Lizardfolk Sorcerer

Marsius's page

121 posts. Organized Play character for Zoomba.


Full Name

Marsius

Race

Nagaji

Classes/Levels

HP 42/48| AC 24 Touch 11 Flat-Footed 23 | Init +1 Perc +1 CMB +10 CMD 21 | F+8 R+6 W+11 (+2 Mind-affecting and poisons))

Strength 20
Dexterity 12
Constitution 12
Intelligence 11
Wisdom 8
Charisma 19

About Marsius

Brother Marsius

Male Nagaji Paladin 2 (Sacred Shield), Oracle 4 (Pei Zin Practitioner)
LG Medium humanoid (reptilian)
Init +1; Senses Perception +1

DEFENSE
AC 24, touch 11, flat-footed 23 (+10 armor, +1 Dex, +2 shield, +1 natural armor)
hp 48
Fort +9, Ref +6, Will +11; +2 vs. mind-affecting and poisons, +1 on 'additional' Will vs enchant(compuls)

OFFENSE
Speed 20 ft. (30 unarmored)
Melee: Gamin the Reforged +12 (1d8+7) +2 mithral allying longsword
Silver jutte +10 (1d6+4)
Cold Iron dagger +10 (1d4+5)
Ranged: Sling +6 (1d4+5)
Special Attacks: Bastion of Good (1/day) used

STATISTICS
Base Atk +5; CMB +10 ; CMD 21

Feats: Fey Foundling (when receiving Magical healing, Marsius heals an extra 2 hp per die), Toughness, Extra Revelation (Life Link)

Skills: Diplomacy +13, Heal +3, Know History +4, Know Nobility +4, Know Religion +7, Profession Herbalist +13, Sense Motive +4, Survival +3 Perception +1, Handle Animal +8 (+10 v reptiles)
AC Penalty -4

Traits Armor Expert, Indomitable Faith
Languages: Common, Draconic, Celestial
SQ Aura of Good, Detect evil, Divine Grace, Lay on Hands, Master Herbalist, Healer's Way, Haunted curse, Life mystery

Spells
2nd - 4/day 3 used
1st - 7/day 6 used

Known:
2nd - Levitate*, Minor Image*, Lesser Restoration*, Resist Energy
1st - Divine favor, Liberating Command, Shield of Faith
0th - Detect Undead*, Mage Hand*, Stabilize, Create Water, Light, Ghost Sound*, Mending, Grasp, Purify Food & drink

Lay On Hands 5/5
Channel 4/5
Healer's Way 2/5
Miracle Worker 1/1

Combat Gear: +1 Fullplate, +1 Light Wooden shield, Gamin, the Reforged, sling, silver jutte, cold iron dagger, alchemist's fire, holy water, backpack, 20 sling bullets, Wand of CLW (44 charges), Belt of Str +2, Headband of Cha +2 6,475 gp

SPECIAL ABILITIES
Bastion of Good - As a swift action, the paladin chooses one target within sight to smite. Any attacks the target makes against allies within 10 feet of the paladin deal half damage. Attacks against the paladin deal full damage, but the paladin gains a deflection bonus to her AC equal to her Charisma bonus (+3) against attacks made by the target of the smite.

Lay on Hands - As a standard action, Marsius can heal wounds by touch. 5 times per day he can heal 1d6 points of damage. If he is targetting himself, this only take Marsius a swift action to administer.

Healer's Way - Marsius combines alcemy, acupuncture, and magic to sooth the demands of adventuring. 5 times a day, she can restore 2d6 hp to someone by touching them (standard for them, swift if on himself)

Channel - 5 times a day, Marisus can unleash a burst of healing, healing 2d6 damage to all allies.

Life Link - Marsius may bond with up to four of his allies. Each round as his turn begins, if any of them have taken 5 or more points of damage, they are healed 5 hp and Marsius takes 5 damage. This may be broken for any one link as an immediate action.

Soldier of Peace - Marsius takes only a -2 penlaty on nonlethal attacks

Miracle Worker - 1/scenario, he can LoH as a 5th level paladin (2d6)