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Might want to post an alternate action. I'm pretty sure that Kelumur murdered the deal out of him.

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Marsius moves in with the legendary sword known as Gamin. The blade drives deep into the driver's shoulder and down into his chest, dropping the bloody man to the ground.
Mvumba thunders across and stomps on the mercenaries knee, crushing it. The man yells in pain as he drops to his knees only to have Kiboko behead him.
Black tentacles: 1d20 + 12 ⇒ (14) + 12 = 26
The bullette gets wrapped in the mass of tentacles.
Prone the man utters some words as he maintains a defensive posture.
Concentration to avoid AoO DC 19: 1d20 + 10 ⇒ (5) + 10 = 15
and he suddenly loses the spell on his lips. Looking up he begins to plead for his life. "Don't...kill.....me..."
Round 2
Kiboko (34/51) (Mvumba 34/39)
Kramac (21/50)
---------------------------
Wagon Caster (-26)
---------------------------
Kelumur (4/44)
Rallas
---------------------------
Young Bulette (-27;grappled)
---------------------------
Amelia
Marsius

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@Kelumur- Do you want to change your target to the Bulette?

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Seeing all the immediate threats down, Rallas stands hus blade in tge ground and draws his bow, looking to take out the bullette from range.
attack: 1d20 + 9 ⇒ (12) + 9 = 211d8 ⇒ 5im not chancing the tentacles

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Going to go ahead and pre-post before bed.
Kramac will let Kuuma bite the wizard before taking his own actions.
Kuuma's attack, outflank, power attack: 1d20 + 8 + 4 - 2 ⇒ (8) + 8 + 4 - 2 = 18
Kuuma's damage, power attack: 1d6 + 6 + 4 ⇒ (2) + 6 + 4 = 12
Then Kramac will say Maybe that's a good idea... to let everyone know there is a new gang in town. We're the grinning wolves, and we rule this forest now. and will then punch the poor caster in the face.
Kramacs attack, non-lethal unarmed, pwoer attack: 1d20 + 9 + 4 - 2 - 2 ⇒ (17) + 9 + 4 - 2 - 2 = 26
damage, power attack, sneak attack: 1d6 + 4 + 1d6 + 4 ⇒ (4) + 4 + (2) + 4 = 14
Would you like a social skill roll? And if so, bluff or intimidate?

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Black tentacles Damage (Bulette): 1d6 + 4 ⇒ (1) + 4 = 5 Forgot the damage.
One of Kelumur's daggers finds a home in the magical beasts side, though if he had been a bit closer the other would have found it's mark as well. Did not confirm due to distance penalties.
Rallas looks to pick off the bulette from range and sticks an arrow into it's leg.
The young bulette struggles to free itself from the confines of the black tentacles.
CMB vs Black tentacles CMD 22: 1d20 + 16 ⇒ (14) + 16 = 30
The bulette bursts free and leaps back, eyeing it's next prey.
As the man begins to cast Kuumaa bites down on his hand. Kramac grabs the man by the collar and punches him in the face. The man's bloody face rolls back as he falls unconscious.
Round 4
Kiboko (34/51) (Mvumba 34/39)
Kramac (21/50)
Kelumur (4/44)
Rallas
---------------------------
Young Bulette (-46; grappled)
---------------------------
Amelia
Marsius

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Good job on isolating the wizard right away. He was going to escape with fly next turn and use his wand of black tentacles everywhere. That would have left a rampaging bulette and archer mercenaries free reign as most of you probably would have become stuck.

