
Trig Glittergold |

Base earnings, diplomacy check: 1d10 ⇒ 61d20 + 4 ⇒ (14) + 4 = 18
Trig grins as she pockets the tips and looks around. She notices Saphren's signs and keeps an eye on the same guy, also seeing if she can figure anything useful out. If she does, she'll Message Saphren and let him know.
Sense Motive, aid another: 1d20 ⇒ 18 So add another +2 to Saphren's check.
If Saphren needs her to check the women's privy, she will do so under the reasonable excuse of needing to use it herself.

Bú nìng yīng huā jié |

Perform (dance): 1d20 + 7 ⇒ (5) + 7 = 12 Hrm, no wonder some of the patrons got unruly...
Blossom seems distracted by her 'poor performance'.
Yīnyuè wèishéme bù dòng wǒ?..
Why does the music not move me?..

Vris Fontessa |

There's precious little art or beauty to be had in this display... tuts Vris to herself as she continues circulating through the crowd. It's becoming obvious that not even The Eternal Rose herself could find much to cherish in the gambling hall - Boo's dancing aside - and since the half-elf priestess doesn't want to seem too out of place, she takes a seat at one of the tables to have a little fun.
Since Vris has only a few coins to rub together at the moment, she chooses a low-stakes table, but one with a particularly odious patron who hasn't yet managed to get herself ejected. Conversing gaily with the other players, she makes a few wagers and learns the game, then as the croupier leans forward to collect the lost wagers from the last hand, Vris 'accidentally' brushes his hand. Egging the loud-mouthed patron on, she dares the woman to bet big on the next hand... "Well if you're that good at this game, why don't you prove it? Put your money where your mouth is, darling..."
Diplomacy, convincing the other gambler to bet big: 1d20 + 6 ⇒ (20) + 6 = 26
Vris has used bit of luck on the croupier - on the next hand, the house effectively gets to roll twice and choose the better result. There is no verbal, somatic or material component, so it should not be possible for anyone not observing with detect magic to realise that anything has happened.
She is still trying to keep half-an-eye on the sweating Varisian whom Saphren signalled everyone about, but it's hard to do when Vris is supposed to be circulating on the gaming floor...
Perception, observing the sweating Varisian: 1d20 + 5 ⇒ (8) + 5 = 13
So much for Vris refusing to influence the games with her domain powers, but by this stage of the evening she has probably come to the conclusion that Shelyn could have no interest at all in most of the games here, given the lack of art or beauty. In which case, since it's a priestess' duty to educate her flock, an object lesson or two suddenly seems appropriate. Ah, sophistry... :)

Magnus Ironfoot |

The heat of the kitchen leaves the dwarf flushed, not helped by the wine that has been thrust into his hands. He dabs his brow, pulling his lucky, dwarven dice from their moleskin pouch, and joining the game.
Profession: Gambler: 1d20 + 1 ⇒ (18) + 1 = 19
Magnus is more or less oblivious to the happenings outside, unless I find some pretense to come out. Nor has he really spoken with anybody barring Trig, yet.

Reva Meirani |

Bored out of her skull, Reva stalks back and forth from the kitchen to the doors. The couple of times she had to threaten to cut someone were fun, but few and far between due to Bu's own capabilities. Upon receiving the warning sign from Saphren she finally finds something to focus on as the strange, sweaty man seems oddly out of place for her.
"Please be up to no good. If I have to say 'Take your hand off of that weird lady' once more I'll go insane."
Reva starts eyeing the nervous man closely as she leans up against the wall, trying to keep her eyes fixed on him.
"Now what are you up to?"
Sense Motive: 1d20 + 7 ⇒ (7) + 7 = 14

DM DoctorEvil |

It is clear to Saphren and suspected by Reva that the sweaty man is not there primarily for the gambling as his attention is too divided to be a pro. They can't tell anything amiss about his friends besides their association with the skel.
Stepping into the privy to see if anything is amiss, Saphren finds it empty. He noses around (again with the pun...) for a bit, but finally shrugs his shoulders and leaves. As he does, he bumps into a tall thin man with dark hair tied back and a small dark goatee. The man kindly excuses himself, but not without a look of disdain for the half-orc. "I am not exactly sure what the Qadirian motif has to do with the idea of devilry and Hell. Your costumers got a bit mixed up perhaps?" he laughs at his wit and closes the privy door to take care of business.
By coincidence, Reva is called on to handle a losing patron who, even though he now has the Devil's Mark, doesn't want to leave. She struggles to remove him from the private room where Blossom is finishing her last dance routine and heading back into the hall to move to the next room. Finally, the inquisitor gets the drunken man in an arm bar and starts moving him to the exit.
The kitchen crew having drained the brandy bottles, Magnus grumbily stumbles out of the kitchen onto the floor. The site of the eerie braziers and the devilishly clad staff, including the merry gnome, Trig, who just passes him by a tray of drinks balanced precariously on her head, startles the dwarf for a moment.
At Vris' table, the loutish gambler, hand finds it's way below the table and into her personal space, while he asks the fair priestess to blow on the dice for his next roll. All smiles he tosses the dice, and actually cries out in dismay, as the die makes one final revolution from a winning roll, to a losing one. His stake wiped out, the croupier winks at Vris and motions for the girls delivering the Devil's Mark to come on over...

