Sajan Gadadvara

Dalgron's page

96 posts. Organized Play character for GM Red.


Classes/Levels

Dwarf monk (qinggong, tetori) 1 | HP: 8/11 | AC: 15 / T: 15 / FF: 12 | Fort: +4, Ref: +4, Will: +4 | CMB: +3 (+6 grapple, +3 bull rush, +3 trip), CMD: 18 (21 grapple, 22 bull rush, 22 trip) | Init: +4, Perception: +6

Strength 16
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 14
Charisma 7

About Dalgron

Dalgron
Male dwarf monk (qinggong monk, tetori) 1 (Pathfinder RPG Ultimate Combat 61, Pathfinder RPG Ultimate Magic 51)
LN Medium humanoid (dwarf)
Init +4; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 15, touch 15, flat-footed 12 (+2 Dex, +1 dodge, +2 Wis)
hp 11 (1d8+3)
Fort +4, Ref +4, Will +4; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee unarmed strike +3 (1d6+3)
Ranged shuriken +2 (1d2+3)
Special Attacks hatred, stunning fist (1/day, DC 12)
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Statistics
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Str 16, Dex 14, Con 14, Int 12, Wis 14, Cha 7
Base Atk +0; CMB +3 (+6 grapple); CMD 18 (22 vs. bull rush, 21 vs. grapple, 22 vs. trip)
Feats Dodge, Improved Grapple, Improved Unarmed Strike, Stunning Fist
Traits martial manuscript, reactionary
Skills Acrobatics +2 (-2 to jump), Appraise +1 (+3 to assess nonmagical metals or gemstones), Climb +7, Perception +6 (+8 to notice unusual stonework), Sense Motive +6, Stealth +6, Profession (Gladiator) +6; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Gnome
SQ graceful grappler
Combat Gear acid (3); Other Gear shuriken (15), backpack, belt pouch, blanket[APG], hemp rope (50 ft.), soap, torch (10), trail rations (5), waterskin, 109 gp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Graceful Grappler (Ex) A tetori uses his monk level in place of his base attack bonus to determine CMB and CMD for grappling. At 4th level, he suffers no penalties on attack rolls, can make attacks of opportunity while grappling, and retains his Dexterity bonus to AC when
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Stunning Fist (1/day, DC 12) You can stun an opponent with an unarmed attack.
Stunning Fist Helper This is a dummy ability to add an extra entry for the stunning fist feat in another section of the statblock (since it is shown with a different name in the two places, we can't use sbName).
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Much of Dalgron's birth is shrouded in mystery. He was adopted by a family of dwarven soldiers as a child, and grew up in the Five Kings' Mountains. He would spend his youth learning to spar with his two brothers, Bogdan and Elner, ultimately being groomed to also serve his town.

Dalgron's city was invaded by orc raiders when he was a child, laying waste to its streets and killing dozens of dwarves. His father was one of the slain, and the anger building up in Dalgron from watching the events unfold in front of him left him with a taste for vengeance and the will to become as strong as he could.

In his adolescene, Dalgron spent the bulk of his time focusing and meditating. He would sit at Davarn's mighty fountain and look up at the ceiling of the cavern, focusing on the sharp stalactites lining it. Then, he'd force his palm out so forcefully as to knock the large structure right off the roof, sending it tumbling down into the fountain with a loud sploosh.

Dalgron felt his focus interrupted by wearing things such as classical dwarven armor, and so he cast it off in favor of agility. He would later join a dwarven wrestling team, eventually becoming Davarn's Middleweight Champion.

He joined the Pathfinder Society for both vengeance and to serve his beloved city. Having witnessed death first hand as a child, Dalgron is determined to help out as best he can. Although mostly honorable, he won't hesitate to kill if he or his friends are in danger.

On the surface, Dalgron is kind and friendly although he has somewhat of a temper kept recessed by his meditation.