GM Tyranius Race for the Runecarved Key Tier 5-6 (Inactive)

Game Master Tyranius

Tactical map


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Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Kelumur and Ralls takes off and push their way through the large crowd and dart down a cluttered alley to try and cut the assassin off.

Marsius is able to read the crowd as he follows along with them, But each time he sees an opening and tries to push through it closes the gap on him. Failed Overrun.

Thinking she lost you for now the assassin grabs a potion and drinks the contents.

Round 2
Kelumur (44/44; Lifelink)
Rallas (49/52; Lifelink)
Marsius (41/48)

-----------------------------------------
Assassin
-----------------------------------------
Kiboko (47/51; Lifelink) (Mvumba 34/39; Faerie Fire)
Kramac (47/50; Lifelink)(Kuumaa)
Amelia (25/27)

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Overrun, 50 foot speed: 1d20 + 9 + 4 ⇒ (7) + 9 + 4 = 20

Sense Motive, 50 foot speed: 1d20 + 7 + 4 ⇒ (12) + 7 + 4 = 23

Kramac will barrel ahead ducking, dodging, and bowling people over when necessary.

Move three squares

Liberty's Edge

active effects:
barkskin, GMF, longstrider, air walk, heightened awareness
more effects:
tiger focus, bull focus
Male Half Orc (Mwangi heritage) Barbarian (scarred rager) 4 / Hunter 9 | current AC 31 T 17 FF 27 | HP 130/130 [130/130] | F +22 R +17 W +13 (+2 Fort and Will in rage) | CMD 30 | CMB +14| Init +5 | Perc +19 dv 60' | Rage (16/21) | Animal focus (6/9) | Spells (-, 5/6, 0/5, 2/4)

Kiboko retrieves his wand from the floor as Rallas spots the fleeing assassin, and switches Stealth Synergy back to pack flanking.

"VILE ASSASSIN! KIBOKO WILL CATCH YOU!!"

overrun, rage: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17

Kiboko shoves his way through the crowd. Expending 1 round of rage, pseudo-cycling via Scarred Rager archetype

Assume we don't roll for animal companions, just PCs yes?

Grand Lodge

Female Elf Wizard/5 HP: 11/27 | AC: 14 T: 12 FF: 12 {+4 for Mage Armor} | CMD: 15 | CMB: +3 | Fort: +3 | Ref: +5 | Will: +8 | Ini: +4 | Perc: +9|

Amelia breathes a sigh of relief as the devil falls at long last, but the moment is short lived. She follows the rest of the party into the street and the chase is on. As the crowd impedes her progress, she just puts her shoulder down and tries to charge forward through the people.

Overrun: 1d20 + 3 ⇒ (11) + 3 = 14

Liberty's Edge

HalfOrc UC Rogue 5 Fighter 2 Brawler 1| HP:68/68 |AC:22 (24)[ T:17 FF:16 (18)| CMB:11 CMD:21 | Saves F:+10 R:+13 W:+3 | Init:+8 | Per:+13 (+2 hidden objects/+4 traps)

Going for the triple!

Once free from the bystanders, Kelumur decides to amp it up and flips himself across the alleyway in lightning speed! "Follow my lead!"

Acrobatics: 1d20 + 14 ⇒ (16) + 14 = 30
Escape Artist: 1d20 + 14 ⇒ (13) + 14 = 27

Relevant Hot Fuzz

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

Rallas tries to jump and slither his wzy through.

acro: 1d20 + 13 ⇒ (19) + 13 = 32escape: 1d20 + 12 ⇒ (5) + 12 = 17

Silver Crusade

Nagaji HP 42/48| AC 24 Touch 11 Flat-Footed 23 | Init +1 Perc +1 CMB +10 CMD 21 | F+8 R+6 W+11 (+2 Mind-affecting and poisons))

Whoo boy, just the square I was hoping to avoid.

Marsius, having made his way through some of the crowd, finds himself trapped trying to fit through a narrow alley. His progress, stymied, the nagaji looks up and tries to get a better vantage point.

If 'Up and Over' involves getting above the alley and running past a bit on the roofs, could I cast Levitate on myself in lieu of the Acrobatics check?

