GM Tarondor's Trouble in Tamran (PFS Scenario 7-07) TABLE "A" (Inactive)

Game Master Tarondor

Trouble in Tamran, Table "A", Map of Fort Urssos.



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Please list your:

Player Name:
Character Name:
PFS #:
Faction Name:
Whether you have played Pathfinder Society Special #6–98: Serpents Rise:
Your Day Job Roll: Day Job Roll: 1d20 + 6 ⇒ (20) + 6 = 26
Initiative Modfier:
Perception Modifier:

Liberty's Edge

Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3

Human Slayer arrives.

Liberty's Edge

Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3

PFS # 83302-31
Character Name: Violet Red
Faction: Liberty's Edge

Scarab Sages

Male Human Magus 1 HP 9/9 - AC: 14 T: 14 /FF: 10 - Perception +0 - F: +3 / R: +4 /W: +2 - CMB +2 - CMD 16 - Speed 30 - Init. +2

Player Name: Wayne Stubbs
Character Name: Tekkannan
PFS #: 4857-3
Faction Name: Scarab Sages
Whether you have played #6–98: Serpents Rise: No
Your Day Job Roll: Day Job Roll: 1d20 + 4 ⇒ (11) + 4 = 15
Initiative Modifier: +4
Perception Modifier: +0

Dark Archive

Female Human Mesmerist 05 HP 43/43 - AC: 17 T: 13 /FF: 15 - Perception +8 - F: +4 / R: +8 /W: +12 - CMB +1 - CMD +13 - Speed 30 - Init. +6 - Mesmerist Tricks 8/8 day

Player's Name: Rogar Valertis
Charatcer's Name: Zhatara Smirsset
PFS ID: # 100733-9
Faction: Dark Archive
Played #6-98 Y/N?: Yes as Rataji
Day Job: Craft(Leatherworks): 1d20 + 4 ⇒ (4) + 4 = 8
Initiative Modfier: +2
Perception Modifier: +4

Liberty's Edge

Dwarf monk (qinggong, tetori) 1 | HP: 8/11 | AC: 15 / T: 15 / FF: 12 | Fort: +4, Ref: +4, Will: +4 | CMB: +3 (+6 grapple, +3 bull rush, +3 trip), CMD: 18 (21 grapple, 22 bull rush, 22 trip) | Init: +4, Perception: +6

Player Name: GM Red
Character Name: Dalgron
PFS #: 205498-8
Faction Name: Liberty's Edge
Whether you have played Pathfinder Society Special #6–98: No
Your Day Job Roll: Profession (Gladiator): 1d20 + 6 ⇒ (7) + 6 = 13
Initiative Modifier: +4
Perception Modifier: +6

Liberty's Edge

Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3
GM Tarondor wrote:

Sign in here!

Please list your:

Player Name:
Character Name:
PFS #:
Faction Name:
Whether you have played Pathfinder Society Special #6–98: Serpents Rise:
Your Day Job Roll: [dice=Day Job Roll]1d20+6
Initiative Modfier:
Perception Modifier:

Saiman

Violet Red
83302-31
Liberty's Edge
No
No Day Job
Init: +6
Perception: +3

Grand Lodge

Male Human Bard (Detective) [3] | HP 18/18 | AC 16 T 12 FF 14 | CMB +2 CMD 14 | F +1 R +5 W +5 | Init +3 | Perc +9 | Diplo/SM +9 | Acro/EA/SoH/Stealth +6 | Bluff +10

Player Name: Rick Perlini
Character Name: Jerrik Payne
PFS #: 79644-14
Faction Name: Grand Lodge
Whether you have played Pathfinder Society Special #6–98: Serpents Rise: Yes
Your Day Job Roll: Player Name: Perform Oratory: 1d20 + 9 ⇒ (5) + 9 = 14
Initiative +3
Perception +9


I'm sending a PM to Ashwait. We'll wait one more day for him to check in and then get underway with or without him.


If you played in Pathfinder Society Special #6–98: Serpents Rise, please PM me a link to your chronicle. If you can't link it, I'll give you an email address to which you can send it. Thanks!

Silver Crusade

Female Human Arcanist 1; Init +1; Senses +0; AC (+1 Dex.); hp 12; Fort +4; Ref +1; Will +2

Sorry for the wait! ^^; I thought I hadn't made the cut... Glad to be here!

Player name: Aebliss
Character name: Ashwait
PFS: # 181407-5
Faction name: silver crusade
Serpents rise: No
Day job roll: 1d20 + 6 ⇒ (15) + 6 = 21
Initiative +1
Perception +0


Okay, everyone, head on over to the Gameplay tab and introduce yourselves.


I'll be working well past midnight tonight, so I'll get back to this tomorrow.

Liberty's Edge

Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3

Somehow I channeled Hermione Granger from the first Harry Potter... where they meet Fluffy and get back to their common room.

"I'm going to bed before you get us killed, or worse, expelled."

