Oread

Sanite's page

95 posts. Organized Play character for Jing the Bandit.


Full Name

Sanite

Race

Oread

Classes/Levels

Male Oread Ranger Dungeon Rover [L2] AC 20, T 13, FF 18 | F +4/R+5/W+2 | HP 3/20 | CMB +5, CMD 17 | Init +2 | Perception +8 | Condition: None

Gender

Male

Size

Medium (4'11")

Age

87

Special Abilities

Darkvision

Alignment

NG

Deity

None

Location

Emerald Spire

Languages

Common, Dwarven, Elven, Terran

Occupation

Explorer

Strength 17
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 14
Charisma 7

About Sanite

Sanite
Male oread ranger (dungeon rover) 2 (Pathfinder Player Companion: Dungeoneer's Handbook, Pathfinder RPG Bestiary 2 205)
N Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +8 (+10 in underground environment to notice traps, potential cave-ins and dangerous flora)
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Defense
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AC 20, touch 13, flat-footed 18 (+6 armor, +2 Dex, +1 natural, +1 trait)
hp 20 (2d10+4)
Fort +4, Ref +5, Will +2
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee mwk earth breaker +5 (2d6+7/×3) or
scythe +4 (2d4+7/×4)
Special Attacks combat style (two-handed weapon[APG]), favored enemy (constructs +2)
Spell-Like Abilities (CL 2nd; concentration +0)
1/day—magic stone
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Statistics
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Str 17, Dex 14, Con 12, Int 14, Wis 14, Cha 7
Base Atk +2; CMB +4; CMD 17
Feats Cleave, Power Attack
Traits defender of the society, observant
Skills Acrobatics -1 (-9 to jump), Climb +7, Handle Animal +3, Heal +7, Intimidate +2, Knowledge (dungeoneering) +6 (+8 to navigate underground), Knowledge (nature) +6, Perception +8 (+10 in underground environment to notice traps, potential cave-ins and dangerous flora), Spellcraft +6, Stealth +4, Survival +7 (+9 to avoid becoming lost), Swim +4
Languages Common, Dwarven, Elven, Terran
SQ stone scouting, vermin affinity
Other Gear mwk agile breastplate[APG], mwk earth breaker[UE], scythe, compass[APG], flint and steel, masterwork backpack[APG], waterskin (2), weapon cord[APG], whetstone, 576 gp, 8 sp, 8 cp
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Special Abilities
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Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Darkvision (60 feet) You can see in the dark (black and white only).
Favored Enemy (Constructs +2) (Ex) +2 to rolls vs. constructs foes.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Stone Scouting (Ex) +2 bonus to notice underground environmental hazards, automatic check if in 10 ft.
Vermin Affinity +0 (Ex) Improve the attitude of vermin and oozes, as if using Diplomacy.

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