GM Volandis' Emerald Spire 2 (Inactive)

Game Master Luthor Volandis

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Round 3 (cont)

Dasus strikes the construct with another powerful blow that shears it's leg off. The creature falls to the ground and doesn't get back up again.

Romulus aims his bow towards where he thinks the goblin could be.

"You'll all pay for smashing up my Clanky! Strike them down, Lamashtu!" yells the goblin priest in a high screechy voice as he moves up to the party. He holds up his unholy symbol and a wave of dark energy flows out from him.

GM Stuff:

channel energy, DC9: 1d6 ⇒ 3

Sanite Will Save: 1d20 + 2 ⇒ (15) + 2 = 17
Hallbjorn Will Save: 1d20 + 1 ⇒ (11) + 1 = 12
Dasus Will Save: 1d20 + 0 ⇒ (1) + 0 = 1
Heccuba Will Save: 1d20 + 3 ⇒ (2) + 3 = 5
Belmiir Will Save: 1d20 + 3 ⇒ (4) + 3 = 7
Romulus Will Save: 1d20 + 1 ⇒ (12) + 1 = 13

Heccuba (3 damage)
Belmiir (3 damage)
Dasus (3 damage)
Romulus (1 damage)
Goblin Priest
Hallbjorn (1 damage) <- UP NEXT
Sanite (1 damage) <- UP NEXT

Round 4

Heccuba (3 damage) <- UP NEXT
Belmiir (3 damage) <- UP NEXT
Dasus (3 damage) <- UP NEXT
Romulus (1 damage) <- UP NEXT
Goblin Priest
Hallbjorn (1 damage)
Sanite (1 damage)

Grand Lodge

Male Oread Male Oread Ranger Dungeon Rover [L2] AC 20, T 13, FF 18 | F +4/R+5/W+2 | HP 3/20 | CMB +5, CMD 17 | Init +2 | Perception +8 | Condition: None

Sanite pulls back this time, with the stronger enemy defeated, he makes room for the goblin to join them.

The Exchange

Male Human Bard 4 hp 27 (4d8+4) AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex) Fort +2, Ref +7, Will +6; +4 vs. bardic performance, language-dependent, and sonic +8 Perception +2 Int

Romulus winces as the dark energy flows over him, but mostly shrugs it off.

Get me some light on that bastard, I can't hit what I can't see!

He trains his bow again, this time readying to take a shot at the priest the next time he tries to cast a spell.

bowshot: 1d20 + 3 ⇒ (4) + 3 = 7
damage: 1d6 ⇒ 5

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

"No Lamashtu. Gorum!" the Kellid shouts as he moves in.

Provoke from Goblin

Bardiche PA: 1d20 + 3 - 1 ⇒ (13) + 3 - 1 = 15
PA Dam: 1d10 + 6 ⇒ (9) + 6 = 15

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

The witch takes a 5' step back
and cackles

Sovereign Court

male Conditions: CMB:+3, CMD:15 H.P. 25/25 Heighten awareness Dwarf AC: 21, Int. +2, Per: +9 | Fort. +3, Ref. +5, Will +4 investigator 3(empiricist)

GM according to initiative order, I would not need to take a -4 penalty for firing in to melee because Hallbjorn's attack comes after my turn and the Goblin is yet to engage in melee (Dasus last hit was against the construct). Therefore, I'm going to make my attack without the penalty. Apply it if you feel otherwise.

Belmir scowls at having the Goblin's wicked negative energy was over him. He smiles to himself as he draws out an alchemist fire, takes aim at the evil little creature and hurls the flask at it's face.alchemist fire: 1d20 + 2 ⇒ (1) + 2 = 3dmg: 1d6 ⇒ 1So Dasus square would be the '1' going clockwise the wall next to Dasus would be '2' the space between the gob and Hallbjorn '4' ect..miss: 1d8 ⇒ 8
LOL worst possible place! effects the most of us! it lands in the empty space in front of the gob, myself, Dasus, Sanite, and Heccuba! we all take 1hp of fire splash damage! sorry guys!


