GM Volandis' Emerald Spire 2 (Inactive)

Game Master Luthor Volandis

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If everyone could put the following details in that would be great.

Player Name -
Character Name -
PFS ID# -
Faction -
Race/Class/Level -
Day job -

Also please note that if your character already has XP and wishes to complete more levels you may need to do one or more levels on slow path. In fact even a character starting here fresh at 0XP will need to take slow path XP on certain levels to make sure they can do not level out of tier.

Silver Crusade

Male Half-orc Paladin 4 (Redeemer) AC 23, T 11, FF 19 | F +10/R+6/W+6 | HP 16/36 | CMB +6, CMD 18/17F | Init +1 | Perception -2 | Condition: None

Player Name - B.J. Baye (Fobok)
Character Name - Dasus
PFS ID# - 292754-1
Faction - Silver Crusade
Race/Class/Level - Half-orc Paladin 1
Day job - I can't seem to find specifics on how the day job system works, but I have no craft or profession skills.

This game is my first with my first character in PFS, am I able to use that Initiate's Edge boon from the Welcome to Pathfinder Society? Or is this not the time to deal with that?

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

Player Name - Tiger Claw
Character Name - Hallbjorn Ka-Varn
PFS ID# - 194213-1
Faction - The Exchange
Race/Class/Level - Human Fighter 1
Day job - Soldier

This is also my first official PFS game, just FYI


@Dasus

Day jobs are generally craft, profession or perform skills. There are ways to unlock other skills to be used for day job rolls but they tend to require spending prestige points to acquire a boon.

You certainly can use your Initiate's Edge boon. Just choose the option you want to have and cross off the other two. Then if you want to use your chosen boon at any time in the future just let your GM know. If this was a face to face game i'd ensure you crossed things off properly, but as it's PbP there is a larger element of trust that players do this kind of stuff.


O.o Did not know this was PFS. Well this is gonna cause me some strife. Give me a gibt to review current rules and such as I have no clue what's allowed and what's not for new creation.


@Bjorn

If you need help sorting things out feel free to ask. I'll help out if i can.


Biggest thing I am trying to find is a list of what is and isn't legal, book wise. I have a lot of the companion books and supplements so I don't know what isn't allowed since I have always done non society.

Silver Crusade

Male Half-orc Paladin 4 (Redeemer) AC 23, T 11, FF 19 | F +10/R+6/W+6 | HP 16/36 | CMB +6, CMD 18/17F | Init +1 | Perception -2 | Condition: None

@GM Thanks! Since I can't show you a sheet, I'll just make note here that I'm picking the tattoo. (I sacrificed orc ferocity for a bite attack, which I'll probably never use but was fitting as Apsu's favoured weapon is a bite. :-) So, the tattoo gives a bit of a safety net. And, it's not a secret since I'll be describing it on the character.)

@Bjorn I used two resources (and the Pathfinder Society setting in the Hero Lab). The Pathfinder Society Role-Playing Guild Guide and the Additional Resources web page.


@Bjorn

I find "Archives of Nethys" website quite handy for looking up individual things. If a feat, archetype, whatever is legal it has a little icon next to it showing that it is PFS legal. It's also good for a reminder of what books things come from.

The ultimate list of what is/isn't legal is the Additional Resources page, but that's a VERY long list and the layout isn't super helpful at times.

Silver Crusade

Male Half-orc Paladin 4 (Redeemer) AC 23, T 11, FF 19 | F +10/R+6/W+6 | HP 16/36 | CMB +6, CMD 18/17F | Init +1 | Perception -2 | Condition: None

I hope it's okay, I kind of stole Hallbjorn's tagline template to show my important stats. I can change as needed. :-)

Grand Lodge

Male Oread Male Oread Ranger Dungeon Rover [L2] AC 20, T 13, FF 18 | F +4/R+5/W+2 | HP 3/20 | CMB +5, CMD 17 | Init +2 | Perception +8 | Condition: None

