GM WhtKnt's Into the Borderlands, Table 2 (Inactive)

Game Master WhtKnt

The Borderlands… an untamed wild region far flung from the comforts and protection of civilization. A lone fortified keep is the only bastion of good desperately striving to maintain the forces of chaos at bay. But evil is everywhere, lurking in dark caves, fetid swamps, and forlorn forests. Bands of cutthroat brigands and ruthless tribes of humanoids eager to clash with the forces of good rove the region. The Borderlands hold many secret wondrous locations, and the opportunities for fame, prestige, and fortune are plentiful. But equally abundant are the perils, risks, and challenges to those brave enough to explore the wilds.

Sharpen your swords and axes. Purchase your iron rations and tinderboxes... and don’t forget to bring at least one 10-foot pole. Adventure awaits those with the mettle to confront chaos in the Borderlands!

Rurik Holderhek: HP 31/31, AC 18, Init -1, Per 13 (+3) Darkvision
Gimble Undershale: HP 22/22, AC 14, Init +1, Per 15 (+5) Darkvision
Landau Carmycal: HP 24/24, AC 15, Init +4, Per 13 (+3) Darkvision
Quinrick Gobblewright: HP 21/21, AC 15, Init +4, Per 16 (+6)
Kord Silvershield: HP 29/29, AC 18, Init +2, Per 14 (+4) Darkvision

XP Counter: 1230 xp each


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Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

You have traveled for many days, leaving the Realm and entering into the wilder area of the Borderlands. Farms and towns have become less frequent and travelers few. The road has climbed higher as you enter the forested and mountainous country.

You now move up a narrow, rocky track. A sheer wall of natural stone is on your left, the path falling away to a steep cliff on the right. There is a small widening ahead, where the main gate to the KEEP is. The blue-clad men-at-arms who guard the entrance shout at you to give your names and state your business. All along the wall you see curious faces peering down at you - eager to welcome new champions of Law, but ready with crossbow and halberd to give another sort of welcome to enemies.


Male Gnome Ranger 2; HP 20/20; AC 15; PP 13; Darkvision

"I be Hoddy Fonkin, scout and tracker from tha Orange Company out of Geoff. I be lookin fer a place to rest and a job ta pay me way."


Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe

” Names Hess. I guess you could say I’m a hunter of sorts... and pretty much what the Gnome said”.


Wood-Elf Monk 1

"I am Teasag Glat, I am a warrior looking to master myself by mastering my weapon"


Male HP: 13/13|AC 20/14/16|Init: +5|Fort: +4 Ref: +5 Will: +2|Perception +6, SM: +9| Conditions: Martial Flexibility (10 rounds)

Travelling with the group of weary travellers, a dwarf dressed in chainmail looks up at the fortress and the curious eyes that stare down at him. With a beard and hair like dying embers and silver-blue eyes, he mutters to himself for a moment under his breath.

"It ain't a bad fortress, could've built better though."

His chainmail is finely made and well-oiled despite the wear and tear of travel. Emblazoned on his chest is the symbol of Moradin; an anvil with a flame upon it. The design of the chainmail spirals out like smoke billowing from a furnace, intricately made and beautifully designed. On the back collar of it lies a circle with three lines across it and one down diagonally; a crafter's mark. A shield hangs on his back and a warhammer bounces lightly off of his hip, a crossbow slung over his left shoulder. He smiles up at the guards and fishes out the holy symbol of the All-Father, nodding towards the fort's protectors.

"Hail friends. I am Baern Holderhek of Clan Stouthammer, hailing from far in North back home in Mithral Hall. We seek shelter, food, and rest. May we come in?


Male Gnome Ranger 2; HP 20/20; AC 15; PP 13; Darkvision

Sorry to ask, and you might have mentioned this before, but what world are we in? I thought it was Greyhawk, but Baern's post shows Forgotten Realms. Just so I do make references to things that are not part of this game world.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

The campaign is set in the Forgotten Realms, in the region of the Snowflake Mountains, a range of mountains in West Faerûn forming the borders between Tethyr, Amn, and what was once the barony of Impresk. The adventure begins at a small keep in the Shilmista forest.

Map


Male Halfling Rogue 1

Garret's bones were aching after the journey, but he wasn't going to let his travel companions see his exhaustion, so he swallowed it all with his trademark grin. It'd be nice to have some company for the last few days of the journey here, and he'd grown to like the motley bunch he found himself with.