Trig Glittergold |

Trig notices Magnus's startle, and blows him a kiss with a kind smile on her face, before heading along her way to deliver the drinks. She adds a little extra swing to her hips for his benefit. She is heading in the direction of Vris's table.

DM DoctorEvil |

From the corner of your eye, all of you see the eye-patch wearing Varisian girl, Thuvalia, accidentally dump over a box of house chips, causing a scene as they spill on the floor.
Then lots of things begin to happen at once:
A host of explosions like fireworks go off inside the Gold Goblin. The shady character, his friends, and few others you hadn't spotted draw out their shortswords and begin shoving the crowd to the floor.
The lady with the eyepatch, Thuvalia, yells out her voice somehow carrying over the noise of the frightened crowd: "Alright folks! Drop to the ground and don't try anything stupid and we might let you live. This is a robbery!"
All of you need DC 13 Will saves to not be blinded by the pryotechnics as it goes off. Failure means blinded for 1d4+1 rounds. Success means you got your eyes closed, like the hoods did, before the flashes happened.

Magnus Ironfoot |

Will: 1d20 + 1 ⇒ (12) + 1 = 13 Whew!
Perception: 1d20 + 1 ⇒ (4) + 1 = 5
The Dwarf curses as the fireworks detonate, managing to shield his eyes from the worst of the blast. Patting out the smoulders in his beard and being roughhoused by the panicking crowd, it's all the dwarf can do to pull Trig close to him and make sure he isn't trampled. As the panicking partygoers drop to the ground, Magnus lets an axe fly at the nearest armed man. (Free Action draw with +1BAB, Standard Action toss.) "A robbery? Don't you fools know never to part a dwarf from his coin?"
Throwing Axe: 1d20 + 1 ⇒ (17) + 1 = 18
Damage (sharpened): 1d6 + 4 ⇒ (1) + 4 = 5
In his artisan's outfit and shieldless, Magnus has an AC of 10 for this fight. Hooray?

Reva Meirani |

As the explosion goes off Reva drops the man she's been escorting out and tries to shield her eyes.
Perception: 1d20 + 9 ⇒ (10) + 9 = 19
"AUGH MY EYES!! Wait, I can see. Thank the Lady. What's going on? Oh. How DARE they threaten those innocent people?"
Reva yanks out her sword, her eyes blazing with fury and she starts stalking for the group as Magnus' axe flies for them. She fixates on the nervous man, hoping for an easy target. Her normally soft rings out over the screams of the crowd.
"I will do no such thing! Lay down your weapons and your dreams of gold or die for your sins!"
Use Intimidate to Demoralize Nervous Guy: 1d20 + 8 ⇒ (16) + 8 = 24
Move action draw weapon. Standard action use skill. If I just get one action, I'll use intimidate.

Bú nìng yīng huā jié |

Will: 1d20 + 1 ⇒ (9) + 1 = 10, surprise, surprise. I'm guessing if I failed the save there is no point attempting the Perception check?
Blossom cries out in pain as the flash momentarily sears her vision.

Vris Fontessa |

Will save vs. DC 13: 1d20 + 6 ⇒ (18) + 6 = 24
Perception: 1d20 + 5 ⇒ (8) + 5 = 13
Some sixth sense allows Vris to turn her head and shield her eyes from the flash at the last moment, however she doesn't see where the fireworks originated from. When Thuvalia yells out her threat and her henchmen start shoving people to the floor, the priestess instead stands and dashes over to where Saphren is, grabbing her light mace from the half-orc's belt and turning to place herself at his back. "This is not what I had in mind for this evening's entertainment." She places her hand briefly on Saphren's shoulder and murmurs a quick prayer to Shelyn...
Bit of luck on Saphren - "For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result." She has four uses of that ability left for the day.