Player Name - Jing the Bandit
Character Name - Sanite
PFS ID# - 107443-5
Faction - Grand Lodge
Race/Class/Level - Oread/Ranger (Dungeon Rover)/ 1
Day job - Explorer and Wanderer

Sovereign Court

male Conditions: CMB:+3, CMD:15 H.P. 25/25 Heighten awareness Dwarf AC: 21, Int. +2, Per: +9 | Fort. +3, Ref. +5, Will +4 investigator 3(empiricist)

Player Name - lucklesshero
Character Name - Belmir
PFS ID# - 184087-9
Faction -Sovereign Court
Race/Class/Level - Dwarf/Investigator/1
Day job- craft alchemy: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27

Sovereign Court

male Conditions: CMB:+3, CMD:15 H.P. 25/25 Heighten awareness Dwarf AC: 21, Int. +2, Per: +9 | Fort. +3, Ref. +5, Will +4 investigator 3(empiricist)
GM Volandis wrote:
In fact even a character starting here fresh at 0XP will need to take slow path XP on certain levels to make sure they can do not level out of tier.

Is it Ok if I don't take slow Path for now?

The Exchange

Male Human Bard 4 hp 27 (4d8+4) AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex) Fort +2, Ref +7, Will +6; +4 vs. bardic performance, language-dependent, and sonic +8 Perception +2 Int

Player Name - Matthais777
Character Name - Romulus Arrowsong
PFS ID# - # 176948-15
Faction - Grand Lodge
Race/Class/Level - Human Bard (Arrow song Minstrel) Level 1
Day job -Perform (Percussion): 1d20 + 7 ⇒ (1) + 7 = 8

If the plan is to run through all the levels (YAY!) then I'll take slow when needed to keep from leveling out, but otherwise I'd like to start normal.

So, just a warning, but I will be mostly using Aid Another from range and Inspire courage in combat. Downside, I don't do much damage. Upside? I give +4 to AC for the first attack against you. :)

Also, since "I'm not a book learning kinda bard dagnabit!" I don't have much in the way of knowledge skills. I do have disable device though since it doesn't look like we have a rogue.

Grand Lodge

Male Oread Male Oread Ranger Dungeon Rover [L2] AC 20, T 13, FF 18 | F +4/R+5/W+2 | HP 3/20 | CMB +5, CMD 17 | Init +2 | Perception +8 | Condition: None

Nice, I think I'm going to be having a single level dip in Barbarian but otherwise I shall be what I be. I still haven't convinced myself whether to do it or not as it'll put me behind track on Animal Companion. (I'll be taking boon companion to at least have a reasonable AC)

Sovereign Court

male Conditions: CMB:+3, CMD:15 H.P. 25/25 Heighten awareness Dwarf AC: 21, Int. +2, Per: +9 | Fort. +3, Ref. +5, Will +4 investigator 3(empiricist)

Belmir has disable device and trap-finding as a skill and special ability respectively..so we're covered there. Downside..I've never played an investigator before! Expect me to play him a lot like a rogue until I figure out how he operates.

Silver Crusade

Male Half-orc Paladin 4 (Redeemer) AC 23, T 11, FF 19 | F +10/R+6/W+6 | HP 16/36 | CMB +6, CMD 18/17F | Init +1 | Perception -2 | Condition: None

Cool, looks like a fun set of characters all around. :-) I'll be staying pure Paladin. I can't see much benefit to multiclassing, with that class.

It does look like our group is lacking any kind of heals until I hit level 2, I'll have to make sure I go for extra lay on hands at level 3 if we keep going in this adventure that long. :-)

Mechanically, my character is basically built around frightening opponents. As a Redeemer, in addition to the cool flavour aspects, I have the merciful smite to let me do nonlethal damage without penalty, admittedly only once a day to start, but I also have the Enforcer feat, which (on a successful intimidate check, and I have a lot of intimidate) gives my target shaken for a number of rounds matching the nonlethal damage I did. Should come in handy, I hope. :-)


I've added a list in the map link at the top of the page. This is clipped from the PFS chronicle pack and shows the tier level range of each section of the superdungeon and which levels are recommended to be taken at slow path for a character starting the dungeon with 0XP.

