, but Rurik manages to squeeze in enough to get a melee attack in, but also misses. (There is enough space for one more person to close for melee).

The orc returns Rurik's attack with a deadly slash from its longsword, the savage attack cutting the dwarf deeply along his left cheek. Rurik takes 9 points of damage!

The party is up!

Dice Rolls:
Rurik vs. orc: 1d20 + 6 ⇒ (3) + 6 = 9 Damage: 1d8 + 6 ⇒ (6) + 6 = 12
Orc vs. Rurik: 1d20 + 6 ⇒ (19) + 6 = 25 Damage: 1d8 + 4 ⇒ (5) + 4 = 9


F Dwarf Elementalist Shifter (1) HP 14/14 | AC 12, FF 10, Touch 12, +2 vs Water/Aquatic | Fort +6 Ref +4 Will +4, +3 Hardy | Init +2 | CMD +16 (MF-17) | Perception +8 | Minor Form (4/4)

Rurik has bless

Hit: 1d20 + 1d3 + 7 ⇒ (16) + (3) + 7 = 26
Damage: 1d8 + 5 ⇒ (8) + 5 = 13

Healing Word on Rurik: 1d4 + 2 ⇒ (4) + 2 = 6

”Forgefather! Turn your gaze and judge!” Brunhild brought her hammer down on the orc, dealing a grievous blow. As she did so the hammer glowed brightly, causing Rurik’s wounds to heal.


Male Gnome Ranger 2; HP 20/20; AC 15; PP 13; Darkvision

Hoddy tries again, this time remembering the inspiring words Landau had given him earlier.

Attack: 1d20 + 7 + 1d4 ⇒ (17) + 7 + (2) = 26
Damage: 1d8 + 3 ⇒ (3) + 3 = 6


Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft

Landau shifts over to the plate armored orc hoping that it will target one of his new companions instead of himself.

move over
rapier: 1d20 + 6 ⇒ (2) + 6 = 8
if hit, piercing damage: 1d6 + 4 ⇒ (4) + 4 = 8

bonus action, dagger 2nd attack: 1d20 + 6 ⇒ (20) + 6 = 26
if hit, piercing damage: 2d4 ⇒ (4, 1) = 5


Max HP: 14 | AC 16 | Init: +2 | Saves: Str: +0; Dex: +2; Con: +0; Int: +1; Wis: +6; Cha: +0 | Spell DC: 14 Current Damage: -10 |
Spell Slots:
1/3
| Inspiration: [ ]

Shianni again throws fire at the remaining enemy.

Attack Roll: 1d20 + 6 ⇒ (12) + 6 = 18
Damage Roll: 1d8 ⇒ 2

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