GM WhtKnt's Into the Borderlands, Table 2 (Inactive)

Game Master WhtKnt

The Borderlands… an untamed wild region far flung from the comforts and protection of civilization. A lone fortified keep is the only bastion of good desperately striving to maintain the forces of chaos at bay. But evil is everywhere, lurking in dark caves, fetid swamps, and forlorn forests. Bands of cutthroat brigands and ruthless tribes of humanoids eager to clash with the forces of good rove the region. The Borderlands hold many secret wondrous locations, and the opportunities for fame, prestige, and fortune are plentiful. But equally abundant are the perils, risks, and challenges to those brave enough to explore the wilds.

Sharpen your swords and axes. Purchase your iron rations and tinderboxes... and don’t forget to bring at least one 10-foot pole. Adventure awaits those with the mettle to confront chaos in the Borderlands!

Rurik Holderhek: HP 31/31, AC 18, Init -1, Per 13 (+3) Darkvision
Gimble Undershale: HP 22/22, AC 14, Init +1, Per 15 (+5) Darkvision
Landau Carmycal: HP 24/24, AC 15, Init +4, Per 13 (+3) Darkvision
Quinrick Gobblewright: HP 21/21, AC 15, Init +4, Per 16 (+6)
Kord Silvershield: HP 29/29, AC 18, Init +2, Per 14 (+4) Darkvision

XP Counter: 1230 xp each


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Rock Gnome Male Rogue 3rd NG |HP:22/22 HD:3/3| AC:14|Init:+ P:15 Inv:15 Insgt:13|Saves|Str:+0 Dex:+4 Con:+2 Int:+5 Wis:+1 Cha:+1|Cantrips:3 1st:2/2

Gimble slips into cover as he switches to his short bow.

Stealth(Hide): 1d20 + 6 ⇒ (10) + 6 = 16


Male Dwarf Life Cleric (3) HP:14/29 AC:18 perc: +4, Init: +2 SAVES: Str +2, Dex +2, Con +3, Int +1, Wis +6, Cha +1

Kord steps up to guard the others from approaching hostiles. He then readies himself for the rush.

Move up enough that anything running past him provokes a reaction attack from either him or Rurik or both. Ready an action to attack an enemy that moves up to him.
Is Rurik really at 9 hp?

readied attack:
attack+Bless: 1d20 + 4 + 1d4 ⇒ (3) + 4 + (4) = 11
damage: 1d8 + 2 ⇒ (7) + 2 = 9


NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16

Well, the daggers didn't do much good. Maybe Quinrick just doesn't have enough strength in his arms to throw them hard enough. So he switches to rapier and moves in to strike the male hobgoblin, who is occupied fighting Rurik.

Rapier: 1d20 + 6 ⇒ (1) + 6 = 7
Rapier: 1d20 + 6 ⇒ (4) + 6 = 10 Halfling luck reroll
damage+sneak: 1d8 + 4 + 1d6 ⇒ (5) + 4 + (5) = 14

Ah, I see... Quinrick is the kind of character that never ever rolls above 10, sigh


Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe

Well the other game now works for display, but this one is now a black hole... if there is an updated map that is.

Hess unlimbers his arms, and takes a shot at the Hobgoblin Archer on the Left side.

1d20 + 7 ⇒ (2) + 7 = 9 Hobgoblin Seeking missile

1d10 + 5 ⇒ (6) + 5 = 11 Detonation

but misjudges the height of the chamber, and only succeeds in bringing down a hail of dirt and debris.


- | Second Wind : 0/1 | Action Surge 0/1 | Combat Superiority: 2/4 | HP: 10/31 | AC 18 | Init: -1 | Saves: Str: +6; Dex: -1; Con: +5; Int: +2; Wis: +1; Cha: +1 | PP 13 | PI 13

Rurik strikes at the male hobgoblin.

Warhammer+6: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d8 + 6 ⇒ (6) + 6 = 12

He feels the solid impact and the ribs break with the blow, without waiting to see if the hobgoblin falls he steps to block the female from the rest of his friend.

