
Adowyn - Iconic Hunter |

Adowyn moves inside the room and shoots with her composite longbow at the spider.
longbow: 1d20 + 4 ⇒ (12) + 4 = 16, longbow damage: 1d8 ⇒ 1

Leryn - Iconic Hunter Animal C. |

Leryn runs in and tries to bite the spider.
bite : 1d20 + 4 ⇒ (17) + 4 = 21
bite damage: 1d6 + 3 ⇒ (1) + 3 = 4
If bite is a hit - free trip without AoO: 1d20 + 4 ⇒ (16) + 4 = 20

GM Volandis |

As Leryn is after the spider I've had to move the icons on the map to fit with the initiative order.
Round 1 (cont)
Adowyn fires an arrow at point blank range but only causes minor damage. Heccuba guides Romulus' aim with some friendly witch encouragement.
The moon spider crawl down the wall and tries to bite Dasus. It cannot find an opening in his armour.
bite attack: 1d20 + 4 ⇒ (2) + 4 = 6
bite damage: 1d6 + 1 ⇒ (3) + 1 = 4
Leryn moves in and bites through one of the spider's legs making it fall to the ground in pain. Spider is prone.
Heccuba
Adowyn
Moon Spider (6 damage, prone)
Leryn
Dasus <- UP NEXT
Romulus <- UP NEXT
Sanite <- UP NEXT
Round 2
Heccuba <- UP NEXT
Adowyn <- UP NEXT
Moon Spider (6 damage, prone)
Leryn
Dasus
Romulus
Sanite

Adowyn - Iconic Hunter |

Adowyn shoots rapidly with her composite longbow at the spider.
longbow, rapid shot -2, -4 cover, -4 melee: 1d20 + 4 - 2 - 4 - 4 ⇒ (6) + 4 - 2 - 4 - 4 = 0, longbow damage: 1d8 ⇒ 2
longbow, rapid shot -2, -4 cover, -4 melee: 1d20 + 4 - 2 - 4 - 4 ⇒ (8) + 4 - 2 - 4 - 4 = 2, longbow damage: 1d8 ⇒ 4

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Sanite would thank the spider if he could for being polite enough to make his way to him.
He raises his hammer and prepares to smash.
Earthbreaker to the spider: 1d20 + 5 ⇒ (8) + 5 = 13
If hit: 2d6 + 7 ⇒ (6, 6) + 7 = 19

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Dasus grins as the spider appears, and says, "I thought so!"
Getting a better grip on his axe, he swings it around, aiming for the spider.
Attack: 1d20 + 6 ⇒ (1) + 6 = 7
His swing doesn't even come close to connecting.

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Sanite looks at his earthbreaker and then at the floor and back again. He drags it along the ground to get some of the nasty off it.
He looks around and goes back to trying to create a makeshift torch for him to use his flint and steel on to burn away all the webbing.

GM Volandis |

As Romulus and Heccuba have just agreed to move on they simultaneously notice movement from the entrance stairs of this level of the spire.
Moving towards the group while waving a piece of paper above his head is a male gnome. He seems to be trying to get your attention and in no way looks hostile, unlike every other creature you've met so far during the exploration of this and the previous level of the spire.
@Altovin the piece of paper is a document drafted by a Pathfinder Society contact that the group know from their base camp in Fort Inevitable - a local Hell Knight controlled town very near to the spire. The document lets the group know you're supposed to be here and has been stamped with the symbol of the open road.

Adowyn - Iconic Hunter |

”Reinforcement? Are we really such a weak group that they sent another agent?! Leryn, it is as if the world we once knew ... solitude in the woods is over!!“

Adowyn - Iconic Hunter |

Adowyn starts laughing ”Nobody understands me like you do Leryn!“
She then looks at the gnome with a smile.
” Great to have you with us fellow agent. You see that we have already been quite injured so this journey is going to be interesting!“

