GM Tektites PFS First Steps (First Run) (Inactive)

Game Master Hawkwen Agricola


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Grand Lodge

Male Dwarf Fighter Lv 1 HP: 13/13, - AC: 18/T: 12/FF: 16 - Perception: +7 - Initiative: +4 - F: +4 / R: +2/ W: +2 - CMB: +4 - CMD: 16, Speed: 20

FYI, Ygdnur is a negative on the acrobatics... so if anyone's waiting for him to make some sort of flying leap at an attempt don't hold your breath:)

Ygdnur looks out at the crate and then looks at Gwion. "Well, you're a nimble little man, aren't ya? Why don't you take a walk out there, someone mentioned having rope, lash it around the crate, and guide it as we pull the rope? This way no one has to get on the damn boat!"

Grand Lodge

"Tie the rope and secure the crate. Got it." Gwion grabs his rope and attempts to do just that.

I'll give you a few Acrobatics rolls...not sure how many I'll need.

Acrobatics: 1d20 + 6 ⇒ (7) + 6 = 13
Acrobatics: 1d20 + 6 ⇒ (13) + 6 = 19
Acrobatics: 1d20 + 6 ⇒ (16) + 6 = 22
Acrobatics: 1d20 + 6 ⇒ (13) + 6 = 19
Acrobatics: 1d20 + 6 ⇒ (14) + 6 = 20

Silver Crusade

Aasimar / Dual-Cursed Oracle HP:10/10 AC:18 T:10 FF:18 Per:+7 Init:+2 For:+1/Ref:+2/Wil:+2 CMB:+2/CMD:12 Speed: 20

Gabriel limps outside, gets the boat, and positions it under the crate in case it falls.


GM Stuff:
G: 1d20 + 2 ⇒ (18) + 2 = 20
R: 1d20 + 2 ⇒ (15) + 2 = 17
Y: 1d20 + 4 ⇒ (12) + 4 = 16
C: 1d20 ⇒ 3
Gw: 1d20 + 10 ⇒ (1) + 10 = 11
H: 1d20 + 1 ⇒ (8) + 1 = 9
R: 1d20 + 3 ⇒ (8) + 3 = 11

As Runar examines the hole in the warehouse floor, the boards crumble away in a shower of debris, dropping down to be swallowed up by the surf. Runar quickly dives away from the hole and just barely keeps from slipping into the hole, probably helped by his lower center of gravity. While Runar counts his blessings, Gwion tests his luck, shimmying out along one of the two remaining solid planks. His luck holds out, as he is able to reach the crate and throw a rope around it, before carefully navigating back to more solid footing. Gabriel slowly makes his way outside to see about commandeering the boat. Looking down, he realizes that it is a 15 ft. drop down to the boat, only accessible by climbing down one of the wharf pilings. As Crondor and Ygdnur study the workings of the crane, the party begins to hear high pitched, angry squeaks coming from the crates along the west wall. (North being up). As the party looks around Runar and Gwion spot some rat-like animals, though they are the size of small dogs.

Initiative:
Gabriel
Runar
Ygdnur
Gwion
Rat-things
Horvon
Crondor

MAP

Silver Crusade

Aasimar / Dual-Cursed Oracle HP:10/10 AC:18 T:10 FF:18 Per:+7 Init:+2 For:+1/Ref:+2/Wil:+2 CMB:+2/CMD:12 Speed: 20

Gabriel will take a full move over to the spot below Crondor (can't move the icons on the ipad, so if someone could move for me, please.)

Shadow Lodge

Gabriel Stonecutter wrote:
Gabriel will take a full move over to the spot below Crondor (can't move the icons on the ipad, so if someone could move for me, please.)

Sorry, I meant Horvon.

Grand Lodge

Male Dwarf Fighter Lv 1 HP: 13/13, - AC: 18/T: 12/FF: 16 - Perception: +7 - Initiative: +4 - F: +4 / R: +2/ W: +2 - CMB: +4 - CMD: 16, Speed: 20

Sorry, I moved you and now I'm on my iPhone, so I can't move you back.