He feels the warriors surge, and strikes out at the female.

Warhammer+6: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d8 + 6 ⇒ (5) + 6 = 11

Dark Archive

Maps: Car. Crown || Skull & Shackles

My combat map reads differently, as since I am more likely to have updated that than the header, I have adjusted Rurik's hit points to reflect the map.

Kord steps up to block access to the doorway, as Rurik and Quinrick engage the hobgoblins on the north wall of the cave. Quinrick misses with his attack, but Rurik slams his hammer home into the rib cage of the hobgoblin before moving to engage the female. The male goes down under the crippling blow, but the attack on the female misses. Hess fires his bow at one of the creatures in the back but succeeds only in hitting the ceiling. Meanwhile, Gimble hides, unlimbering his shortbow.

The female that Rurik struck at retaliates, but the attack is ineffective. The other females seem to be keeping their distance cautiously. The two remaining males have no such compunctions and continue to hail arrows upon the party. The arrow doesn't penetrate Rurik's armor, but Quinrtick is scratched! (Quinrick takes 2 points of damage!]

The party is up!

Dice Rolls:
Female vs. Rurik: 1d20 + 3 ⇒ (6) + 3 = 9 Damage: 1d3 + 1 ⇒ (1) + 1 = 2
Hobgoblin vs. Rurik: 1d20 + 3 ⇒ (10) + 3 = 13 Damage: 1d8 + 1 ⇒ (6) + 1 = 7
Hobgoblin vs. Quinrick: 1d20 + 3 ⇒ (13) + 3 = 16 Damage: 1d8 + 1 ⇒ (1) + 1 = 2


Male Dwarf Life Cleric (3) HP:14/29 AC:18 perc: +4, Init: +2 SAVES: Str +2, Dex +2, Con +3, Int +1, Wis +6, Cha +1

Assuming the other females are unarmed...

Kord charges at the closest bow wielding hobgoblin to stop the hail of arrows.

15 ft move to the closest Male. Attack. Hopefully I read the map correctly.

warhammer attack, bless: 1d20 + 4 + 1d4 ⇒ (17) + 4 + (1) = 22
warhammer damage: 1d8 + 2 ⇒ (2) + 2 = 4

Dark Archive

Maps: Car. Crown || Skull & Shackles

You do read correctly, and yes, the females are all unarmed.


Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe

Actually Hess was Eldritch Blasting, not bow shooting.

Hess digs deep into his pool of Eldritch energy, and tries once again to blast the un-engaged archer.

1d20 + 7 ⇒ (4) + 7 = 11 Eldritch Missile

1d10 + 5 ⇒ (4) + 5 = 9 Eldritch piercing

But finds the chaos spoiling his aim once again. He growls under his breath, and starts to un-sheath his trusty sword.

Now I can see the map for the new game, but can no longer see it for this one.


Rock Gnome Male Rogue 3rd NG |HP:22/22 HD:3/3| AC:14|Init:+ P:15 Inv:15 Insgt:13|Saves|Str:+0 Dex:+4 Con:+2 Int:+5 Wis:+1 Cha:+1|Cantrips:3 1st:2/2

Gimble readies an arrow and speaks in Goblin.

Goblin:
"Surrender now and leave or die here suffering senseless deaths! The choice is yours!"

Persausion: 1d20 + 1 ⇒ (17) + 1 = 18


NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16

"Ow!" Quinrick yells, the hobgoblins's arrow drawing blood.

Keeping up with the momentum of the attack (not that he contributed much so far), the halfling joins Kord in fighting one of the remaining males.

Bonus action: Disengage
Rapier: 1d20 + 6 ⇒ (19) + 6 = 25
damage+sneak: 1d8 + 4 + 1d6 ⇒ (4) + 4 + (1) = 9

He dances past a few hobgoblin females, speeding up as he is about to reach the male. There he lunges, and delivers a nice rapier thrust - just like he learned in fencing lessons.

"What are you gurgling back there, Gimble? Something got stuck in your throat?"