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The gnome pulls back his hood as he gets closer to the group and gives everyone a nervous smile. His young face is somewhat covered by the white streaked black hair that has fallen out of his ponytail. He quickly brushes it aside and looks at Adowyn with golden eyes when she addresses him.
"Oh! Thanks to...uh...I am just glad you aren't trying to kill me. This place looks quite dangerous. They didn't want me exploring it alone so they gave me some rather vague directions but I found you!" he says handing over a paper that allows him entrance to the dungeon in search of artifacts and assist others on behalf of the Pathfinders.
He looks around at the others and remembers to introduce himself.
"I am Altovin Prynn a Seeker of the Gristmill Lodge. We seek out the artifacts and scrolls of the past for our own good and that of the Lodge. My...gifts...or blessings as some call them allow me the ability to help ease wounds and prevent them when possible so hopefully I will be of assistance. he adds trying to sound tough.

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Romulus snatches the paper from the Gnome and looks it over, muttering as he checks the glyph and other things. Only after double checking it over does he return it.
Sorry... paranoia keeps a man healthy, especially in places like this. Glad to see the help.

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Sanite moves from the interior of the smoking room and looks outside to see what all the commotion is about. He looks around before looking down and tilting his head. "Ah, a gnome. Good, you will fit in places we cannot. We should continue. Though I suppose we could check the hole now that the smoke is clearing if you prefer."

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"See! Gnomes aren't so bad ma'am. You would be surprised how many traps and treasure are at my eye level." adds in the gnome but his look grows more worried as a smoking hole is mentioned.

GM Volandis |

As Sanite suggests checking the hole the group does exactly that.
The ladder’s shaft ends in a wide staircase descending into darkness. On the floor at the top of the stairs, a dead moon spider lies on its back, its legs drawn up and frozen in a curled-in position.
It's quite clear that if the group continues down the stairs that they will go to the next level of the dungeon so you all head back up the ladder and continue exploring there.
There are two previously unexplored exits going to the east and the south of this room.
Which way would you like to go now?

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Sanite looks around the room now that they are back up and the smoke has dissipated enough. "Great...two exits in here and a hallway door we haven't gone through. I hate options, lets things sneak up behind us." he said, seemingly annoyed.
He looked at the others "Back to the hallway for now? Since this is the way down?" he asked.

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Romulus nods.
We'll check the perimeter of the level as best we can first... we have to come back here eventually. If the door's locked, wanna "Pick the lock" the same way Sanite old chum?

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Sanite nods, while not the most discreet...it's effective. He makes his way back out into the hall and upto the door and gives it a gentle push once the others catch up to see if it's locked.

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"Oh...that is a large spider. Hopefully you all exterminated them, right?" he adds while quickly making up the distance his allies are covering. He also shows them his theives' tools when they get to the door.

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Sanite nods "So far...two of them." he says once he gets to the door. He raised a brow and stooped a bit to see what the Gnome had and nodded.
He stood up again and let the Earthbreaker come to rest on the ground. He patted the handle "Some may be appreciative of that. We've been using this to get by so far. Could help not alarming everything in the Spire though." he said with a smirk. His tone was dry and hard to tell that he found it amusing.

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Seems like most of them took to me quickly. Must be nice folk...or plotting to kill me. Either way here I am...
Altovin wipes away a bead of sweat after the door opens without protest and nods back to Romulus following the group through.
"It is nice when they just leave the doors unlocked. Saves them on door repair costs judging by what that thing would do to a door."

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As the second of the two largest members of the group, Dasus moves up beside Sanite, prepared to help him shield the group if anything is behind this new door as well. "Is this one unlocked as well?"
If the door is locked, he will step back to allow Altovin in to unlock it.

