| Quinrick Gobblewright |
Quinrick uses the spare time to visit the Cartographers' guild *, to share the maps he has drawn so far. While there, he does a little bit of research to see if anything is recorded about Quasqueton, or if any of the maps detail a lone tower.
* if there is a guildhouse around, that is
He rejoins the group just in time for the talks on where to go next.
"Well, I don't really have a preference -all sounds good. How much of the hobgoblin caves you had covered, before we joined? Hess has a good point, that leaving things unfinished is... unprofessional."
| Landau Carmycal |
So after an evening of resting and recharging, Landau gathers the troops to return to the hills and rid them of potential bandits and raiders.
| Kord Silvershield |
"That tower does sound interesting but weren't there remains of your fallen companions we were still trying to reclaim from the nasties in the caves? I can say a prayer for their souls if you wish and we can move on though. I'm fine either way."
WhtKnt
|
@Quinrick: A cartographer is available at the merchant's guild, but there is no official cartographer in the Keep. None of the local maps show a lone tower. They are very happy to trade with you for your maps, however."
So will it be a hunt for the tower or a return to the caves?
WhtKnt
|
The decision is made to return to the caves. After a night in relative comfort at the inn, the group is ready to set forth once more. If anyone has some business to perform yet, we can retcon it. The return journey is uneventful, and drizzle is falling as you arrive back at the caves.
A map of the cave layout is available in the handouts on the Roll20 site. Which cave do you want to investigate now? You last entered cave D.
| Landau Carmycal |
Landau would suggest cave E if we can find it, or cave F to stay on the same side of the ravine. Maybe they connect.
| Hess Grimlock |
Unfortunately that map is so small I can't read it... :-) so I'll go along with Landau.
As his half elf kin points to the destination, Hess nods in agreement. "Lets try this other entrance first. We kind of know what to expect in the other one. Rather now have anything unfamiliar sneak up on us".
| Gimble Undershale |
Gimble is cleaning his nails with his dagger as he nods."Sounds good, We'll check in with the other group later if we don't hear from them after as while we may need to investigate"
WhtKnt
|
Cave E
A short passage opens into a rough 20-foot-diameter chamber. Your nostrils are assaulted by a pungent, sour stench. In the southwestern corner of the chamber; a massive brown bear lies sprawled asleep. To the left is a passage heading deeper into the hillside.
| Quinrick Gobblewright |
Quinrick understands without saying that stealth is the best approach here. Luckily, that is the very nature of a lightfoot halfling.
He tiptoes silently, following Landau's lead.
WhtKnt
|
You have barely taken a few steps into the cavern opposing the bear when you are startled by a horrific roar! Ahead is a humanoid, easily 9 feet in height, carrying a huge club. It looks very aggressive. For its part, the bear seems to be uninterested, as it hasn't so much as moved.
The party is up!
INITIATIVE
Party
Ogre
Quinrick Init: 1d20 + 4 ⇒ (20) + 4 = 24
Kord Init: 1d20 + 2 ⇒ (4) + 2 = 6
Hess Init: 1d20 + 2 ⇒ (9) + 2 = 11
Landau Init: 1d20 + 4 ⇒ (19) + 4 = 23
Gimble Init: 1d20 + 1 ⇒ (9) + 1 = 10
Rurik Init: 1d20 - 1 ⇒ (19) - 1 = 18
Ogre Init: 1d20 - 1 ⇒ (17) - 1 = 16
| Hess Grimlock |
Hess steps back towards any available cover. He puts "Hexblades Curse" on the ogre, and sends a blast of Eldritch might at the raging creature.
1d20 + 5 ⇒ (18) + 5 = 23 Eldritch Blast
1d10 + 7 ⇒ (2) + 7 = 9 Eldritch hit (Agonizing Blast + Hexblades Curse)
If possible he then takes any cover available.
"Ahhhhh!
| Landau Carmycal |
"Woah, big fella!" Landau backs up and pulls out his heavy crossbow.
"Sparkly!"
Cast Faerie Fire Dex DC 14
| Kord Silvershield |
Kord lets off a prayer before drawing his hammer and approaches the beast with his shield raised. Just as he reaches striking distance a spectral warhammer identical to his own appears before the beast already soaring towards its head.
Bonus action to cast spiritual weapon. Movement to get between Landau and the ogre. Dodge action.
sw attack: 1d20 + 6 ⇒ (3) + 6 = 9
sw damage: 1d8 + 4 ⇒ (5) + 4 = 9
| Quinrick Gobblewright |
"Hush, you stupid creature, don't wake the bear!"
Quinrick follows close behind Kord, using the dwarf's wide back to hide from the ogre. There, he throws one of his daggers, aiming between the big creature's eyes.
Bonus action: hide: 1d20 + 6 ⇒ (12) + 6 = 18
attack, advantage: 1d20 + 6 ⇒ (13) + 6 = 19
attack, advantage: 1d20 + 6 ⇒ (15) + 6 = 21
damage, sneak?: 1d4 + 4 + 2d6 ⇒ (1) + 4 + (5, 2) = 12
| Rurik Holderhek |
Rurik moves forward, raiding his hammer to smash the Ogre.