He considered giving a fake name when the guards called out, but thought better of it. He ought to be far enough from those who'd know it by now, and besides, he'd done no wrong he wasn't happy to admit to.

Garret Grimblepump Goodbarrel, esquire. Garret proclaimed with all the flourish he could manage, bowing low and sweeping his hat before him. Looking for a place to hang my hat for a while, and a friendly tavern to ply my trade.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

"And one that won't speak... or can't! Hey, is she a mute or just deaf?" He points to the female elf in your midst.


Male Gnome Ranger 2; HP 20/20; AC 15; PP 13; Darkvision

"She keeps herself to herself fer the most part, but is a good companion for it! Now lass, tell the guard who ye be so-as we can get in and enjoy a hot meal and a warm bed!"

The gnome gently pokes the elf to get her attention.


Male HP: 13/13|AC 20/14/16|Init: +5|Fort: +4 Ref: +5 Will: +2|Perception +6, SM: +9| Conditions: Martial Flexibility (10 rounds)

Baern looked between the compatriots that he had met along the road here; the spry and quick Hoddy, the grinning Garret, the quiet Teasag, and the mysterious Hess. Conversation had been pleasant if simple between them all and Baern's faith was no secret to any there. Unlike some of the more brash and xenophobic Shield Dwarves, Baern had a patience and calmness to him, more than willing to accept a prank from the gnome or learn strange mysteries from the elven druid.

"Listen to Hoddy, friend. These rations are getting awfully tiring and I long for a hot, greasy meal." Baern would murmur to her, looking back up at the guards with a wide and hopefully disarming smile.


Max HP: 14 | AC 16 | Init: +2 | Saves: Str: +0; Dex: +2; Con: +0; Int: +1; Wis: +6; Cha: +0 | Spell DC: 14 Current Damage: -10 |
Spell Slots:
1/3
| Inspiration: [ ]

"My name is Shianni, and I am here hunting a bounty."

The Elven woman was dressed in black leather armor, with a shield of clear Elven make slung on her back and a scimitar at her hip.


Male Halfling Rogue 1

Overhearing Baern, Garret sidles up to him. Aye. And a long cold mug of ale wouldn't go amiss neither!

Garret steps from foot to foot and calls out to the guards in a friendly fashion. So you gonna let us in to spend our silver in your fine establishment or what?

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

"Oy, Charl," the guard on the right calls over to the guard on the left. "What do you make of this lot?"

"Adventurers," Charl calls back. "Mostly likely looking for trouble."

"Well, they'll find none of that here, lest they bring it with them." He turns and calls down, "You lot got that? We'll brook no trouble from the likes of you. Keep yourselves in check and you'll be welcome enough. Cause problems and you'll taste our justice!

"Ho, below! Lower the drawbridge! We've visitors!"

A moment later, the massive drawbridge is lowered into place and you are motioned forward toward a massive portcullis as it is raised. A rugged-looking man steps forward. He wears plate mail and carries a heavy shield, with a longsword at his side. Next to him is a scribe, dressed in red robes. They are flanked by men-at-arms.

"Our rules are pretty simple, even for the most thick-headed adventurer. Be civil, keep your weapons peace-bonded, no flashy displays of magic in public. If you start trouble and are fortunate enough to survive, you'll see the quality of our dungeons. Now, come forward and give your name again for the record."

As each of you passes forward, the corporal gruffly looks you over and ensures that your weapons are peace-bonded and the scribe takes your name and records it in his logbook.

"I suppose you'll be looking for the tavern. The Stretching Goat is on the other side of the marketplace, next to the traveler's inn. Go that way," the corporal points west, "Until you see the fountain. That's Market Square."


Wood-Elf Monk 1

At the mention of the peace-bond Teasag looks at his spear then back to the guard. "I am Teasag Gault, of the H'ei'Yal Drathinmaleé, I will comply with your strictures."

Elvish:
‘Steel Dancers’

He steps to the side to wait for the others, it has been too long without a fellowship, the demi-elfs equated themselves well on the trip and and seem far more adept at navigating the "civilized" lands.


