GM Volandis' Emerald Spire 2 (Inactive)

Game Master Luthor Volandis

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Emerald Spire slides |

My posting will likely be very sporadic between now and Monday due to the Thanksgiving holiday and various family stuff.

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

I should be around :)

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

Happy Thanksgiving everyone


”Adowyn” | Female NG Medium Human Hunter 1 | HP 11/11 | AC 17, T 14, FF 13 | CMD 14 | F +4 R +6 W +2 | Init +4 | Perc +9 | Speed 30ft | Animal Focus 1/1; Spells 1st 2/2 | Active Conditions: None

Again, thanks so much for taking over GM Abraham.

Here the details for the chronicle sheets.

Player name: noral
Character name: Almaas
PFS #: 314670-13
Day job: None
Faction: Exchange

Silver Crusade

LG Male Gnome Paladin (Chosen One) 2/Oracle (Seeker) 1 | HP: 35/35 | AC: 21 T: 13 FF: 19 | CMB: 3, CMD: 15 | F: 7 R: 1 W: 6* | Init: 2 | Speed 20ft | Active conditions: 21 CLW Charges Used
Resources:
| Racial Spell Like Ability: 4/4 | Oracle Spells: (1st): 3/4 | Share Will: 1/1 | Smite Evil: 1/1 | Lay On Hands: 1/4

This will be my first chronicle here so idk anything about the hexes really but am interested in continuing.

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

Do you need my info?


Emerald Spire slides |

Yep, everyone please post:

Player Name:
Character Name:
PFS #:
Day Job:
Faction:
Normal track or slow track:
Hex you wish to purchase for prestige (if you do):

Take care Noral/Adowyn - I'll see you in our other games!

For everyone else, are you ok with continuing with the group you have: a Paladin, a Witch, a Bard, and an Oracle? As I mentioned before, the Spire is designed for parties of 4 and you do seem like a pretty balanced group. If you want me to I can try to recruit another player or two, but I also think that you are probably fine continuing as you are.

The Exchange

Male Human Bard 4 hp 27 (4d8+4) AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex) Fort +2, Ref +7, Will +6; +4 vs. bardic performance, language-dependent, and sonic +8 Perception +2 Int

This setup works fine for me.

Player Name: Matthais777
Character Name: Romulus Arrowsong
PFS #: # 176948-15
Day Job: Perform Percussion: 1d20 + 7 ⇒ (5) + 7 = 12
Faction: Grand Lodge
Normal track or slow track: Normal (Plan on following suggested plan through tower)
Hex you wish to purchase for prestige (if you do): B3

Silver Crusade

Male Half-orc Paladin 4 (Redeemer) AC 23, T 11, FF 19 | F +10/R+6/W+6 | HP 16/36 | CMB +6, CMD 18/17F | Init +1 | Perception -2 | Condition: None

Player Name: Fobok
Character Name: Dasus
PFS #: 292754-1
Day Job: None
Faction: Silver Crusade
Normal track or slow track: Normal
Hex you wish to purchase for prestige (if you do): B2

Silver Crusade

LG Male Gnome Paladin (Chosen One) 2/Oracle (Seeker) 1 | HP: 35/35 | AC: 21 T: 13 FF: 19 | CMB: 3, CMD: 15 | F: 7 R: 1 W: 6* | Init: 2 | Speed 20ft | Active conditions: 21 CLW Charges Used
Resources:
| Racial Spell Like Ability: 4/4 | Oracle Spells: (1st): 3/4 | Share Will: 1/1 | Smite Evil: 1/1 | Lay On Hands: 1/4

I will get my information posted soon. I just need to look up how the chronicles work for this and what hexes are/do.

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

I am okay with the group. I think we do well.

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

Jason Rodarte
Heccuba
43330-29
Dark Archive
Regular track
DaY jOB rOLL SCRIBE 1d20 + 6 ⇒ (11) + 6 = 17

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

Gm could you repost the chronicle that gives us the land, I want to see more about it and cant seem to find it? THanks!