@Belmiir i usually do actions in post order within each grouping of PCs. If anyone wants to put themselves at a specific point within that grouping i'm happy to do that as if we were all around a table people could easily delay and set that up.

Round 4 (cont) Sanite steps back to make space. Hallbjorn moves past the goblin who tries to slice him with his goblin made scimitar. The scimitar almost finds a weak point in one of Hallbjorn's elbow joints, but the armour plate turns the blade slightly.

scimitar attack, bless: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24 Crit threat!

scimitar damage: 1d6 ⇒ 6

scimitar attack, bless (confirm?): 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
scimitar crit damage (if needed): 1d6 ⇒ 5

Hallbjorn swings his bardiche in a powerful arc towads the goblin's head, but he ducks out of the way at the last moment.

Heccuba seems to find the situation amusing and cackles.

Belmiir throws a flask of alchemical fire, but the flask lands short of the goblin and explodes over half the party.

Heccuba (4 damage)
Belmiir (4 damage)
Dasus (4 damage)
Romulus (1 damage) <- UP NEXT
Goblin Priest (1 damage)
Hallbjorn (7 damage)
Sanite (2 damage)

The Exchange

Male Human Bard 4 hp 27 (4d8+4) AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex) Fort +2, Ref +7, Will +6; +4 vs. bardic performance, language-dependent, and sonic +8 Perception +2 Int

Romulus blinks in surprise as the party is burned by the fire.

Watch out with that stuff! You wanna kill us all?

Shaking his head, he pulls another arrow and holds it trained on the priest for when he tries his next spell.

readied action against spell: 1d20 + 3 ⇒ (4) + 3 = 7
damage: 1d6 ⇒ 3

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

Hallbjorn falls unconscious.

Is it a small scimitar the goblin has? Or Lead Blades? Cuz that's 1d4 damage


I put the correct stats in the rolls but accidentally quoted the wrong weapon name. He's actually wielding a small Falchion.

Round 4 (cont)

The golbin cackles with glee at the sight of one of the hated longshanks falling to his blade.

"He was the first of many! You will all face the wrath of Lamashtu! he yells while clutching his unholy symbol. Another wave of dark energy flows out to wash over the pathfinders.

GM Stuff:

channel energy, DC9: 1d6 ⇒ 3

Sanite Will Save: 1d20 + 2 ⇒ (7) + 2 = 9
Hallbjorn Will Save: 1d20 + 1 ⇒ (15) + 1 = 16
Dasus Will Save: 1d20 + 0 ⇒ (14) + 0 = 14
Heccuba Will Save: 1d20 + 3 ⇒ (20) + 3 = 23
Belmiir Will Save: 1d20 + 3 ⇒ (7) + 3 = 10
Romulus Will Save: 1d20 + 1 ⇒ (12) + 1 = 13

Everyone seems prepared this time and the goblin looks a little worried. He says a brief prayer and suddenly where once there was 1 goblin priest there are now two identical goblin priests! Which one is the real one? Only the Mirror Image and the real priest know!

Heccuba (5 damage)
Belmiir (5 damage)
Dasus (5 damage)
Romulus (2 damage)
Goblin Priest (1 damage)
Hallbjorn (8 damage) <- UP NEXT
Sanite (3 damage) <- UP NEXT

Round 5

Heccuba (5 damage) <- UP NEXT
Belmiir (5 damage) <- UP NEXT
Dasus (5 damage) <- UP NEXT
Romulus (2 damage) <- UP NEXT
Goblin Priest (1 damage)
Hallbjorn (8 damage, unconscious)
Sanite (3 damage)

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

okay, that makes sense

CON check: 1d20 + 2 - 2 ⇒ (9) + 2 - 2 = 9

Hallbjorn bleeds.

The Exchange

Male Human Bard 4 hp 27 (4d8+4) AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex) Fort +2, Ref +7, Will +6; +4 vs. bardic performance, language-dependent, and sonic +8 Perception +2 Int

Romulus swears heavily as he pulls the healing potion out of his pack.