- | Second Wind : 0/1 | Action Surge 0/1 | Combat Superiority: 2/4 | HP: 10/31 | AC 18 | Init: -1 | Saves: Str: +6; Dex: -1; Con: +5; Int: +2; Wis: +1; Cha: +1 | PP 13 | PI 13

Sensing Kord moving away Rurik worries he will lose another priest he flashes his shield into the face of the hobgoblin to catch her attention he swings an underhand blow at her knee.

Warhammer+6: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d8 + 6 ⇒ (7) + 6 = 13

Dark Archive

Maps: Car. Crown || Skull & Shackles

Between Kord and Quinrick, one of the remaining males goes down. Rurik puts down one of the females with a blow to the knees. Hess attempts another eldritch blast but only succeeds in blasting the wall. In response to Gimble's offer, the females put up their arms in surrender. The remaining male lowers his bow and puts the arrow away.

Combat over, unless you folks want to continue the attack.


Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft

Speaking in Goblin, Landau asks, "so, who's your leader? Since you've surrendered, we don't want to hurt you. People are launching raids on our people from these tunnels. Tell us what you know."

Persuasion: 1d20 + 6 ⇒ (5) + 6 = 11

My combat post was eaten by the Board, sorry to miss.


Male Dwarf Life Cleric (3) HP:14/29 AC:18 perc: +4, Init: +2 SAVES: Str +2, Dex +2, Con +3, Int +1, Wis +6, Cha +1

Kord holds his hammer at the ready in case the goblinoids get tired of talking.


Rock Gnome Male Rogue 3rd NG |HP:22/22 HD:3/3| AC:14|Init:+ P:15 Inv:15 Insgt:13|Saves|Str:+0 Dex:+4 Con:+2 Int:+5 Wis:+1 Cha:+1|Cantrips:3 1st:2/2

Goblin:
"So now that we have your attention, I offer you a chance to leave her and head away from the fort and the mines. Go seek a better life where you can live without adventurers coming after you all the time. I know how about you try finding some ore and setting up a little town to trade with others. I bet you could earn a decent living being miners. What do you say?"

Persausion: 1d20 + 1 ⇒ (19) + 1 = 20

Gimble says earnestly hoping the Hobgoblins get the message and head out to find a new place maybe with ore and set up a settlement to trade and live peaceably with the rest of the more civilized races.

Dark Archive

Maps: Car. Crown || Skull & Shackles

The hobgoblins look on as the gnome addresses them, clearly confused. There is some quiet discussion among themselves, and then the remaining male steps forward.

"I do not speak for our leader or my brothers, but if you are willing to let us go in peace, we will do so. I do not think that you will find them as willing without further violence, however."


Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe

Hess watches the hobgoblins pick up their belongings and prepare to leave, not fully trusting them.

"And no funny stuff... like warning the others we're on the way. You take care of you and yours, and settle far from here, and you might live a healthy long life".

1d20 + 1 ⇒ (2) + 1 = 3 Insight

DM

Spoiler:

Hess carefully observes the appearance of this particular Hobgoblin in case it becomes useful to disguise himself as it later.


Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft

"Who is your leader?" Landau asks in Goblin.


NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16

Quinrick turns his head left and right, trying to follow this strange guttural interaction.

Riiight... They are speaking goblin! What a handy skill to have. Now why didn't I take a class or two back at the guild school?


Rock Gnome Male Rogue 3rd NG |HP:22/22 HD:3/3| AC:14|Init:+ P:15 Inv:15 Insgt:13|Saves|Str:+0 Dex:+4 Con:+2 Int:+5 Wis:+1 Cha:+1|Cantrips:3 1st:2/2

"I see, still I am happy you all have decided to take a better path. I do hope that you strive to better yourselves and work with your neighbors rather than against them. May the Gods show you mercy and strength to endure." he says sheathing his weapon and standing regally.

"I do hope if we meet again it is less with blades and more with mirth and merriment. As for the question of who is your leader, that well would be well most kind if you could tell us a bit more about him? No small detail should be left out" Gimble says with a sly smile as he seems at ease not dictated by fear in the slightest.