Silver Crusade

Male Half-orc Paladin 4 (Redeemer) AC 23, T 11, FF 19 | F +10/R+6/W+6 | HP 16/36 | CMB +6, CMD 18/17F | Init +1 | Perception -2 | Condition: None

That looks fantastic. :-) How is the XP handled in a super dungeon like this? The guild guide says we get XP after every scenario/module, but that doesn't seem to apply here. After every floor, perhaps?


Yes it's done on a floor by floor basis.

The Exchange

Male Human Bard 4 hp 27 (4d8+4) AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex) Fort +2, Ref +7, Will +6; +4 vs. bardic performance, language-dependent, and sonic +8 Perception +2 Int

Okay, since it looks like we have the disable device covered, I switched it up to battlefield discipline, so now I give a +5 when defending folks and I'll be a bit better at stabilization checks. I also plan on picking up healing wands and such since I don't need to make use magic device checks to use them.

Grand Lodge

Male Oread Male Oread Ranger Dungeon Rover [L2] AC 20, T 13, FF 18 | F +4/R+5/W+2 | HP 3/20 | CMB +5, CMD 17 | Init +2 | Perception +8 | Condition: None

Would I be able to consent to following the guide for purposes of XP/Level speed or Do I need to remember to change the adjustments here and there after each dungeon level?

Because anything to cut out extra work for me/the GM is just nice (I mean if it's just consent and everyone just consents then we simply follow that guid right and things are kosher. But otherwise one of needs to remind after each dungeon level what XP track we need to be on for the next level.)

Edit: Also I think everyone has checked in via Dotting. The only character I'm not seeing to have given the details in the Discussion has been Heccuba our Witch.

That said, interesting Party line-up. Witch, Bard, Investigator. Ranger, Paladin, Fighter.

I think all our martial are going two handed fighting, and we have a debuffer, a buffer, and...well I have no clue how Investigators act?

Still should be interesting. And after a few levels we will get another 'fighter'


I'm happy for you to make a comment now to commit to following the slow path guidelines and i can look after the rest. I'll remind you as we go along which chronicles are slow path, it will also be noted clearly on each chronicle.

Silver Crusade

Male Half-orc Paladin 4 (Redeemer) AC 23, T 11, FF 19 | F +10/R+6/W+6 | HP 16/36 | CMB +6, CMD 18/17F | Init +1 | Perception -2 | Condition: None

Thanks for the reply on how XP is handled, and I'd like to commit following the guidelines as well. :-)

Sanite wrote:

Edit: Also I think everyone has checked in via Dotting. The only character I'm not seeing to have given the details in the Discussion has been Heccuba our Witch.

That said, interesting Party line-up. Witch, Bard, Investigator. Ranger, Paladin, Fighter.

I think all our martial are going two handed fighting, and we have a debuffer, a buffer, and...well I have no clue how Investigators act?

Still should be interesting. And after a few levels we will get another 'fighter'

I default to two-handed, but I do have a one-handed axe and shield as well for more dangerous fights. I just figured, go with more damage - for better smites especially - until the need arises.

But yeah, this should be interesting. We'll probably have to be creative sometimes, but that's all part of the fun anyway. :-)

Grand Lodge

Male Oread Male Oread Ranger Dungeon Rover [L2] AC 20, T 13, FF 18 | F +4/R+5/W+2 | HP 3/20 | CMB +5, CMD 17 | Init +2 | Perception +8 | Condition: None

Apologies, I forgot to update my sheet to reflect the gear I purchased. Profile has been updated to be correct.

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

Hey, I don't want to trip over Samite as strong silent characters. Hallbjorn is quiet because he doesn't speak Taldane. Can I use spoiler tags for Hallit when he speaks his own language? Does anyone else speak Hallit?

