GM Tektites PFS First Steps (First Run) (Inactive)

Game Master Hawkwen Agricola


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Silver Crusade

HP:-1/15 AC:15 T:9 FF:15 Per:-1 Init:+0 For:+4/Ref:+0/Wil:+1 CMB:+4/CMD:14 Speed: 20

"Two untried keys, two unopened chests. Any guesses on which one fits which?"

Silver Crusade

male Dwarf sorcerer 1.1 (hp 8/8; AC 12; Fort +2, Ref +3, Will +6; Perception +4; Init +2)

Rúnar examines the keys and the keyholes to see if it's clear which goes to which.

Perception: 1d20 + 4 ⇒ (19) + 4 = 23

Is the key fused to the scepter usable as is (that is, is the business end of the key poking out of the end of the scepter so that it could be put in a keyhole)?


The scepter key does have a usuable end.

Runar examines the keys and the chests. He finds that the scepter key does not appear to fit any of the chests and that bight gold key appears to fit the steel chest.

Silver Crusade

male Dwarf sorcerer 1.1 (hp 8/8; AC 12; Fort +2, Ref +3, Will +6; Perception +4; Init +2)

"Let's get on with this, then."

Rúnar picks the gold key off the floor and attempts to open the steel chest with it.

This may be a bad idea, but since we have no rogue in the party, what the heck!


Runar inserts the key and turns it and suddenly everyone has a feeling of dread as the steel chest's lid begins to crack open.

Everyone roll a Will save please.

Grand Lodge

Male Dwarf Fighter Lv 1 HP: 13/13, - AC: 18/T: 12/FF: 16 - Perception: +7 - Initiative: +4 - F: +4 / R: +2/ W: +2 - CMB: +4 - CMD: 16, Speed: 20

Will: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16 Extra +2 for Hardy - +2 racial bonus on saving throws against poison, spells, and spell-like abilities. Probably should have thought about that with the rats...

Grand Lodge

Will: 1d20 + 3 ⇒ (3) + 3 = 6

Silver Crusade

male Dwarf sorcerer 1.1 (hp 8/8; AC 12; Fort +2, Ref +3, Will +6; Perception +4; Init +2)

Will: 1d20 + 6 ⇒ (19) + 6 = 25
Also has the +2 on poison, spells, and spell-like abilities

Silver Crusade

HP:-1/15 AC:15 T:9 FF:15 Per:-1 Init:+0 For:+4/Ref:+0/Wil:+1 CMB:+4/CMD:14 Speed: 20

Will: 1d20 + 1 ⇒ (19) + 1 = 20

Silver Crusade

Aasimar / Dual-Cursed Oracle HP:10/10 AC:18 T:10 FF:18 Per:+7 Init:+2 For:+1/Ref:+2/Wil:+2 CMB:+2/CMD:12 Speed: 20

1d20 + 2 ⇒ (6) + 2 = 8


Opening the steel chest, you find it holds the map of the Salhar burial vaults beneath Sothis and a wand of some sort. Looking at the yourselves, you notice that Gwion and Gabriel have turned a violent shade of vivid violet blue.

Silver Crusade

male Dwarf sorcerer 1.1 (hp 8/8; AC 12; Fort +2, Ref +3, Will +6; Perception +4; Init +2)

Rúnar picks up the wand and examines it. "Hopefully this will help with the... purpleness."

Spellcraft: 1d20 + 5 ⇒ (8) + 5 = 13


Runar:
You are unable to determine the properties of the wand.

Silver Crusade

male Dwarf sorcerer 1.1 (hp 8/8; AC 12; Fort +2, Ref +3, Will +6; Perception +4; Init +2)

"Gabriel - can you speak?" He shows him the wand. "Do you know what this does?"

Rúnar also examines the keyhole in the door that they came through and tries to determine whether the key at the end of the scepter seems to go to that lock.

Perception: 1d20 + 4 ⇒ (14) + 4 = 18


The scepter key does appear to work the door lock.

Grand Lodge

"Are we done? I could use a good scrubbing."

Grand Lodge

Male Dwarf Fighter Lv 1 HP: 13/13, - AC: 18/T: 12/FF: 16 - Perception: +7 - Initiative: +4 - F: +4 / R: +2/ W: +2 - CMB: +4 - CMD: 16, Speed: 20

Ygdnur can't hold it in any longer "GWAAAAA HA HA! HAAAA HA HA..." He stops for a second, tears in his eyes, looking back and forth between the two purple ones, then breaks out into more laughter! "BAAAAA HAA HAAAA!!!" Still chuckling and wiping tears from his eyes he follows after Runar.