Dark Archive

Maps: Car. Crown || Skull & Shackles

"Our captain is called Drakus the Bloodthirsty. He will probably be found with his consorts and elite bodyguards."


Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft

"Drakus the Bloodthirsty? Where might we find him, his consorts and elite bodyguards?" Landau asks in Goblin.

Then, he translates his conversation to his companions.


Male Dwarf Life Cleric (3) HP:14/29 AC:18 perc: +4, Init: +2 SAVES: Str +2, Dex +2, Con +3, Int +1, Wis +6, Cha +1

"Curious, a group of gobbos wanting to live peacefully... I'm willing to give it a shot if they are."


Rock Gnome Male Rogue 3rd NG |HP:22/22 HD:3/3| AC:14|Init:+ P:15 Inv:15 Insgt:13|Saves|Str:+0 Dex:+4 Con:+2 Int:+5 Wis:+1 Cha:+1|Cantrips:3 1st:2/2

"Goblins can be reasonable as any other humanoid species. They want to be able to live and flourish. To see there children live to a full rich life, to be safe and secure. Granted they are tainted often by evil," he pulls the dagger from the hobgoblin he felled and wipe it on the corpse before he puts it back away.

"It seems, however, the man in power is not as far-sighted as his subjects"he then sheathes his other weapon and flexes his fingers and then slips his hands back under his pack straps!

"Let us see if our Diplomacy for Drakus the Bloodthirsty" he says passively whistling as he stops alongside Quinrick.

"Come, Quin, let us see if any surprises await us and our companions"


NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16

"Peace with goblins? We leave in curious times indeed..." Quinrick says once the conversation is translated to him.

The halfling only now puts away his rapier, and starts to collect his daggers.
"Right, lets go!"


- | Second Wind : 0/1 | Action Surge 0/1 | Combat Superiority: 2/4 | HP: 10/31 | AC 18 | Init: -1 | Saves: Str: +6; Dex: -1; Con: +5; Int: +2; Wis: +1; Cha: +1 | PP 13 | PI 13

Rurik eyes the hobgoblins wearily, but looks to Kord and nods. "Lets get a move on.

Dark Archive

Maps: Car. Crown || Skull & Shackles

As the hobgoblins file out, you turn your attention to the opposite door. Following the corridor for several yards, you come to a point where the passage splits, going north and south.


Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe

Hess looks down each passageway briefly, before pulling out his lucky Electrum piece and tossing it into the air. "Heads we go North, Tails we go South".

1d2 ⇒ 2 1=Heads, 2=Tails


NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16

Quinrick keenly follows the coin landing.

"Right! South it is!" he says, and starts leading the group to the southern passage.

Dark Archive

Maps: Car. Crown || Skull & Shackles

You follow the twisting corridor to the south until you come to a room. This shadowy chamber is 20 feet wide by 40 feet lo11g. Situated around a central firepit are two sturdy chairs and a table covered with a variety of metal torture implements. Chained to the far wall are several grimy forlorn humanoid prisoners adorned in tattered loincloths. Two burly ugly goblinoids with burnt orange skin guard the hapless prisoners. As you enter, they laugh wickedly and draw whips from their belts.

The party is up!

Dice Rolls:
Hobgoblins Init: 1d20 + 1 ⇒ (5) + 1 = 6
Party Init: 1d20 + 4 ⇒ (9) + 4 = 13


Rock Gnome Male Rogue 3rd NG |HP:22/22 HD:3/3| AC:14|Init:+ P:15 Inv:15 Insgt:13|Saves|Str:+0 Dex:+4 Con:+2 Int:+5 Wis:+1 Cha:+1|Cantrips:3 1st:2/2

"This doesn't look like a kitchen, I told you this wasn't the right way, and if I don't get you to the kitchen Drakus the Bloodthirsty will be thirsty for more then your food but our BLOOD!" Gimble says to Quinrick slightly drawing his second dagger as the first was already out cupped in his hand.