Warhammer+6: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d8 + 6 ⇒ (8) + 6 = 14
WhtKnt
|
The party moves forward to engage the ogre. Hess is the first to react, blasting it with eldritch energy. It's flesh still sizzling from that attack, Landau outlines the beast in magical flames. Kord is next to attack, smiting the creature on the head. The ogre roars in pain but does not fall. Quinrich smiles as the ogre suddenly sprouts a dagger from between its eyes, but the stubborn beast remains on its feet! Gimble casts sleep, but the ogre merely staggers slightly and shrugs it off. Finally, Rurik moves in to finish it off, but though he gains a solid hit, the ogre continues its assault! Its club swings in a deadly arc, smashing into Kord, but the dwarf stubbornly refuses to budge and remains standing. (No damage, stopped by your armo.)
The party is up!
Gimble's sleep: 5d8 ⇒ (2, 4, 6, 2, 3) = 17
Ogre vs. Kord: 1d20 + 6 ⇒ (11) + 6 = 17 Damage: 2d8 + 4 ⇒ (6, 2) + 4 = 12
| Kord Silvershield |
Gritting his teeth from the impact, "I'll not give you another chance like that!"
Kord mentally commands his spectral hammer to swing in synch with his physical hammer with devastating effect.
attack: 1d20 + 4 ⇒ (10) + 4 = 14
attack advantage: 1d20 + 4 ⇒ (17) + 4 = 21
bludgeoning damage: 1d8 + 2 ⇒ (5) + 2 = 7
______________
spiritual weapon attack: 1d20 + 6 ⇒ (14) + 6 = 20
spiritual weapon attack advantage: 1d20 + 6 ⇒ (17) + 6 = 23
force damage: 1d8 + 4 ⇒ (6) + 4 = 10
| Landau Carmycal |
Landau aims his new toy at the ogre and lets loose.
Heavy crossbow: 1d20 + 6 ⇒ (12) + 6 = 18
Heavy crossbow advantage: 1d20 + 6 ⇒ (8) + 6 = 14
if hit, damage: 1d10 + 4 ⇒ (4) + 4 = 8
WhtKnt
|
Kord's twin hammers strike hard, catching the raging giant to either side of the temples. It staggers for a moment, then crashes to the ground, dead. The bear still has not moved or reacted. Behind the ogre is a small cave with a gigantic sack bulging with goodies and a massive keg.
| Kord Silvershield |
Letting the more inquisitive types to check out the sack, Kord moves carefully towards the bear, keeping his shield raised just in case. "Something's not right here... somebody want to give me a hand investigating this thing?"
| Rurik Holderhek |
Rurik not taking a chance brings his hammer back down on the ogres temple. then moves to help his fellow dwarf.
Investigation aid: 1d20 + 3 ⇒ (6) + 3 = 9
WhtKnt
|
The "bear" proves to be a bearskin, laying over a bed of debris.
| Kord Silvershield |
[B]"All good lads, looks like it was just a rug that had me all worried. Let's see what this creature was hiding." Kord looks around in case there are exits, hidden or otherwise, from this cave.
WhtKnt
|
Kord finds no other exits from the cavern. In the ogre's bag, Landau and Gimble find seven smaller bags.
#1 has 287 sp
#2 has a wheel of hard cheese
#3 has 182 cp and 91 ep
#4 has 289 gp
#5 has a keg of fine brandy
#6 has 303 cp
#7 has 241 gp
| Hess Grimlock |
"Nice! That's a serious haul there. Should keep us in spirits for a while. I'm assuming that big thing just lived in this cave, and slept on that bearskin, but let me look around to see if we missed anything".
1d20 + 1 ⇒ (14) + 1 = 15 Investigation
Is the bearskin worth anything, or is it too stinky and worn?
| Quinrick Gobblewright |
"Heh, I was starting to think it was a very deaf bear. I'm glad it was no bear at all!" Quinrick says happily, pocketing his share of the money.
Once the loot is handled, he starts following the others.
If I managed to do the conversions correctly (what's the point of electrum pieces...), there was a total of 609gp 5cp - divided equally that would be 101,5 gp each. Or is someone tracking group loot?
WhtKnt
|
The bearskin is worthless. The skinning job was crudely done and the thing reeks of rot. However, in investigating the "bed", Hess finds a small cache of goods intermixed with some bones! There are six arrows, a crystal vial, and a bone scroll case!
| Hess Grimlock |
"Ha! Look! I have found some more things over hear... arrows and scroll case and a vial of something".
Hess throws back the bearskin to reveal the loot.
"Anybody want to take a stab at what this stuff does... well except for the arrows. I know what they do".
| Gimble Undershale |
"Arrows the invention to tell the world, I really want to stab that guy but he is all the way over there" Gimble says almost automatically in a sarcastic tone.
"We should see what they are?'
Arcana: 1d20 + 3 ⇒ (3) + 3 = 6
WhtKnt
|
Gimble has no idea what the vial contains. The bone scroll case has something inside that can be heard, but it is very light. The liquid in the vial is clear. The arrows seem well-made, but otherwise unremarkable.
WhtKnt
|
Hess lifts the potion to his lips and tries a sip. His tongue tingles at the touch of the liquid then goes numb, but it does not pain him. He tries to speak, but finds himself tripping over the words. The tingling quickly fades, but Gimble is startled to notice that Hess' tongue has disappeared from his mouth! Oddly enough, Hess can still feel his tongue in his mouth, and can now speak normally. He uncaps the scroll tube and unfurls the two scrolls within; one a scroll of hold person and one of cure wounds.