Male HP: 13/13|AC 20/14/16|Init: +5|Fort: +4 Ref: +5 Will: +2|Perception +6, SM: +9| Conditions: Martial Flexibility (10 rounds)

Baern watches the guards talk amongst themselves, impatiently shuffling for a moment. Eager to wash the dirt of the road off of him, he steps forward after Teasag.

"I am Baern Holderhek, Priest of Moradin and Smith of Clan Stouthammer." His warhammer's shaft had been slipped into the straps of his shield and tied tightly to it with straps of leather. The bolts for his crossbow would be tied in a bundle, useless until the leather constricting them together was undone. He'd present them to corporal for inspection, only grimacing if the man's hands left any smudges upon his tools.

Going to stand with the Teasag, he'd look over at the man for a moment before speaking up in Elvish. His words were accented to a degree but he took his time to pronounce each word as exact as he could.

Elvish:
The Steel Dancers? I've not heard of them but it sounds much like a trained group for battle. I come from the Steelspire Monastery, it is good to know another who spent time in a cloister.


Male Gnome Ranger 2; HP 20/20; AC 15; PP 13; Darkvision

I thank ye, and will be moving along. A nice place to put up me feet and take a rest is much desired. And if'n you might like ta join me for a pint or two, I would not be amiss to share a few words about the road here and maybe anything needing a hand here?"


Max HP: 14 | AC 16 | Init: +2 | Saves: Str: +0; Dex: +2; Con: +0; Int: +1; Wis: +6; Cha: +0 | Spell DC: 14 Current Damage: -10 |
Spell Slots:
1/3
| Inspiration: [ ]

"My name is Shianni Fadrick, and I am a registered bounty hunter."


Male Halfling Rogue 1

Garret Goodbarrel. Wandering minstrel I suppose. Formerly of the courts of Tethyr. Can't exactly do my main act with my daggers peacebonded. Guess I'll have to follow Hoddy to that inn and juggle some empty bottles instead!

You'll not got any trouble from me.


Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe

Hess watches the interplay between the guards and his fellow adventurers silently. He brings forth the sheepskin sleeve he carries for just this purpose, and binds the head of his spear with the furry side out. He then loops a small piece of leather throng about the dagger at his waist (The one in his boot remaining unbonded), and slowly removes the string from his crossbow, storing it in a belt pouch. He makes little eye contact with the guards, and simply follows instructions. No need to seem memorable for any way.

When the gate opens he stays in the middle of the group, and makes his way towards the mentioned inn. Wonder if they get a kickback from this "Stretching Goat". If I was a tavern owner that's what I'd do.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

The Stretching Goat is remarkably busy this time of day (just before nightfall). Inside are some 15 farmers and citizens, a human female drinking alone with a quarterstaff leaning against her table, a tall, muscular man wearing chainmail and a longsword who displays the Keep's livery, and a grizzled, balding man with a grey-black beard in plate armor, also with the Keep's livery on his tabard. The last two are seated together, chatting. These are in addition to a serving wench, a young girl of maybe 12 years, also waiting on tables, and the barkeep.

The menu is posted on the wall behind the bar.

ALE 1 cp/mug
SMALL BEER 1sp/flagon
WINE 1 ep/glass
HONEY MEAD 1 gp/flagon
BARK TEA 1 sp/mug
BREAD 1 cp/slice
PUDDING 1 sp/bowl
VEGETABLE SOUP 1 sp/bowl
VENISON STEW 1 ep/bowl
ROAST FOWL 1 gp/plate
ROAST JOINT 2 gp/plate
HOT MEAT PIE 1 ep/pie
GOAT CHEESE 1 sp/wedge
FRUIT 1 sp/plate

The barkeep, a fat, jovial sort greets you with a smile and a wave.

GM Screen:
Patrons: 4d6 ⇒ (5, 5, 3, 2) = 15
Sellswords: 1d100 ⇒ 55 Number: 1d4 + 1 ⇒ (1) + 1 = 2
Corporal: 1d100 ⇒ 99
Captain: 1d100 ⇒ 12
Baliff: 1d100 ⇒ 4
Priest: 1d100 ⇒ 35
Guards: 1d100 ⇒ 93 Number: 1d3 + 1 ⇒ (1) + 1 = 2
Sergeant: 1d100 ⇒ 4
NPC: 1d100 ⇒ 10 Who?: 1d12 ⇒ 6


Wood-Elf Monk 1

Teasag walks up to the bar keep. pointing to a table large enough for his group. "We would like that table. I will have the vegetable Soup, a plate of Fruit and a mug of tea, please."

