Adowyn

Adowyn - Iconic Hunter's page

122 posts. Alias of noral.


Full Name

Adowyn

Race

| HP 11/11 | AC 17, T 14, FF 13 | CMD 14 | F +4 R +6 W +2 | Init +4 | Perc +9

Classes/Levels

| Speed 30ft | Animal Focus 1/1; Spells 1st 2/2 | Active Conditions: None

Gender

”Adowyn” | Female NG Medium Human Hunter 1

About Adowyn - Iconic Hunter

Adowyn wanders the Inner Sea as a bounty hunter, with her wolf, Leryn, at her side. She is quiet around people, but often engages in animated conversations with Leryn as the two of them track their prey.

Adowyn
Female human hunter of Erastil 1
NG Medium humanoid (human)
Init +4; Senses Perception +6

DEFENSE
AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
HP 11 (1d8+3)
Fort +4, Ref +6, Will +2

OFFENSE
Speed 30 ft.
Melee club +0 (1d6)
Ranged composite longbow +2/+2 (1d8/×3)
or composite longbow +4 (1d8/×3)
Special Attacks animal focus (1 minute / day)
Hunter Spells Known (CL 1st; concentration +3)
1st (2/day)—feather step, resist energy
0 (at will)—create water, light, mending, purify food and drink

STATISTICS
Str 10, Dex 18, Con 14, Int 10, Wis 14, Cha 10
Base Atk +0; CMB +0; CMD 14
Feats Point-Blank Shot, Rapid Shot
Skills Climb +3, Handle Animal +4 (+8 for Leryn), Knowledge (nature) +5, Perception +6, Stealth +7, Survival +6, Swim +3; Armor Check –1
Traits deadeye bowman, killer
Languages Common
SQ animal companion (wolf named Leryn), nature training, wild empathy +1
Combat Gear acid;
Other Gear composite longbow with 50 cold iron arrows, club, studded leather armor, backpack, waterskin, spell component pouch, 2 gp

SPECIAL ABILITIES
Animal Focus As a swift action, Adowyn can apply one of the following aspects to herself for one minute once per day. Leryn always has one of the aspects active (bull by default, included in the statblock), and if Leryn dies (or if you don’t want to bring Leryn to this scenario), Adowyn can always have one aspect active in addition to a second aspect for one minute per day.
Bat: The creature gains darkvision to a range of 60 feet. At 8th level, the range increases by 30 feet. At 15th level, the creature also gains blindsense to a range of 10 feet.
Bear: +2 enhancement bonus to Constitution.
Bull: +2 enhancement bonus to Strength.
Falcon: +4 competence bonus on Perception checks
Frog: +4 competence bonus on Swim checks and on Acrobatics checks to jump.
Monkey: +4 competence bonus on Climb checks.
Mouse: evasion, as the rogue class feature.
Owl: +4 competence bonus on Stealth checks.
Snake: +2 bonus on attack rolls when making attacks of opportunity and a +2 dodge bonus to AC against attacks of opportunity.
Stag: 5-foot enhancement bonus to its base land speed.
Tiger: +2 enhancement bonus to Dexterity.
Wolf: scent ability with a range of 10 feet.
Deadeye Bowman When a single creature provides soft cover to Adowyn’s target, the target does not receive the +4 bonus to AC.
Point-Blank Shot Adowyn receives a +1 to hit and damage with her bow when she is within 30 feet of her target.
Killer Adowyn deals an additional 3 damage one a critical hit with her bow or an additional 2 damage on a critical hit with her club.
Wild Empathy Adowyn can attempt to influence animals with a +1 bonus as if using Diplomacy.
Create Water Adowyn creates 2 gallons of water within 25 feet. It lasts a day if no one drinks it.
Feather Step For 10 minutes, a target Adowyn touches can ignore difficult terrain.
Light An object Adowyn touches sheds light for 10 minutes. She can’t have more than one copy of this spell active at once.
Mending Adowyn can spend 10 minutes to repair 1d4 points of damage to an object that weighs 1 lb. or less.
Purify Food and Drink Adowyn can remove disease, poison, and contamination from 1 cubic foot of food or water.
Resist Energy For 10 minutes, a target Adowyn touches gains 10 resistance to her choice of acid, cold, electricity, fire, or sonic.

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Background:
There’s always a need for a skilled hunter, someone who can track down a threat and put an end to it. And when a quarry is particularly dangerous or elusive, there’s only one hunter the people seek: Adowyn.

Born to a pair of skilled woodworkers in the quiet town of Crowstump on the northern border of Nirmathas, Adowyn was always a wild child, more comfortable sneaking around in the mud chasing the town rooster than practicing her letters or learning to carve. She grew up surrounded by peoples from far-away lands, merchants and traders who had come to make deals with her parents. Fascinated by their stories, Adowyn was eager to see the world beyond, and when a journey with her father finally gave her that chance at the age of 14, she was overjoyed.