Liberty's Edge

Dwarf monk (qinggong, tetori) 1 | HP: 8/11 | AC: 15 / T: 15 / FF: 12 | Fort: +4, Ref: +4, Will: +4 | CMB: +3 (+6 grapple, +3 bull rush, +3 trip), CMD: 18 (21 grapple, 22 bull rush, 22 trip) | Init: +4, Perception: +6

Zhatara, will that effect activate should I decide to grapple instead?


The GM is down with a migraine. I'll get back to it tomorrow/

Dark Archive

Female Human Mesmerist 05 HP 43/43 - AC: 17 T: 13 /FF: 15 - Perception +8 - F: +4 / R: +8 /W: +12 - CMB +1 - CMD +13 - Speed 30 - Init. +6 - Mesmerist Tricks 8/8 day
Dalgron wrote:
Zhatara, will that effect activate should I decide to grapple instead?

Here's how it works:

False Flanker wrote:
False Flanker: A duplicate of the mesmerist appears momentarily, as though he were fighting in tandem with the subject. The mesmerist can trigger this trick when the subject moves into or begins her turn in a square where she threatens an enemy. An illusory duplicate of the mesmerist appears in any unoccupied space adjacent to that enemy. This duplicate counts as threatening the enemy for the purposes of determining flanking, but can't actually make attacks. The duplicate disappears at the end of the turn during which the trick is triggered. This is an illusion (figment) effect, and a creature that interacts with the false flanker can attempt a saving throw to disbelieve the effect.

I'd say that yes, it works if you start a grapple since the effect takes place at the beginning of the turn. The effect could be disbelieved though (DC15)

Liberty's Edge

Dwarf monk (qinggong, tetori) 1 | HP: 8/11 | AC: 15 / T: 15 / FF: 12 | Fort: +4, Ref: +4, Will: +4 | CMB: +3 (+6 grapple, +3 bull rush, +3 trip), CMD: 18 (21 grapple, 22 bull rush, 22 trip) | Init: +4, Perception: +6

I included that +2 for flanking, unless there's an additional +2. My CMB is +6 for grapple, I used +8 that time.


Okay. Truth is you got it anyway.

So folks, when you include a bonus like flanking, please mention it in the dice spoiler like this:

longsword and flanking and power attack: 1d20 + 3 + 2 - 1 ⇒ (16) + 3 + 2 - 1 = 201d8 + 2 ⇒ (7) + 2 = 9


Jerrik - Was I wrong in thinking you're 1st level? Your sheet says you're third.

In which case, the sleep doesn't affect you, but gets Tekkannan instead.

Grand Lodge

Male Human Bard (Detective) [3] | HP 18/18 | AC 16 T 12 FF 14 | CMB +2 CMD 14 | F +1 R +5 W +5 | Init +3 | Perc +9 | Diplo/SM +9 | Acro/EA/SoH/Stealth +6 | Bluff +10

Yes, I'm 3rd.


Dunno how I convinced myself otherwise.

Silver Crusade

Female Human Arcanist 1; Init +1; Senses +0; AC (+1 Dex.); hp 12; Fort +4; Ref +1; Will +2

A majority of 1st-level characters?


Yeah, but if you look at the recruitment thread, you'll see I listed him as 1st level even when there were many 3's and 2's.

I'm going to blame it on age. :-)


Sorry, gang. It's been a very bad week. I'll get to this very soon.

Liberty's Edge

Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3

Out of curiousity, does this play from "You have what you hold." Season 5 number 6? Feels like it a little bit.

Silver Crusade

Female Human Arcanist 1; Init +1; Senses +0; AC (+1 Dex.); hp 12; Fort +4; Ref +1; Will +2
GM Tarondor wrote:
Sorry, gang. It's been a very bad week. I'll get to this very soon.

I know about bad weeks. Take the time you need.

Liberty's Edge

Dwarf monk (qinggong, tetori) 1 | HP: 8/11 | AC: 15 / T: 15 / FF: 12 | Fort: +4, Ref: +4, Will: +4 | CMB: +3 (+6 grapple, +3 bull rush, +3 trip), CMD: 18 (21 grapple, 22 bull rush, 22 trip) | Init: +4, Perception: +6

Not a problem, GM, take your time.


Violet Red wrote:
Out of curiousity, does this play from "You have what you hold." Season 5 number 6? Feels like it a little bit.

The scenario doesn't tell me so. But I haven't read or played that one.

I like a lot about "Trouble in Tamran," but I'm seeing a couple of rough patches in the flow of the story that I'll discuss after the adventure is over.

Liberty's Edge

Dwarf monk (qinggong, tetori) 1 | HP: 8/11 | AC: 15 / T: 15 / FF: 12 | Fort: +4, Ref: +4, Will: +4 | CMB: +3 (+6 grapple, +3 bull rush, +3 trip), CMD: 18 (21 grapple, 22 bull rush, 22 trip) | Init: +4, Perception: +6

I assume we've discovered everything there is to discover. My question is are the swamps a large area or something that can still be investigated before we meet with Guaril?

