GM Volandis' Emerald Spire 2 (Inactive)

Game Master Luthor Volandis

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Clan Malkavian Blood Pool 19/30

Huh, I didn't even realize a bite attack was a possibility for half orc.

Though my use of core races is very limited so somehow this makes sense. I think out of all the core races I have never made a half orc.

Silver Crusade

Male Half-orc Paladin 4 (Redeemer) AC 23, T 11, FF 19 | F +10/R+6/W+6 | HP 16/36 | CMB +6, CMD 18/17F | Init +1 | Perception -2 | Condition: None

It's one of the alternate racial traits. It replaces orc ferocity. I thought it was fitting for a worshiper of Apsu, whose favoured weapon is a bite attack. :-)

Grand Lodge

Male Oread Male Oread Ranger Dungeon Rover [L2] AC 20, T 13, FF 18 | F +4/R+5/W+2 | HP 3/20 | CMB +5, CMD 17 | Init +2 | Perception +8 | Condition: None

Hmm, I'm gonna roll my bones against Clanky as if he isn't a construct but I do have favored enemy construct.


I'll make it easier for you. Clanky certainly is a construct and your favored enemy bonus will apply.


We're getting close to the end of this dungeon level now as you can likely tell from the map.

I'm starting to prepare chronicles now as there is an additional sheet with a unique mechanic that needs to be discussed.

I'll put something under the MAP link above to explain things. If everyone could let me know if they want to take advantage of the additional sheet or not that would help a lot.

I'll explain properly with examples under the link - please see slide 2.

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

Ok, I will take a look.

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

I took a look at it and am wondering what the benefit of getting land is?

Grand Lodge

Male Oread Male Oread Ranger Dungeon Rover [L2] AC 20, T 13, FF 18 | F +4/R+5/W+2 | HP 3/20 | CMB +5, CMD 17 | Init +2 | Perception +8 | Condition: None

I might partake. It looks like it can possibly help "make" me some money as a character.

The first chronicle sheet I probably will not be purchasing any land as I need to spend two PP to gain the Hunting Lodge Vanity so that I have a skill I can use as a Day Job. (And my character is alright at survival!)


Someone from the other Emerald Spire group was having trouble reading the chronicle. I posted the following for that group so i'll post the same here.

-------------------------------

The Emerald Spire Chronicles are available from the additional resources page, but here is the link to my copy from my dropbox:

Emerald Spire Chronicle Pack

As you get more land you can get boons that increase and improve dayjob checks, get additional PP and Fame or get some spent PP refunded. There are also some unique benefits such as the Country Estate vanity that would normally cost you 20 PP to purchase.

I'm running this for my local lodge too and 4 of 6 have chosen to 'buy' hexes, the others either already had plans for the PP or weren't too bothered about the unique boons and ways to increase dayjob checks. It's completely your choice if you want to get land or not.

For my GM character that is getting credit for each level i'm taking slow path and taking the land because it's something a bit different and fun :)

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

That is interesting.


I'm suffering from a cold/flu at the moment (though on the mend). My voice is almost gone from coughing, and I dictate my posts, so if I vanish for a day or two I will be back ASAP. I am, on the whole, starting to feel better. It just may take a bit yet.


Feel better soon! I'll bot you as needed.


I'll post first thing in the morning, having technical difficulties tonight.

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

:)


I'm going to a convention this weekend that starts tomorrow and runs until sunday night. This afternoon and evening i need to finish off my prep for Solstice Scar multi-table special, so i'm going to be very busy from now until monday.

I'll try to get on if i can for another post tomorrow, but if things get too busy i'll be back posting around monday lunchtime UK time. Have a good weekend everyone!

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

You too! Have fun!

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

Is everything alright with the GM?


male Snows of Summer

yeah hadn't really noticed but yeah 5 days..


Sorry all. The weekend convention hit me harder than i thought it would. I've been a little ill but i'm feeling better today and I'm trying to get back on top of everything again.

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

Glad you are back!

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

Happy Easter to everyone!


male Snows of Summer
Heccuba wrote:
Happy Easter to everyone!

U2!


We're getting pretty close to wrapping up this section of the spire now!

I'm starting to prepare chronicle sheets for you all. I see character details for 5 players.

@Heccuba Could you provide the following details for me?

Player Name -
Character Name -
PFS ID# -
Faction -
Race/Class/Level -
Day job -

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

Jason Rodarte
Heccuba
43330-29
Dark Archive
human witch 1
no day rolls


Thank you Heccuba! :)


Over the next few days i need to confirm who does and does not want the extra chronicle sheet so i know how many i need to fill in. Anyone who says nothing by the time we finish this section i'll assume does not want the extra chronicle. I'm OK with filling in the chronicle at a later point if anyone changes their mind though.

The Exchange

Male Human Bard 4 hp 27 (4d8+4) AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex) Fort +2, Ref +7, Will +6; +4 vs. bardic performance, language-dependent, and sonic +8 Perception +2 Int

I definitely want it. Seems like missing out not to participate.

Sovereign Court

male Conditions: CMB:+3, CMD:15 H.P. 25/25 Heighten awareness Dwarf AC: 21, Int. +2, Per: +9 | Fort. +3, Ref. +5, Will +4 investigator 3(empiricist)

I think I’ll pass ( on the chronicle)GM thx for a well run game though

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

Are you going to be running more of this with these characters>

Silver Crusade

Male Half-orc Paladin 4 (Redeemer) AC 23, T 11, FF 19 | F +10/R+6/W+6 | HP 16/36 | CMB +6, CMD 18/17F | Init +1 | Perception -2 | Condition: None

I will take it. I was kind of split, because settling down kind of goes against Apsu's ways, but preparing territory to defend itself is. I'm seeing this as the latter. :-)

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

:),
Depending on the response as to whether or not we will continue might have her re-consider what she wants to do.