The Exchange

Male Human Bard 4 hp 27 (4d8+4) AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex) Fort +2, Ref +7, Will +6; +4 vs. bardic performance, language-dependent, and sonic +8 Perception +2 Int

It's in the powerpoint slide. :)


Emerald Spire slides |

Hey everyone, my apologies but not gonna get chronicles done before I leave for my trip in the morning. Will take care of them when I get back, which is late Tuesday. For your planning purposes, you each get: 1536 gp, 3 xp, 4 pp (though if you decide to purchase a hex on the land rush chronicle that will cost 2 pp).


”Adowyn” | Female NG Medium Human Hunter 1 | HP 11/11 | AC 17, T 14, FF 13 | CMD 14 | F +4 R +6 W +2 | Init +4 | Perc +9 | Speed 30ft | Animal Focus 1/1; Spells 1st 2/2 | Active Conditions: None

No worries! Thanks a lot and have fun!

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)
Romulus Arrowsong wrote:
It's in the powerpoint slide. :)

Thanks! That is very helpful.

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

I think she will take B1.

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

How effective would this hex be?:

Summer Heat

Effect The witch surrounds her target with oppressive heat, dealing a number of points of nonlethal damage equal to her witch level and causing the target to become fatigued. The target can attempt a Fortitude save to reduce this nonlethal damage by half and negate the fatigued condition. Whether or not the target succeeds at this save, it can’t be the target of this hex again for 1 day.

Silver Crusade

LG Male Gnome Paladin (Chosen One) 2/Oracle (Seeker) 1 | HP: 35/35 | AC: 21 T: 13 FF: 19 | CMB: 3, CMD: 15 | F: 7 R: 1 W: 6* | Init: 2 | Speed 20ft | Active conditions: 21 CLW Charges Used
Resources:
| Racial Spell Like Ability: 4/4 | Oracle Spells: (1st): 3/4 | Share Will: 1/1 | Smite Evil: 1/1 | Lay On Hands: 1/4

Player Name: Agent Eclipse
Character Name: Altovin Prynn
PFS #: # 54329-8
Day Job: None
Faction: Silver Crusade
Normal track or slow track: Normal
Hex you wish to purchase for prestige (if you do): A

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

I think that you get A for free as a starting place.

Silver Crusade

Male Half-orc Paladin 4 (Redeemer) AC 23, T 11, FF 19 | F +10/R+6/W+6 | HP 16/36 | CMB +6, CMD 18/17F | Init +1 | Perception -2 | Condition: None

It's not free, you just have to start with it. Most of us bought A last level, but Altovin is just doing his first level-up now.

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

oh, okay.

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

I took the Misfortune Extra Hex :)

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

Are we starting soon?


Emerald Spire slides |

Yes, sorry for the delay. Got home on Tuesday night and wife and kid were both sick and so I've been scrambling to handle everything around the house. But I did manage to get over to the office to print out chronicle sheets today (home printer has died) and should get them filled in and uploaded later today or tomorrow. Thanks for y'all's patience.


”Adowyn” | Female NG Medium Human Hunter 1 | HP 11/11 | AC 17, T 14, FF 13 | CMD 14 | F +4 R +6 W +2 | Init +4 | Perc +9 | Speed 30ft | Animal Focus 1/1; Spells 1st 2/2 | Active Conditions: None

Don’t worry!! Hope you had a great vacation!

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

thanks! Hope everyone is feeling better.


Emerald Spire slides |

Well I'm very sorry it has taken me so long to get these chronicles to you! The holiday season has gotten the better of me...

Your chronicles are here. Let me know if you have any difficulties downloading them or if you see any mistakes.

I will soon create a new forum for us to continue with ES 3. And for those who may be impatient with the pace, I hope to pick things up after the new year.


Emerald Spire slides |

Also, our session has now been reported.


”Adowyn” | Female NG Medium Human Hunter 1 | HP 11/11 | AC 17, T 14, FF 13 | CMD 14 | F +4 R +6 W +2 | Init +4 | Perc +9 | Speed 30ft | Animal Focus 1/1; Spells 1st 2/2 | Active Conditions: None

Thanks for everything!!

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

Hooray.

