GM Tarondor's Emerald Spire Campaign

Game Master Tarondor

MAP OF THE EMERALD SPIRE

Emerald Spire Documents and Images

Perception Skills:

[dice=Lilika Perception ]1d20+14[/dice]
[dice=Marcel Perception ]1d20+10[/dice]
[dice=Nycholas Perception ]1d20+10[/dice] +2 Initiative.
[dice=Wymond Perception ]1d20+11[/dice]

HERO POINTS
Lilika: 2
Marcel: 2
Nycholas: 2
Wymond: 3


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NG | Halfling Sorcerer | AC 20 | HP 41/41 | Fort +10 | Ref +10 | Will +12 | Hero Points 0 | Perc: +10 | Focus: 1 | Spells: DC 21 | Attack +11 | 3rd 3/3 | 2nd 4/4 | 1st 3/4 | Skills Arcn +11 Crft +9 Dcptn +11 Dplmcy +11 Merc +9 Occlt +11 Scty +9 Stlth +10

Aaand we're back.

Thanks for the updates Tarondor, sorry for all the troubles you're facing.

Looks like we're going to need a replacement for Yirrick once we get up and going again.

Glad to see we all seem to have made it through the outage.


Okee-dokee. I think we're ready to roll.

After more than a month, I've finally gotten Internet access again. Seems as though the site's been down most of that time, so not much loss there.

On the other hand, I'm leaving on Monday the 3rd for a week at the beach with my kids and won't have any access out there, either. I'll try to catch up this weekend at the least.

How do we all want to approach replacing Yirrik? I'm thinking we wait the week and then post in Recruitment.


NG | Halfling Sorcerer | AC 20 | HP 41/41 | Fort +10 | Ref +10 | Will +12 | Hero Points 0 | Perc: +10 | Focus: 1 | Spells: DC 21 | Attack +11 | 3rd 3/3 | 2nd 4/4 | 1st 3/4 | Skills Arcn +11 Crft +9 Dcptn +11 Dplmcy +11 Merc +9 Occlt +11 Scty +9 Stlth +10

I think he sounded pretty confident he'd be stepping back. Opening recruitment now might be most prudent.


Sure, but the wait was for me to get back from the beach.


NG | Halfling Sorcerer | AC 20 | HP 41/41 | Fort +10 | Ref +10 | Will +12 | Hero Points 0 | Perc: +10 | Focus: 1 | Spells: DC 21 | Attack +11 | 3rd 3/3 | 2nd 4/4 | 1st 3/4 | Skills Arcn +11 Crft +9 Dcptn +11 Dplmcy +11 Merc +9 Occlt +11 Scty +9 Stlth +10

Oops, must have glossed over that. I've had a coupla beers.

Have a nice vacation!


I suppose I could post the recruitment ad now so we're ready to go next weekend (I'll be back on Friday).

Needless to say, you should alert anyone you know who would be a good fit.

Also, if we get any takers, feel free to shoot me a PM about any thoughts you may have on the prospects.


Female Elf Rogue 2/Ranger 1 | HP 17/22 | AC: 18, T: 15, FF: 13 | Fort: +3, Ref: +9, Will: +0 | BAB: +2, CMB: +2, CMD: 16, M.Attack +6 [1d4], R.Attack +6 [1d8] | Init: +4 | Perception: +8, low-light vision, detect magic | Sneak Attack +1d6

Hello everyone! Your friendly rogue reporting for duty and fun!


How d'ya pronounce "Colcille"?

Everyone, how do you think Colcille ought to be introduced? The team isn't headed back to town just yet (but could, because Yirrik is leaving). We've already found one PC (Lilika) trussed up in spider's webs.


Female Elf Rogue 2/Ranger 1 | HP 17/22 | AC: 18, T: 15, FF: 13 | Fort: +3, Ref: +9, Will: +0 | BAB: +2, CMB: +2, CMD: 16, M.Attack +6 [1d4], R.Attack +6 [1d8] | Init: +4 | Perception: +8, low-light vision, detect magic | Sneak Attack +1d6

Kolsìl, like it was French.
I have reason to get to the Spire as well as Thornkeep, so anything is fine for me.