Dark Archive

Female Human Mesmerist 05 HP 43/43 - AC: 17 T: 13 /FF: 15 - Perception +8 - F: +4 / R: +8 /W: +12 - CMB +1 - CMD +13 - Speed 30 - Init. +6 - Mesmerist Tricks 8/8 day

There's still the The Forest Bounty Inn


Hey, gang. My computer has died. I still have my iPad and occasional access to a laptop (like now), but it's going to be slow going until I manage to fix or replace the computer. Please hang in with me.

Dark Archive

Female Human Mesmerist 05 HP 43/43 - AC: 17 T: 13 /FF: 15 - Perception +8 - F: +4 / R: +8 /W: +12 - CMB +1 - CMD +13 - Speed 30 - Init. +6 - Mesmerist Tricks 8/8 day

If anyone's interessed we've got a couple of open spots for Serpent's Ire run for this year's PbP Gamesday. If some of you would be interessed to join HERE's the link for the game's recruitment's thread.

Liberty's Edge

Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3

To comment on the gameplay... I have Violet as a slayer/intimidator. So I'm getting a feeling that she is a person of action. Diplomacy isn't her strong suit and not having the patience for it.

I've never been a player to say "Let's drink/do this and see what happens."

Even my gnome illusionist sorcerer. Cast detect magic into a room, "I highly advise not to go on the rug as I'm getting a conjuration vibe from it. One of the other players went and jumped on the couch (on the rug), which summoned a monster that was hurting good aligned characters. My gnome is chaotic good and she was like "bye, have fun"

Other players looked at me like "What? Why?"

"I told you not to go there and you did anyway. That thing is hurting good people, which I am one. I can't fight it."

Grand Lodge

Male Human Bard (Detective) [3] | HP 18/18 | AC 16 T 12 FF 14 | CMB +2 CMD 14 | F +1 R +5 W +5 | Init +3 | Perc +9 | Diplo/SM +9 | Acro/EA/SoH/Stealth +6 | Bluff +10

I have no problem with it. In fact, I was probably going to have Jerrik drink it, though he was going to try to figure out what the "trick" was, if there is any.

Liberty's Edge

Dwarf monk (qinggong, tetori) 1 | HP: 8/11 | AC: 15 / T: 15 / FF: 12 | Fort: +4, Ref: +4, Will: +4 | CMB: +3 (+6 grapple, +3 bull rush, +3 trip), CMD: 18 (21 grapple, 22 bull rush, 22 trip) | Init: +4, Perception: +6

Zhatara, has information gone out about that scenario already? I heard there were going to be restrictions on it (i.e. certain number of GM stars required) but there aren't any details yet. I'm running a 7-00 table, but haven't seen any news about 7-98 yet.

Dark Archive

Female Human Mesmerist 05 HP 43/43 - AC: 17 T: 13 /FF: 15 - Perception +8 - F: +4 / R: +8 /W: +12 - CMB +1 - CMD +13 - Speed 30 - Init. +6 - Mesmerist Tricks 8/8 day
Dalgron wrote:
Zhatara, has information gone out about that scenario already? I heard there were going to be restrictions on it (i.e. certain number of GM stars required) but there aren't any details yet. I'm running a 7-00 table, but haven't seen any news about 7-98 yet.

I believe they greenlighted 7-98 to start being played earlier. I'm playing it for a core charatcer right now and the GM said the admin gave his OK


Please excuse my slowness. I've had some lousy days and in the absence of a computer, this is really time-consuming. Everything should be on track by the weekend, however. Thanks for bearing with me.


OUR STATUS

I finished building my computer this morning and hope to be able to post the maps by tomorrow. Thank you for your patience.

Scarab Sages

Male Human Magus 1 HP 9/9 - AC: 14 T: 14 /FF: 10 - Perception +0 - F: +3 / R: +4 /W: +2 - CMB +2 - CMD 16 - Speed 30 - Init. +2
GM Tarondor wrote:

OUR STATUS

building my computer

Old skool


I'll be away until late Friday or Saturday. On travel with limited Internet.

Liberty's Edge

Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3

No worries... Cub Game will keep me distracted.

Liberty's Edge

Dwarf monk (qinggong, tetori) 1 | HP: 8/11 | AC: 15 / T: 15 / FF: 12 | Fort: +4, Ref: +4, Will: +4 | CMB: +3 (+6 grapple, +3 bull rush, +3 trip), CMD: 18 (21 grapple, 22 bull rush, 22 trip) | Init: +4, Perception: +6

Did we lose Violet?


Seems so. She'll fade out after this fight until and unless the player posts again.

Liberty's Edge

Dwarf monk (qinggong, tetori) 1 | HP: 8/11 | AC: 15 / T: 15 / FF: 12 | Fort: +4, Ref: +4, Will: +4 | CMB: +3 (+6 grapple, +3 bull rush, +3 trip), CMD: 18 (21 grapple, 22 bull rush, 22 trip) | Init: +4, Perception: +6

I get the impression we're due for some combat shortly.. The place seems too empty.
I hope our party of four is able to handle it!

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