Silver Crusade

male Dwarf sorcerer 1.1 (hp 8/8; AC 12; Fort +2, Ref +3, Will +6; Perception +4; Init +2)

Rúnar stows the wand and grabs the map of the Salhar burial grounds, but pauses at the dark wooden chest with the copper bands. "We haven't opened this one yet." With his left hand, he touches the side of the chest far away from the lock, and, recalling that there was an illusion aura, attempts to see through any illusion.

I think I get a Will save to disbelieve, if the chest itself is under some sort of illusion effect (rather than something inside it). Also, is there a typical lock on this chest?

Will (disbelief): 1d20 + 6 ⇒ (12) + 6 = 18

Silver Crusade

HP:-1/15 AC:15 T:9 FF:15 Per:-1 Init:+0 For:+4/Ref:+0/Wil:+1 CMB:+4/CMD:14 Speed: 20

Crondor laughs along with Ygdnur, than asks Runar "Are you planning on changing color too? Leave the chest alone, we've got what we came for."


Runar:
You hand passes right through the chest.

The party uses the scepter key on the door and it opens, to admit you out of the vault. You find the servant waiting on the other side. He looks at Gabriel and Gwion with dismay and explains that the party can keep the map and wand, but asks them to give back any keys you may have.

Silver Crusade

male Dwarf sorcerer 1.1 (hp 8/8; AC 12; Fort +2, Ref +3, Will +6; Perception +4; Init +2)

Rúnar points to the copper-banded chest. "A figment. Tricky. I guess we're done here."

Rolling up the map, he manages a small grin and says, "Well, that's that then. Let's head back to the Grand Lodge."

The task list mentions an "official charter and detailed maps" - I'm assuming we have everything we were supposed to get here? Otherwise, we wouldn't leave just yet.

Grand Lodge

On the way back to the Lodge Gwion have his bow and an arrow at the ready. You know...just in case. 8-)


Yep

Grand Lodge

Male Dwarf Fighter Lv 1 HP: 13/13, - AC: 18/T: 12/FF: 16 - Perception: +7 - Initiative: +4 - F: +4 / R: +2/ W: +2 - CMB: +4 - CMD: 16, Speed: 20

"Well, now that we're done with the list I say we report back and then get a pint. All this busy work has given me a thirst!" He watches the halfling ready himself with a mild curiosity. "Watch out! It's a tiny purple monster with a bow and arrow!" Ygdnur laughs to himself then walks on with the group.

Silver Crusade

Aasimar / Dual-Cursed Oracle HP:10/10 AC:18 T:10 FF:18 Per:+7 Init:+2 For:+1/Ref:+2/Wil:+2 CMB:+2/CMD:12 Speed: 20

Gabriel looks grumpy as he leaves the building, not smiling at all. He will cast detect magic on the wand, and try to 1d20 + 7 ⇒ (3) + 7 = 10 identify it.


Gabriel Stonecutter wrote:
Gabriel looks grumpy as he leaves the building, not smiling at all. He will cast detect magic on the wand, and try to 1d20 + 7 identify it.

Gabriel:
You do not know what type of magic it holds.

As the group travels back to the Lodge, your route takes you through the Foreign Quarter. As you walk along, congratulating yourselves on accomplishing all your assigned tasks, you notice a throng of people blocks the street ahead. A performance art group commandeers the street, drawing graffiti to create a jolly hellscape complete with illusory devils comically dancing around in circles. A few citizens avoiding the crowd
slip off-street through a nearby alley, the only egress past the gathering. As you funnel down the alley, following the crowd, you seem to recognize faces that you have seen throughout they, the halfing, the red-haired woman, and the non-descript man. Suddenly you hear a shrill whistle from the red head as she dons a mask, and a hazy fog begins to fill the alleyway. The rest of the crowd flees and you are left facing four people in the haze.