He looks over his shoulder, and counts his group. "And 5 mugs of Ale please


Male Halfling Rogue 1

Good man Teasag. Always get your round in! Garret yells across the tavern as he pulls up a chair at the table.

He takes a long look around the room and his eyes settle on the lone human woman. He turns to whichever of his companions will listen and speaks quietly: So what d'you think her story is?


Male Gnome Ranger 2; HP 20/20; AC 15; PP 13; Darkvision

"Thanks lad, now barkeep could you be adding a delicious meat pie and some goat cheese to that order as well! An after that, a puddin and mead would be great! He is 2 coins now, but I think I will be needing a room fer the night too!"

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

"Rooms are at the traveler's inn, next door, my little friend."


Male HP: 13/13|AC 20/14/16|Init: +5|Fort: +4 Ref: +5 Will: +2|Perception +6, SM: +9| Conditions: Martial Flexibility (10 rounds)

The dwarf watches as his assortment of adventurers seem to follow the keep's rules, heading into the keep itself once everything was set and recorded. Notations and records were of the utmost society, a place without a set of records was doomed to chaos and confusion from within and without. The Steelspire had much record-keeping, always tracking the initiates. He was glad to be done with that part of it, at least.

Stepping in, Baern took in the atmosphere and noted the people within the tavern. Common folk were the ones aplenty yet a keen eye could still pick out the curious fellows amongst the crowd; the soldiers in the corner and the odd woman eating alone.

"Now this, this is a sight for sore eyes." At Teagan's suggestion, the dwarf would clap the man upon his back with a small grin. "You're too kind, friend. I will owe you. A Holderhek never forgets a debt." Approaching the barkeep, he'd nod to the man and lick his dried lips.

"I'd like a venison stew and a hot meat pie for myself. Oh! I'd like a wedge of goat cheese as well." Baern would take out two coins of gold, placing them on the table. He'd gesture over the the men dressed in livery, nodding. "Two flagons of bear as well, for the soldiers." Nothing ever wrong with making friendship with the guards here. Maybe get a few questions answered about the place.

Spent 1gp & 3 sp

Sitting back with his compatriots at the table, he'd nod towards Garret and give a soft nod. "She looks a bit severe. Now, you were talking about how you'd charm anyone with just a smile. Well, there's your test.." Baern would grin at the halfling, nodding towards the woman. "I'm going to see how the old guard will react to the drinks, maybe get some rumors from them about what's going on."


Max HP: 14 | AC 16 | Init: +2 | Saves: Str: +0; Dex: +2; Con: +0; Int: +1; Wis: +6; Cha: +0 | Spell DC: 14 Current Damage: -10 |
Spell Slots:
1/3
| Inspiration: [ ]

Shianni also approaches the bar, but as she does she rolls out a piece of parchment and shows it to the bartender, saying "Have you seen anyone that looks like this in town the last couple of days?"

"Oh, I will take a fruit plate and a glass of water."


M Human Engineer 8, Data Scientist 2, Researcher 3

To Baern: Now that's a challenge I can accept!

Garret bounds to his feet. Stopping first at the bar to order a venison stew for himself and two glasses of wine for himself and the woman, before walking calmly and confidently over to her table.

Spent 1.5 gp

Good evening madam. I couldn't help but notice you're on your own over here.

He places the two glasses down on her table, clearly offering her one.

May I join you? I personally wouldn't want to be alone on a night like this. Name's Garret Goodbarrel, formerly of the high courts of Tethyr. May I have the pleasure of your acquaintance? What brings you to this quiet corner of the mountains?

Persuasion - pouring on the charm: 1d20 + 8 ⇒ (5) + 8 = 13


Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe

Hess removes his oiled cloak, and hangs it on a hook by the door, and enters the tavern, his senses overwhelmed with the scents of cooking food, and his mouth beginning to water. He joins the remainder of his band at the table. "Gratitudes for the Ale Teasag. Next round is on me".

He then sits down with a weary groan, and surveys the menu board. He takes a strange coin from his pocket, with two heads on one side, and a strange Rune on the other, and flips it shrugging at the results, before ordering the Roast Fowl.

