GM Tarondor's Emerald Spire Campaign

Game Master Tarondor

MAP OF THE EMERALD SPIRE

Emerald Spire Documents and Images

Perception Skills:

[dice=Lilika Perception ]1d20+14[/dice]
[dice=Marcel Perception ]1d20+10[/dice]
[dice=Nycholas Perception ]1d20+10[/dice] +2 Initiative.
[dice=Wymond Perception ]1d20+11[/dice]

HERO POINTS
Lilika: 2
Marcel: 2
Nycholas: 2
Wymond: 3


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Female Elf Rogue 2/Ranger 1 | HP 17/22 | AC: 18, T: 15, FF: 13 | Fort: +3, Ref: +9, Will: +0 | BAB: +2, CMB: +2, CMD: 16, M.Attack +6 [1d4], R.Attack +6 [1d8] | Init: +4 | Perception: +8, low-light vision, detect magic | Sneak Attack +1d6

Note: my roll was supposed to be 1d20+10+2, the autocorrector changed it to 2d6 and I only just noticed.


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

I have a crazy busy weekend coming up and will be unable to get a post in. Should be back to normal posting Monday.

Thanks!


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Triath! Nooooooo! D:


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

I'm attending a PowWow today. I won't have a chance to post until tomorrow.

Thanks!


PowWow?


Female Elf Rogue 2/Ranger 1 | HP 17/22 | AC: 18, T: 15, FF: 13 | Fort: +3, Ref: +9, Will: +0 | BAB: +2, CMB: +2, CMD: 16, M.Attack +6 [1d4], R.Attack +6 [1d8] | Init: +4 | Perception: +8, low-light vision, detect magic | Sneak Attack +1d6

I find it slightly ironic that triggering a Reflex-based trap brings me to the level where I get Evasion.


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LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0
GM Tarondor wrote:
PowWow?

It's a special social gathering for Native American peoples to celebrate and preserve their cultures. They have dancing competitions, traditional music and costume, special ceremonies, that kind of thing. Some are open to the public, while some are private for the tribe holding it. For example, the Mdewakanton Sioux, who own the hotel I work at, host a public one every year at the Mall of America.


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NG | Halfling Sorcerer | AC 20 | HP 41/41 | Fort +10 | Ref +10 | Will +12 | Hero Points 0 | Perc: +10 | Focus: 1 | Spells: DC 21 | Attack +11 | 3rd 3/3 | 2nd 4/4 | 1st 3/4 | Skills Arcn +11 Crft +9 Dcptn +11 Dplmcy +11 Merc +9 Occlt +11 Scty +9 Stlth +10

We call it Potlach up here in the PNW, usually a really good time if they're open. Plus the food is really good. Fry bread is life.


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LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0
Perfire Ridal wrote:
We call it Potlach up here in the PNW, usually a really good time if they're open. Plus the food is really good. Fry bread is life.

Yeah, different names depending on the tribe. The Mdewakanton Sioux specifically call it Wacipi.


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Wymond level up!

HP: +8
Skills: +1 to Diplomacy, Knowledge (religion), Perception, Sense Motive, Spellcraft, Handle Animal, Profession (cook)
Class Features: Aura of Courage, Divine Health, Mercy (Sickened)
Feat: Weapon Focus (bardiche)

Triath level up!

HP: +6
Skills: +1 to Knowledge (religion), Perception
Class Features: +1 natural armor, Domain Influence (Touch of Good 1/day)

Familiars don't get feats as they level up, right?


You'll find a useful guide to familiars as part of this. The answer you seek is on page 193.


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Nice answer, Wymond!

My kids' school hosts a powwow every year, and then their school division hosts a community one as well (which is what we were at). It's open to anyone in the school division. My daughter danced her little heart out (during the inter-tribal, which is when anyone can dance even if they don't have training or regalia). We had a lot of fun.

Frybread? Nice. We eat bannock and stew here, usually, for the Grand Feast. Bannock is like fry bread, but it's usually baked in an oven or cooked in a skillet on an open fire. It's comes out sort of like a heavy bread or scone. Like fry bread you can eat it with a lot of different things. Usually butter, jam, or honey around here.


