Sajan

Tekkannan's page

67 posts. Organized Play character for waynemarkstubbs.


Full Name

Tekannan

Race

Human

Classes/Levels

Magus 1 HP 9/9 - AC: 14 T: 14 /FF: 10 - Perception +0 - F: +3 / R: +4 /W: +2 - CMB +2 - CMD 16 - Speed 30 - Init. +2

Gender

Male

Size

Medium

Age

24

Deity

Irori

Homepage URL

test

Strength 14
Dexterity 18
Constitution 10
Intelligence 14
Wisdom 10
Charisma 10

About Tekkannan

Background:
When Tekkannan's family had to flee into the night once more to avoid an irate landlord owed too many months' rent, his parents decided that their third son - bright, but with no business sense; strong, but not intimidating - was a liability that they could afford no longer.

But they were his parents still, and so they did not simply cast him onto the streets. The temple of Irori was looking for oblates, and so with a quick exchange of silver, and the erasing of an old debt, Tekkannan had a new life.

The masters of the temple soon determined that the boy did not have the strength of character or the inner control to follow the path of the monk. But he had talents of his own - he could read and write, and hold a blade, and mastered a few cantrips when taught. One of the masters, keen to try out a Vudrani training regime that he had come across in an scroll, took the young boy under his wing, and taught him the way to combine martial prowess with simple but deadly spells.

Made to study languages and history as part of his greater training, the young man formed a simple - some of the masters called it naive - world view. There was so much poverty and ignorance in the world - his own childhood attested to that. And yes so much wealth and knowledge lay abandonned - in the ancient tombs of Osirion, the dusty vaults of Taldor, the hidden dungeons of Varisia and the lost cities of Mwangi. It was a crime not to retrieve them and put them to work. He resolved to find others who thought likewise.

Appearance:
Tekkannan is a young Garundi man of unremarkable appearance. He dresses much like a monk, with simple robes and cropped hair, but lacks the smooth grace and control of those who follow that path. His weapons, like his clothing, are practical - simple but unadorned. A shortsword hangs from his belt, a club balances it on the other side. The only things that mark him as unusual are an obvious spell component pouch at his belt, and a piercing, constant gaze that seems to quietly note and record everything around him.

StatBlock:

Male Human (Garundi) Magus 1
NG Medium humanoid (human)
Init +4; Perception +0
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DEFENSE
AC 14, touch 14, flat-footed 10 (+4 Dex)
hp 9 (1d8+1)
Fort +3, Ref +4, Will +2, 
(+4 trait bonus on any saving throws made to resist the effects of being in hot conditions and a +1 trait bonus on all saving throws against fire effects)
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OFFENSE
Speed: 30 ft.
Melee: Shortsword +4 (1d6+2,19-20) or Club +2  (1d6+2)
Ranged: Sling +4 (1d4+2)
Special Attacks: spell combat
Magus Spells Prepared (CL 1st, concentration +3):
1st—color spray (2) (DC 13)
0th (at will)—acid splash, daze (DC 12), light
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STATISTICS
Str 14, Dex 18, Con 10, Int 14, Wis 10, Cha 10
Base Atk +0; CMB +2; CMD 16
Feats: Magical Aptitude; Weapon Finesse
Skills: Climb +6; Intimidate +4; Knowledge (Dungeoneering) +6; Profession (Architect) +4; Use Magic Device +6
Traits: Desert Child (desert); Resilient
Languages: Azlanti; Common; Osiriani
SQ: Arcane Pool (3/day); Armor proficiency
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Gear antitoxin (vial), rations (trail/per day) (3), cold iron weapon blanch, silver weapon blanch, potion of cure light wounds; Other Gear shortspear, sling, club, outfit (monk's), backpack, common, rope (silk/50 ft.), waterskin, wine (common/pitcher), waterskin (filled), spell component pouch, belt pouch, bullet, sling (10), magus spellbook
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Magus Spellbook
0th acid splash , arcane mark , dancing lights , daze (DC 12) , detect magic , disrupt undead , flare (DC 12) , ghost sound (DC 12) , light , mage hand , open/close (DC 12) , prestidigitation (DC 12) , ray of frost , read magic (DC ) , spark (DC 12)
1st color spray (DC 13) , magic missile , shield (DC ) , true strike (DC ) , vanish (DC 13)
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SPECIAL ABILITIES
Arcane Pool (Su) You have a reservoir of mystical arcane energy that you draw upon to fuel your powers and enhance your weapon. This arcane pool has 3 points. The pool refreshes once per day when you prepare your spells. You can expend 1 point from your arcane pool as a swift action to grant any weapon you are holding a +1 enhancement bonus for 1 minute. These bonuses can be added to the weapon, stacking with existing weapon enhancement to a maximum of +5. Multiple uses of this ability do not stack with themselves.
Armor Proficiency (Ex) You can cast magus spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a magus wearing medium armor, heavy armor, or a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass magus still incurs the normal arcane spell failure chance for arcane spells received from other classes.
Desert Child (desert) You were born and raised in rocky deserts. You are accustomed to high temperatures, and gain a +4 trait bonus on any saving throws made to resist the effects of being in hot conditions and a +1 trait bonus on all saving throws against fire effects.
Resilient Growing up in a violent neighborhood or in the unforgiving wilds often forced you to subsist on food and water from doubtful sources. You gain a +1 trait bonus on Fortitude saves.
Spell Combat (Ex) You can cast spells and wield your weapons at the same time. This functions much like two-weapon fighting, but the offhand weapon is a spell that is being cast. To use this ability, you must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. As a full-round action, you can make all of your attacks with your melee weapon at a -2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty).