GM SpiderBeard's Second Darkness (DrEvil Group) (Inactive)

Game Master Barvo Delancy

Chapter 4: Endless Night

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M Half Orc Unchained Rogue 8 (Scout) | AC 23/25 vs traps T 16 FF 18 | CMB +11 CMD 27 | HP 87/87| F +7 R +13(15 vs traps) W +6 | Init +6 | Perc +17/23 vs traps

How many men have you killed in this fighting pit Bojask? How many other crimes have you committed while working for Saul? You at least need to come forward and tell us what you know of this place and the troglodytes that come here.


"I think not, brute." says the voice from the far side of the fighting arena. "I won't swing for Saul's crimes. You let me go, you can have the run of the place, otherwise, you'll have to root me out, and it'll be a bloody business, for you."


F Half-Elf NG Inquisitor 5 | HP 23/27 | AC 20 T 12 FF 18 | CMB +5 CMD 17 | F +3 R +4 W +6 | Init +7 | Perc +12 | Judge 2/2 | Bane 5/5 | Spells: 5/5, 3/3 | Relentless (6/day) | 29 CLW Charges

"Don't be an idiot Bojask," calls Reva. "You aren't in a position to negotiate. We need information and can get it from you voluntarily or involuntarily. And if you cooperate, we can talk deals."

Reva nocks an arrow to her short bow, standing a couple paces back from Saphren and Magnus.

"Saulie must have talked to you about us, and you know we're not particularly easy to intimidate. Make your decision now because I'm running out of patience!"


M Half Orc Unchained Rogue 8 (Scout) | AC 23/25 vs traps T 16 FF 18 | CMB +11 CMD 27 | HP 87/87| F +7 R +13(15 vs traps) W +6 | Init +6 | Perc +17/23 vs traps

Nodding to Reva, Saphren looks to the rest of the team to see where they stand before pushing further.


Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)

Magnus widens his stance and narrows his eyes. "Da. Information."


F Gnome Sorceror (Bedrock) 6 | HP 35/35 | AC 19 T 13 FF 17 (+2 dodge bonus vs. aberrations, oozes and vermin) | Ft +6 Rf +6 Wi +7 (+2 vs illusions) | Perc +10 (+2 for stonework) | Init +6 | Spells 8/8 6/6 3/4 | Tremor 8/8

Intimidate: 1d20 + 8 ⇒ (11) + 8 = 19

"You don't think we're afraid of you, do you? That's a laugh, with the might we're able to bring to bear," Trig warns, her violet eyes shimmering with arcane power.

-Posted with Wayfinder


"Who's askin' you, missy? Keep yer damn goodie-two-shoes mouth out of it, eh? This is 'tween me and the orc -- two fella that know what's what. Lemme outta here, scot free like, and won't spill any blood a'yours. Otherwise, you gotta come in here an' root me out. Whatta say, Saphren?"


M Half Orc Unchained Rogue 8 (Scout) | AC 23/25 vs traps T 16 FF 18 | CMB +11 CMD 27 | HP 87/87| F +7 R +13(15 vs traps) W +6 | Init +6 | Perc +17/23 vs traps

You are not makin this easy for us. You at least gotta come out and answer our questions. And you gotta show us what and who you are leaving with. And explain those trogs. Otherwise we gotta do it the hard way.


F Half-Elf NG Inquisitor 5 | HP 23/27 | AC 20 T 12 FF 18 | CMB +5 CMD 17 | F +3 R +4 W +6 | Init +7 | Perc +12 | Judge 2/2 | Bane 5/5 | Spells: 5/5, 3/3 | Relentless (6/day) | 29 CLW Charges

Reva looks over at Trig with her eyebrows raised. "I think he's being dismissive of us." She looks back over at Saphren. "Talking is done. Let's advance."


Appearing around the corner, a crossbow trained at the group comes Bojask. The animal keeper, always, scruffy, is a considerable mess. His hair looks like he's been sleeping with the large pig, his clothes are a mess, and his eyes are bloodshot and worn.

"I never went in with Saulie to hurt you lot. It's just me...no one else. Let me walk out of here, and I'll show you where the trogs came from. Never seen their like here b'fore."

Given the man's condition and obviously frayed nerves, it appears he could go off the deep end at any moment. He remains about 40' away, but is not out of cover.

Try a CHA check of some kind to bring him to ground unless you want to combat him...


F Gnome Sorceror (Bedrock) 6 | HP 35/35 | AC 19 T 13 FF 17 (+2 dodge bonus vs. aberrations, oozes and vermin) | Ft +6 Rf +6 Wi +7 (+2 vs illusions) | Perc +10 (+2 for stonework) | Init +6 | Spells 8/8 6/6 3/4 | Tremor 8/8

Trig whispers to her friends, "I think showing us that would be enough, if he's here alone. I'll ask him to drop the crossbow and come out, and we'll agree to let him go after he shows us?"