Silver Crusade

male Dwarf sorcerer 1.1 (hp 8/8; AC 12; Fort +2, Ref +3, Will +6; Perception +4; Init +2)

"Look out! Rats! ...or something."

Rúnar hones in on the pair of creatures to the south and brings his hands together, chanting as a cone of arcane light paints their corner of the warehouse in garish color.

Cast color spray, Will DC 15 to negate

Grand Lodge

Male Dwarf Fighter Lv 1 HP: 13/13, - AC: 18/T: 12/FF: 16 - Perception: +7 - Initiative: +4 - F: +4 / R: +2/ W: +2 - CMB: +4 - CMD: 16, Speed: 20

Ygdnur runs up to the first rat he sees. "Damn you little rodents!"

Attack: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d10 + 3 ⇒ (1) + 3 = 4


Rat 2: 1d20 + 1 ⇒ (16) + 1 = 17
Rat 3: 1d20 + 1 ⇒ (14) + 1 = 15

Gabriel rushes back into the warehouse at the sound of trouble. Runar casts a spell, blinding color erupting from his hands, but the targeted rats don't seem to affected! Ygdnur steps up to swing on the nearest rat, but alas in the dim light his swing go wide!

Gwion, Rats, Crondor, Horvon, turns coming up!

Grand Lodge

"Oh dear..." Gwion exclaims as he draws his bow and shoots at the rat directly in front of him.

ATK: 1d20 + 6 ⇒ (12) + 6 = 18

DMG: 1d4 ⇒ 4


Gwion's arrow flies true and impales the rat-thing, almost pinning it to the floor, yet it still hangs on, gnashing it's teeth.

Rat 1: 1d20 + 1 ⇒ (17) + 1 = 18
Damage: 1d4 ⇒ 3

The uppermost rat (Rat 1)strikes out at Ygdnur and manages to bite through his leather leggings.

Rat 2: 1d20 + 1 ⇒ (2) + 1 = 3
Damage: 1d4 ⇒ 2

The middle rat (Rat 2) gnashes it teeth at Runar, but to no avail.

Rat 3: 1d20 + 1 ⇒ (18) + 1 = 19
Damage: 1d4 ⇒ 4

The southermost rat (Rat 3), drags itself, arrow dragging on the floor towards Gwion and pounces, managing to bite him in the ankle.

Ygdnur and Gwion, please roll Fort. checks.
Horvon and Crondor are up.
MAP

Silver Crusade

HP:-1/15 AC:15 T:9 FF:15 Per:-1 Init:+0 For:+4/Ref:+0/Wil:+1 CMB:+4/CMD:14 Speed: 20

Crondor moves up behind Rúnar, drawing his warhammer as he goes. "Get behind me, I'll cover you" Readying an action to move into Rúnar's square after he vacates it. (He'll ready his shield as part of that move.)

Grand Lodge

Fort: 1d20 + 4 ⇒ (15) + 4 = 19

Grand Lodge

Male Dwarf Fighter Lv 1 HP: 13/13, - AC: 18/T: 12/FF: 16 - Perception: +7 - Initiative: +4 - F: +4 / R: +2/ W: +2 - CMB: +4 - CMD: 16, Speed: 20

1d20 + 4 ⇒ (6) + 4 = 10


GM Stuff:
1d3 ⇒ 3

Ygdnur:
The place where the rat bit you, begins to throb and ache.

Grand Lodge

Male Dwarf Fighter Lv 1 HP: 13/13, - AC: 18/T: 12/FF: 16 - Perception: +7 - Initiative: +4 - F: +4 / R: +2/ W: +2 - CMB: +4 - CMD: 16, Speed: 20

GM Tektite:
Whoopee...


Not sure what is up with Horvon, I've PM'd him. For the time being, I'll just move him closer to the fray

Crondor runs forward, perfoming defensive maneuvers.