Better clear a friggin path, Medic coming through!

Acrobatics: 1d20 + 7 ⇒ (13) + 7 = 20

He runs forward, grabbing both sides of the door in front of the goblin and kicking up and over the goblin in a vault over it, (Hopefully) landing next to his downed comrade as he gets ready to administer the potion.

Don't you die on me, I already saved your skin once today, you are NOT wasting my hard work!

Here's to hoping the goblin has crap CMD!

Silver Crusade

Male Half-orc Paladin 4 (Redeemer) AC 23, T 11, FF 19 | F +10/R+6/W+6 | HP 16/36 | CMB +6, CMD 18/17F | Init +1 | Perception -2 | Condition: None

My voice is somewhat back, so going to give this a try.

Dasus takes a careful step to bring himself directly in front of the goblin - after Romulus has passed/failed his attempt - and roars as he goes into a ferocious attack with both his axe and his sharp tusks.

Full attack

Axe attack: 1d20 + 4 ⇒ (6) + 4 = 10

Nope

Bite attack: 1d20 - 1 ⇒ (7) - 1 = 6

Also nope. Oh well.

Sovereign Court

male Conditions: CMB:+3, CMD:15 H.P. 25/25 Heighten awareness Dwarf AC: 21, Int. +2, Per: +9 | Fort. +3, Ref. +5, Will +4 investigator 3(empiricist)

Belmir pushes past Heccuba and moves in to the bunk room whence they came from. He draws his extract of cure lt. when he gets near the room.

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

She cackles again

Grand Lodge

Male Oread Male Oread Ranger Dungeon Rover [L2] AC 20, T 13, FF 18 | F +4/R+5/W+2 | HP 3/20 | CMB +5, CMD 17 | Init +2 | Perception +8 | Condition: None

Sanite lifts up the hammer again and swings it at the goblin.

Double Vision swing: 1d20 + 3 ⇒ (17) + 3 = 20

Hopefully murder the Goblin: 2d6 + 7 ⇒ (1, 4) + 7 = 12


Round 5 (cont)

Romulus does an amazing feat of acrobatics and gets past the goblin and next to his fallen ally. Dassus tries to bite and chop at the goblin but he's too nimble to be pinned down. Belmiir backs off to try to heal. Heccuba keeps laughing at the goblin. Sanite takes a mighty swing at one of the goblins. The powerful attack slices through the target and it wafts away like smoke.

Goblin guessing game. 1=goblin, 2=image: 1d2 ⇒ 2

The goblin laughs as his image tricks one of his enemies.

"You missed! Ha!" he then turns to where Romulus is now stood behind him. "Hey get away from him!" he says as he steps around Romulus and swipes a slice out of the bowman with his goblin sized falchion.

falchion attack, bless: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21

falchion daamge: 1d6 ⇒ 4

He mutters another small prayer and another goblin copy appears out of nowhere.

Heccuba (5 damage)
Belmiir (5 damage)
Dasus (5 damage)
Romulus (6 damage)
Goblin Priest (1 damage)
Hallbjorn (9 damage, unconscious) <- UP NEXT
Sanite (3 damage) <- UP NEXT

Round 6

Heccuba (5 damage) <- UP NEXT
Belmiir (5 damage) <- UP NEXT
Dasus (5 damage) <- UP NEXT
Romulus (6 damage) <- UP NEXT
Goblin Priest (1 damage)
Hallbjorn (9 damage, unconscious)
Sanite (3 damage)

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

CON check: 1d20 + 2 - 3 ⇒ (1) + 2 - 3 = 0

Bleeds more.

Grand Lodge

Male Oread Male Oread Ranger Dungeon Rover [L2] AC 20, T 13, FF 18 | F +4/R+5/W+2 | HP 3/20 | CMB +5, CMD 17 | Init +2 | Perception +8 | Condition: None

Sanite looks confused for a moment as he felt no true impact when he hit the image. He turned to see the Goblin slicing another person.