If everyone agrees, Trig will take 10 on intimidate for 18 and say the following:

"Drop the bow and come out, we'll let you go if you are indeed alone and show us where the Trogs come from. No trouble now!"

She won't say this if everyone else says not to accept his terms of surrender.


Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)

Magnus nods his approval, giving his piece in a gruff murmur. "We heff bigger subterranean mushrooms to be fryingk... and I do not vish to spend our first few hours without Saul slaughtering pigs in ze basement."


F Half-Elf NG Inquisitor 5 | HP 23/27 | AC 20 T 12 FF 18 | CMB +5 CMD 17 | F +3 R +4 W +6 | Init +7 | Perc +12 | Judge 2/2 | Bane 5/5 | Spells: 5/5, 3/3 | Relentless (6/day) | 29 CLW Charges

Sense Motive: 1d20 + 9 ⇒ (7) + 9 = 16

Reva quietly nods to the others while she stares at Bojask, trying to determine if he's leading them into a trap or not.

"I agree, that's enough of us."

Speaking up, Reva pitches her voice and speaks out to Bojask.

"You're talking sense now Bojask! Now start talking Trogs and anything else strange that was going on down here!"


Witch (White-Haired Witch)/4 HP: 15/21 Spells 0/5 1st, 0/3 2nd AC 12 12 10 F+1 R+5 W+3 Per+3 Init+2

Blossom refrains from further 'clouding the waters' of this dispute, merely noting both her companion's disposition & Bojask's.


M Half Orc Unchained Rogue 8 (Scout) | AC 23/25 vs traps T 16 FF 18 | CMB +11 CMD 27 | HP 87/87| F +7 R +13(15 vs traps) W +6 | Init +6 | Perc +17/23 vs traps

Saphren lowers his large blade but does not look happy. You did not warn us 'bout ol' Saulie neither. You're no friend of mine Bojask but I'd sooner not have ta kill you. I am willing to let you walk, but not with half of Saul's treasure in your pockets. If you want a free pass you gotta show us what you are leaving with. And are you takin that big pig, or do we gotta kill it?

Intimidate Assist: 1d20 + 2 ⇒ (19) + 2 = 21


The animal tender lowers his crossbow, and steps out. "I ain't leavin' with nothing, but the clothes on my back. I can put Jigsaw up, if she's gonna trouble yeh. I got this whistle she listens ta."

He blows the whistle and pig runs right up to the man, as friendly as can be. He feeds her a treat and shrugs in your direction.

"There's a trap door in the floor. Right in the middle of the Octohedron. That's where them trogs came up out of. Big ol' keyhole on it on this side. Ain't got no key what fits it neither. Good luck if that's where yer goin'."

He ambles forward slowly, still looking for a double cross or trick from you lot. The pig follows, obligingly, on his heels.

Cleared the map of the Octohedron room so you can see down the corridors etc.


Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)

"I vould vorry about him selling our secrets to Clegg, but it vould seem Mr. Vancaskerkin has beaten us to it." he shrugs.

He stomps into the hall to find this trapdoor, voice echoing through the dank corridor. "...besides, the gods vould not look kindly on us killing a man in our own halls."


M Half Orc Unchained Rogue 8 (Scout) | AC 23/25 vs traps T 16 FF 18 | CMB +11 CMD 27 | HP 87/87| F +7 R +13(15 vs traps) W +6 | Init +6 | Perc +17/23 vs traps

I'll be checking you for what you are carrying, but if you are speaking the truth you and the pig are free to go. We will have to see you out though. Deal?

With Saul up stairs I am not good letting this guy wander around. Saphren will see him out and then bring Saul down here with the group.


Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)

Good call.


Saphren takes Bojask into custody. The wrangler whistles for the pig who comes at a run, not with blood on her mind, but because that whistle means dinner.

She crashes into the crate in the other room, and Bojask locks her in with a grim frown. "Last I'll see of her, or of any o' you." he cries out headed to the street above. Saphren follows him out locking the door behind, not noticing anything untoward happening upstairs.

Meanwhile the rest of the group looks around the Octohedron arena.

Perception DC 23:
Half-buried in the sand on teh floor of the Octohedron is the trap door which opens upward. In the center is a large keyhold, large enough to fit a hand-sized key...