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Hi, there! Welcome to the group.

@ Tarondor: I'm fine finding her here. As to how... I'm not sure what's ahead so I can't offer suggestions on that, but if she were to be fighting against the enemies on the first floor that the group never finished off, could we hear it from down here? If she's heading inside we could backtrack to help her. Especially if Yirrik's got to leave that way anyway.


No, that's a bit far away to hear, I think. There is space between the levels. However, as you're on the cusp of clearing this level I'm not too thrilled to head back to Fort Inevitable just at this point. This would be easier if Grulk wasn't lurking about on the first level.

Okay, I've got an idea...


Suddenly, Perfire hears a voice in his head. "Perfire, this is Abenard Royst. I am sending you a reinforcement. Meet Colcille at the edge of Spire Glade."

Abenard Royst is the wizard who commissioned you to explore the Spire.

I remind you of the quests available. See the Campaign Info tab.


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Nice opening move, Perfire!


Female Elf Rogue 2/Ranger 1 | HP 17/22 | AC: 18, T: 15, FF: 13 | Fort: +3, Ref: +9, Will: +0 | BAB: +2, CMB: +2, CMD: 16, M.Attack +6 [1d4], R.Attack +6 [1d8] | Init: +4 | Perception: +8, low-light vision, detect magic | Sneak Attack +1d6

Very nice and paladin-y move, Wymond!


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Hello everyone. This weekend is Thanksgiving so I will very likely be unable to fit in a post. Please bot me if needed. I’ll be back to regular posting on Tuesday. Thanks for understanding, and I hope you have a great weekend!


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0
Colcille Russidhe wrote:
Very nice and paladin-y move, Wymond!

Thank yew, thank yew! Roleplaying moments like this are what I live for!

Lilika wrote:
Hello everyone. This weekend is Thanksgiving so I will very likely be unable to fit in a post. Please bot me if needed. I’ll be back to regular posting on Tuesday. Thanks for understanding, and I hope you have a great weekend!

Happy Thanksgiving to you from Canada's underpants! Our Thanksgiving won't be for another month. :P


Have a great holiday, Lilika!


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)
Wymond Dwerryhouse wrote:
Happy Thanksgiving to you from Canada's underpants!

Hahaha!


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

You had my attention before, NOW you have my interest! :D


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Honestly, we'd been fighting so many things that were clearly evil just by action and nature I'd forgotten to use detect evil! Don't worry, I'm not gonna be one of those DetectSMITE/Lawful Stupid paladins! :P


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

I will be leaving on a family vacation tomorrow to Lake Geneva, WI, the birthplace of D&D! While I will have internet access for the five days of the trip, posting will most likely be phone-based and therefore sporadic and laconic.


Kewl beans! I've never been.

I wonder if they ever built that statue of Gary they planned?


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0
GM Tarondor wrote:

Kewl beans! I've never been.

I wonder if they ever built that statue of Gary they planned?

It's more like a brick on the sidewalk.


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Ha! Awesome!


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0
GM Tarondor wrote:

Really Wymond? That sounds like circumventing the lawful authorities. You know, stuff a paladin is supposed to frown on.

I'm not saying working out of Thornkeep is a bad idea. I guess I'd like to hear a little more of the ethics worked out.

The way I see it, it's less "circumventing lawful authorities" and more "taking our business elsewhere." Thornkeep isn't an ILLEGAL settlement as far as I'm aware, it's just a more rough-and-rowdy town, the Mos Eisley to Fort Inevitable's Canto Bight. So by choosing to sell our gear there to avoid Fort Inevitable's fees, we're not breaking Fort Inevitable's laws like we would if we tried to sneak into town or tried our hand at smuggling. Being a River Kingdoms man at heart, paying onerous tolls and having your face stamped on by the boot of authoritarianism irritate him despite his Lawfulness. He'll pay Fort Inevitable's tolls, though not without considerable grumbling, but if another, less expensive option like Thornkeep is available, why NOT take it?