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Well crap!!! Way to go Kuumaa and Kramac!!!!
The fight is all but won and despite the unsavory necessity of killing, Amelia continues to hammer at the Bulette. She hears roars and screams of victory as one by one her companions best their targets.. and now.. it is my turn.. I need to get rid of this thing!! Amelia thinks as she plans her next move.
Then.. the beast helps her out by jumping clear of her companions. With a victorious laugh she grabs a handful of sulfur and bat guano and begins casting again, finishing with what looks like a bright red pea sitting in the palm of her hand. With a small puff of breath she sends it on its way, adjusting her aim to keep her companions clear of the blast zone.
Elminster's Special!!: 5d6 ⇒ (2, 1, 3, 5, 6) = 17
DC 17 Reflex save for half

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"We need the gold."
Kiboko and Mvumbu regroup, as Kiboko bolsters his defences in case the bulette should come his way.
Casting Shield from his ioun stone, then moving to where he dropped his lance. Swift action to change animal focus to Tiger (+2 DEX). AC=23

Mvumbu |

Mvumbu nuzzles up to Kiboko, sniffing at the arrow wound.
Move action.

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Armed only with a dagger, Kelumur doesn't risk confronting the beast and moves towards the caravan in search for the gold.
Move to the nearest caravan and search it for anything of use, and the gold of course.
Perception: 1d20 + 10 ⇒ (13) + 10 = 23+2 hidden objects or +3 traps

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Rallas studies the bullette for a second, looking for a tender spot to put an arrow. He sees a chink in the armor and fires. He then drops his bow and readies his sword.
attack: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 181d8 + 1 ⇒ (5) + 1 = 6+1is for studied target.

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Seeing the bulette leap just out of reach - and then followed by an explosion - Marisus follows Kelumur south. Standing at the wagon's edge to shield him from any further attacks, the nagaji reaches out a clawed hand to lay itself on the half-orc.
Here. Mend.
Starting Life Link on Keulmur.

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Amelia's spell erupts into a massive ball of fire that engulfs the bulette.
Reflex DC 17: 1d20 + 10 ⇒ (17) + 10 = 27
The bulette's plates help shield it from the worst of the fire's fury.
Marsius envelops Kelumur underneath his protection as he joins their lives into one.
Kiboko shields himself with the magic contained within his ioun stone as Mvumbu follows the wounded orc.
Kelumur searches the southern wagon and finds a chest within, though as he gets close to the wagon a screeching audible alarm begins to scream from within.
SCREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEECCCCCCCCCCCCCCCHHHHHH!"
Rallas fires another arrow, though the bulette is not entangled this time and the arrow bounces off of it's plates.
The beast sees an opening to the elven woman who has been injuring it and leaps high into the air.
Acrobatics: 1d20 + 17 ⇒ (8) + 17 = 25
All four sets of claws come down onto Amelia, dropping her to the ground as Kelumur and Marsius feel the rest.Both Kelumur and Amelia collapse to the ground in agony, though Kelumur's wounds close and heal as he regains consciousness and Marsius is wounded further.
Claw 1 vs Amelia AC 14; leap pounce charge: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17
Damage: 1d10 + 4 ⇒ (10) + 4 = 14
Claw 2 vs Amelia AC 14; leap pounce charge: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
Damage: 1d10 + 4 ⇒ (10) + 4 = 14
Claw 3 vs Kelumur AC 21; leap pounce charge: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
Damage: 1d10 + 4 ⇒ (1) + 4 = 5
Claw 4 vs Marsius AC 24; leap pounce charge: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30
Damage: 1d10 + 4 ⇒ (4) + 4 = 8
Round 5
Kiboko (34/51) (Mvumba 34/39)
Kramac (21/50)
Kelumur (4/44; prone; lifelink)
Rallas
---------------------------
Young Bulette (-54)
---------------------------
Amelia (-1/27; prone; bleeding)
Marsius (35/48)

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Acrobatics to avoid aoo: 1d20 + 7 ⇒ (2) + 7 = 9
Kuuma dashes to re-engage the bulette, trying to dodge the snapping maw as he rushes in.
Double move, with acrobatics check at the end to avoid AOO (which I assume he failed)

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Kramac follows Kuuma, slashing with his sword once within range/
So glad I cast expeditious retreat this fight, I've been running all over the place. Single move and one attack.
attack,outflank, power attack: 1d20 + 10 + 4 - 2 ⇒ (11) + 10 + 4 - 2 = 23
damage, sneak attack, power attack: 1d6 + 5 + 1d6 + 4 ⇒ (6) + 5 + (2) + 4 = 17