If that wouldn't work and I need an Acrobatics check:
Acrobatics: 1d20 + 1 - 5 + 1 - 2 ⇒ (10) + 1 - 5 + 1 - 2 = 5

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Correct- no need for animal companions as I assuming they are following. As long as you aren't scaling walls and running rooftops. At that point you will have to justify how they follow you.

Kiboko tries to push his way through the crowd, but Mvumbu's presence seems to draw even more of a crowd around him as all want to see the stealthy hippo. Amelia ends up getting trapped in with Kiboko.

Kramac rushes through the streets. Finding a cluttered alley he leaps over the junk and skids pasta fruit cart just before it blocks the path.

Kelumur parkours through the alleyway, slides underneath the fruitcart and leaps over the large pothole. Rounding the corner both he and the assassin are surprised as they come face to face.

Rallas tries to follow but ends up getting stopped by the fruitcart as Marsius levitates himself up and over onto a nearby roof. Once past the alley he lowers himself back down to the streets only to be blocked in by the same fruitcart.

The streets of Magnimar narrow here, and the crowds one expects of a city of this size are nowhere to be found. The ambient sound of the hustle and bustle seems to die away, leaving an eerie stillness in the air as though something terrible is about to happen.

Going to keep init but reset round counter as chase is now over.

Seeing Kelumur so close the assassin grabs a wand from her pouch and taps it against her chest as she vanishes from his sights.

For round one Kelumur is the only one that can act.
Round 2- Marsius, Rallas and Kramac can join in from the western edge of the map.
Round 3- Amelia and Kiboko can join.

Round 1
-----------------------------------------
Assassin
-----------------------------------------
Kiboko (47/51; Lifelink) (Mvumba 34/39; Faerie Fire)
Kramac (47/50; Lifelink)(Kuumaa)
Amelia (25/27)
Kelumur (44/44; Lifelink)
Rallas (49/52; Lifelink)
Marsius (41/48)

Liberty's Edge

HalfOrc UC Rogue 5 Fighter 2 Brawler 1| HP:68/68 |AC:22 (24)[ T:17 FF:16 (18)| CMB:11 CMD:21 | Saves F:+10 R:+13 W:+3 | Init:+8 | Per:+13 (+2 hidden objects/+4 traps)

Kelumur moves to engage the assassin as quickly as possible.
Can't really edit map, but I'll double move to get as close as possible to assassin.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

You were next to the assassin,Within 10 feet, Before she vanished by the wand.

Liberty's Edge

HalfOrc UC Rogue 5 Fighter 2 Brawler 1| HP:68/68 |AC:22 (24)[ T:17 FF:16 (18)| CMB:11 CMD:21 | Saves F:+10 R:+13 W:+3 | Init:+8 | Per:+13 (+2 hidden objects/+4 traps)

Kelumur will move to last known location and attempt a strike!

mwk dagger: 1d20 + 11 ⇒ (17) + 11 = 28P/S: 1d4 + 6 ⇒ (4) + 6 = 10
Miss chance?: 1d100 ⇒ 63

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Kelumur rushes in where he last saw the assassin. His dagger swipes across the area and finds no solid ground.

Mwk Shortsword vs Kelumur AC FF 15; invisible: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32
Confirm Crit; invisible: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23
Damage: 1d6 + 2 ⇒ (5) + 2 = 7 + Poison
Crit Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Sneak Attack Damage: 5d6 ⇒ (1, 6, 6, 5, 1) = 19

Need a Fort save vs Poison.

Kelumur is shocked as he feels a blade sink deep into his right side. He coughs and small spurts of blood burst from his mouth. Yet, the attacker remains unseen.

Placing token on side where you were attacked, though you still can't see her and she is still invisible.

A block away Marsius feels a stinging pain run through his own side.