I am thinking of adding some spells to Book from scrolls.

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

Is the transport token a good thing to get for this?

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

I added these spells to Boo:
hex vunerality, summon monster ii, summon swarm, augury, inflict moderate wounds, cure moderate wounds, blindness/deafeness. vomit swarm

Silver Crusade

Male Half-orc Paladin 4 (Redeemer) AC 23, T 11, FF 19 | F +10/R+6/W+6 | HP 16/36 | CMB +6, CMD 18/17F | Init +1 | Perception -2 | Condition: None

I'm wondering about that token as well. I'm probably not going to take it, (I can't afford masterwork full plate and it), but I'm wondering if that's going to mess me up somehow. If it's just for story purposes, Dasus is the kind of character to hoof it. :-) But, I'm wondering if there's something mechanical, like fatigue to worry about entering and exiting across multiple levels.

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

Merry Christmas to all!

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)
Dasus wrote:
I'm wondering about that token as well. I'm probably not going to take it, (I can't afford masterwork full plate and it), but I'm wondering if that's going to mess me up somehow. If it's just for story purposes, Dasus is the kind of character to hoof it. :-) But, I'm wondering if there's something mechanical, like fatigue to worry about entering and exiting across multiple levels.

That is a good point.

DM, do you know anything about the token?

Silver Crusade

Male Half-orc Paladin 4 (Redeemer) AC 23, T 11, FF 19 | F +10/R+6/W+6 | HP 16/36 | CMB +6, CMD 18/17F | Init +1 | Perception -2 | Condition: None

Merry Christmas, or whatever you may be celebrating!


Emerald Spire slides |
Heccuba wrote:
I took the Misfortune Extra Hex :)

An excellent choice. I played through the entire Emerald Spire with a witch (who is now almost level 16) and she has made great use of Misfortune throughout her career. It's not mind-affecting (unlike Evil Eye) and is great paired with Cackle.


Emerald Spire slides |
Heccuba wrote:

Hooray.

I am thinking of adding some spells to Book from scrolls.

Note that you don't need to buy scrolls to add spells to your familiar. I'm pretty sure that it's been clarified (can't remember where right now) that in PFS, you can always find an NPC to teach you spells - for a fee, which is the same as the scribing cost. As a witch you don't need to pay the scribing cost to write spells in your spellbook (i.e. your familiar), so all you pay is the fee to the NPC, i.e. 5 gp for a level 1 spell.

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

Oh that is good to know.i will have to fix my money.

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

Made the adjustment.

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

Will we be starting soon?


Emerald Spire slides |

Yes. Sorry. Holidays were hectic. Still catching up. Soon. Thx for your patience.

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

:)


”Adowyn” | Female NG Medium Human Hunter 1 | HP 11/11 | AC 17, T 14, FF 13 | CMD 14 | F +4 R +6 W +2 | Init +4 | Perc +9 | Speed 30ft | Animal Focus 1/1; Spells 1st 2/2 | Active Conditions: None

GM, I decided to stay with the group after all. Now that holidays are over my capacity has improved as well. I will decide during this week which character I will bring. ;-)

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

when is the anticipated start date?

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

I hope all is well with everyone.


Emerald Spire slides |

Again, my apologies to all for the long delay. I'll be traveling all day tomorrow and will have the time to finally get stuff set up for us to continue onwards. Expect an updated post from me late tomorrow or possibly on Thursday. Thanks again for your patience.


Emerald Spire slides |

Hi everyone, I've finally set up the slides and thread for us to continue our journey into the Emerald Spire. Once again, I'm sorry that the pace has been so slow!

Rather than continuing in this same thread (which was originally created by GM Volandis, which means that I can't edit it), I've created a new thread. Please dot and delete in the gameplay thread, which you can find here.

A loose end from level 2:

* Some of you asked about whether it's worth buying the Spire Transport token. Basically this allows you to use the Spire as an elevator (but only to floors to which you've already been), which could enable you to return to the surface quickly if you needed to. Probably you'll all eventually want them, but it's not a problem if you don't get them now (when 600 gp is a comparatively large sum).

Looking forward to resuming our adventure!

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