"Oh Well... "LIfe" ten' i' re".

Elvish

Spoiler:

Life for the day

He then turns to watch the social interplay at the next table with a slight smile.


Wood-Elf Monk 1

Teasag sits and sipps at his tea, once Baern sits he looks to him ”The H'ei'Yal Drathinmaleé,' he pronounces this slowly so the dwarf might bet a better grasp of how to say it, 'are charged... where charged as WayWatchers in the forest of Shilmista,' he trails off. 'My Selkerdrim, My ‘Captain’ sent me and my brothers into the world in search of…' he seems to be searching for a word in common. 'Arfaer.” he shakes his head, ”Tell me Steelbrother, what brings you out into the world?”

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

The guardsmen accept the drinks. The grizzled veteran merely nods his thanks, while the younger man in chainmail thanks you heartily and lifts his mug high in salute. "To your health, and the kindness of strangers," he says with a smile.

The barkeep merely shakes his head. "Afraid not, my lady."

The woman regards Garret with a slight smile. "Tassit, late of Amn. I am passing through the region, though I have heard rumors of a nearby stronghold that interests me, a place called Quasqueton. From what I have come to understand, it once belonged to a great warrior called Rogahn and a powerful mage known as Zelligar."

The food is remarkably tasty for tavern fare, but then, after living on iron rations for the last few days, almost any home cooked meal would taste good.


Male Gnome Ranger 2; HP 20/20; AC 15; PP 13; Darkvision

Hoddy enjoys his meat pie and cheese and settles down in his chair as he sips the tasty cider after eating the pudding he was provided.

"Ah, now that was a fine meal! I should think I will need to be off ta that Inn next door sooner than later, or I might simply fall right asleep here in this chair!"

A huge yawn escapes the gnome a few minutes later, and with heavy eyes, he bids the others a good night and totters off to the Inn next door to procure a bed.

"Greetings Innkeeper. I am looking for a bed fer me and my friends. They are in the tavern next door at the moment but will be along presently. There six of us, I believe."


Male Halfling Rogue 1

Garret takes the seat opposite the woman and gestures to her quarterstaff. I take it it's the "powerful mage" part of that that interests you then? Not worried there might be other folk after such a storied place?

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

"Actually," Tassit says, "My skills lie more along a martial bent." She smiles mysteriously. "But I have heard that many treasures lie within for taking by the bold. One rumor speaks that there is an enchanted stone within that will grant a wish to any who chip off a piece and place it in their mouth."

The innkeeper smiles down at the little gnome. "Welcome, little one. Private rooms are a gold piece, but you can sleep in the common room for only a silver."


Male HP: 13/13|AC 20/14/16|Init: +5|Fort: +4 Ref: +5 Will: +2|Perception +6, SM: +9| Conditions: Martial Flexibility (10 rounds)

Baern repeats the words after the elven monk, doing his utmost best to keep his accent from ruining the pronunciation. After a few attempts, he gets as close as he will ever manage and seems quite content with it. The dwarf listens to the man's story intently, a hand running through his beard at times, at least until the young wench brings him his hot soup and meat pie. At the question of what brought him here, Baern takes a moment to consider it before speaking, washing down the delicious food with a swig of ale.

"Moradin has made this place my destination. I've seen his signs, his omens, and they have guided me far from the North to this land." Baern takes a moment to absorb the surroundings, noticing the toast from the young guard that he returns with his own toast. Turning back to Teasag, he continues to speak. "I was gifted in the forge and I hope to strengthen this place as well. Perhaps someday, I will find a new stronghold for my people. I wish to meet these other dwarves, learn from them if I can. In the meantime though? Find a few troublemakers, crack some heads, spread the All-Father's word."

The soup would be, quite honestly, destroyed. It was too delicious to be patient with compared to the dry and simple rations they carried with them. The meat pie was next, leaving gravy and grease over the dwarf's beard. Taking out a handkerchief, he'd wipe his face off and nod to the elf and others. "I'll be right back."

Carrying his mug, he'd approach the table where the soldiers sat and would clear his throat for just a moment. Not too rudely, just enough for their attention.

"May I join you two for a moment?" The dwarf would ask already in mid-motion to sit down. It was polite to ask, not necessarily wait for the invitation to be accepted in such an informal place. All the other races had such great needs of privacy, they'd never manage in a Dwarven household.