Female Elf Rogue 2/Ranger 1 | HP 17/22 | AC: 18, T: 15, FF: 13 | Fort: +3, Ref: +9, Will: +0 | BAB: +2, CMB: +2, CMD: 16, M.Attack +6 [1d4], R.Attack +6 [1d8] | Init: +4 | Perception: +8, low-light vision, detect magic | Sneak Attack +1d6

Colcille's level up (+1 rogue), to be applied soon:

HP: +6
Skills: +1 to Acrobatics, Bluff, Disable Device, Escape Artist, Knowledge(Arcana), Knowledge(Nature), Perception, Stealth, Spellcraft, Survival, Use Magic Device, Perform(string)
Feats: Dodge
Class Features: Evasion, Rogue Talent (Minor Magic (acid splash))

I have left a BG skill point unassigned: do we want to learn a shared language in case we need secret communication? If so, I'll put it in Linguistics, otherwise it's going to Sleight of Hand.


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LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Just so you all know, my posting may slow a little going into May: I'm struggling to keep up with my posting between work and getting ready for my best friend's wedding (I'm a groomsman!).


Colcille, you can also choose to put it into "plot convenience". When you need a skill you don't have (or a language), you can develop that skill on the fly.


NG | Halfling Sorcerer | AC 20 | HP 41/41 | Fort +10 | Ref +10 | Will +12 | Hero Points 0 | Perc: +10 | Focus: 1 | Spells: DC 21 | Attack +11 | 3rd 3/3 | 2nd 4/4 | 1st 3/4 | Skills Arcn +11 Crft +9 Dcptn +11 Dplmcy +11 Merc +9 Occlt +11 Scty +9 Stlth +10

HP +6

Skills +1 Appraise, craft(Alch), Perception, and Spellcraft

Feats: Focused Spell

Spells: Identify(bloodline), Magic Missile

Class Features: Metamagic Adept


Female Elf Rogue 2/Ranger 1 | HP 17/22 | AC: 18, T: 15, FF: 13 | Fort: +3, Ref: +9, Will: +0 | BAB: +2, CMB: +2, CMD: 16, M.Attack +6 [1d4], R.Attack +6 [1d8] | Init: +4 | Perception: +8, low-light vision, detect magic | Sneak Attack +1d6

To be clear, the chest did not come back? Is it protected beyond iron bars with no way to access it?


Not true. The chest popped back up as soon as the roof raised high enough.


Female Elf Rogue 2/Ranger 1 | HP 17/22 | AC: 18, T: 15, FF: 13 | Fort: +3, Ref: +9, Will: +0 | BAB: +2, CMB: +2, CMD: 16, M.Attack +6 [1d4], R.Attack +6 [1d8] | Init: +4 | Perception: +8, low-light vision, detect magic | Sneak Attack +1d6

We should rest: in the battle we used several spells and LoH, and we need to rest to level up.


NG | Halfling Sorcerer | AC 20 | HP 41/41 | Fort +10 | Ref +10 | Will +12 | Hero Points 0 | Perc: +10 | Focus: 1 | Spells: DC 21 | Attack +11 | 3rd 3/3 | 2nd 4/4 | 1st 3/4 | Skills Arcn +11 Crft +9 Dcptn +11 Dplmcy +11 Merc +9 Occlt +11 Scty +9 Stlth +10

I've been out of spells since we fought the bandits(aside from my bonded item spell). I'm not sure how long it's been since we rested but the timeline as I remember it is left town, explored the bandit secret entrance, ran away to the spire and checked out the secret doors.

I may be off and forgot to update my bar.


Female Elf Rogue 2/Ranger 1 | HP 17/22 | AC: 18, T: 15, FF: 13 | Fort: +3, Ref: +9, Will: +0 | BAB: +2, CMB: +2, CMD: 16, M.Attack +6 [1d4], R.Attack +6 [1d8] | Init: +4 | Perception: +8, low-light vision, detect magic | Sneak Attack +1d6

Doubt: are we using the Fractional Base Bonuses rule? I sort of assumed we would when creating her (my Reflex saves are not stacking) but I wanted to have confirmation before I increase my Will.


No. Standard rules.


Female Elf Rogue 2/Ranger 1 | HP 17/22 | AC: 18, T: 15, FF: 13 | Fort: +3, Ref: +9, Will: +0 | BAB: +2, CMB: +2, CMD: 16, M.Attack +6 [1d4], R.Attack +6 [1d8] | Init: +4 | Perception: +8, low-light vision, detect magic | Sneak Attack +1d6

Roger that, then I'm marking a +2 to Reflex.