Another swing: 1d20 + 3 ⇒ (9) + 3 = 12

Damage if hit: 2d6 + 7 ⇒ (6, 5) + 7 = 18

The Exchange

Male Human Bard 4 hp 27 (4d8+4) AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex) Fort +2, Ref +7, Will +6; +4 vs. bardic performance, language-dependent, and sonic +8 Perception +2 Int

Argh!

Romulus hops away as he's slashed, frowning.

I liked that shirt you runt...

He kneels down and unceremoniously pops the cork off the healing potion and jams it in Hallbjorn's mouth.

Drink up man, but watch your head, blades are still swinging.

Cure Mod: 2d8 + 3 ⇒ (2, 4) + 3 = 9


Round 6 (cont)

I've only been tracking damage from this combat, so the values below don't allow for any existing damage from before this fight.

Sanite swings at the goblin again. His aim is slightly off but is close enough to disperse the goblin's duplicate. Romulus saves Hallbjorn's life with a well timed healing potion.

Heccuba (5 damage) <- UP NEXT
Belmiir (5 damage) <- UP NEXT
Dasus (5 damage) <- UP NEXT
Romulus (6 damage)
Goblin Priest (1 damage)
Hallbjorn (1 damage, prone)
Sanite (3 damage)

Sovereign Court

male Conditions: CMB:+3, CMD:15 H.P. 25/25 Heighten awareness Dwarf AC: 21, Int. +2, Per: +9 | Fort. +3, Ref. +5, Will +4 investigator 3(empiricist)

Belmir moves in to the old goblin guard room and downs his extract cure lt: 1d8 + 1 ⇒ (3) + 1 = 4

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

Get rid of the bottle neck so that others may act she says.

Silver Crusade

Male Half-orc Paladin 4 (Redeemer) AC 23, T 11, FF 19 | F +10/R+6/W+6 | HP 16/36 | CMB +6, CMD 18/17F | Init +1 | Perception -2 | Condition: None

Dasus slips past Sanite to get further into the room, though this leaves him momentarily open to the goblin's attack.

Goblin AoO: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12

Dasus brings his shield up in time to deflect the blow, however, and swings in with his own axe.

Attack: 1d20 + 4 ⇒ (1) + 4 = 5

Unfortunately, Dasus fumbles the swing, not coming anywhere near the goblin.


Is that your turn Hecuba? Please let me know.

Round 6 (cont)

Belmiir heals with an alchemical infusion. Dasus risks being hit but he goblin but both attacks can't seem to land a telling blow.

Heccuba (5 damage) <- UP NEXT
Belmiir (5 damage)
Dasus (5 damage)
Romulus (6 damage)
Goblin Priest (1 damage)
Hallbjorn (1 damage, prone)
Sanite (3 damage)

Silver Crusade

Male Half-orc Paladin 4 (Redeemer) AC 23, T 11, FF 19 | F +10/R+6/W+6 | HP 16/36 | CMB +6, CMD 18/17F | Init +1 | Perception -2 | Condition: None

Oops, I forgot to move my token earlier. Fixed that.

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

She will move up 5' and cackle again.

Sovereign Court

male Conditions: CMB:+3, CMD:15 H.P. 25/25 Heighten awareness Dwarf AC: 21, Int. +2, Per: +9 | Fort. +3, Ref. +5, Will +4 investigator 3(empiricist)

When it's Belmir's turn:
Belmir looks back at the battle and makes a decision I got to get around that little creep and clobber him from the back!. Belmir starts making his way through the ruins to try and come at the goblin from the back. Belmir double moves. Already moved token on the map.


Round 6 (cont)

Heccuba cackles some more as the goblin starts to get surrounded.

The goblin summons up another mirror double and makes a dash for the exit, hoping that his spell will save him. Dasus swings and takes out the image then Hallbjorn swipes his bardiche across the ground but misses the goblin. The goblin reaches the door and starts to fumble witht he handle. He looks back over his shoulder with a rather worried look on his face.