"My name is Baern Holderhek, priest of Moradin. You both look like valiant warriors, protectors of this place. I wish to help and so I'm wondering what dangers may lie outside of this place in the wilds."

I'm hoping buying them a beer will let me get advantage if I need to roll for it

Persuasion: 1d20 + 0 ⇒ (1) + 0 = 1
Persuasion Advantage: 1d20 + 0 ⇒ (15) + 0 = 15

Here is hoping then, that first roll hurts

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

The balding man looks somewhat disinterested, but motions to an empty seat. The younger man smiles at the offer of more beer. "I'm Evoe, Captain of the Guard, and this gruff old bear is Scron. He presides over the outer bailey. If you seek danger, you've come to the right place. The most prevalent danger in these parts is the Caves of Chaos, which lie about a little less than a league to the northeast. Just follow the road and it will take you right by the canyon where the Caves are located. 'Course, you can cut some time off your journey if you go overland, but there are many perils in the Whispering Woods.

"The woods are home to a madman, once a guard from this very keep, who became lost during a patrol and now lives in the wilds and will kill and devour any travelers he comes upon. To the south, across the river in the fens are the lizardfolk, and the Spiderwood. And there are worse things that roam the wilds.

"And somewhere out there is the lost fortress of Quasqueton. Of old, it was the home of a mighty mage and a powerful warrior, now long dead, it is assumed. But there are rumors that Zelliger's lich still works on his experiments deep within the darkened halls. I can tell you, I'd not go looking for that cursed place."

"Pah!" Scron interjects. "If Zelligar were still about, we'd all be enslaved or dead! That old wizard was evil to the core, and his friend Rogahn was no better.

"If you want a sure thing, dwarf, the Castellan has offered a reward to any who completely cleanse the evil from the Caves of Chaos."


Male Halfling Rogue 1

Ah I see. You'll have to show me your martial bent sometime Garret says with a cheeky smile.

I've been known to be bold on occasion. And my Dwarven friend over there is certainly interested in treasure. If you're interested maybe we could accompany you on a little expedition there? Gods know there isn't much else to do around these parts

Garret will wave the serving wench over when she appears with his stew and, if Tassit doesn't mind, continue chatting while he eats[/b]


Male HP: 13/13|AC 20/14/16|Init: +5|Fort: +4 Ref: +5 Will: +2|Perception +6, SM: +9| Conditions: Martial Flexibility (10 rounds)

Baern nods to the men, settling in and listening carefully to Evoe as he explains the situation surrounding the keep. A frown spreads across his face as he hears tales of the Caves of Chaos, nodding softly deep in thought.

"It seems I was right to have come to this place. It needs The Creator's touch to keep it safe." Baern thought to himself. Lizardfolks, a mad man, and a place that probably wasn't ironically named the Spiderwood, the threats were boundless but there was opportunity as well. The fortress of Quasqueton piqued Baern's interest, any fortress could be retaken and made into a new haven of craftmanship and strength. Perhaps even a new home.

"Gems glitter in the darkest of mines, Evoe. The legendary fortress is quite the tale, perhaps it will even interest my companions if we find a trail to it."

Rising from the table, Baern would catch the serving wench's attention once more.

"Two more beers for the fine mine here. Evoe, Scron, may the All-Father bless you weapons once and bless your shields twice. Good day." Placing the coins with the girl, he'd go over back to his adventurers. Giving a smile to Garret, he'd settle back beside Teasag and Hess.

"It seems that there has been quite the troubles here, gentlemen." Baern said with a grin, settling back into his seat and crossing his arms. "Lizardfolk, a mad guard hiding in the forest, supposed "Caves of Chaos", and a hidden fortress built by a powerful mage and warrior. Quite the bit of business for us." He'd lean forward to conspire, his voice lowering softly. "It seems that there is a reward for clearing those caves and they're only a league away. I say we speak to the Castellan and then make our way to it. What say the two of you?"


Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe

Hess listens to Baern's spill with growing interest. "Clearing the caves huh! Might be worth talking to the Castellan to see what's involved, and make sure the reward is worth the risk. After all my coin purse doesn't fill itself".

The eleven blooded man smiles with pleasure as the perfectly seasoned Roast Fowl makes it's appearance.