F Gnome Sorceror (Bedrock) 6 | HP 35/35 | AC 19 T 13 FF 17 (+2 dodge bonus vs. aberrations, oozes and vermin) | Ft +6 Rf +6 Wi +7 (+2 vs illusions) | Perc +10 (+2 for stonework) | Init +6 | Spells 8/8 6/6 3/4 | Tremor 8/8

Since Bojack told us about it, can we just take 20 on Perception and search until we find it?


Witch (White-Haired Witch)/4 HP: 15/21 Spells 0/5 1st, 0/3 2nd AC 12 12 10 F+1 R+5 W+3 Per+3 Init+2

untrained Perception: 1d20 + 3 ⇒ (5) + 3 = 8...
Wow, that doesn't even make a successful 'aid other' DC...


Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)

Perception (Take 20): 20 + 6 = 26

Magnus begins to stomp around the room, ears piqued for the sound of his iron boots making contact with something hollow. Thumbs tucked into his broad belt and his good ear cocked toward the ground, Magnus looks as if he's performing some strange dance. His efforts rewarded, he greedily clears the sand and rattles the door in it's hinges. "Locked." he grunts, taking a step back and motioning for Saphren with the key. He claps his hands together and wrings them together, grinning to himself. "Are you thinkingk vot I am thinkingk? All of Saul's ill-gotten gold must be buried vithin."

However, his gold-toothed grin is fleeting, and all the mirth quickly leaves his dour face. His normally harsh, brusque voice is filled with a deep melancholy.

"...I say ve each are taking cut and go in search of better life."


F Gnome Sorceror (Bedrock) 6 | HP 35/35 | AC 19 T 13 FF 17 (+2 dodge bonus vs. aberrations, oozes and vermin) | Ft +6 Rf +6 Wi +7 (+2 vs illusions) | Perc +10 (+2 for stonework) | Init +6 | Spells 8/8 6/6 3/4 | Tremor 8/8

"Sounds fine to me, but we should help find this evil elf first."


F Half-Elf NG Inquisitor 5 | HP 23/27 | AC 20 T 12 FF 18 | CMB +5 CMD 17 | F +3 R +4 W +6 | Init +7 | Perc +12 | Judge 2/2 | Bane 5/5 | Spells: 5/5, 3/3 | Relentless (6/day) | 29 CLW Charges

Perception: 1d20 + 11 ⇒ (18) + 11 = 29

Reva spots the trapdoor with Magnus. The half-elf sighs wearily pushing hair back from her face as she stares down. She actually cracks a smile at Magnus' greedy enthusiasm.

"I sincerely hope that's the case. I believe the reason the Inheritor sent me here has been made clear with Kwava and the blot. But if there's a gigantic sack of money that certainly wouldn't harm my quest."


M Half Orc Unchained Rogue 8 (Scout) | AC 23/25 vs traps T 16 FF 18 | CMB +11 CMD 27 | HP 87/87| F +7 R +13(15 vs traps) W +6 | Init +6 | Perc +17/23 vs traps

Saphren comes back down carrying Saul like a sack of potatoes. Lets lock him in an animal cage for now. he says eying the one with the pig in it.


F Gnome Sorceror (Bedrock) 6 | HP 35/35 | AC 19 T 13 FF 17 (+2 dodge bonus vs. aberrations, oozes and vermin) | Ft +6 Rf +6 Wi +7 (+2 vs illusions) | Perc +10 (+2 for stonework) | Init +6 | Spells 8/8 6/6 3/4 | Tremor 8/8

"You're not thinking of putting him in there with... that thing are you? Ugh, you know pigs will eat meat if they can, right? That would just be cruel and disgusting!"


F Half-Elf NG Inquisitor 5 | HP 23/27 | AC 20 T 12 FF 18 | CMB +5 CMD 17 | F +3 R +4 W +6 | Init +7 | Perc +12 | Judge 2/2 | Bane 5/5 | Spells: 5/5, 3/3 | Relentless (6/day) | 29 CLW Charges

Reva jerks a thumb over to the cage.

"Be my guest. We can figure out what to do with him after we figure out what's down here."


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Witch (White-Haired Witch)/4 HP: 15/21 Spells 0/5 1st, 0/3 2nd AC 12 12 10 F+1 R+5 W+3 Per+3 Init+2

"Yes, but to the pig." Blossom posits, you're not certain to whom she was replying. "Better one of the empty ones." She adds.


The trap door is found rather easily and it appears it does require a rather large key to open. Having escorted Bojask from the premises, Saphren returns with Saul in tow, locking the evil little man in one of the holding pens for the arena animals.

"I hope you get what you deserve down there!" says Saul muffled by the gag in his mouth. "To the hells with all of you!"