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Level up!

HP: +8

Skills: Climb +1, Handle Animal +1, knowledge (dungeoneering) +1, Knowledge (engineering) +1, Knowledge (nature) +1, Perception +1, Spellcraft +1, Survival +1

+1 BAB, +1 Reflex

+2 Second Level Spells per day

Lightfoot: Lilika cannot be detected with tremorsense.

Feat: Precise Shot


Female Elf Rogue 2/Ranger 1 | HP 17/22 | AC: 18, T: 15, FF: 13 | Fort: +3, Ref: +9, Will: +0 | BAB: +2, CMB: +2, CMD: 16, M.Attack +6 [1d4], R.Attack +6 [1d8] | Init: +4 | Perception: +8, low-light vision, detect magic | Sneak Attack +1d6

I'm very OK with going to the gate and trying my had with the lock, but maybe we want to go back up and attack again from the other entrance? We know it's less fortified, but they may have extra guards.


NG | Halfling Sorcerer | AC 20 | HP 41/41 | Fort +10 | Ref +10 | Will +12 | Hero Points 0 | Perc: +10 | Focus: 1 | Spells: DC 21 | Attack +11 | 3rd 3/3 | 2nd 4/4 | 1st 3/4 | Skills Arcn +11 Crft +9 Dcptn +11 Dplmcy +11 Merc +9 Occlt +11 Scty +9 Stlth +10

At this point I think we should commit to this side. If we switch again they're probably going to be on super-high alert.


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

I agree with Perfire. Plus, they knew we came from the other entrance last time. They might have set traps for us over there.


Female Elf Rogue 2/Ranger 1 | HP 17/22 | AC: 18, T: 15, FF: 13 | Fort: +3, Ref: +9, Will: +0 | BAB: +2, CMB: +2, CMD: 16, M.Attack +6 [1d4], R.Attack +6 [1d8] | Init: +4 | Perception: +8, low-light vision, detect magic | Sneak Attack +1d6

Wymond, next time we get the chance, I suggest getting a spiked gauntlet so that you can threaten adjacent squares too, if the need arises. The more you threaten, the more sneak attacks I can make.


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Shoot, did I forget to update my HP from our rest?


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

You know, I think this is the first game I've played in where marching order was important and utilized!


Female Elf Rogue 2/Ranger 1 | HP 17/22 | AC: 18, T: 15, FF: 13 | Fort: +3, Ref: +9, Will: +0 | BAB: +2, CMB: +2, CMD: 16, M.Attack +6 [1d4], R.Attack +6 [1d8] | Init: +4 | Perception: +8, low-light vision, detect magic | Sneak Attack +1d6

I'll take the rear guard, and keep my ioun torch ready.


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

I'm really sick. Unlikely to be online the next few days. I'll post when I can.

Thanks.


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Get well soon! D:


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Will we hear Colcille fall in the forest?


Female Elf Rogue 2/Ranger 1 | HP 17/22 | AC: 18, T: 15, FF: 13 | Fort: +3, Ref: +9, Will: +0 | BAB: +2, CMB: +2, CMD: 16, M.Attack +6 [1d4], R.Attack +6 [1d8] | Init: +4 | Perception: +8, low-light vision, detect magic | Sneak Attack +1d6

And if a Colcille falls and there's nobody to hear, do I make noise?

Also, for things that just require a save or a simple skill check from me, I'm OK with the GM rolling them for me, to avoid narrative hiccups due to time zones.


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

What's our plan once we regroup?


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

I don't wanna be rude, but I'm wondering if we're being TOO careful now. We've been trying to fight our way past these first three levels and I'm pretty sure we don't have the money to buy darkvision potions.

I know we've nearly died a few times, and that WAS because we weren't careful going in, but now I'm concerned that we're too scared of the obstacles we're up against so we're constantly in retreat.

I'm just as guilty of this as well, I think. I can take a good few hits now, and while the darkness is an issue, last time we were ambushed in it I fought without my armor on and still survived, but this time I retreated outside when Lilika said so.

What do you folks think?