Round 2
-----------------------------------------
Assassin
-----------------------------------------
Kiboko (47/51; Lifelink) (Mvumba 34/39; Faerie Fire)
Kramac (47/50; Lifelink)(Kuumaa)
Amelia (25/27)
Kelumur (18/44; Lifelink)
Rallas (49/52; Lifelink)
Marsius (36/48)

Liberty's Edge

HalfOrc UC Rogue 5 Fighter 2 Brawler 1| HP:68/68 |AC:22 (24)[ T:17 FF:16 (18)| CMB:11 CMD:21 | Saves F:+10 R:+13 W:+3 | Init:+8 | Per:+13 (+2 hidden objects/+4 traps)

fortitude: 1d20 + 7 ⇒ (8) + 7 = 15

Silver Crusade

Nagaji HP 42/48| AC 24 Touch 11 Flat-Footed 23 | Init +1 Perc +1 CMB +10 CMD 21 | F+8 R+6 W+11 (+2 Mind-affecting and poisons))

Marisus coughs suddenly, flecks of blood flying out. He touches a claw to himself as he hurries forwards, yelling out "Kelumur is in trouble. And alone. We must hurry!"

Double move, swift action Healer's Way myself

HW: 2d6 + 4 ⇒ (3, 5) + 4 = 12

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

Rallas runs as fast as he can.

Can't let that coward get away....triple move if possible...if not then a double...still on phone

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Kramac will rush towards the sounds of combat. Rounding the corner and seeing Kelumur involved in a fight with an unseen foe, Kramac will flick his wrist and recover the scroll contained in his wrist sheath. He will cast it, and his eyes glow with divine energy, allowing him to perceive invisible foes.

Move action to move, swift to recover scroll from wrist sheath, standard to cast see invisibility

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

@Rallas- unfortunately you can only double move as Running needs to be in a straight line.

The poison courses through Kelumur's veins as he feels weaker. Kramac rushes in ahead and casts a spell to see invisibility, Kramac sees the assassin on the backside of Kelumur with her blade drawn and ready to strike again.

@Kramac- Placed token in correct spot, though only you know where the assassin truly is.

Rallas runs in ahead to catch up as Marsius splits up and heals his more immediate wounds.

Round 2
-----------------------------------------
Assassin
-----------------------------------------
Kiboko (47/51; Lifelink) (Mvumba 34/39; Faerie Fire)
Kramac (47/50; Lifelink)(Kuumaa)
Amelia (25/27)
Kelumur (18/44; 1 str drain; Lifelink; poison 5 rounds remaining)
Rallas (49/52; Lifelink)
Marsius (48/48)

Liberty's Edge

HalfOrc UC Rogue 5 Fighter 2 Brawler 1| HP:68/68 |AC:22 (24)[ T:17 FF:16 (18)| CMB:11 CMD:21 | Saves F:+10 R:+13 W:+3 | Init:+8 | Per:+13 (+2 hidden objects/+4 traps)

"Argh!" Frustrated, the half orc plays dirty by throwing pocket sand in the direction of the assassin, or where Kelumur thinks the culprit lies.

dirty trick to blind: 1d20 + 11 ⇒ (20) + 11 = 31
miss: 1d100 ⇒ 6

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Assuming you are tossing the sand at the direction from which you were attacked from? Meaning 1 square south of current position.

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

If it's ok, as part of my action I would direct Keulmur to the assasin's correct location after casting my spell

Kelumur! She is behind you, to the north!

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

:) Thats what I wanted to make sure of first.

Kelumur spins around at Kramac's warning and tosses a tiny bit of sand into the air.

"Gah!" he hears an audible curse.

Mwk Shortsword vs Kelumur AC FF 15; invisible: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Miss chance; low hits: 1d100 ⇒ 92

The assassin misses and leaps back. Spring attack.

Cultist Init: 1d20 + 1 ⇒ (11) + 1 = 12

As the assassin leaps back a trio of cultists emerge from the alley. "We made it boss!"

Need another Fort save Kelumur

Round 3
-----------------------------------------
Cultists
Assassin
-----------------------------------------
Kiboko (47/51; Lifelink) (Mvumba 34/39; Faerie Fire)
Kramac (47/50; Lifelink)(Kuumaa)
Amelia (25/27)
Kelumur (18/44; 1 str drain; Lifelink; poison 5 rounds remaining)
Rallas (49/52; Lifelink)
Marsius (48/48)

Liberty's Edge

active effects:
barkskin, GMF, longstrider, air walk, heightened awareness
more effects:
tiger focus, bull focus
Male Half Orc (Mwangi heritage) Barbarian (scarred rager) 4 / Hunter 9 | current AC 31 T 17 FF 27 | HP 130/130 [130/130] | F +22 R +17 W +13 (+2 Fort and Will in rage) | CMD 30 | CMB +14| Init +5 | Perc +19 dv 60' | Rage (16/21) | Animal focus (6/9) | Spells (-, 5/6, 0/5, 2/4)

"Ndugu kramac, waambie Kiboko ambapo mwuaji huyo ni na atamfunua kwa wote kuona!"

polyglot at Kramac:
"Brother kramac, tell Kiboko where the assassin is and he will reveal her for all to see!"