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That mighty beast must be felled!
Kiboko drops his greatsword, backs up and takes a running jump up onto the wagon.
switching animal focus to Frog for Kiboko and Mvumbu.
jump, frog focus: 1d20 + 8 + 4 ⇒ (1) + 8 + 4 = 13
He draws his longbow, and aims an arrow at the bulette. From Kiboko's elevated position I assume no cover penalty.
longbow, into melee: 1d20 + 7 - 4 ⇒ (2) + 7 - 4 = 5damage: 1d8 + 3 ⇒ (2) + 3 = 5
OMG dicebot, I'm not even sure that was good enough to get up on top of the wagon :/

Mvumbu |

Mvumbu stays close to Kiboko.
Assuming Kiboko did manage to get up onto the wagon, Mvumbu attempts to do the same, otherwise she remains adjacent to him. Move action to move/jump to Kiboko's side, standard to ready a bite against an adjacent enemy.
jump, frog focus: 1d20 + 10 + 4 ⇒ (2) + 10 + 4 = 16

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Wincing from the raking claw, Marsius' slotted eyes narrow further as he sees Amelia fall. Gaming glowing in his hand, the Navajo strike out at the roaring beast before him.
attack: 1d20 + 12 + 1 ⇒ (12) + 12 + 1 = 25 for damage: 1d6 + 7 ⇒ (5) + 7 = 12
The priest then lays a claw quickly on himself while calling back to Kelumur. Careful. Back into the wagon if you can.
LoH self: 2d6 + 4 ⇒ (1, 2) + 4 = 7
Dont have Selective Channeling till next level :(

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Assuming Kuuma provoked AoO, which is a blessing in disguise for me..
Kelumur reconsiders his position and listens to Marsius's advice, "Thanks.. I owe you." He quickly gets on his feet and moves to the end of the Wagon. But as he does, he lets fly his last dagger in hopes it would help subdue the creature swiftly.
Mwk Dagger at 10ft, into melee: 1d20 + 11 - 4 ⇒ (20) + 11 - 4 = 27P/S: 1d4 + 6 ⇒ (3) + 6 = 9
Mwk Dagger at 10ft, into melee, CRIT??: 1d20 + 11 - 4 ⇒ (1) + 11 - 4 = 8P/S: 1d4 + 6 ⇒ (2) + 6 = 8
Move to stand, std to atk, 5 ft step

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stabilize: 1d20 - 1 ⇒ (15) - 1 = 14
Amelia give out a short cry and helplessly raises her hands to fend off the creature as its talons rip into her body. Suddenly, darkness encloses the woman and the pain fades away to just a memory. However, Amelia's spirit fights valiantly against the encroaching darkness, and she manages to fend off death for another day, despite being greviously wounded.

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Amelia is able to stabilize the bleeding as Marsius brings Gamin up into the beasts neck, before healing himself.
Kiboko attempts to leap up onto the wagon, though he slips and falls on his back, firing the arrow high into the air. Meanwhile the hippo continues to show the orc how things are done as Mvumba climbs up into the wagon with ease.
AoO vs Kramac AC 28: 1d20 + 11 ⇒ (13) + 11 = 24
Kramac rushes around the battlefield with the help of his magic and slits the creature's spinal column. With a last few shudders it collapses to the ground.
The large chest in the wagon contains gold bars. The PCs may find a note in the wizard's pocket regarding the terms of sale of a non-intelligent rare magical beast to Jorston Droaeb for 20,000 gp.
Combat Over.
Kiboko (34/51) (Mvumba 34/39)
Kramac (21/50)
Kelumur (4/44)
Rallas
Amelia (-1/27)
Marsius (42/48)

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Who are you healing Rallas?