Max HP: 14 | AC 16 | Init: +2 | Saves: Str: +0; Dex: +2; Con: +0; Int: +1; Wis: +6; Cha: +0 | Spell DC: 14 Current Damage: -10 |
Spell Slots:
1/3
| Inspiration: [ ]

After checking to see if the guards recognize her quarry, Shianni sighs and says "So, it looks like my current job is a bust. Are you lot thinking about going to investigate this cave?"


Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe

Hess leaves two gold on the table to cover his meal, and the round of ales he ordered for his crew, leaving the remainder as a gratuity. "Well I'm ready to sleep in a warm room for now, and the floor of the common room is probably more pest free, and comfortable than a rocky forest floor. I say first thing in the morning we track down the Castellan, see what he offers, and make up our minds at that time. If he doesn't present a suitable offer we can make our own way to the hidden fortress and see what we can find there to line our pockets".

I'm ready to fast forward to the next day and a meeting with the Castellan. Feel free to continue your evening foibles if you wish.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Is everyone ready to fast-forward?


Male Halfling Rogue 1

Aye. Garret will just carry on the small talk with Tassit until his tiredness gets the better of him, then head next door and grab a space on the common room floor (spending 1 SP)


Wood-Elf Monk 1

nod


Male HP: 13/13|AC 20/14/16|Init: +5|Fort: +4 Ref: +5 Will: +2|Perception +6, SM: +9| Conditions: Martial Flexibility (10 rounds)

Baern, after talking and eating with his comrades, would retire to inn next door and settle into a comfy bed in what felt like forever.

I'm good for moving forward to tomorrow.


Max HP: 14 | AC 16 | Init: +2 | Saves: Str: +0; Dex: +2; Con: +0; Int: +1; Wis: +6; Cha: +0 | Spell DC: 14 Current Damage: -10 |
Spell Slots:
1/3
| Inspiration: [ ]

I am as well.


Male Gnome Ranger 2; HP 20/20; AC 15; PP 13; Darkvision

Me too

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

The next morning finds you before the gate to the inner bailey. The guard informs you that none may see the Castellan without invitation. When you ask about the reward, he calls someone over. You are mildly surprised to see that it is Captain Evoe! He smiles at your faces and says, "I figured the promise of a reward would draw you out. Well, it's true. Castellan Wledig is offering a substantial reward for anyone who manages to clear all of the evil from the Caves. The reward is 1,000 gold aenars per person, as well as free food and lodging within the Keep for life. That and the Castellan has a small cache of "special" items that he might be willing to part with.

"He will tell you this himself after you've proven your intentions and loyalty. We'll need some show of such; a monetary or magical item donation, the rescue of an important prisoner... something along those lines. That will get you in to see him." He waits, appraising your reactions.

"If you're heading to the caves, stop in and see the curate for a blessing before you go. And we'll outfit you up to 100 gp total to better aid you against the forces of chaos. Give this voucher to the provisioner." He hands you a piece of parchment.


Wood-Elf Monk 1

The somber elf takes the paper and steps back.

"Thank you Captain" This seems a good offer... to good.

He looks to the Dwarven Cleric for guidance.


Male HP: 13/13|AC 20/14/16|Init: +5|Fort: +4 Ref: +5 Will: +2|Perception +6, SM: +9| Conditions: Martial Flexibility (10 rounds)

Baern listens carefully to the offer made by the captain of the guard after being told that none could see him without first proving themselves and their intentions. There was at first a scoff at the idea that one such as himself had to "prove" his loyalty and intentions to a man who hasn't taken the time to even look upon them. As if being a chosen instrument of The Creator was not enough to earn such trust.

"Our intentions? I guess he doesn't read the entry logs that you all take at the door, eh?" Baern muttered, running rough fingers through his beard for a moment before looking at the eccentric group they'd gather. With a nod, he grinned. "I understand the protocol though, I'm sure he is busy doing...whatever it is that he is doing."

Taking the piece of paper, he'd look it over for a moment just in case there were any catches with the offer they were giving. "A thousand pieces of gold for each one of us and living arrangements till our deaths? These caves must be far more dangerous than we anticipated" Baern thought to himself, return the concerned look to Teasag for a moment.

"Thank you, Captain Evoe. We will certainly do so before we leave. Do you know what kind of creatures we could expect to face in these caves? They must be quite the threat to be worth such a reward!"

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