Female Elf Rogue 2/Ranger 1 | HP 17/22 | AC: 18, T: 15, FF: 13 | Fort: +3, Ref: +9, Will: +0 | BAB: +2, CMB: +2, CMD: 16, M.Attack +6 [1d4], R.Attack +6 [1d8] | Init: +4 | Perception: +8, low-light vision, detect magic | Sneak Attack +1d6

I agree with Wymond. There are several arguments for paladins choosing Good over Lawful: having to follow every law, no matter how unfair, is more of a Lawful Stupid attitude. Especially since a paladin of Erastil is suppose to put his community and its traditions above everything else, a d Fort Inevitable goes against the rules and traditions of the River Kingdoms.


Good discussion.

My objection was not to taking your business elsewhere, but to cheating lawful authority, which is a real thing, even in the River Kingdoms. I don't see a problem with shifting your base to Thornkeep, but I do see a problem with only using Thornkeep to sell your loot - that's no different than going to a fence to sell stolen goods.

If you live in Fort Inevitable and accept their protection and the relative ease of obtaining trade goods, then the lawful duty is to pay their taxes, especially when you -agreed- to do so when you paid for the charter.

So shifting your whole operation to Thornkeep (and putting up with their capricious legal system) is kosher, but hiding your gains from taxation by the hellknights while still using hellknight facilities is not.

As for law versus good, I believe that while a paladin pushed to the point of no options might legitimately choose one over the other, any real paladin is going to attempt to hew to both as long as possible. This isn't the "orc baby" conundrum (which I would never do to a player) - it's just money.


Female Elf Rogue 2/Ranger 1 | HP 17/22 | AC: 18, T: 15, FF: 13 | Fort: +3, Ref: +9, Will: +0 | BAB: +2, CMB: +2, CMD: 16, M.Attack +6 [1d4], R.Attack +6 [1d8] | Init: +4 | Perception: +8, low-light vision, detect magic | Sneak Attack +1d6

That sounds fair to me, especially if we choose to side with the Foxes (and I vote for that) in the future.


Female Elf Rogue 2/Ranger 1 | HP 17/22 | AC: 18, T: 15, FF: 13 | Fort: +3, Ref: +9, Will: +0 | BAB: +2, CMB: +2, CMD: 16, M.Attack +6 [1d4], R.Attack +6 [1d8] | Init: +4 | Perception: +8, low-light vision, detect magic | Sneak Attack +1d6

So, if we don't want to keep anything (and we want to share between all of us), by my calculations each person's share is 822.55.

If you want to share it between the three of you for this time, I'm ok with that, I didn't earn it anyway. In that case you'd get 1096.73 coins each.


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Hey, just an FYI, a crazy busy weekend crept up on me and I won't have a chance to post until later Sunday evening. Sorry if I hold up the game.


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

After selling the last of the unclaimed gear, selling the horn to Royst, and adding in the coin we have to split that added up to:

1,661 gp, 10 sp, 2 cp

Which divided by four makes 415 gp, 2 sp, 8 cp each.


Female Elf Rogue 2/Ranger 1 | HP 17/22 | AC: 18, T: 15, FF: 13 | Fort: +3, Ref: +9, Will: +0 | BAB: +2, CMB: +2, CMD: 16, M.Attack +6 [1d4], R.Attack +6 [1d8] | Init: +4 | Perception: +8, low-light vision, detect magic | Sneak Attack +1d6

Ah, ok, I was going by the Hellknights' count.


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

That included everything we found, not everything we wanted to sell.


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Honestly not really sure what I should purchase. Sturdier armor? A masterwork weapon? Just more basic supplies in general like Alchemist's Fire or acid (for web-destroying purposes)?

Honestly shopping is always the hard part for me in these games...


Armor and a shield?