Kiboko races to join his fellows, wand in one hand, lance held in the other.

Double move, not threatening with lance but threatening adjacent with bite. Swift to set Mvumbu's animal focus to Tiger (+2 DEX, so her AC=26).


active effects:
bear focus, tiger focus, longstrider, GMF, barkskin
F Hippopotamus 11HD, animal companion (lvl 13)| current AC 38 T 16 FF 34 | HP [115/115] 93/93 |CMD 30| F +15 R +14 W +7; +2 vs nonmagical disease; +1 vs fear; +2 vs haunts; devotion; evasion | Init +2(+4) | Perc +7 lowlight vision, scent| Tricks 6/6

Mvumbu follows Kiboko, watching for enemies.

Also double move. Mvumbu has scent, in case she should be approached by invisible foes.

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

Rallas moves to block off the closesy bandit(purple). He brings hus blade to bear in a vicious upswing.

attack: 1d20 + 11 ⇒ (4) + 11 = 151d10 + 6 ⇒ (4) + 6 = 102d6 ⇒ (4, 4) = 8move to contact, using power attack...rolled sneak attack if it applies as well...if not ignore it

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Kramac stalks relentlessly forward, speaking another prayer to Kurgess. His muscles bulge slightly, and his reflexes sharpen. He turns and shouts back to Kiboko,

Polyglot:
She is just south of the shed in that yard there, in the middle of the street!

He continues walking, uttering a quick command to Kuuma to go deal with the newly arrived mage and drawing his sword. He levels it at the assassin.

Come wicked assassin! Let us see how you fare against me in a fair fight!

Cast Divine Favor, move action to advance, drawing my sword along the way. Free action to direct Kuuma.

I assume the assassin will move on its turn, before Kiboko gets a chance to cast Faerie Fire. Can we assume that Kramac will direct Kiboko where to target it, just so he doesn't have to wait for me to post my action before he posts his?

Grand Lodge

M Wolf Animal Companion 6|Current AC: 22 AC Base: 22 T 13 FF 19 | HP 39/39 | F +7 R +8 W +3 | CMD 20 | Init +3 | Perc +7

Bite!, power attack: 1d20 + 8 - 2 ⇒ (2) + 8 - 2 = 8

Kuuma heeds his master's command, and dashes off to harry the wizard.

Liberty's Edge

HalfOrc UC Rogue 5 Fighter 2 Brawler 1| HP:68/68 |AC:22 (24)[ T:17 FF:16 (18)| CMB:11 CMD:21 | Saves F:+10 R:+13 W:+3 | Init:+8 | Per:+13 (+2 hidden objects/+4 traps)

In light of Kramac yelling the assassin position, Kelumur would have attacked in direction where he was last attacked! Good thing Kramac yelled in time :)

Fort: 1d20 + 7 ⇒ (2) + 7 = 9 Yikes! Good thing I'm not strength based!

The poison continues to rush through Kelumur's blood, but he presses on knowing the mission at hand is more important. "Kramac, Kiboko, I will tend to the cultist, I leave the Assassin in your hands!" Realising much of his frustration is due to being blindsided, Kelumur opts to switch strategy. He flips over Kuuma and runs along the wall to pop on the other side of the cultist, trapping him in the small alleyway.

Double Move, second at half speed to move through Cultist square (vs CMD+5)

Acrobatics: 1d20 + 14 ⇒ (15) + 14 = 29 I assume that passes so have placed myself on the other side of the Cultist.

Silver Crusade

Nagaji HP 42/48| AC 24 Touch 11 Flat-Footed 23 | Init +1 Perc +1 CMB +10 CMD 21 | F+8 R+6 W+11 (+2 Mind-affecting and poisons))

Marsius' freshly healed wounds break open again as he sees the others rush past him.