Saphren |

Will save: 1d20 + 2 ⇒ (1) + 2 = 3
Perception: 1d20 + 5 ⇒ (5) + 5 = 10
Is there a map showing where we all are? Of course the first important roll of the game is a 1. Oh well. Thinking about it, the perception should take place before the save as the action you are perceiving is what caused the save. Reva, I see your perception, but not your save.

Trig Glittergold |

Perception: 1d20 + 5 ⇒ (2) + 5 = 7
Will Save: 1d20 + 2 ⇒ (6) + 2 = 8
Blinded for: 1d4 + 1 ⇒ (1) + 1 = 2 rounds
"Augh! Magnus? What happened?"
Trig rubs her eyes and groans.

Reva Meirani |

Sorry! Misread. Will save time.
Will Save: 1d20 + 5 ⇒ (4) + 5 = 9
Rather than intimidating anyone, Reva lets out a yell and covers her eyes, blinded by the flash.

DM DoctorEvil |

Sorry I failed to set up initiatives last night before going to bed. Will do so tonight, when I get a free moment. The link in the upper margin shows the Gold Goblin map and location of all the bad guys, the good guys and others. You should all be able to view and edit the map, moving your token freely. I ask only taht you use the line tool, to show your planned move (or to trace route) so I can determine AoO and retcon easily. More to follow later. Sorry that the majority got blinded...

Magnus Ironfoot |

"Fireworks, lass." he says, dropping into his guttural dwarvish and giving her a sharp push toward their foes. "Oys ahin keyn dayn rikhtik." It's up to the Doctor's discretion how well I can direct her, but a five foot step should be able to get all of them within the cone. If you rule it'd take an action, I'm happy to give up my axe toss.
Over there. Three of them, to your right.

Trig Glittergold |

"תודה, יקירתי"
Trig moves in the direction Magnus indicates and casts Color Spray. I moved her on the map, and drew a 15-ft cone. I didn't hit all three mooks but I figure she's blind so she won't aim very well. If this is not OK, tell me otherwise. DC 16 will negates.
3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round.
5 or more HD: The creature is stunned for 1 round.

DM DoctorEvil |

Good Guys
Saphren: 1d20 + 5 ⇒ (2) + 5 = 7
Trig: 1d20 + 2 ⇒ (8) + 2 = 10
Magnus: 1d20 ⇒ 6
Reva: 1d20 + 4 ⇒ (3) + 4 = 7
Vris: 1d20 + 2 ⇒ (1) + 2 = 3
Blossom: 1d20 + 2 ⇒ (1) + 2 = 3
Bad Guys
Angvar: 1d20 + 6 ⇒ (15) + 6 = 21
Thuvalia: 1d20 + 5 ⇒ (1) + 5 = 6
Orange Thug: 1d20 ⇒ 1
Red Thug: 1d20 ⇒ 8
Purple Thug: 1d20 ⇒ 8
Blue Thug: 1d20 ⇒ 15
White Thug: 1d20 ⇒ 9
Green Thug: 1d20 ⇒ 7
Raid on the Goblin - Round 1
After surprising the group (and everyone in the Hall) the robbers have begin to create a panic. About half the patrons, drop to the floor, the rest begin to panic, screaming and running for the exits.
21 Bearded Guy
15 Blue Thug
10 Trig (blind for 2 rounds)
9 White Thug
8 Red Thug
8 Purple Thug
7 Green Thug
7 Reva (blind for 2 rounds]
7 Saphren (blind for 4 rounds)
6 Magnus
6 Thuvalia One-Eye
3 Vris
3 Blossom (blind for 4 rounds)
1 Orange Thug
The tall man with the goatee beard, emerges from the men's room and, pulls a scroll from the folds of his silk robe.
Meanwhile, Blue Thug moves and threatens Magnus with his sword blade, swinging at him with the flat only, but the blade misses by a wide margin.
My ruling on casting blind is a 50% miss chance just like the condition. I will allow the dwarf to aid to halve the miss chance (cause i'm a nice guy). If you still want to do that action sequence, I assume that Trig delays until after Magnus' count? If so, I have 4 more bad guys to run real quick.
Reva Duration: 1d4 + 1 ⇒ (1) + 1 = 2
Saphren Duration: 1d4 + 1 ⇒ (3) + 1 = 4
Blossom Duration: 1d4 + 1 ⇒ (3) + 1 = 4
Blue nonlethal: 1d20 + 2 - 4 ⇒ (6) + 2 - 4 = 4