Dasus AoO: 1d20 + 4 ⇒ (15) + 4 = 19

Goblin guessing game. 1=goblin, 2=image: 1d2 ⇒ 2

Hallbjorn AoO, prone: 1d20 + 3 - 4 ⇒ (8) + 3 - 4 = 7

Heccuba (5 damage)
Belmiir (5 damage)
Dasus (5 damage)
Romulus (6 damage)
Goblin Priest (1 damage)
Hallbjorn (1 damage, prone) <- UP NEXT
Sanite (3 damage) <- UP NEXT

Round 7

Belmiir runs off away from the combat but doesn't give away his plans.

Heccuba (5 damage) <- UP NEXT
Belmiir (5 damage)
Dasus (5 damage) <- UP NEXT
Romulus (6 damage) <- UP NEXT
Goblin Priest (1 damage)
Hallbjorn (1 damage, prone)
Sanite (3 damage)

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

Hooray, she can act :)

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

The witch is able to manuever through the mass of bodies and sees the goblin trying to run away as she mumbles words of power and does motions a small ball of snow emerges from her hand and it flies towards the goblin
1d20 + 1 ⇒ (17) + 1 = 18 rta
striking him for
1d6 ⇒ 4

Grand Lodge

Male Oread Male Oread Ranger Dungeon Rover [L2] AC 20, T 13, FF 18 | F +4/R+5/W+2 | HP 3/20 | CMB +5, CMD 17 | Init +2 | Perception +8 | Condition: None

Sanite moves carefully through the battlefield and steps up behind the goblin before smashing down on him with the hammer.

Earthbreaker to the gobbo: 1d20 + 3 ⇒ (17) + 3 = 20

If hit: 2d6 + 7 ⇒ (3, 1) + 7 = 11

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

Without standing, Hallbjorn times his attack to distract the goblin and open up an opportunity for Sanite to strike him down.

Aid Another:Attack+2: 1d20 + 4 - 4 ⇒ (9) + 4 - 4 = 9

Silver Crusade

Male Half-orc Paladin 4 (Redeemer) AC 23, T 11, FF 19 | F +10/R+6/W+6 | HP 16/36 | CMB +6, CMD 18/17F | Init +1 | Perception -2 | Condition: None

Dasus quickly moves forward, dodging around his friends, to get into position to attack the goblin again. He raises his axe even as he moves, and brings it down in a chop once he's in reach.

Attack: 1d20 + 4 ⇒ (3) + 4 = 7

*sighs* The dice really don't like me. Oh well.

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

did we win?


Round 7 (cont)

Heccuba fires snow that hits the goblin in the chest. Sanite strikes true and also hits the goblin. Dasus tries to strike the goblin too but can't seem to get his aim just right.

Belmiir runs off away from the combat but doesn't give away his plans.

Botting Romulus to move things forward.

Romulus steps back to get as clear a shot as he can and readies an arrow to fire at the goblin if it attacks one of his allies.

shortbow attack, point blank: 1d20 + 3 + 1 - 4 ⇒ (19) + 3 + 1 - 4 = 19 No precise shot.

arrow damage: 1d6 + 1 ⇒ (3) + 1 = 4

The arrow hits the goblin and he falls to the floor bleeding out.

COMBAT OVER.

The goblin is carrying a number of items that may be worth taking.

He has a well made falchion, i thin stick that looks like a wand*, he wears leather armour and has a coin pouch containing 95 gold coins.

* = magical.

Sovereign Court

male Conditions: CMB:+3, CMD:15 H.P. 25/25 Heighten awareness Dwarf AC: 21, Int. +2, Per: +9 | Fort. +3, Ref. +5, Will +4 investigator 3(empiricist)

@GMVolandis Belmir should only have 1hp dmg right now (he took a cure lt. extract) Hearing the fight wind down...Belmir returns to the group whence the way he came. Sorry there was no room to maneuver, I thought I'd circle round and try to come at the filthy thing from it's back....Let's see what we got here. Belmir says looking through the Goblin's stuff. He picks up the wand and hands it to Heccuba. What do you make of that? He then rummages through the goblin's possessions looking paticularly, for any potions to identify .

if I find something:

alchemy to identify: 1d20 + 7 ⇒ (13) + 7 = 20 In case there's more than 1alchemy to identify: 1d20 + 7 ⇒ (18) + 7 = 25 also appraise (remember add +2 if item is made of metal or is a gem)appraise: 1d20 + 3 ⇒ (7) + 3 = 10

The Exchange

Male Human Bard 4 hp 27 (4d8+4) AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex) Fort +2, Ref +7, Will +6; +4 vs. bardic performance, language-dependent, and sonic +8 Perception +2 Int

If you roll like that you can bot me whenever you'd like!