GM Volandis |

Sanite checks the next door down the western side of the dungeon level. It isn't locked and pushes open with relative ease. Gray webbing fills this chamber. Huge cocoons of spider silk hang suspended in the webs, and the webs crawl with countless hundreds of pale little spiders. As the spiders get disturbed by the door opening they seem to start to become more active and start gathering together near the entrance to the door.
The spiders are swarming, though they are not yet a true swarm. They will form into an active swarm very soon though! We will go in initiative rounds right now so we can actively track the time.
COMBAT BEGINS (kind of)
Initiative Sanite: 1d20 + 2 ⇒ (9) + 2 = 11
Initiative Dasus: 1d20 + 1 ⇒ (1) + 1 = 2
Initiative Heccuba: 1d20 + 7 ⇒ (15) + 7 = 22
Initiative Romulus: 1d20 + 6 ⇒ (2) + 6 = 8
Initiative Adowyn: 1d20 + 4 ⇒ (16) + 4 = 20
Initiative Leryn: 1d20 + 2 ⇒ (20) + 2 = 22
Initiative Altovin: 1d20 + 3 ⇒ (1) + 3 = 4
Initiative Spider Swarm: 1d20 + 3 ⇒ (2) + 3 = 5
1st Round of swarming spiders
Heccuba <- UP NEXT
Leryn <- UP NEXT
Adowyn <- UP NEXT
Sanite <- UP NEXT
Romulus <- UP NEXT
Spider Swarm (not full formed yet)
Altovin <- UP NEXT
Dasus <- UP NEXT

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That's... Not good...
Romulus begins to thump his drum at his hip as he waits for the the swarm to form.
Soldier boy oh soldier boy,
she's waiting for you at home,
soldier boy oh soldier boy
don't you leave her alone,
soldier boy oh soldier boy
keep marching ever on,
soldier boy oh soldier boy
so you can see your lass upon the dawn.
Inspire Courage +1

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Sanite looks around "Anyone got any oil or something" he says as he pulls out his flint and steel again, ready to strike it if anyone produces something flammable onto the spiderwebs!

Adowyn - Iconic Hunter |

Adowyn takes out her acid and positions herself to throw this at the spider swarm.
I cannot move my icon. Can you position her so that the swarm has no cover? If not possible then she moves away from the swarm as her second move action. Leryn moves away from the swarm.

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Dasus nods, and says, as he reaches back to dig into his backpack, "I do!" Producing a flask of oil, he throws it down onto the spiders for Sanite to light.

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Altovin cringes at the sight of more spiders.
Oh...this is the part I absolutely dread. My skin is already crawling!
"Coup sup el eam hwim co handle oot!"
Altovin says trying to declare something but luckily Dasus speaks up.
Instead he puts hand on Sanite granting him part of his watchers boon.
Guidance on Sanite.
The creature gets a +1 competence bonus on a single attack roll, saving throw, or skill check. It must choose to use the bonus before making the roll to which it applies.
1 minute or till discharged.

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Not sure the roll?: 1d20 ⇒ 20
Whatever roll you wanna deem necessary for lighting oil on fire, I'm happy to take. I didn't put any modifiers on it cause I wouldn't know what to add.

GM Volandis |

Heccuba shares that these spiders are poisonous. They're also too small to be effectively killed by weapons attacks.
The spiders don't really pat any attention as the oil starts to spread across the patch of floor they're gathering in.
With guidance and a natural 20 i think you're going to be fine there Sanite.
Sanite balls a handful of webbing up in his rocky hands and sets the ball on fire. The compacted web takes a moment to burn out but that's enough time for Sanite to hurl it at the patch of oil covered spiders.
burning oil: 1d6 ⇒ 3
The spiders don't really make much noise but they can be heard popping and crackling in the flames.
burning oil: 1d6 ⇒ 5
Most of the spiders are burnt and scattering before they really get a chance to form a sizable mass. The rest of the webbing burns out over the next few seconds leaving the room a little warmer and answering the unwanted question of what burnt spiders smell like.
With a the three rounds that the spiders take to form a true swarm you would all be able to prepare yourselves and attack just at the right moment. Treating your plan as though it is an alchemist's fire and allowing for the extra damage the swarm takes from splash weapons you've done more than enough to deal with them. Good job everyone!.

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Romulus sighs and stops his song once he sees everything is under control.
Bloody spiders. Shall we continue crew?

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As the threat passes Altovin sighs in relief.
"Oh, hopefully that is the last of them." he adds while shaking off the skin crawling thought of spiders.
He starts to investigate the room for any other exits or items of interest before they depart.
Perception: 1d20 + 2 ⇒ (13) + 2 = 15