GM Rolls:
Cr: 1d20 ⇒ 11
Gw: 1d20 + 10 ⇒ (14) + 10 = 24
Gab: 1d20 + 2 ⇒ (8) + 2 = 10
Run: 1d20 + 2 ⇒ (19) + 2 = 21
Ygd: 1d20 + 4 ⇒ (4) + 4 = 8
De: 1d20 + 1 ⇒ (10) + 1 = 11
Hal: 1d20 + 2 ⇒ (8) + 2 = 10
Lar: 1d20 + 3 ⇒ (12) + 3 = 15
Led: 1d20 + 2 ⇒ (1) + 2 = 3

Initiative:
Gwion
Runar
Lar.
Dea.
Crondor
Gabriel
Hal.
Ygdunar
Led.

MAP!

Grand Lodge

Gwion takes a five foot step back and readies a shot against anyone who emerges from the mist.

Silver Crusade

HP:-1/15 AC:15 T:9 FF:15 Per:-1 Init:+0 For:+4/Ref:+0/Wil:+1 CMB:+4/CMD:14 Speed: 20

"What's this? More 'performance art'?"

Silver Crusade

male Dwarf sorcerer 1.1 (hp 8/8; AC 12; Fort +2, Ref +3, Will +6; Perception +4; Init +2)

Rúnar follows Gwion's lead and loads his light crossbow, ready to fire at anything that emerges.

In case Rúnar saw someone casting a spell, he will attempt to determine what it was

Spellcraft: 1d20 + 5 ⇒ (12) + 5 = 17

Silver Crusade

Aasimar / Dual-Cursed Oracle HP:10/10 AC:18 T:10 FF:18 Per:+7 Init:+2 For:+1/Ref:+2/Wil:+2 CMB:+2/CMD:12 Speed: 20

When Gabriel has an opportunity, he will take a 5ft step NE, and use his standard action to keep his spear from being naughty, and after struggling with it, ready it.

Grand Lodge

Male Dwarf Fighter Lv 1 HP: 13/13, - AC: 18/T: 12/FF: 16 - Perception: +7 - Initiative: +4 - F: +4 / R: +2/ W: +2 - CMB: +4 - CMD: 16, Speed: 20

Ygdnur will draw his axe and ready his shield, waiting for the mist to clear. "Can't one of you magic users do something about this mist!? Get it out of here so we can see the cowards hiding behind it!"


The party hears some chanting and footsteps in the mist, but can't gather what is going on.

Initiative:
Gwion
Runar
Lar.
Dea.
Crondor
Gabriel
Hal.
Ygdunar
Led.

Crondor is up

MAP!

Silver Crusade

HP:-1/15 AC:15 T:9 FF:15 Per:-1 Init:+0 For:+4/Ref:+0/Wil:+1 CMB:+4/CMD:14 Speed: 20

Crondor draws a sap and readies his shield. "Let's wait here until we know what's going on."

"Why did you block our path with mist?" he yells in its general direction.


The party hears more chanting and see a missile of arcane force shoot out of the mist and strike Crondor.

M.M.Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Initiative:
Gwion
Runar
Lar.
Dea.
Crondor
Gabriel
Hal.
Ygdunar
Led.

Ygdnur is up

Grand Lodge

Might be semi-incommunicado for the remainder of the weekend...rolling my readied attack just in case to spare everyone the wait.

1d20 + 6 ⇒ (19) + 6 = 25, 1d4 ⇒ 2

Dark Archive

male half-orc Inquisitor

"Blasted thugs"he says hitting at them with his bat
initiative: 1d20 + 1 ⇒ (3) + 1 = 4
attack: 1d20 + 3 ⇒ (11) + 3 = 14
non lethal dmg: 1d6 + 3 ⇒ (1) + 3 = 4

Grand Lodge

Male Dwarf Fighter Lv 1 HP: 13/13, - AC: 18/T: 12/FF: 16 - Perception: +7 - Initiative: +4 - F: +4 / R: +2/ W: +2 - CMB: +4 - CMD: 16, Speed: 20

Can't move myself at the moment, so I'm moving up two squares if anyone would be willing...

Ygdnur wastes no time after their attack. He runs up to the first guy he sees and heaves his whole weight behind the axe.
Power Attack
Attack: 1d20 + 4 - 1 ⇒ (16) + 4 - 1 = 19
Damage: 1d10 + 3 + 2 ⇒ (10) + 3 + 2 = 15


Ygdnur's attack takes down the nondescript man in one mighty swing. Out of the mist Ygdnur sees a halfling with blood in his eyes, come charging at him.

Attack: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d10 + 6 ⇒ (9) + 6 = 15

The halfling's axe strike's the dwarf and the party sees Ygdnur fall.