Romulus looks at the goblin's things and raises a eyebrow at the gold.

Rich little bugger.

He puts a arrow in the goblin's head to make sure he won't be getting back up before retrieving the arrows he can. Once he's done that, he looks around the room for anything else that may be of use to them.

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

The witch will cast detect magic

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

Spellcraft 1d20 + 8 ⇒ (9) + 8 = 17


That's fine Belmiir. I trust people to track their damage and healing.

Belmiir checks over all the items found on the goblin. There isn't anything n addition to what was already found, but he does decide that the falchion is clearly of masterwork quality, although a little small for most of the group to use effectively.

Heccuba detects the magic of contained in the wand and finds out that it can be used to cast the spell Cure Light Wounds. It seems to have 20 charges remaining.

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

She would be able to use the wand since the CLW spell is on her list of spells correct?

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

This wand can cure wounds. Any of you in need of healing? she asks.

The Exchange

Male Human Bard 4 hp 27 (4d8+4) AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex) Fort +2, Ref +7, Will +6; +4 vs. bardic performance, language-dependent, and sonic +8 Perception +2 Int

Romulus brushes himself off and looks at his now ruined shirt.

I'm good for the moment Heccuba. Blast... Think that one was the one the goblins where worried about? Unless this place is bigger on the inside... which I wouldn't doubt frankly... I think we got another place or two to check which has the stares down.

Silver Crusade

Male Half-orc Paladin 4 (Redeemer) AC 23, T 11, FF 19 | F +10/R+6/W+6 | HP 16/36 | CMB +6, CMD 18/17F | Init +1 | Perception -2 | Condition: None

Dasus gives a bit of a grin to Heccuba, and says, "I think most of us could use some healing."

Grand Lodge

Male Oread Male Oread Ranger Dungeon Rover [L2] AC 20, T 13, FF 18 | F +4/R+5/W+2 | HP 3/20 | CMB +5, CMD 17 | Init +2 | Perception +8 | Condition: None

Sanite looked around and at the witch. "Should we use it, or return to camp? I've only minor wounds but I'm not a person whose ability can be exhausted by means other than time." he says looking around.

"If we plan on continuing down below, then I would say use it. If not, camp is a good enough place to staunch our wounds." he said finishing his thought completely.

The Exchange

Male Human Bard 4 hp 27 (4d8+4) AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex) Fort +2, Ref +7, Will +6; +4 vs. bardic performance, language-dependent, and sonic +8 Perception +2 Int

Romulus nods.

Let's at least confirm the location of the stairway and our ability to get to the lower level first... then I say we break for a time. I to am exhausted, but leaving without access to the second floor... feels incomplete.


As this is PFS you can use the wand and it will not change what you receive on your chronicle. You won't get to keep it on the next level unless it's something on the chronicle and you buy it. The area with the zombie goblins led further down to the second level of the dungeon. There is still a small area left to check before this level is cleared.

The Exchange

Male Human Bard 4 hp 27 (4d8+4) AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex) Fort +2, Ref +7, Will +6; +4 vs. bardic performance, language-dependent, and sonic +8 Perception +2 Int

Romulus takes the wand with a smile.

If you don't mind Hec, since I seem to be designated battlefield medic...

He then walks around to each person, tapping them as they need.

Use it or lose it then... though, I do feel I should be resident wand monkey, since my job seems to be trying to keep warriors alive. :)

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

"Thank you," Hallbjorn bows as Romulus offers him healing once again.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4

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