DM DoctorEvil |

When we get to it, I'd usually say you wanted to roll low (less than 25% to succeed.) Since you rolled now, we'll use it, but the thugs will move first and you may change your mind before your count comes around.
Raid on the Goblin - Round 1- continued
White Thug steps towards Vris one of the few in the area still standing, and threatens her trying to get her to get down. When it seems she won't he attempts to brain her with the hilt of his shortsword but the lithe cleric avoids the clumsy punch.
Red Thug crosses to where Reva and Blossom are blinded by the flash. He shuts the private room doors, threatening the occupants and then yells at the two ladies to get down or he'll bash them to the floor.
Purple Thug chases some eyeballing kitchen staff back into the galley brandishing his weapon at them.
Green Thug steps up and also tries hitting the still upright Magnus with his pommel, but the dwarf pushes his lunge to the side without being struck.
Ok, count is to Reva and Saphren with Magnus (and Trig if he assists) right behind.
White Nonlethal Strike: 1d20 + 2 - 4 ⇒ (5) + 2 - 4 = 3
Red Intimidate: 1d20 - 1 ⇒ (17) - 1 = 16
Green Nonlethal: 1d20 + 2 - 4 ⇒ (5) + 2 - 4 = 3

Reva Meirani |

If he's trying to demoralize, that's my 10+HD+Wisdom, right? So he needs to beat a 14 with Reva. I'll consider her shaken for one round.
Real fear strikes Reva as she loses her sight and then hears a man rush in, start slamming doors and shouting at her.
"Oh no oh no oh no we're all going to die... Lady preserve me. No, it's not going to end this way. We are strong and capable. We can do this. He's too close for me to cast, just swing and hope he goes down."
With shaking hands, Reva whips out her longsword with two hands before she slashes out with a vicious cut to the side.
Miss chance 50% low is good: 1d100 ⇒ 40
Attack - shaken: 1d20 + 2 - 2 ⇒ (19) + 2 - 2 = 19
Confirm Crit: 1d20 + 2 - 2 ⇒ (18) + 2 - 2 = 18
Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Crit Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Move action draw, standard action attack. Free action to do a happy dance.

Saphren |

I don't suppose I can use that "bit of luck" to reroll my will save, can I?
Saphren, unhappy that he did not acted faster once he was on to the idea that something about to go down, does what he was hired for. Stepping up to the Orange thug next to him he swings the falchion with lethal intent.
Falchion: 1d20 + 4 ⇒ (19) + 4 = 232d4 + 6 + 1 ⇒ (1, 4) + 6 + 1 = 12 Oh look, a threat. +1 damage is from whet stone.
Falchion: 1d20 + 4 ⇒ (20) + 4 = 242d4 + 6 + 1 ⇒ (4, 1) + 6 + 1 = 12 And a confirm.
Miss Chance, per Trig above, High Misses: 1d100 ⇒ 5
Bluff to act not blind: 1d20 - 2 ⇒ (8) - 2 = 6
Bit of Luck Bluff Reroll to act not blind: 1d20 - 2 ⇒ (18) - 2 = 16

Trig Glittergold |

OK, given that Trig is acting after the thugs do, she will not move at all but simply hold up her hand where Magnus is indicating, and send out her spray of colors, since it will miss Magnus but hit both thugs. Updated map to indicate where she is and where the color spray is going.

Bú nìng yīng huā jié |

Given Reva's questions regarding the Red Thug's Intimidate attempt, I must conclude that Blossom is Shaken as well.
How long will the Shaken effect last?
I can't see! They've blinded me & now this one seeks to crush me to jelly?!
No!
"Wǒ huì de! Wǒ huì de! Qǐng bùyào míliàn wǒ guǒdòng!"
untrained Bluff: 1d20 + 2 - 2 ⇒ (20) + 2 - 2 = 20, to convince the Thug that she is trying to comply with his order.
5' step to the square in front of the Thug.

Vris Fontessa |

So if the white thug has intercepted Vris, she never reached Saphren to retrieve her mace, or cast bit of luck on the half-orc. So she'll now act on that basis.
Concentration check to cast command defensively (15 + double spell level = DC 17): 1d20 + 4 ⇒ (15) + 4 = 19
When the thug tries to brain her with the hilt of his short sword, the priestess looks indignant. Touching the holy symbol around her neck, Vris mutters a brief prayer then fixes the man with a haughty stare. "You disgusting little man. Get down on your belly and grovel like the worm you are!"
Casting command to make the thug fall prone for one round; his DC to resist is 14. If he fails then Vris will draw her dagger on her move action and attack him while he is prone next round (with the hilt - non-lethal damage). However if the thug resists she will have to try and draw the dagger as a move action anyway - it's the only weapon she has at the moment.