Initiative:
Gabriel
Runar
Ygdnur
Gwion
Rat-things
Horvon
Crondor

Gabriel is up

MAP

Silver Crusade

Aasimar / Dual-Cursed Oracle HP:10/10 AC:18 T:10 FF:18 Per:+7 Init:+2 For:+1/Ref:+2/Wil:+2 CMB:+2/CMD:12 Speed: 20

Gabriel will walk up, through the assorted crates (I assume difficult terrain), and stab at the rat-like creature with his spear.

1d20 + 2 ⇒ (10) + 2 = 12
1d8 + 2 ⇒ (7) + 2 = 9

Silver Crusade

male Dwarf sorcerer 1.1 (hp 8/8; AC 12; Fort +2, Ref +3, Will +6; Perception +4; Init +2)

Rúnar moves behind Crondor, then takes a step back so that he can better see the two rat-like creatures that are attacking Gwion. He releases a blast of arcane force at the one directly in front of him.

magic missile: 1d4 + 1 ⇒ (1) + 1 = 2

I think at this point, Crondor releases his ready action.


Runar and Crondor perform the old switcheroo technique, while Runar intones arcane phrases. Runar points at the rat-thing in front of Gwion (Rat #3) and a streak of arcane energy sizzles and flies home in the rat's side. It goes down without a sound.

Ygdnur, then Gwion, then the Adversary!

Grand Lodge

Male Dwarf Fighter Lv 1 HP: 13/13, - AC: 18/T: 12/FF: 16 - Perception: +7 - Initiative: +4 - F: +4 / R: +2/ W: +2 - CMB: +4 - CMD: 16, Speed: 20

Ygdnur, filled with white hot rage from the bite that he still feels throbbing in his leg, cries out "AAARRGG! You arse! I shall not take this from a rat!" Then he swings down with all his might at the vermin sitting in front of him. Ygdnur will use Power Attack.

Attack: 1d20 + 4 - 1 ⇒ (20) + 4 - 1 = 23
Damage: 1d10 + 3 + 2 ⇒ (2) + 3 + 2 = 7

Not that it's absolutely necessary, but let's see if i can send this guy to another dimension! Confirming Crit...

Crit Confirmation: 1d20 + 4 - 1 ⇒ (1) + 4 - 1 = 4
Damage: 1d10 + 3 + 2 ⇒ (3) + 3 + 2 = 8Damage: 1d10 + 3 + 2 ⇒ (3) + 3 + 2 = 8

So, definitely no crit...


Ygdnur swings his waraxe and connects with the rat-thing, the sharp blade cleaves the rat into halves.

Grand Lodge

Male Dwarf Fighter Lv 1 HP: 13/13, - AC: 18/T: 12/FF: 16 - Perception: +7 - Initiative: +4 - F: +4 / R: +2/ W: +2 - CMB: +4 - CMD: 16, Speed: 20

"AHH! Haha! Take that you vile beast!"

Grand Lodge

Gwion takes a five foot step backwards and attempts to shoot Mr. Rat.

1d20 + 6 ⇒ (4) + 6 = 10, 1d4 ⇒ 3

"Blimey!"


The remaining rat scurries toward Gwion, a look of death in it's beady eyes. It lunges at the halfling, but Gwion dodges out of the way of it's sharp teeth at the last moment.

Attack Rat 2: 1d20 + 1 ⇒ (4) + 1 = 5
Damage: 1d4 ⇒ 4

Sorry Gabriel, missed posting your attack, alas it was miss. No word from Horvon yet, Crondor is up!

Initiative:
Gabriel
Runar
Ygdnur
Gwion
Rat-things
Horvon
Crondor

MAP

Note: Any of the squares around the hole are considered difficult terrain and require a Reflex check to avoid falling in, I would consider the square below Crondor to be normal. Also any squares with crates are difficult.

Silver Crusade

HP:-1/15 AC:15 T:9 FF:15 Per:-1 Init:+0 For:+4/Ref:+0/Wil:+1 CMB:+4/CMD:14 Speed: 20

Crondor hurries forward, but his blows fall on empty air.
attack; damage: 1d20 + 4 ⇒ (1) + 4 = 51d8 + 3 ⇒ (4) + 3 = 7


So we are back to the top, Gabriel is up! Ygdnur, can you roll two Fort. Checks on your turn? I forgot to have you do so last round.