Lifelink on Kelumur would heal another 5...from me

Looking around, the nagaji doesn't see the half-orc, but does spy several more cultists closing in on them.

Kelumur! he bellows as he draws forth Gamin once more. Get clear! We are coming!

Double move.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

@Marsius- Yup he healed the 5 from the assassin attack already and it went to you. He was only hit the one time as the miss chance on last strike from being blinded missed him.

@Kramac- Yup that is fine.

Kiboko and Mvumu rush around the corner of the building to catch up as Kramac challenges the assassin that nearly killed Kelumur.

A voice calls up from the dimly lit street. "Just me and you then."

Kuumaa snaps at one of the cultists while Kelumur leaps up against the wall and coming across the opposite side of the surprised cultist.

Kelumur poison Str damage: 1d2 ⇒ 1

Rallas brings his blade up in an upswing at the cultist, though he misses as the man slams his back flat against the wall avoiding the strike.

Marsius moves down an alley and draws Gamin.

Round 3
-----------------------------------------
Cultists
Assassin (Blinded 1 round)
-----------------------------------------
Kiboko (47/51; Lifelink) (Mvumba 34/39; Faerie Fire)
Kramac (47/50; Lifelink)(Kuumaa)
Amelia (25/27)
Kelumur (18/44; 1 str drain; 1 ste dam; Lifelink; poison 4 rounds remaining)
Rallas (49/52; Lifelink)
Marsius (48/48)

Grand Lodge

Female Elf Wizard/5 HP: 11/27 | AC: 14 T: 12 FF: 12 {+4 for Mage Armor} | CMD: 15 | CMB: +3 | Fort: +3 | Ref: +5 | Will: +8 | Ini: +4 | Perc: +9|

Amelia finally manages to drag herself from the press and crush of the market and chase the others down the alley. She takes off at a full run, even though she can hear the sounds of battle from the next street over. As she approaches the next alley, she slows down, preparing to come up behind the enemy.

Full round Run action for 90'

Silver Crusade

Nagaji HP 42/48| AC 24 Touch 11 Flat-Footed 23 | Init +1 Perc +1 CMB +10 CMD 21 | F+8 R+6 W+11 (+2 Mind-affecting and poisons))

Lifelink isn't based on each time he's hit, but how much damage he has. If its still 5 or more points, he'll heal 5 at the start of his turn, and I'll take 5. So since that assassin strike was a deep one, on his second turn he'd've gone up to 23 HP and I'd drop down to 43.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Ah gotcha now. Reread it. Misunderstood it as had to take damage that round. We are good now.

Amelia runs down the street as two of the cultists defend themselves with spells.

The purple cloaked one near Rallas steps back and a familiar green mist rises around the elf.

@Marsius, Rallas, and Kramac- All need DC 18 Fort saves or become nauseated for as long as you are in the cloud. Once leave the cloud you are then nauseated for 1d4+1 rounds. Successful Fort save negates for the round.

Trapped in the green cloaked cultist attempts a similar spell.

Concentration DC 21: 1d20 + 9 ⇒ (10) + 9 = 19

And loses the spell as he focuses on defending himself.

The remaining cultist covers down on his companions and lays down another sheet of thick mist just as the Assassin becomes visible once again.

@Kramac and Kuumaa- All need DC 18 Fort saves or become nauseated for as long as you are in the cloud. Once leave the cloud you are then nauseated for 1d4+1 rounds. Successful Fort save negates for the round.

The assassin rounds the corner out of sight and draws a potion from her satchel.

And poison save from Kelumur.

@Marsius. Just did the Lifelink for Round 4.

Round 4
-----------------------------------------
Cultists
Assassin (Blinded 1 round)
-----------------------------------------
Kiboko (47/51; Lifelink) (Mvumba 34/39; Faerie Fire)
Kramac (47/50; Lifelink)(Kuumaa)
Amelia (25/27)
Kelumur (28/44; 1 str drain; 1 str dam; Lifelink; poison 4 rounds remaining)
Rallas (49/52; Lifelink)
Marsius (38/48)

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

I'm going to delay all of my actions so that Kelumur can take advantage of the flank before I call Kuuma away

Fort: 1d20 + 13 ⇒ (9) + 13 = 22

Bah! You and me and a couple of your friends apparently! Do not worry little assassin... I will get to you soon enough!