Grand Lodge

Male Oread Male Oread Ranger Dungeon Rover [L2] AC 20, T 13, FF 18 | F +4/R+5/W+2 | HP 3/20 | CMB +5, CMD 17 | Init +2 | Perception +8 | Condition: None

No worries. I'm not worried about being stepped on. However, individual human languages are rare to take unless an AP suggests it as there are far more prevalent monster languages that should be taken.

I'm not sure where you've gotten that your Common language is different from the rest of ours...?

Common is Universal Common and every human gets it so even if your chosen Ethnicity is Kellid, that means you know Common and Hallit.

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

At my home games I run, I follow the Languages as the wiki has it. Maybe that's not a PFS convention? I think I found a creative way to post make it feel that way without sacrificing communication, if people don't mind a spoiler tag in my posts.

The Exchange

Male Human Bard 4 hp 27 (4d8+4) AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex) Fort +2, Ref +7, Will +6; +4 vs. bardic performance, language-dependent, and sonic +8 Perception +2 Int

Eh, sorta.

Common in the lore is actually Taldane, and is the accepted "Trading Language" found in all parts of the world due to the size of their trade network and empire. So anytime someone speaks something other than "Taldane" for their home language then "Common" is the second language they picked up to be able to travel. This is why Taldane has (Common) next to it on the wiki.

I once had a fun player for whom "Common" AKA taldane was a second language, and so was very broken English when speaking that, but was actually super articulate and well spoken in elven.

Grand Lodge

Male Oread Male Oread Ranger Dungeon Rover [L2] AC 20, T 13, FF 18 | F +4/R+5/W+2 | HP 3/20 | CMB +5, CMD 17 | Init +2 | Perception +8 | Condition: None

This to be honest is my first attempt proper at PFS so I'm not the best to judge this however, by your link...since Kellids are from Avistan and Avistan's Common is Taldane which is Common for all in the Inner Sea Region.

They make a distinction for the Eastern Continent as Tien being their Common, which is understandable...If there was a reason for your character to have never picked up Talden and you wish to roleplay it, I would understand. But, I would encourage to never ostracized oneself from the group by not being able to communicate effectively.

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

I think I've come up with something creative that won't sacrifice communication. I imagine Hallbjorn as knowing very basic words in Taldane..common enough words that he can get by.

If my experiment in simulating this is too annoying, let me know.

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

Are imps an approved improved familiar for PFS? I know that the diabolist will not be by the time that she would be high enough.


Imp does look to be a valid choice for the Improved Familiar feat.

Silver Crusade

Male Half-orc Paladin 4 (Redeemer) AC 23, T 11, FF 19 | F +10/R+6/W+6 | HP 16/36 | CMB +6, CMD 18/17F | Init +1 | Perception -2 | Condition: None

I really hope my first roll of the campaign wasn't a sign of things to come. ;-)

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

:)

Silver Crusade

Male Half-orc Paladin 4 (Redeemer) AC 23, T 11, FF 19 | F +10/R+6/W+6 | HP 16/36 | CMB +6, CMD 18/17F | Init +1 | Perception -2 | Condition: None

As far as the combat goes, do we all post in whatever order we can and you sort it out after? And do we move our tokens as we post?

Sorry for the newbie questions, this is my first PbP combat. :-)

Grand Lodge

Male Oread Male Oread Ranger Dungeon Rover [L2] AC 20, T 13, FF 18 | F +4/R+5/W+2 | HP 3/20 | CMB +5, CMD 17 | Init +2 | Perception +8 | Condition: None

I'm assuming we don't wait for the person in order to post but post based on the groupings. So While Heccuba was before me, I went ahead and posted. (Most GMs will go ahead and have Heccuba's action happen first then my own.)

This way mostly just keeps people posting quicker to get the game flowing smoothly and somewhat fast.