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

I can take the extra chronicle, sure.


The intention is to continue if there is enough interest. I have two tables running of this so depending on that groups interest i'd also be open to merging or moving a character from one table to another if needed to make things work.

When we finish this level i'll likely take a week to get reporting done and prepare what i need for the next level.

I'm at work right now but i hope to get a gameplay post done either on my lunch break or as soon as i get home.

The Exchange

Male Human Bard 4 hp 27 (4d8+4) AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex) Fort +2, Ref +7, Will +6; +4 vs. bardic performance, language-dependent, and sonic +8 Perception +2 Int

I'm interested in going all the way if I can. :)

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

I am as well!

Sovereign Court

male Conditions: CMB:+3, CMD:15 H.P. 25/25 Heighten awareness Dwarf AC: 21, Int. +2, Per: +9 | Fort. +3, Ref. +5, Will +4 investigator 3(empiricist)

Belmir will be bowing out with grace and gratitude GM. (think I want a little more social interaction and mystery with an investigator; though this has been a fun dungeon crawl)..I do very much appreciate you running this for us however! Thanks so much!
lucklesshero


It's the nature of a superdungeon that most of the time there will be a lot of combat. There are levels further down the Emerald Spire where other options are possible but the first level is certainly very combat heavy.

Dropping out is fine Belmiir. Thank you for joining the team!

If anyone else wishes to leave at this point please feel free to let me know.

Also, if anyone wishes to recruit a friend to join us for the next level please feel free to get them to send me a message. The level range for level 2 is 1-3, though the perfect level to line up with others and the suggested slow path plan would be level 2 exactly.

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

I have a few more games running since we started this adventure, so I must bow out and send Hallbjorn home to his people. Thank you all for playing and thank you GM Volandis!

Grand Lodge

Male Oread Male Oread Ranger Dungeon Rover [L2] AC 20, T 13, FF 18 | F +4/R+5/W+2 | HP 3/20 | CMB +5, CMD 17 | Init +2 | Perception +8 | Condition: None

I would really appreciate continuing with this character.


As you're dropping out Hallbjorn i'd recommend not taking the extra chronicle. The first land hex costs you 2PP, but you only get benefits from the 2nd hex onward.

Thank you for joining us! :)

Silver Crusade

Male Half-orc Paladin 4 (Redeemer) AC 23, T 11, FF 19 | F +10/R+6/W+6 | HP 16/36 | CMB +6, CMD 18/17F | Init +1 | Perception -2 | Condition: None

I'm sticking around, as long as you'll have me. :-)

Afraid I don't know anybody who would be interested in joining.

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

I am planning on staying around,

The Exchange

Male Human Bard 4 hp 27 (4d8+4) AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex) Fort +2, Ref +7, Will +6; +4 vs. bardic performance, language-dependent, and sonic +8 Perception +2 Int

I think i'll upgrade my armor (To start prepping to buy benevolent... by the time I'm done, your guys AC will be silly!)and the wand of cure light wounds. I'll keep you guys alive one way or another. ;)

Grand Lodge

Male Oread Male Oread Ranger Dungeon Rover [L2] AC 20, T 13, FF 18 | F +4/R+5/W+2 | HP 3/20 | CMB +5, CMD 17 | Init +2 | Perception +8 | Condition: None

Ok so I've never done a PFS character, so I'm not sure what entails in leveling one up.

The Exchange

Male Human Bard 4 hp 27 (4d8+4) AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex) Fort +2, Ref +7, Will +6; +4 vs. bardic performance, language-dependent, and sonic +8 Perception +2 Int

So! Ehem.

*Sergeant Voice*

It takes 3 EXP to level up! Since the floor of the adventure grants us 3 EXP you level up automatically! You level up just like normal, but you don't roll your HP! Instead you take the average of die roll, which is half +1 since there is no 0 on a die! A Ranger is a d10, so they get 6 + Con upon level up! Congrats!

You also get Prestige! Prestige can be spent on things, such as the Land Hex for this adventure, or getting revived! It's handy, so you should probably save it for now!

Finally, you only get the cash listed on your chronicle sheet! That means when you buy items, you can only take that money into account! So no griding out ways to make a lot of money in character... cause you only get to keep what's on the chronicle!

And that's the basics of leveling up a PFS character that's different from a normal one! Happy Leveling Up Private!

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

Hooray!

Grand Lodge

Male Oread Male Oread Ranger Dungeon Rover [L2] AC 20, T 13, FF 18 | F +4/R+5/W+2 | HP 3/20 | CMB +5, CMD 17 | Init +2 | Perception +8 | Condition: None

Alright, I'm assuming I can shop at this point yes?

Then I suppose I should throw my shopping list on the table.

Mwk Earth Breaker, Mwk Agile Breastplate, Mwk Backpack, and a regular Scythe....and that's it ladies and gentlemen for now.

Pretty common and lame second level for a full BAB

Lvl 2 changes
HP +6 +1 con +1 Favored Bonus
Fort +1, Ref +1
Ranger Combat Style Two Handed Weapon, Bonus Feat Cleave
Skills Rank 1: Climb, Intimidate, Know Dungeon
Rank 2: Handle Animal, Heal, Perception, Stealth, Survival

Money spent: 340g+550g+50g+18
Money left: 485g

Err anything else I need to do?

Silver Crusade

Male Half-orc Paladin 4 (Redeemer) AC 23, T 11, FF 19 | F +10/R+6/W+6 | HP 16/36 | CMB +6, CMD 18/17F | Init +1 | Perception -2 | Condition: None

Thanks, Romulus! Can only one of us buy the wand?

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

No, I think that we can each buy one.

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

I have a friend that I can ask to play with us, I will tell him to email you.

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