F Gnome Sorceror (Bedrock) 6 | HP 35/35 | AC 19 T 13 FF 17 (+2 dodge bonus vs. aberrations, oozes and vermin) | Ft +6 Rf +6 Wi +7 (+2 vs illusions) | Perc +10 (+2 for stonework) | Init +6 | Spells 8/8 6/6 3/4 | Tremor 8/8

Trig turns to Kwava. "Is it possible this evil elf you are seeking is down below with the Troglodytes? What can you tell us of this evil elf, anyway?"


F Half-Elf NG Inquisitor 5 | HP 23/27 | AC 20 T 12 FF 18 | CMB +5 CMD 17 | F +3 R +4 W +6 | Init +7 | Perc +12 | Judge 2/2 | Bane 5/5 | Spells: 5/5, 3/3 | Relentless (6/day) | 29 CLW Charges

Reva coyly watches Saul as the subject of the evil elf is brought up.

Sense Motive: 1d20 + 9 ⇒ (16) + 9 = 25


M Half Orc Unchained Rogue 8 (Scout) | AC 23/25 vs traps T 16 FF 18 | CMB +11 CMD 27 | HP 87/87| F +7 R +13(15 vs traps) W +6 | Init +6 | Perc +17/23 vs traps

Before they leave the room Saphren renders Saul unconscious with his sap. Do we still need this little creep? he asks with murderous intent.


Reva sees Saul is momentarily taken aback when the group discuss the evil elf being underground. He tries to recover his poker face, but the slip was readily apparent.

Kwava is clear that he has not seen the evil elf himself but is only following rumors and stories he has heard on the street. He agrees it is possible the target of his investigation is underground, or wherever these tunnels lead.


F Gnome Sorceror (Bedrock) 6 | HP 35/35 | AC 19 T 13 FF 17 (+2 dodge bonus vs. aberrations, oozes and vermin) | Ft +6 Rf +6 Wi +7 (+2 vs illusions) | Perc +10 (+2 for stonework) | Init +6 | Spells 8/8 6/6 3/4 | Tremor 8/8

"Let's go then."

Trig gets out a scroll of grease and a scroll of expeditious retreat from her backpack, holding them ready to cast if needed.


M Half Orc Unchained Rogue 8 (Scout) | AC 23/25 vs traps T 16 FF 18 | CMB +11 CMD 27 | HP 87/87| F +7 R +13(15 vs traps) W +6 | Init +6 | Perc +17/23 vs traps

Lost a post somehow. I must be pre-viewing them and not submitting them I guess.

Saphren locks Saul in an empty cage and then drags it adjacent to the cage containing the large boar. Sweet dreams little man. he says before moving to the trapdoor and inspecting it for traps. Take 20 for 32. If untapped he will use the large key from Saul's wrist to try to unlock it.


The trapdoor is not otherwise trapped, and (of course) the large key from Saul's wrist opens the lock. The hatch opens into a dark hole with a strong wooden ladder descending. The unfortunate aroma of troglodytes wafts up to you as the hatch is opened, not strong enough to indicate their current presence, but a reminder that they have been here before.

The ladder descends 15' before ending in a natural cavern below. Little else can be made out from the surface, although it does not appear that there are creatures moving the cavern below at present.


M Half Orc Unchained Rogue 8 (Scout) | AC 23/25 vs traps T 16 FF 18 | CMB +11 CMD 27 | HP 87/87| F +7 R +13(15 vs traps) W +6 | Init +6 | Perc +17/23 vs traps

Is the trapdoor such that you only need a key from the top side? Is it lockable from the bottom? I guess we must assume that the troglodytes have their own key. How stout is this door?


F Half-Elf NG Inquisitor 5 | HP 23/27 | AC 20 T 12 FF 18 | CMB +5 CMD 17 | F +3 R +4 W +6 | Init +7 | Perc +12 | Judge 2/2 | Bane 5/5 | Spells: 5/5, 3/3 | Relentless (6/day) | 29 CLW Charges

Reva looks sadly down at Saul. "I have no mercy left for that one. Still, a problem for later."

After the exceedingly long day of the wererat ambush, battling Saul's bodyguards, and exploring below the Goblin, Reva's typical cleanliness and poise is instead unkempt and weary. She casts a light spell on her sword and looks to the group.

"Let's go."


M Half Orc Unchained Rogue 8 (Scout) | AC 23/25 vs traps T 16 FF 18 | CMB +11 CMD 27 | HP 87/87| F +7 R +13(15 vs traps) W +6 | Init +6 | Perc +17/23 vs traps

Asking that the lights be hidden while he scouts Saphren stealths down the ladder. He listens as he goes.