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Looks like... bardiche is your go-to weapon, so you don't want a shield.
- Why not pick up a masterwork bardiche (313 gp) and invest in an affordable bludgeoning weapon (since you just faced a lot of creatures you needed bludgeoning damage to harm (skeletons)) like a club (free) or a warhammer (12 gp).
- I don't see any healing potions on your gear list and we've constantly been out of healing resources. Picking up an emergency potion of cure light wounds for when we're tapped out would be useful (50 gp).
- I also don't see any way for you to damage a swarm, so picking up two vials of acid (20 gp) will probably be useful.
- If you want a way to deal with webs specifically you could pick up a few pints of oil (1 sp each) which you could spray over the webs and light up with your flint and steel (that'd be slower than an alchemist's fire, but much more cost effective).
- I see you have composite short bow, but no strength modifier on it. You could spend 75 gp to make it composite (+1 strength), or 150 gp to make it +2 strength, or 225 gp to make it +3 strength.
- You could switch from scale mail up to chain mail (150 gp) which would increase your AC by 1.
- Contrariwise if you don't mind taking the lowered speed from heavy armour you could switch up to banded mail (250 gp) for a +2 increase to your AC.

Just some ideas for you since you asked.


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

I'll take those suggestions, Lilika! Thank you!


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Only if you want to. They're just suggestions, and I only gave them because you asked. Haha. But, I'm glad they're helpful.


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

I always appreciate good advice on how to run my character. Despite having played for years, I'm still a novice in some aspects, and shopping's probably what I struggle with the most.


NG | Halfling Sorcerer | AC 20 | HP 41/41 | Fort +10 | Ref +10 | Will +12 | Hero Points 0 | Perc: +10 | Focus: 1 | Spells: DC 21 | Attack +11 | 3rd 3/3 | 2nd 4/4 | 1st 3/4 | Skills Arcn +11 Crft +9 Dcptn +11 Dplmcy +11 Merc +9 Occlt +11 Scty +9 Stlth +10

Oh yeah, I'm always open to advice. I try to play wildly different classes each time and it takes me awhile to get used to them. I usually really muff up the first 3-4 levels before I figure out what's going to work best.


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Hey guys, I’m going to have a crazy busy weekend. It’s unlikely I’ll be able to post Saturday, and I definitely won’t be able to post Sunday. Sorry if I hold up the game. Feel free to bot me if needed.

Thanks!


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

That's okay! We'll be here when you get back! :)


NG | Halfling Sorcerer | AC 20 | HP 41/41 | Fort +10 | Ref +10 | Will +12 | Hero Points 0 | Perc: +10 | Focus: 1 | Spells: DC 21 | Attack +11 | 3rd 3/3 | 2nd 4/4 | 1st 3/4 | Skills Arcn +11 Crft +9 Dcptn +11 Dplmcy +11 Merc +9 Occlt +11 Scty +9 Stlth +10

Same for me this weekend, I'll be able to post until mid-day tomorrow and then largely unavailable until Sunday LATE


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Random Question for the GM (No peeking this time, players!):
As a drow breeding experiment and slave Lilika worshipped demons. I want her to have a giant brand or tattoo on her back that is either her 'maker's' signature (and therefore a sort of ownership sign), her 'maker's' house sigil (also an ownership sign), or a demon's unholy sigil (or whatever house her 'maker' venerated). I'm feeling the demonic sigil, personally. So my question: If there are any drow in the Emerald Spire, is there such a symbol that would work with the story, or a demon they worship? If yes, what is it? If there's not any, then let me know and I'll choose one myself. Thanks!


Answer for Lilika:
So, sort of? But we're not told much about their house or houses. So feel free to choose. When we get there (deep, deep down in the dungeon), I'll feel free to riff off what you decide.


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

GM:
The surgeon who created/owned her was a worshipper of the demon lord Haagenti. Thanks!


BTW, you folks have a habit of not finishing out dungeon levels. That could cost you in terms of leveling up. Just sayin'.


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

It's not our fault you keep dangling interesting plot threads in front of us! :P


NG | Halfling Sorcerer | AC 20 | HP 41/41 | Fort +10 | Ref +10 | Will +12 | Hero Points 0 | Perc: +10 | Focus: 1 | Spells: DC 21 | Attack +11 | 3rd 3/3 | 2nd 4/4 | 1st 3/4 | Skills Arcn +11 Crft +9 Dcptn +11 Dplmcy +11 Merc +9 Occlt +11 Scty +9 Stlth +10

I always planned on going back for Grulk and to finish level 2.


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Thank you, GM Tarondor, for not making being a paladin easy! :P

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