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Is the creature unconscious or dead?
As Rallas attends to Amelia's injuries,
Kelumur regains his composure and assesses the situation at hand. "Time is short, we need to leave immediately. Pack the gold." The half orc mentions as he retrieves his belongings. Additionally, he stuffs his Handy haversack with as much gold as possible.
Later on, he canvases the bodies of the fallen, searching for belongings that could be of use, and vital signs. "No survivors.." He sternly comments. "No loose ends..."
If there are strong objections to the potential killing, Kelumur will at minimum, bound them and put the bodies deep in that no survivors will surface in the next few days.

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Gather up for a couple of channels once clear of the Aspis/mercs
Channel: 2d6 ⇒ (4, 4) = 8
Channel: 2d6 ⇒ (5, 6) = 11
Kelumur, stop. You 'owe' me nothing, but if you believe you do, do not kill them and we are even.
Count me as a strong 'object' to slaying them
As Marsius shifts around the wagons to begin hauling out the gold, He also approaches Kramac, Kiboko, and Rallas in turn. [b]Here: it was foolish of me to not do this before. If you do not object, let me bond us.
Offering lifelink for you three as well.
Also, if people still need wanding let me know. Rough first fight.

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I would spare them. I have no love for the snakes, but killing needlessly is not to my liking. Bind them quickly and they can work their way free eventually. Our mission will be done by then. Rallas offers his opinion. He turns to Marsius.What is this bond you speak of? I am not questioning your motives, just curious as to what it is...it is new to me. Rallas moves over to the pile of gold and puts what he can in his haversack as well.

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After a momentary silent stand off with Marsius, Kelumur relents. "Very well, let us hope this does not haunt us." The half-orc then proceeds to bound and gag any survivors putting them aside in the bushes ensuring that they would not be easily found. "We can return to tend to them if need be, but we cannot let them free themselves and risk the mission." Although Kelumur does not necessarily agree with the motives on the mission, he gives it his all for society no matter what the circumstance.
On the trip home, Kelumur will seek Marsius's assistance for some healing by handing over to him his wand of cure light wounds.
CLW: 4d8 + 4 ⇒ (4, 4, 3, 7) + 4 = 22That should put me back to full HP.

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Let us not spill more blood than has already been spilled. I lament the loss of life that has already occurred. We will do what we can to ensure the mage does not make it back to town before the auction.
Kramac will search the mage, taking any scrolls, wands, potions etc. He'll also take the wizard's spellbook and component pouch. Kramac will release any horses or mules into the wild, and then burn the wagons, unless anyone stops him.
healing: 1d8 + 1 ⇒ (3) + 1 = 4
healing: 1d8 + 1 ⇒ (8) + 1 = 9
healing: 1d8 + 1 ⇒ (5) + 1 = 6
healing: 1d8 + 1 ⇒ (4) + 1 = 5

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"Can you also life-bond Mvumbu?"
I'm assuming you're limited in the number you can make. Kiboko would want Mvumbu to have the same protection, but beyond looking a little downcast will accept a negative answer.
"Kiboko does not care for aspis lackeys. Kiboko cares not whether they live or die."
With many apologies to her, Kiboko loads Mvumub's saddlebags with gold.

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@Kelumur- The beast is dead.
@Kramac- Save 2 charges from your wand as with the CPE you are full.
Marsius stays Kelumur's daggers as the group sets to bandaging their wounds. While tending to the wounded Marsius sets about linking together as many lives to his own soul as possible.
Meanwhile Kramac begins searching the wizard's and mercenary while Kelumur stacks the gold bars.
The mercenaries carried:
- Potion of CLW (2)
- Potion of CMW (2)
- Blunt Arrows (40)
- Tanglefoot bag (2)
- +1 Chain shirt (2)
- Mwk Comp Longbow (+3 Str) (2)
- Arrows (39)
- Rapier (2)
- 60 gp
The wizard carried:
- Scroll (1)
DC 22 Spellcraft or read magic:This is a scroll of invisibility
- Wand of Black Tentacles (1 charge; CL 10th)
- A second wand is found on his belt.
DC 18 Spellcraft:This is a wand of Create pit (3 charges)
- Quarterstaff
- An amulet with a beasts scale placed within.
DC 20 Spellcraft:This is an Amulet of natural armor +1
- Flecks of silver or steel are often sown amid the fabric of this magical cloak.
DC 20 Spellcraft:This is a cloak of resistance +1
- Gold Dust (25 gp)
- Spell component pouch
- Spellbook
- 5 gp
Kramac smacks the mules with the back of his hand, sending them screaming into the woods as he grabs a torch from the fire and sets the wagons ablaze. Flames reach a dozen feet into the air as the group slowly makes their way back into town, their clothes covered in fresh blood.
Kiboko (51/51; Lifelink) (Mvumba 39/39)
Kramac (50/50; Lifelink)
Kelumur (44/44; Lifelink)
Rallas (Lifelink)
Amelia (23/27)
Marsius (48/48)