The Exchange

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Male Human Bard 4 hp 27 (4d8+4) AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex) Fort +2, Ref +7, Will +6; +4 vs. bardic performance, language-dependent, and sonic +8 Perception +2 Int

Yup, I PBP GM a lot, and generally what I do is just wait until everyone's posted or something significant happens that might change other people's actions then post updates.

Also, super stoked that my first action for this game was preventing our frontliner from being smacked with a surprisingly heavy blow. I'm already feeling vindicated for my decision to build this character.

Grand Lodge

Male Oread Male Oread Ranger Dungeon Rover [L2] AC 20, T 13, FF 18 | F +4/R+5/W+2 | HP 3/20 | CMB +5, CMD 17 | Init +2 | Perception +8 | Condition: None

Legit I was pretty pleased with the style of that. I didn't know there was a AC buff like that.

Silver Crusade

Male Half-orc Paladin 4 (Redeemer) AC 23, T 11, FF 19 | F +10/R+6/W+6 | HP 16/36 | CMB +6, CMD 18/17F | Init +1 | Perception -2 | Condition: None
Romulus Arrowsong wrote:
Yup, I PBP GM a lot, and generally what I do is just wait until everyone's posted or something significant happens that might change other people's actions then post updates.

Thanks. :-) That makes sense.

Romulus Arrowsong wrote:
Also, super stoked that my first action for this game was preventing our frontliner from being smacked with a surprisingly heavy blow. I'm already feeling vindicated for my decision to build this character.

Yes, that was awesome!

Silver Crusade

Male Half-orc Paladin 4 (Redeemer) AC 23, T 11, FF 19 | F +10/R+6/W+6 | HP 16/36 | CMB +6, CMD 18/17F | Init +1 | Perception -2 | Condition: None

Darn it. I always forget that surprise rounds only have one action. My tabletop GM is correcting me on that every time, you'd think it would sink in. Sorry about that!

Sovereign Court

male Conditions: CMB:+3, CMD:15 H.P. 25/25 Heighten awareness Dwarf AC: 21, Int. +2, Per: +9 | Fort. +3, Ref. +5, Will +4 investigator 3(empiricist)

Romulus: you can only cast one light spell at a time ..one you cast a light spell it last 10 min per lv. unless you cast another; in which case the first one "winks out".

The Exchange

Male Human Bard 4 hp 27 (4d8+4) AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex) Fort +2, Ref +7, Will +6; +4 vs. bardic performance, language-dependent, and sonic +8 Perception +2 Int

Really? That's odd, I never noticed.

Guess I'll just light myself then, and I'll only be able to help people with light on them. :(

Grand Lodge

Male Oread Male Oread Ranger Dungeon Rover [L2] AC 20, T 13, FF 18 | F +4/R+5/W+2 | HP 3/20 | CMB +5, CMD 17 | Init +2 | Perception +8 | Condition: None

Yeppers. This is actually one of those moments where Dancing Lights do amazing. Given the unique issues of this dungeon, it only cuts the ability of Dancing lights in half and can cover 4 people.

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

She has dancing lights :)

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

Sorry I was not on yesterday. I had to teach in the morning and then went to the local Comic Con.

The Exchange

Male Human Bard 4 hp 27 (4d8+4) AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex) Fort +2, Ref +7, Will +6; +4 vs. bardic performance, language-dependent, and sonic +8 Perception +2 Int

Just letting you guys know, my posting will be erratic over the next few days. My grandmother passed away, and so while I have the ability to post I'll be frank that I may not be up to it. bot me if need be, my combat codes are in my profile.

The Exchange

Male Human Fighter Viking [L1] AC 20, T 12, FF 18 | F +4/R+2/W+1 | HP 12/12 | CMB +4, CMD 16 | Init +3 | Perception +5 | Condition: None

Sorry to hear it. Best wishes to you and yours!


Sorry to hear that Romulus.

Don't worry about the game. When i post for actions i'll leave a bit of time in case you wish to post and then bot as necessary.

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

May her soul rest in peace and your family be comforted.

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