Deception: 1d20 + 3 ⇒ (15) + 3 = 18 For my distracting lie
Slieght of hand: 1d20 + 4 ⇒ (4) + 4 = 8 To 'palm' my first dagger, and draw the second covertly

then waiting to throw my dagger if the guys charge/attack


- | Second Wind : 0/1 | Action Surge 0/1 | Combat Superiority: 2/4 | HP: 10/31 | AC 18 | Init: -1 | Saves: Str: +6; Dex: -1; Con: +5; Int: +2; Wis: +1; Cha: +1 | PP 13 | PI 13

Rurik moves up to block the hallway to keep his friends safe.


Male Dwarf Life Cleric (3) HP:14/29 AC:18 perc: +4, Init: +2 SAVES: Str +2, Dex +2, Con +3, Int +1, Wis +6, Cha +1

Kord steps up next to Rurik to form a wall in front of the others and prepares for the hobgoblin attacks.

Move then dodge action


Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft

Landau follows Rurik and starts laughing at the burly ugly goblinoid with burnt orange skin on the right.

Vicious Mockery DC 14 Wis: 1d4 ⇒ 2


Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe

Hess moves forward and releases a bolt of Eldritch energy towards the ugly one right across from him.

A bright silver beam that starts as a dagger, then stretches un-naturally into a short, sword, then a long sword, then looking much like a weapon unknown to mortals stretches out towards the soon to be enemy.

1d20 + 7 ⇒ (17) + 7 = 24 Eldritch Blast

1d10 + 5 ⇒ (2) + 5 = 7 Eldritch Damage


NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16

"Oh, where are they!? It's damn dark.." Quinrick whispers.

He follows the others, easily finding a hiding place behind them..

Stealth: 1d20 + 6 ⇒ (16) + 6 = 22

Dark Archive

Maps: Car. Crown || Skull & Shackles

Landau casts his vicious mockery, making a not-very-veiled reference as to the hobgoblin's heritage. The creature, though it is unclear if it understood him, reacts predictably, growing a shade darker. Hess blasts the other with a lance of eldritch energy.

The hobgoblins approach, each cracking its whip at one of the dwarves. Neither of them is entangled by the weapons and the hobgoblins drop their whips and draw longswords.

The party is up!

Dice Rolls:
Hob Wisdom save: 1d20 + 0 ⇒ (13) + 0 = 13
Hobgoblin vs. Rurik: 1d20 + 3 ⇒ (14) + 3 = 17
Hobgoblin vs. Kord: 1d20 + 3 ⇒ (11) + 3 = 14


Male Dwarf Life Cleric (3) HP:14/29 AC:18 perc: +4, Init: +2 SAVES: Str +2, Dex +2, Con +3, Int +1, Wis +6, Cha +1

Kord carefully moves up toward the hobgoblins a swings his hammer but it is uncontrolled.

warhammer attack: 1d20 + 4 ⇒ (5) + 4 = 9
warhammer damage: 1d8 + 2 ⇒ (4) + 2 = 6


Rock Gnome Male Rogue 3rd NG |HP:22/22 HD:3/3| AC:14|Init:+ P:15 Inv:15 Insgt:13|Saves|Str:+0 Dex:+4 Con:+2 Int:+5 Wis:+1 Cha:+1|Cantrips:3 1st:2/2

Readied Action
Dagger Throw: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

New Action

Gimble begins to pull his shortsword as he grips his dagger. After that, he hides.

Stealth: 1d20 + 6 ⇒ (3) + 6 = 9


- | Second Wind : 0/1 | Action Surge 0/1 | Combat Superiority: 2/4 | HP: 10/31 | AC 18 | Init: -1 | Saves: Str: +6; Dex: -1; Con: +5; Int: +2; Wis: +1; Cha: +1 | PP 13 | PI 13

Rurik steps forward and swings his heavy hammer.

Warhammer+6: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d8 + 6 ⇒ (1) + 6 = 7


Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft

Landau continues to laugh at the hobgoblin saying in Goblin, "That's right. Don't bring a whip to a sword-fight."