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Kelumur eyes one of the CMW potions, "If nobody minds, I might need this in the future." He holds on the rapier as well, more for looksies than for using it purposefully in a fight.
Says the squishy front liner. If no objections, he would proceed store it in his one of his wrist sheaths.

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"Can you also life-bond Mvumbu?"
The nagaji priest looks at the hippo, then back to the half-orc. My apologies, new friend. The Master has blessed me with many gifts, but my inner strength can only reach so far...so far. And,
Marisus takes a long pause, looking at the creature awkwardly before carefully continuing, trying to pick the right words. while meaning no offense to your loyal friend, those of the wild kingdoms are less...irreparable than you or Rallas or the other of us.
Can only life link 4 people right now unfortunately, and Marisus would prioritize people over companions. If you'd rather demur you link for Mvumbu, feel free to let me know.
And please, take it. Marisus says to Kelumur. I pray it is not needed. Experience however, would hint otherwise.

Shifty |

***OVERSEER ANNOUNCEMENT***
Two hours before the auction is slated to begin, Sheila Heidmarch calls everyone back to the theater for another emergency briefing. She appears greatly agitated and her tenor is one of immediacy.
“My friends, we have little time and much work to do, so I’m going to make this simple. While you were dealing with the Aspis Consortium, my informants in the city investigated the individuals you reported on from last night’s gala. It seems a number of them have sufficient funds to jeopardize our efforts. In what little time remains, I need you to prevent as many of them from participating in the auction as possible. My agents will provide each of your groups with a mission brief. Once you complete the task, return here to inform us of the results, and we shall quickly set you upon another mission. Again, we need you to complete as many missions as you can before the auction starts. But remember to keep your efforts clandestine and try not to kill anyone important. We’re still trying to win the auction somewhat legally.”

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GM Roll: 1d8 ⇒ 7
Sheila Heidmarch Agent begins to shoot you off on your first of many tasks. "This is going to be a long day for all of us."
“Prior to the founding of our lodge, the Pathfinder Society had few contacts and fewer resources here in Magnimar. One of our best was an alchemist and a sage name Darga Cranstone. Cranstone kept a small lab in Ordellia, performing specialized research using rare herbs that grow wild in the Mushfens. Yesterday, word from Absalom arrived that several years ago, our organization paid the alchemist an advance of over a three thousand crowns for some research. Several months later, Cranstone had only turned over half her findings, and eventually failed to complete the commission. Then for a short while, the Society lost all contact with her. Just days before the Decemvirate sent a debt collector to hunt down Darga, her apprentice suddenly sent word that his mistress was still working on the project. This kept on for several seasons, with the apprentice’s notes becoming more infrequent, until they simply petered off. While the sum was fairly significant, other matters put recouping the lost sum on hold, and after a few years, it was eventually forgotten. Now that we have again been reminded of this debt, I need you to go to Cranstone’s tower and collect the fee she owes us, with interest.”
****
You arrive at Cranstone’s rundown tower to find it long abandoned. The doors and windows have been boarded up and dozens of old, faded notices plastered on the door warn trespassers to keep out and that the property has been seized by the lord mayor’s office. Still, it appears like a long time has passed since anyone from the government has paid the premises a visit.