Grand Lodge

Male Dwarf Fighter Lv 1 HP: 13/13, - AC: 18/T: 12/FF: 16 - Perception: +7 - Initiative: +4 - F: +4 / R: +2/ W: +2 - CMB: +4 - CMD: 16, Speed: 20

GM Tektite:
I'll just roll them now, just in case I'm not here when it get's to me.

1d20 + 4 ⇒ (10) + 4 = 14
1d20 + 4 ⇒ (18) + 4 = 22

Also, as a side note, I wouldn't expect Horvon to come back, or do much if he does. I'm actually in another pbp that he's supposed to be dming and he hasn't posted more than five times since we started almost a month ago, and the last time he posted was the tenth. I'm not judging, it may be rl stuff, but he's checked out or something.


Ygdnur:
First off, congratulations you are no longer diseased!. That's too bad about Horvon, I have been checking his postings, so I was aware. I have two MIA's in the other group. I am already lining up some replacements for part 2. Unfortunately Horvon hasn't been through enough encounters to get a Chronicle, oh well. Hopefully he returns.

Silver Crusade

Aasimar / Dual-Cursed Oracle HP:10/10 AC:18 T:10 FF:18 Per:+7 Init:+2 For:+1/Ref:+2/Wil:+2 CMB:+2/CMD:12 Speed: 20

I'll make it simple, I'll walk over to Crondor, and cast Guidance.

Silver Crusade

male Dwarf sorcerer 1.1 (hp 8/8; AC 12; Fort +2, Ref +3, Will +6; Perception +4; Init +2)

Rúnar edges around the crates at his back to get a better view of the last remaining rat-like creature. He fires a ray of icy cold at the thing, attempting to avoid his companions on either side of it.

Ray of frost, plus Point Blank Shot, minus penalty for shooting into melee

ranged touch attack: 1d20 + 2 + 1 - 4 ⇒ (18) + 2 + 1 - 4 = 17
damage: 1d3 + 1 ⇒ (3) + 1 = 4


Runar's ray hits the rat dead square, riming it's fur in ice. The rat looks as if it is barely hanging on to life.

Grand Lodge

Male Dwarf Fighter Lv 1 HP: 13/13, - AC: 18/T: 12/FF: 16 - Perception: +7 - Initiative: +4 - F: +4 / R: +2/ W: +2 - CMB: +4 - CMD: 16, Speed: 20

On my ipad so I can't move my guy

Ygdnur cries out, "Lets finish the beast!!" Going over the crate next to him, (Ygdnur should now be diagonal from the rat) he delivers yet another blow with his axe.

Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d10 + 3 ⇒ (4) + 3 = 7


Ygdnur's axe strikes home and cleaves another rat into halves.

Ok, out of combat. So you have a rope tied to the crate. Actions?

Silver Crusade

male Dwarf sorcerer 1.1 (hp 8/8; AC 12; Fort +2, Ref +3, Will +6; Perception +4; Init +2)

Rúnar looks around at the others to see what kind of state they are in. "Well, that was fun." It's hard to tell if he's being facetious.

Regarding the crate sitting on the planks, he adds, "It's likely to plunge through the hole once we move it, depending on how heavy it is." He asks Ygdnur and Crondor, "What about that crane? Any use to us here?"

Rúnar will cast detect magic on the crate, just in case there's something of interest.

Grand Lodge

Male Dwarf Fighter Lv 1 HP: 13/13, - AC: 18/T: 12/FF: 16 - Perception: +7 - Initiative: +4 - F: +4 / R: +2/ W: +2 - CMB: +4 - CMD: 16, Speed: 20

Ygdnur looks out at the crate, "Why don't we just send our most able to balance person out there and they can guide it while us, well, less balanced people just tug the rope and bring it in?"

