| Full Name |
Sanite |
| Race |
Oread |
| Classes/Levels |
Male Oread Ranger Dungeon Rover [L2] AC 20, T 13, FF 18 | F +4/R+5/W+2 | HP 3/20 | CMB +5, CMD 17 | Init +2 | Perception +8 | Condition: None |
| Gender |
Male |
| Size |
Medium (4'11") |
| Age |
87 |
| Special Abilities |
Darkvision |
| Alignment |
NG |
| Deity |
None |
| Location |
Emerald Spire |
| Languages |
Common, Dwarven, Elven, Terran |
| Occupation |
Explorer |
| Strength |
17 |
| Dexterity |
14 |
| Constitution |
12 |
| Intelligence |
14 |
| Wisdom |
14 |
| Charisma |
7 |
About Sanite
Sanite
Male oread ranger (dungeon rover) 2 (Pathfinder Player Companion: Dungeoneer's Handbook, Pathfinder RPG Bestiary 2 205)
N Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +8 (+10 in underground environment to notice traps, potential cave-ins and dangerous flora)
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Defense
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AC 20, touch 13, flat-footed 18 (+6 armor, +2 Dex, +1 natural, +1 trait)
hp 20 (2d10+4)
Fort +4, Ref +5, Will +2
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee mwk earth breaker +5 (2d6+7/×3) or
scythe +4 (2d4+7/×4)
Special Attacks combat style (two-handed weapon[APG]), favored enemy (constructs +2)
Spell-Like Abilities (CL 2nd; concentration +0)
1/day—magic stone
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Statistics
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Str 17, Dex 14, Con 12, Int 14, Wis 14, Cha 7
Base Atk +2; CMB +4; CMD 17
Feats Cleave, Power Attack
Traits defender of the society, observant
Skills Acrobatics -1 (-9 to jump), Climb +7, Handle Animal +3, Heal +7, Intimidate +2, Knowledge (dungeoneering) +6 (+8 to navigate underground), Knowledge (nature) +6, Perception +8 (+10 in underground environment to notice traps, potential cave-ins and dangerous flora), Spellcraft +6, Stealth +4, Survival +7 (+9 to avoid becoming lost), Swim +4
Languages Common, Dwarven, Elven, Terran
SQ stone scouting, vermin affinity
Other Gear mwk agile breastplate[APG], mwk earth breaker[UE], scythe, compass[APG], flint and steel, masterwork backpack[APG], waterskin (2), weapon cord[APG], whetstone, 576 gp, 8 sp, 8 cp
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Special Abilities
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Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Darkvision (60 feet) You can see in the dark (black and white only).
Favored Enemy (Constructs +2) (Ex) +2 to rolls vs. constructs foes.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Stone Scouting (Ex) +2 bonus to notice underground environmental hazards, automatic check if in 10 ft.
Vermin Affinity +0 (Ex) Improve the attitude of vermin and oozes, as if using Diplomacy.
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