Stealth: 1d20 + 8 ⇒ (11) + 8 = 19

Perception: 1d20 + 8 ⇒ (4) + 8 = 12


F Half-Elf NG Inquisitor 5 | HP 23/27 | AC 20 T 12 FF 18 | CMB +5 CMD 17 | F +3 R +4 W +6 | Init +7 | Perc +12 | Judge 2/2 | Bane 5/5 | Spells: 5/5, 3/3 | Relentless (6/day) | 29 CLW Charges

Reva sheathes her sword, allowing Saphren to scout ahead in darkness.


Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)

"Troggs. I hate Troggs."


Saphren wrote:
Is the trapdoor such that you only need a key from the top side? Is it lockable from the bottom? I guess we must assume that the troglodytes have their own key. How stout is this door?

Examining the trapdoor reveals it only locks from above. There is a mechanism to unlock it from below. The door, which is part of the floor of the gladiator arena, is quite sturdy.

Have to get the map for the underground portion ready, so that'll likely be tomorrow. But will describe what Saphren sees for now.

Descending in the pitch black, Saphren's darkvision illuminates the outlines of things quite well. The area is a rough 20' square with a gaping pit that drops away along the eastern edge of this cavern, descending twenty feet to a sloshing pool of water below. The pit's sides are steeply sloped and slick with moss, bu are also covered with many rough ledges and protrusions. A series of wooden ladders and ropes descends along these walls to a ledge below, just around the edge of the pool.

There does not appear to be another way in or out of this chamber, and nothing of particular value or interest lies here.


M Half Orc Unchained Rogue 8 (Scout) | AC 23/25 vs traps T 16 FF 18 | CMB +11 CMD 27 | HP 87/87| F +7 R +13(15 vs traps) W +6 | Init +6 | Perc +17/23 vs traps

Pausing for a moment at the bottom of the 20" area to be still and to listen Saphren then motions the rest of the group down.

Perception: 1d20 + 7 ⇒ (15) + 7 = 22


F Half-Elf NG Inquisitor 5 | HP 23/27 | AC 20 T 12 FF 18 | CMB +5 CMD 17 | F +3 R +4 W +6 | Init +7 | Perc +12 | Judge 2/2 | Bane 5/5 | Spells: 5/5, 3/3 | Relentless (6/day) | 29 CLW Charges

Reva switches the light spell to her quiver and scampers down to help out Saphren.

Perception: 1d20 + 11 ⇒ (1) + 11 = 12


F Gnome Sorceror (Bedrock) 6 | HP 35/35 | AC 19 T 13 FF 17 (+2 dodge bonus vs. aberrations, oozes and vermin) | Ft +6 Rf +6 Wi +7 (+2 vs illusions) | Perc +10 (+2 for stonework) | Init +6 | Spells 8/8 6/6 3/4 | Tremor 8/8

Just a reminder that Magnus and Trig also have darkvision.

Trig follows shortly (pun intended) behind Reva, peering out into the gloom.


Map for the Water Tunnels is linked here and at top margin.

The sinkhole is about a 20' drop into water, which you can see below. The sides are quite steep and damp, but there are hand and foot holds readily available. Climb DC 25 to try it

There are a series of wooden ladders and ropes the descend the sinkhole sides for those less adventurous types. the ladders appear quite fragile but are actually quite secure. Moisture covers their surfaces as well. DC 5 Climb check due to the moisture to descend this way.


M Half Orc Unchained Rogue 8 (Scout) | AC 23/25 vs traps T 16 FF 18 | CMB +11 CMD 27 | HP 87/87| F +7 R +13(15 vs traps) W +6 | Init +6 | Perc +17/23 vs traps

Before descending Saphren asks What is our exact mission here. These tunnels are extensive, or so we have been told. I do not wish to leave Saul in a cage me might be able to get our of, or be rescued from for too long. If we think we will be gone more than a couple hours I think I should fetch him, or make it so no one can fetch him again.


Kwava looks at the half-orc seriously. "I thank you for any aid you can give me. If an hour or two is the extent of your assistance, I understand that. Let us hurry then, and see what can be done in that time."


M Half Orc Unchained Rogue 8 (Scout) | AC 23/25 vs traps T 16 FF 18 | CMB +11 CMD 27 | HP 87/87| F +7 R +13(15 vs traps) W +6 | Init +6 | Perc +17/23 vs traps

Saphren shrugs and nods. I am willing to do more, but not without some more final solution for our "problem" up stairs. I fear if he gets away from us he could be a really big problem.

Spahren climbs stealth fully down, taking 10.

Stealth: 1d20 + 8 ⇒ (15) + 8 = 23

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