Dark Archive

male half-orc Inquisitor

"Well sum of us have Bows and can let the ropes fly to the roof"
Horvon says grabbing his crossbow and bolt.
sar internet was not workin


Good to have ya back Horvon

Grand Lodge

"While there is nothing I'd like more than taking a ride on that contraption...I think we need to send one of our strongest out there to lift the box while the rest of us guide 'em in!"

Silver Crusade

Aasimar / Dual-Cursed Oracle HP:10/10 AC:18 T:10 FF:18 Per:+7 Init:+2 For:+1/Ref:+2/Wil:+2 CMB:+2/CMD:12 Speed: 20

Would someone better at climbing than myself want to position the boat under the hole? Just in case. Gabriel asks.

Silver Crusade

HP:-1/15 AC:15 T:9 FF:15 Per:-1 Init:+0 For:+4/Ref:+0/Wil:+1 CMB:+4/CMD:14 Speed: 20

"If we can't get to the boat, we could try to make some kind of net underneath the hole."

Silver Crusade

male Dwarf sorcerer 1.1 (hp 8/8; AC 12; Fort +2, Ref +3, Will +6; Perception +4; Init +2)

"If anyone but the halfling goes out on those planks, everything's going to tumble into the sea, I wager."

Does it look like the crane could be moved closer to the hole? And is there a hook or pulley at the end of the crane that we could use to throw the rope around so we could hoist the crate up above the hole?

1d20 + 4 ⇒ (12) + 4 = 16

If the answers to the above are yes...

"Let's bring the crane over, throw the rope over it, and pull the end of the rope to hoist the crate off the planks. Then we could move the crane until the crate is over more solid wood. Having the boat or a net underneath the hole isn't a bad idea just in case." Finally, he adds, in case someone was wondering, "...I'm no expert climber."


To operate the crane, a Knowledge Engineering check is needed or just a general Int. check.

Grand Lodge

Male Dwarf Fighter Lv 1 HP: 13/13, - AC: 18/T: 12/FF: 16 - Perception: +7 - Initiative: +4 - F: +4 / R: +2/ W: +2 - CMB: +4 - CMD: 16, Speed: 20

"Well, whatever we're going to do let's get on with it!" Ygdnur goes over to the crane, looks around at the stuff to see if he can figure it out. Int Check: 1d20 ⇒ 7

Silver Crusade

male Dwarf sorcerer 1.1 (hp 8/8; AC 12; Fort +2, Ref +3, Will +6; Perception +4; Init +2)

Int check: 1d20 + 1 ⇒ (11) + 1 = 12

Silver Crusade

HP:-1/15 AC:15 T:9 FF:15 Per:-1 Init:+0 For:+4/Ref:+0/Wil:+1 CMB:+4/CMD:14 Speed: 20

Int Check: 1d20 + 0 ⇒ (16) + 0 = 16

Grand Lodge

Male Dwarf Fighter Lv 1 HP: 13/13, - AC: 18/T: 12/FF: 16 - Perception: +7 - Initiative: +4 - F: +4 / R: +2/ W: +2 - CMB: +4 - CMD: 16, Speed: 20

Ah, Crondor may be our saving grace!


Ygdnur Copperhand wrote:
Ah, Crondor may be our saving grace!

He is. :)


After much discussion and untangling of criss-crossed ropes, the party manages to operate the crane and move the crate onto solid footing. The party discovers upon opening, that the crate holds a smaller mahogany box inside, which contains five books and a few loose sheets of paper in a leather folder. The titles and subjects seem completely unrelated to each other: Practical Thaumaturgy In Accordance with Creation, Geographic Anomalies of the Inner Sea, Under Kaer Maga: A Trial and Travel, Physiology of Dragons: An Illustrated Reference, Lost Sarusan. The leather folder contains cargo manifestos, warehouse inventories, and other financial logs from a dozen different merchant houses and trade guilds. The crate also contains 10 sets of masterwork thieves’ tools, three flasks of alchemist’s fire, a flask of acid, a dozen jars of various inks, a footprint book, adamantine weapon blanch, three bags of powder*, a deck of marked cards, and two sets of average loaded dice.

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