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Rallas looks around the house with his trained eye...trying to see if there has been any recent passage.
perc: 1d20 + 13 ⇒ (17) + 13 = 30track: 1d20 + 11 ⇒ (13) + 11 = 24
with reference to the loot we found, i only want a tangle foot bag, pending what the other stuff is

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Kiboko manages to identify everything but the cloak, which he asks Amelia to examine. Check the spoilers above.
Kiboko takes 10 of the blunt arrows.
"Marsius, why do you consider animals lesser creatures? You are greatly mistaken! Kiboko stands before you now only because of the grace and power of Mvumbu! She has proven her valour and prowess many times!"
Kiboko does not ask Marsius to switch his life-link though. Mvumbu has the benefit of much protective hide and blubber, which Kiboko lacks!
Outside the alchemist's tower, Kiboko casts Barkskin and Longstrider, as well as Resist Energy (Fire) on himself.

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Ruthless, we're debt collectors now?
Kelumur keeps mostly to himself on the way, looking lost in deep thought. At the sight of the sorry looking establishment, he keeps his eyes peered for anything unusual, drawing his shield just in case.
Perception: 1d20 + 10 ⇒ (3) + 10 = 13+2 for hidden objects / doors or +3 for traps.

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I think what Marsius is saying is that his abilities are granted by his god, and there are limitations to them. I feel that he would gladly look after your faithful companion if he could, am I correct, Marsius? forgot to add +2 to perc roll if a trap is present

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A mortified looking nagaji smiles faintly at Rallas. Thank you. And I am sorry Kiboko. Perhaps I spoke poorly - Taldane is not my first tongue. Mvumbu is certainly a fierce and loyal creature, and is also worthy of protection. But you and the others are the ones blessed by the Gods with the potential for higher thoughts, to learn and reflect and use that new knowledge to change for the better. And that spark of potnetial is something to be protected.
He lifts pats the sheath where Gamin is stowed once more. Do not fear - Muvumbu is still guarded.
----
As they arrive at Cranstone's abode, Marisus stays back while the two rogues scout the area. I wonder what sort of research this Draga was conducting. It would be interesting to see how herbalism is practiced on this side on the Crown.

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Rallas circles around the circular structure to find no recent passage at all.
While Rallas and Kelumur don't find any traps they are able to locate a couple of loose boards on one of the windows to allow the group inside.
Long looted of all valuables, it contains nothing but rubbish and rats. A rickety wooden staircase curls about the exterior wall leading a good 60 feet upward to a second floor and third floor of the tower.
Kiboko (51/51; Lifelink; Barkskin/Resist Fire (10) 40 mins) (Mvumba 39/39)
Kramac (50/50; Lifelink)
Kelumur (44/44; Lifelink)
Rallas (Lifelink)
Amelia (27/27)
Marsius (48/48)

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Kramac will allow Rallas and Kelumur to inspect the eastern door for traps, then open it and head in.
Let us make haste friends! We have many competitors to deal with this evening!

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Rallas looks at the stairs and tries them out.
I'll go first in case they're not safe.climb: 1d20 + 5 ⇒ (2) + 5 = 7unless i can take 10...don't want to assume i can...on phone atm...can't move token

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"You would do well to spend some time in the wilderness, Marsius. Get to know the creatures who live there. Then you would better understand. You have been tainted by the corruption of civilisation. Kiboko thinks you are a good person, inside, but you are quite wrong to believe that a humanoid is worth more than an animal merely because of being a humanoid."
Kiboko readies his lance and waits for Kramac to open the door.

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Assuming we've passed the stairs.
Kelumur inspects both doors for a moment to ensure it's safe for the group to proceed further.
Perception: 1d20 + 10 ⇒ (13) + 10 = 23+3 for traps.

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The stairs creak with each aged board pressed down. The second floor resembles much of the first. Reaching the third floor Kelumur finds no traps on the door and Kramac swings it open.
The laboratory is in shambles and hasn't been touched in years as a thick coat of dust covers every surface.