DM DoctorEvil |

Here is the link for demoralize using Intimidate. Since he rolled 17 and Blossom's DC would've been 10, she would've been shaken for two rounds.Tough guys spooking the blind girls...guess he got what he deserved.
Reva's panicky flailing with her sword has a bit of desperation to it, but the Inheritor guides her and the blow is a true one, and her follow up also strikes the thug, leaving him torn and bloody on the red carpet of the gaming hall.
Across the floor full of terrified gamblers, Saphren lashes out with his temporary weapon, striking the thug near him and splitting the man open across the chest and abdomen, killing him instantly.
Near him, Magnus steers the magical gnome, pointing her at the two goons who struck at him. Trig releases a dazzling display of bright and vibrant colors that seem to mesmerize the two thugs. Blue Thug drops to the carpet with a soft shrushhhing sound, but the Green Thug blinks away the stunning effect and is still ready for a fight. After casting, Magnus pulls the saucy gnome back behind him (her 5ft step).
Continuing her oratory, Thuvalia the one-eyed woman, tosses a bit of lamb's wool in the air and points her finger at Vris.
Waiting for Vris save then will have Blossom's cowering job and start new round, with half as many thugs upright.
Blue Thug DC 16 Will: 1d20 ⇒ 11
Green Thug DC 16 Will: 1d20 ⇒ 18

Vris Fontessa |

Will save vs. DC 12: 1d20 + 6 + 2 + 1 ⇒ (8) + 6 + 2 + 1 = 17
Spellcraft to recognise the spell Thuvalia just cast at Vris: 1d20 + 5 ⇒ (10) + 5 = 15
Since it was Daze, added +2 and +1 more to Vri's saving throw above; +2 thanks to elven immunities to enchantment, and +1 more thanks to Saphren being within 30' triggering the Fools for Friends trait.

Vris Fontessa |

Free action - speaking to Saphren
"Come to my voice, your right about three paces." calls Vris, even as she tries to dodge the thug's shortsword. "And swing, now!" she yells as he gets within striking distance...

Trig Glittergold |

Trig will hold her action until the blindness wears off. She's rubbing her eyes, trying to get the afterimages of the fireworks to go away.

DM DoctorEvil |

Raid on the Goblin - Round 1 - concluded
Vris shakes off the effect of the one-eyed woman's magic, and near the private rooms, Blossom, who was cowed by the thug, regains her control as Reva skewers the thug threatening them.
End of Round 1
Neither lady is shaken now with the death of the thug. Get ready for what happens in Round 2.

DM DoctorEvil |

Raid on the Goblin - Round 2
The flashes of the fireworks still sears your retinas, though some still can see a bit. The crowd, at first cowed, now starts to panic and those upright start to move towards the exit as the robbery continues.
21 Bearded Guy
15 Blue Thug (asleep)
10 Trig (blind for 1 round)
9 White Thug
8 Purple Thug
7 Green Thug
7 Reva (blind for 1 round]
7 Saphren (blind for 3 rounds)
6 Magnus
6 Thuvalia One-Eye
3 Vris
3 Blossom (blind for 3 rounds)
The bearded villain reads from a scroll and the arcane energy subsumes the chest and pile of silver coins on the dais. Magically, the chest and coins begin shrinking, ending up in a pile big enough to put in a sack.
Blue Thug continues his spell induced nap, while Trig begins rubbing her eyes as vision starts to return slowly.
White Thug near Vris yells at her to "Shut up! Before I shut you up!" and he swings at her again with his pommel striking her hard in the temple and making her ears ring.
Purple sees the inquisitor strike down his mate, and advances carefully threatening her, not understanding that she can't see.
The thug nearest Magnus strikes at him with the flat of his blade, but misses any connection. "Surrender, dwarf. This doesn't concern you; it ain't your fight."
White Non Lethal: 1d20 + 2 - 4 ⇒ (18) + 2 - 4 = 16
NonLethal Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Green Non Lethal: 1d20 + 2 - 4 ⇒ (3) + 2 - 4 = 1
Ok, that takes us down to Reva, Saphren, and Magnus who had success even if blind last round.

