GM Tarondor's Trouble in Tamran (PFS Scenario 7-07) TABLE "A" (Inactive)

Game Master Tarondor

Trouble in Tamran, Table "A", Map of Fort Urssos.


A Pathfinder Society Scenario designed for levels 1-5.

Less than a decade ago, the Pathfinder Society established a lodge in Nirmathas, an act that infuriated the nation's expansionist rival Molthune. The latter outlawed the Society soon after, and ever since Pathfinders have relied on smugglers like the Varisian entrepreneur Guaril Karela to slip supplies past the Molthuni blockade for both the lodge and the Society's war-torn neighbors. Something has intercepted those shipments. Can the PCs uncover the culprit and save the Society's reputation in Nirmathas?

Content in "Trouble in Tamran" also ties into a special metaplot element from Pathfinder Society Special #6–98: Serpents Rise. Players who have completed that special event are encouraged to bring its Chronicle sheet when playing this adventure.

Written by Benjamin Bruck.

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GM Tarondor

I've been GMing since February of 1977. I've GM'ed or played every edition of Dungeons and Dragons (at least 9 of them, by my count), most editions of Traveller, and many, many other role-playing games.

My online GMing experience includes running The Red Hand of Doom, parts of Savage Tide (the only adventure I never finished as GM), a four-year online game of the Amber Diceless Roleplaying Game, Dragon's Demand and a fair number of PFS scenarios and modules here on the Paizo boards.

At present, I am running a biweekly face-to-face game of Iron Gods, an online game of Kingmaker (now in its third year), two online games of The Strange and one online game of Traveller: The New Era.