Vicious Mockery DC 14 Wis: 1d4 ⇒ 4


NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16

The hobgoblins being a bit too far for Quinrick to throw the dagger, he sneaks a bit closer, staying in Rurik's shadow.

Move, bonus action to hide
Stealth: 1d20 + 6 ⇒ (7) + 6 = 13

And there, he throws his dagger at the enemy ahead of him.

Dagger throw: 1d20 + 6 ⇒ (16) + 6 = 22
Dagger throw, advantage?: 1d20 + 6 ⇒ (11) + 6 = 17

damage, sneak?: 1d4 + 4 + 1d6 ⇒ (3) + 4 + (2) = 9


Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe

Hess keeping the pressure on the same enemy, withdraws more of the silvery eldritch magic and sends it on it's way.

1d20 + 7 ⇒ (8) + 7 = 15 Eldritch Blast

1d10 + 5 ⇒ (8) + 5 = 13 Eldritch Pain.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Kord takes a wild swing but misses his target. Gimble is much more successful and a dagger suddenly appears in the shoulder of Kord's foe. Rurik brings his hammer into play, slamming it into the hobgoblin before him, but the creature's armor takes the brunt of the damage. Landau mocks the hobgoblin again, but this time his jibe is ignored. Quinrick is quick with his dagger as well, and Kord's foe sprouts another blade! Hess finishes the hobgoblin with an eldritch blast. The remaining hobgoblin tries for a sweeping overhead chop at Rurik using both hands! Fortunately for the dwarf, the blow is clumsy and misses by a country mile.

The party is up!

Dice Rolls:
Hobgoblin vs. Wis: 1d20 + 0 ⇒ (20) + 0 = 20
Hobgoblin vs. Rurik: 1d20 + 3 ⇒ (4) + 3 = 7 Damage: 1d10 + 1 ⇒ (7) + 1 = 8


NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16

Quinrick maneuvers into a new position, again using the larger dwarf to shield his position from the enemy - right until he throws his second dagger.

Move, bonus action to hide
Stealth: 1d20 + 6 ⇒ (11) + 6 = 17

Attack: 1d20 + 6 ⇒ (18) + 6 = 24
Attack, advantage?: 1d20 + 6 ⇒ (10) + 6 = 16

damage, sneak?: 1d4 + 4 + 1d6 ⇒ (1) + 4 + (6) = 11


- | Second Wind : 0/1 | Action Surge 0/1 | Combat Superiority: 2/4 | HP: 10/31 | AC 18 | Init: -1 | Saves: Str: +6; Dex: -1; Con: +5; Int: +2; Wis: +1; Cha: +1 | PP 13 | PI 13

Rurik moves to try and screen Quinrick and smash the hobgoblin in the ribs.

Warhammer+6: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d8 + 6 ⇒ (4) + 6 = 10


Male Dwarf Life Cleric (3) HP:14/29 AC:18 perc: +4, Init: +2 SAVES: Str +2, Dex +2, Con +3, Int +1, Wis +6, Cha +1

Kord also steps up to the hobgoblin and brings his hammer down with a soft thud.

warhammer attack: 1d20 + 4 ⇒ (15) + 4 = 19
warhammer damage: 1d8 + 2 ⇒ (1) + 2 = 3


Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe

And Hess follows through with another Eldritch blast.

1d20 + 7 ⇒ (2) + 7 = 9 Blast

1d10 + 5 ⇒ (8) + 5 = 13 Impact

But slips a bit on some unseen lichen and his shot goes array, obliterating an unfortunate housefly clinging to the ceiling.


Rock Gnome Male Rogue 3rd NG |HP:22/22 HD:3/3| AC:14|Init:+ P:15 Inv:15 Insgt:13|Saves|Str:+0 Dex:+4 Con:+2 Int:+5 Wis:+1 Cha:+1|Cantrips:3 1st:2/2

Gimble rolls from behind Kord and stabs with Sword and dagger.

Short Sword: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Sneak Attack: 1d6 ⇒ 3

Dagger: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Sneak Attack: 1d6 ⇒ 4

Then moves back behind Kord, smiling

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