Kramac whistles, calling Kuuma to him and directs the wolf to attack the newly appeared cultist. Once Kramac is in position, he waits for his companion to distract the caster before striking.

Attack, Outflank, Power Attack, Divine Favor: 1d20 + 10 + 4 - 2 + 2 ⇒ (5) + 10 + 4 - 2 + 2 = 19
Damage, sneak attack, power attack, divine favor: 1d6 + 1d6 + 5 + 4 + 2 ⇒ (3) + (5) + 5 + 4 + 2 = 19

Seeing Amelia to the north, Kramac shouts, Be careful Amelia! The assassin is headed towards you! She is at the corner of the fence there!

Grand Lodge

M Wolf Animal Companion 6|Current AC: 22 AC Base: 22 T 13 FF 19 | HP 39/39 | F +7 R +8 W +3 | CMD 20 | Init +3 | Perc +7

Fort Save: 1d20 + 7 ⇒ (2) + 7 = 9

Kuuma starts vomiting, and finds himself unable to attack.

Vomit rounds: 1d4 + 1 ⇒ (1) + 1 = 2

Liberty's Edge

active effects:
barkskin, GMF, longstrider, air walk, heightened awareness
more effects:
tiger focus, bull focus
Male Half Orc (Mwangi heritage) Barbarian (scarred rager) 4 / Hunter 9 | current AC 31 T 17 FF 27 | HP 130/130 [130/130] | F +22 R +17 W +13 (+2 Fort and Will in rage) | CMD 30 | CMB +14| Init +5 | Perc +19 dv 60' | Rage (16/21) | Animal focus (6/9) | Spells (-, 5/6, 0/5, 2/4)

"Bah! Sorcerer's tricks will not save you! Kiboko will send you to your goddess soon enough!"

Kiboko drops his lance and draws an antitoxin from his pack, swallowing it in one gulp. He steps purposefully towards the green fog.

"Seek and destroy, Mvumbu!"

Actions: drop lance = free, handle Mvumbu = free, draw antitoxin = move, drink antitoxin = standard, 5' step = free, switch Mvumbu's animal focus to Bear (+2 CON) = swift.


active effects:
bear focus, tiger focus, longstrider, GMF, barkskin
F Hippopotamus 11HD, animal companion (lvl 13)| current AC 38 T 16 FF 34 | HP [115/115] 93/93 |CMD 30| F +15 R +14 W +7; +2 vs nonmagical disease; +1 vs fear; +2 vs haunts; devotion; evasion | Init +2(+4) | Perc +7 lowlight vision, scent| Tricks 6/6

"Mooaaarrghh? Harr!"

Not willing to enter the mist, Mvumbu goes around the buildings seeking enemies. Spotting one of the cultist mages, she makes straight for him, bellowing as she goes.

"Moooaaarrrrggghhhh!!!!"

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

You need a 2nd Fort save Kramac as you are in two clouds.

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

fort: 1d20 + 6 ⇒ (2) + 6 = 8

nauseated: 1d4 + 1 ⇒ (3) + 1 = 4

Rallas moves out if the all too familiar cloud and retches in between cursing the cultist's heritage in low Elvenmove to outside the cloud

Silver Crusade

Nagaji HP 42/48| AC 24 Touch 11 Flat-Footed 23 | Init +1 Perc +1 CMB +10 CMD 21 | F+8 R+6 W+11 (+2 Mind-affecting and poisons))

Fort: 1d20 + 8 + 1 + 2 ⇒ (17) + 8 + 1 + 2 = 28

Coughing and blinking through the wretched fog, Marsius continues forwards, towards the position of the cloest cultist he saw before the cloud erupted. He passes the nauseous elf as he moves, and the nagaji lays a clawed hand on Rallas to guide him south.

As he nears the cloud's edge, Marsius spies the cackling cultist. He pushes right past him, trying to cut off his escape.

Double move. Will provoke an AoO from the Green cultist, but think I may still have partial concealment from the fog at the time I would have provoked.