That joy was short-lived, however. Not a day after Adowyn and her father left home for the dark forest trails of the Fangwood, a diseased bear charged into their camp, savaging Adowyn’s father before she could even cry out. Using the bow her father had carved for her, she sank arrow after arrow into the beast, tears streaming down her cheeks. At last the bear fell. The creature was dead—but so was her father.

Lost in the woods, Adowyn found herself in the Blight, an area of the Fangwood where the trees grew thick with disease and rot. She spent six months alone there, scavenging what food she could find and honing her skills at the hunt. The beasts of the Blight were cunning and deadly, making her the prey nearly as often as she was the predator. Yet all of that changed when she found Leryn.

Wounded by a fight with a rotting treant, the lean gray wolf was limping through a clearing when Adowyn chanced upon him. Over the following month, she nursed the wolf back to health and named him Leryn, after her father. She soon found that she could sense his mood, knowing instinctively when he was hungry, angry, or excited. She exulted in his feral appetites and his thrill of the hunt, and he learned to calm his urges, gaining her patience and determination.

Years passed, and the two became an inseparable team, learning to anticipate each other’s moves and hunting together as one. Now the whole of the forest was their prey, but still they could not escape the Blight. For months the tension grew. Adowyn and Leryn slept in shifts, keeping watch over their small hovel. Finally, in the dead of night, their mysterious watcher revealed itself, smashing the side of their home while unleashing a terrifying howl. Rolling out of the debris, Adowyn and Leryn rose to face the threat.

A gigantic bear rose up before them. Like the beast that killed her father, this one too was poxed, but it was far larger, with a sickly green foam spilling from its lips. Leryn leapt upon it, clawing and biting at its flank while Adowyn drew forth her bow. Taking aim, she sunk a shaft deep into its left eye. With an agonizing growl, the bear shook loose the wolf and tore off into the woods, with Adowyn and her friend in hot pursuit.

The chase lasted until dawn, when Leryn’s fangs finally managed to sink into the bear’s throat, bringing it down. The pair stopped over their kill to admire their work, and it was only then that they realized they were no longer in the Blight.

It was by sheer chance that they found their way to Crystalhurst, a community of druids in the southern Fangwood. Yet while Adowyn learned a great deal in her short time there, Crystalhurst was not a place she meant to stay. Soon, she and Leryn set out to return home to see Adowyn’s mother and sister.

The young woman who returned to Crowstump was nothing like the girl that had left. She found only strangers there. It seems that her mother and sister, heartbroken after the loss of Adowyn and her father, had left years ago to start a new life somewhere less troubled by painful memories.

In the years since that day, Adowyn has wandered the Inner Sea with Leryn at her side, working as bounty hunter. She’s stalked a naga through the bleak wastes of Osirion, brought back a master thief from the sewers of Oppara, and even managed to recover the tail feathers of the elusive Jade Hawk without harming the reclusive bird. The only quarry she hasn’t managed to track down is her own family, but that search never ends—one day, she’ll be reunited with her loved ones.

To others, she is quiet and brooding, but she can frequently be found having animated conversations with her wolf, as if he was responding in kind. She wears the armor and garb of the rangers of Nirmathas, a gift she was given after hunting down a patrol of Molthuni soldiers that were stalking behind the lines terrorizing small villages. The bow she carries is her father’s, a weapon she treats with reverence. In battle, Adowyn and Leryn single out their foes with grim determination.

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ANIMAL COMPANION

”Leryn” | Male N Medium wolf

| Speed 50ft | Active Conditions: None

| HP 13/13 | AC 14, T 12, FF 12 | CMD 15 | F +5 R +5 W +1 | Init +2 | Perc +5; low-light vision, scent

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Leryn
N Medium animal
Init +2; Senses low-light vision, scent; Perception +5

DEFENSE
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
HP 13 (2d8+4)
Fort +5, Ref +5, Will +1

OFFENSE
Speed 50 ft.
Melee bite +4 (1d6+3 plus trip)
Special Attacks trip

STATISTICS
Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +3 (+4 with bite); CMD 15
Feats Weapon Focus (bite)
Skills Perception +5, Stealth +6; Armor Check –0
SQ animal focus (bull), link, share spells, tricks (attack [2], defend, detect, down, heel, track)

SPECIAL ABILITIES
Link Adowyn can handle Leryn as a free action or push Leryn as a move action.
Share Spells Adowyn can cast spells with a range of Personal on Leryn by touch.
Trip Whenever Leryn hits with a bite attack, Leryn can make a free trip attempt against that target without provoking any attack of opportunity. Even if Leryn fails by 10 or more, Leryn is never tripped by this attempt.