Ygdnur is at -5 hp

Initiative:
Gwion
Runar
Dea.
Crondor
Gabriel
Hal.
Ygdunar
Led.

Gwion is up

MAP!

Grand Lodge

Does my readied attack hit the halfling? Also Runar had a readied attack.

Gwion fires another shot at the halfling.

Ranged Attack: 1d20 + 6 ⇒ (19) + 6 = 25, damage: 1d4 ⇒ 4


Sorry forgot those. Gwion's hits and Runar's misses.

Gwion Attack: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d4 ⇒ 3
Runar Attack: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d6 ⇒ 3

Gwion puts a couple arrows into the halfling while Runar's sails wide.

Grand Lodge

Male Dwarf Fighter Lv 1 HP: 13/13, - AC: 18/T: 12/FF: 16 - Perception: +7 - Initiative: +4 - F: +4 / R: +2/ W: +2 - CMB: +4 - CMD: 16, Speed: 20

Yipe!

Silver Crusade

male Dwarf sorcerer 1.1 (hp 8/8; AC 12; Fort +2, Ref +3, Will +6; Perception +4; Init +2)

Hang in there, Ygdnur! Now I'm wishing I hadn't readied that action (especially with the roll) but assistance is on the way!

Silver Crusade

male Dwarf sorcerer 1.1 (hp 8/8; AC 12; Fort +2, Ref +3, Will +6; Perception +4; Init +2)

Oh, sorry, it looks like it's my turn... I was under the impression that when I enacted my readied action, I would move down the initiative order.

Rúnar drops his crossbow and fires a bolt of celestial magic at Ygdnur.

This is a ranged touch attack that will heal 1d4+1 hp for good characters. In my rolls below, I'm assuming Ygdnur is not "in melee" any longer, and since he's unconscious (helpless), he has a -5 Dex modifier vs. my roll. Based on his stats, that would bring his AC down to 11, so I think I hit.

ranged touch attack: 1d20 + 3 ⇒ (10) + 3 = 13
healing: 1d4 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Male Dwarf Fighter Lv 1 HP: 13/13, - AC: 18/T: 12/FF: 16 - Perception: +7 - Initiative: +4 - F: +4 / R: +2/ W: +2 - CMB: +4 - CMD: 16, Speed: 20

Well, my touch is 12, so hopefully it does!

Silver Crusade

male Dwarf sorcerer 1.1 (hp 8/8; AC 12; Fort +2, Ref +3, Will +6; Perception +4; Init +2)

Oh, yeah. The "touch" part of "ranged touch attack". Turns out it's fairly easy to hit unconscious armored fighters with a ranged touch attack! Not that it did you much good in this case. At least you're stable, though!


Runar your are correct on the order. My mistake, in my hurry to keep things moving I screwed up and forgot that after forgetting the readied actions. Allow me a little bit of retcon here, I don't think it will affect much. Gwion's shot for 4 damage hit and Runar's missed. They now move below Ledford in Init. order so Deandre is up

The redhead beings intone words of prayer and suddenly you think you see a second image of her.

Initiative:
Dea.
Crondor
Gabriel
Hal.
Ygdunar
Led.
Gwion
Runar

Crondor is up!

MAP!

Silver Crusade

HP:-1/15 AC:15 T:9 FF:15 Per:-1 Init:+0 For:+4/Ref:+0/Wil:+1 CMB:+4/CMD:14 Speed: 20

Crondor moves, stands astride his fallen comrade, and aims a blow at the halfling's head.

Atk; Damg: 1d20 + 4 ⇒ (8) + 4 = 121d6 + 3 ⇒ (2) + 3 = 5 Note that that's nonlethal damage.

If it hits:
Crondor yells, "You got what you deserve, villain." Free intimidate check from Enforcer: 1d20 + 8 ⇒ (20) + 8 = 28 He's probably shaken for 5 rounds.


Crondor's mighty swing misses the halfling.

Gabriel is up!

Silver Crusade

Aasimar / Dual-Cursed Oracle HP:10/10 AC:18 T:10 FF:18 Per:+7 Init:+2 For:+1/Ref:+2/Wil:+2 CMB:+2/CMD:12 Speed: 20

Gabriel will walk 10 ft east, and lay his hands on the downed dwarf. He prays the briefest of prayers, and cures Ygdunar's (unfortunately not) light wounds. 1d8 + 1 ⇒ (1) + 1 = 2

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