He also bruises a bit more from Kelumur's injuries.

another -5 me, +5 Kelumur

Grand Lodge

Female Elf Wizard/5 HP: 11/27 | AC: 14 T: 12 FF: 12 {+4 for Mage Armor} | CMD: 15 | CMB: +3 | Fort: +3 | Ref: +5 | Will: +8 | Ini: +4 | Perc: +9|

Amelia skids to a stop, and turns to the fight going on in the courtyard before her. She pulls a bone marionette from her pocket and with a short incantation, begins to shake it vigorously.

DC 16 Fort save or takes Boneshaker: 5d6 ⇒ (2, 2, 6, 4, 5) = 19 and moves 5 ft closer to Amelia. If they make the save, 1/2 dmg and no movement.

Liberty's Edge

HalfOrc UC Rogue 5 Fighter 2 Brawler 1| HP:68/68 |AC:22 (24)[ T:17 FF:16 (18)| CMB:11 CMD:21 | Saves F:+10 R:+13 W:+3 | Init:+8 | Per:+13 (+2 hidden objects/+4 traps)

Had just been travelling! Sorry for the late-ish post.

Fort vs Poison: 1d20 + 7 ⇒ (7) + 7 = 14

Taking advantage of Kuuma distracting the cultist, Kelumur strikes in quick succession to bring down the enemy, hopefully, swiftly.

He feels his wounds heal, and reminds himself to thank Marsius after.

Mwk Dagger,twf,flank: 1d20 + 11 - 2 + 2 ⇒ (20) + 11 - 2 + 2 = 31P/S+Sneak: 1d4 + 6 + 3d6 ⇒ (1) + 6 + (3, 3, 5) = 18
Mwk Dagger,twf,flank: 1d20 + 11 - 2 + 2 ⇒ (8) + 11 - 2 + 2 = 19P/S+Sneak: 1d4 + 6 + 3d6 ⇒ (3) + 6 + (4, 2, 1) = 16

Mwk Dagger,twf,flank,crit?: 1d20 + 11 - 2 + 2 ⇒ (2) + 11 - 2 + 2 = 13Crit dmg, P/S+Sneak: 1d4 + 6 ⇒ (4) + 6 = 10

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

fort: 1d20 + 13 ⇒ (1) + 13 = 14

Well balls.

1d4: 1d4 ⇒ 1

I'm still ok with where I am I think.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Kelumur Str Damage: 1d2 ⇒ 2

Kelumur's strength continues to wane as Kiboko draws an antitoxin and moves towards the edge of the mist, while Mvumbu circles around.

Kramac begins to gag on the noxious fumes as he moves out of the stinking cloud. Kuumaa begins to hack like he has something caught in his throat.

Amelia skids to a stop and shakes a bone marionette at the assassin.

Fort Save DC 16: 1d20 + 6 ⇒ (2) + 6 = 8

The assassin screams in pain and looks around for the unseen assailant.

Kelumur's wounds heal a small bit as Marsius's flesh continues to open.

Kelumur slits the cultist's throat and drops the man to the ground, leaving him for dead.

Rallas breathes the poson in deep and begins to gag once again. There is no escaping this for the Elf.

Marsius repositions himself closer to a cultist to protect Rallas until he feels better.

The cultist near Kramac draws his dagger and slashes it at Kuumaa to try and scare her away.

Concentration DC 19: 1d20 + 9 ⇒ (1) + 9 = 10

He loses the spell. Seeing no escape and backed into a corner the purple cloaked cultist withdraws into the noxious mist.

Fort Save DC 18: 1d20 + 4 ⇒ (18) + 4 = 22

he manages to hold his breath long enough to make it out the other side unscathed.

Seeing Kramac down for the count the assassin dropsthe potion and moves into a flanking position and stabs at the man.

Mwk Shortsword vs Kramac AC 26; flanking: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Sneak Attack Damage: 5d6 ⇒ (6, 5, 4, 3, 2) = 20

The blade sinks deep into his side. "She flourishes her blade. [b]"I have never met a foe I couldn't best."

Marsius has even more wounds open as now Kramac and Kelumur are both wounded and healing. For Round 5

Though it is not looking good as Kramac, Kuumaa and Rallas are still reeling from the poisonous cloud.