NG | Halfling Sorcerer | AC 20 | HP 41/41 | Fort +10 | Ref +10 | Will +12 | Hero Points 0 | Perc: +10 | Focus: 1 | Spells: DC 21 | Attack +11 | 3rd 3/3 | 2nd 4/4 | 1st 3/4 | Skills Arcn +11 Crft +9 Dcptn +11 Dplmcy +11 Merc +9 Occlt +11 Scty +9 Stlth +10

I think we're being overly cautious, especially against these goblins here. At level 1, with no darkvision at all, I think we nearly cleared the first level. It was rough, but we've got more resources at our disposal now.

As for the bandits, I think we need to come up with a more concrete plan and stick with it, at least until we roll initiative.

While I don't want anyone's character to die, we're not getting anywhere by running away from everything.

I agree with Wymond in doubting we have enough to afford more than one or two darkvision potions. While they would help I feel we would be comitting way too many resources to the challenge to use even one.


And I'm keeping my big mouth shut. I want this to be your decision.

It took me most of my 42 years of GMing to learn that. :-)


Female Elf Rogue 2/Ranger 1 | HP 17/22 | AC: 18, T: 15, FF: 13 | Fort: +3, Ref: +9, Will: +0 | BAB: +2, CMB: +2, CMD: 16, M.Attack +6 [1d4], R.Attack +6 [1d8] | Init: +4 | Perception: +8, low-light vision, detect magic | Sneak Attack +1d6

Okay then, let's go.

GM, my torch lights up a 5' radius. Is that increased by my low-light vision?


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

The only thing we have in our group inventory right now is some rations and 40 arrows. Unless you've got cash in your personal inventory we don't have any.

As for being too conservative. Lilika doesn't care what your characters choose to do either way. She can fight them alone with you guys hiding, fight them alongside you guys blind/mostly blind, or whatever.

Sounds like everyone wants back in the fight either way, so Lilika will go get you and bring you back into the fight next round. As I said, it doesn't bug her either way. She does care that we finish exploring this level. We can't keep getting ambushed. She'll bring you to the room the goblins just retreated through.


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Thanks, Lilika.

I understand that the ambushes are annoying, but at least we're tougher than we were when we first were ambushed by the goblins...


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

From July 25th through until the end of July I'm going to be busy and very unlikely to post. We've got family coming into town. The week after that I'll be working towards a very important deadline and won't be posting as often as usual. Feel free to bot or skip me as needed. I'll check in when I can.

Thanks!


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Have fun, Lilika, and good luck! :)


NG | Halfling Sorcerer | AC 20 | HP 41/41 | Fort +10 | Ref +10 | Will +12 | Hero Points 0 | Perc: +10 | Focus: 1 | Spells: DC 21 | Attack +11 | 3rd 3/3 | 2nd 4/4 | 1st 3/4 | Skills Arcn +11 Crft +9 Dcptn +11 Dplmcy +11 Merc +9 Occlt +11 Scty +9 Stlth +10

Good luck, that's a lot of stuff in a short period of time!


Female Elf Rogue 2/Ranger 1 | HP 17/22 | AC: 18, T: 15, FF: 13 | Fort: +3, Ref: +9, Will: +0 | BAB: +2, CMB: +2, CMD: 16, M.Attack +6 [1d4], R.Attack +6 [1d8] | Init: +4 | Perception: +8, low-light vision, detect magic | Sneak Attack +1d6

Wymond has a reach weapon, so even if the goblins withdraw he should get an AoO (withdrawing, only the first square is considered not threatened).

EDIT: nevermind, you can't AoO a target that has total concealment.


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Besides that, Wymond put away his bardiche so he could hold a torch. In his other hand he's got his gladius.


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Well, tomorrow's the big day. Pathfinder 2e officially emerges (I got the books early thanks to my subscription, but tomorrow EVERYONE will have access to it).


NG | Halfling Sorcerer | AC 20 | HP 41/41 | Fort +10 | Ref +10 | Will +12 | Hero Points 0 | Perc: +10 | Focus: 1 | Spells: DC 21 | Attack +11 | 3rd 3/3 | 2nd 4/4 | 1st 3/4 | Skills Arcn +11 Crft +9 Dcptn +11 Dplmcy +11 Merc +9 Occlt +11 Scty +9 Stlth +10

Sticking with 1st Ed for now. Maybe down the road I'll make the jump, but I've got too much stuff from original flavor to still play!


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Hi! I’m back and posting now. Just a reminder that over the next week I’ll be posting less often than normal. If you’re ever waiting on me feel free to bot me.

Thanks!

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