Round 5
-----------------------------------------
Cultists
Assassin (-19)
-----------------------------------------
Kiboko (47/51; Lifelink) (Mvumba 34/39; Faerie Fire)
Kramac (26/50; Lifelink; nauseated 1 round)(Kuumaa; nauseated 2 rounds)
Amelia (25/27)
Kelumur (33/44; 1 str drain; 3 str dam; Lifelink; poison 3 rounds remaining)
Rallas (49/52; Lifelink; Nauseated 4 rounds)
Marsius (28/48)

Liberty's Edge

active effects:
barkskin, GMF, longstrider, air walk, heightened awareness
more effects:
tiger focus, bull focus
Male Half Orc (Mwangi heritage) Barbarian (scarred rager) 4 / Hunter 9 | current AC 31 T 17 FF 27 | HP 130/130 [130/130] | F +22 R +17 W +13 (+2 Fort and Will in rage) | CMD 30 | CMB +14| Init +5 | Perc +19 dv 60' | Rage (16/21) | Animal focus (6/9) | Spells (-, 5/6, 0/5, 2/4)

Kiboko takes a deep breath, covers his mouth with his free hand, and enters the fog.

fort save vs stinking cloud, antitoxin: 1d20 + 11 + 5 ⇒ (14) + 11 + 5 = 30
fort save vs stinking cloud, antitoxin: 1d20 + 11 + 5 ⇒ (8) + 11 + 5 = 24

Double move straight ahead.


active effects:
bear focus, tiger focus, longstrider, GMF, barkskin
F Hippopotamus 11HD, animal companion (lvl 13)| current AC 38 T 16 FF 34 | HP [115/115] 93/93 |CMD 30| F +15 R +14 W +7; +2 vs nonmagical disease; +1 vs fear; +2 vs haunts; devotion; evasion | Init +2(+4) | Perc +7 lowlight vision, scent| Tricks 6/6

Mvumbu continues to hunt for enemies, whilst avoiding the vile mist.

Passing Kelumur, she honks at him, perhaps smelling the poison coursing through him.

"Haaaarrrrrr!!!"

Double move.

By the way GM I think you still need to move the assassin's token next to Kramac. Unless she did a Spring Attack?

Grand Lodge

Female Elf Wizard/5 HP: 11/27 | AC: 14 T: 12 FF: 12 {+4 for Mage Armor} | CMD: 15 | CMB: +3 | Fort: +3 | Ref: +5 | Will: +8 | Ini: +4 | Perc: +9|

Amelia moves in closer, desperate to stop the attack on Kramac!

She rips her sword from its sheath, crying "Catch THIS" as she sends it flying through the air!
Hand of the Apprentice: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18
Dmg?: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9

Liberty's Edge

HalfOrc UC Rogue 5 Fighter 2 Brawler 1| HP:68/68 |AC:22 (24)[ T:17 FF:16 (18)| CMB:11 CMD:21 | Saves F:+10 R:+13 W:+3 | Init:+8 | Per:+13 (+2 hidden objects/+4 traps)

Is the assassin no longer invisible?

Fort vs Poison: 1d20 + 7 ⇒ (20) + 7 = 27

Kelumur turns his focus to the next assailant and holds his breath as he moves into the fog to escape to the other side finding himself head to head with another Cultist.

Acrobatics: 1d20 + 14 ⇒ (10) + 14 = 24

Double move, second move at half speed Acrobatics to avoid AoO

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

No longer invisible. Greater Invisibility wore off.

@Amelia- You are trying to throw through a wall-like fence.

@Kelumur- If you move through the stinking cloud then need a fort save for it. Also you are moving through the same wall-like fence.

Grand Lodge

Female Elf Wizard/5 HP: 11/27 | AC: 14 T: 12 FF: 12 {+4 for Mage Armor} | CMD: 15 | CMB: +3 | Fort: +3 | Ref: +5 | Will: +8 | Ini: +4 | Perc: +9|

Crap. Ok.. Double move around the compound then. I didn't realize it was a solid fence. Does that mean that my spell last round shouldn't have been allowed then?

Liberty's Edge

HalfOrc UC Rogue 5 Fighter 2 Brawler 1| HP:68/68 |AC:22 (24)[ T:17 FF:16 (18)| CMB:11 CMD:21 | Saves F:+10 R:+13 W:+3 | Init:+8 | Per:+13 (+2 hidden objects/+4 traps)

Didn't notice that fence, have doubled move a different route instead to avoid the fog.

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