Saphren |

Following Vris' voice and her direction Saphren moves the 10' to be next to the bandit attacking her and swings his two handed weapon.
Falchion: 1d20 + 4 ⇒ (13) + 4 = 172d4 + 6 ⇒ (1, 2) + 6 = 9
Miss chance: 1d100 ⇒ 34
He once again connects with a near crit and once again pretends to be able to see, this time with likely "huge" situational modifies due to two good hits in a row. :)
bluff to appear not blind: 1d20 - 2 ⇒ (17) - 2 = 15 Really need to put a point into bluff. :)

Vris Fontessa |

Sooo... the white thug made his will save vs. the command spell then? I ask becasue you don't seem to have made a saving throw for him (unless I missed it)... kinda important to what I do next.

Saphren |

Not sure if it matters all that much since I think Saphren just sliced him up up for you. You may have missed my post since we posted so close together.

DM DoctorEvil |

Guess I missed the casting sorry.
White Thug Will DC 14: 1d20 ⇒ 2
This means the man fell prone and didn't attack or damage Vris in last round. Instead he laid there while the blind Saphren, with guidance from the half-elf priestess, carved him to bits with his falchion.
Sorry for missing it, and thanks for pointing it out. Need REva and Magnus when they can.

Vris Fontessa |

Not sure if it matters all that much since I think Saphren just sliced him up up for you. You may have missed my post since we posted so close together.
It still matters, as if the thug was on the floor then Vris would be telling Saphren to strike down, and the target's AC would be considerably lower due to being prone. Also, if he survives Saphren's blow, he has to take a full round action to stand up, and that will provoke an attack of opportunity from us if we're still next to him. however I seriously doubt that your attack roll of 17 missed, and if that thug can survive 9hp of damage and still be standing, then we're in serious trouble... :P

Saphren |

Right, except since Saphren is blind he gets no AOO. My primary concern is that you saw my post - I often miss posts that are posted right before me. Glad he did not hit you Vris. You can continue to be my eyes. No way Saphren would know how long this blindness will last.

Magnus Ironfoot |

"Like hell is not my fight." the dwarf growls, spitting out a mouthful of beard. Evading another blow, he punctuates his point by by burying his axe into the thug's leg.
Sharpened Axe: 1d20 + 3 ⇒ (13) + 3 = 16
Damage (Power Attack): 1d6 + 5 ⇒ (1) + 5 = 6

Reva Meirani |

Reva jerks her sword out, sending a spray of blood onto herself and the surrounding area. Her breath is shallow and rapid as she tries to get her bearings.
"I may have just killed a man. Light of the Sword, give me strength!"
Reva chants loudly and raises her left hand. A burst of divine light flies from her hand, and coalesces around her body before winking out of existence.
"Olpirt ol oiad nazpsad dlvgar ollog vgear!"
Standard = Casting Divine Favour. +1 to attack, +1 to damage for 1 minute. No move action.

Vris Fontessa |

Right, except since Saphren is blind he gets no AOO. My primary concern is that you saw my post - I often miss posts that are posted right before me. Glad he did not hit you Vris. You can continue to be my eyes. No way Saphren would know how long this blindness will last.
Hmm, yes. I forgot that Saphren wouldn't get an AoO due to blindness. However Vris very definitely will get one if the thug tried to stand up next to her. It's all moot, however - I doubt he's getting up again after you did 9hp damage to him. :)
Vris steps over behind the half-orc, putting her free hand on his shoulder, and grabbing her light mace from the hook on his belt with the other. "I'm going push from behind and tap you on the shoulder to indicate left or right. Then tell you to swing, alright?" The priestess then pushes Saphren forwards towards where Thuvalia and her wizard friend are stuffing the shrunken chest into a sack. "Fifteen feet forward, a bard and a wizard. Charge!"
She also taps him on the shoulder, infusing Saphren with the blessing of good fortune from her goddess...
If Saphren holds his action until Vris can direct him, then Vris will use her action to direct the half-orc into combat. Not sure if any rolls are appropriate, but I've included an aid another roll for combat below if you require one, Doc. If not then just ignore it.
Aid another, combat: 1d20 + 0 ⇒ (16) + 0 = 16
Also using bit of luck on Saphren now - she didn't get to use it on him the first time after all.

DM DoctorEvil |

Raid on the Goblin - Round 2
Reva calls on the Inheritor for aid and she feels the spirit fill her even though her eyesight remains clouded.
The attack by Saphren fells the thug and his act to appear not blinded by the fireworks. His swinging falchion seems to be making that a pretty believable act.
Magnus whips his axe out and burys it in the shank of the thug near him. The thug cries out in pain, but doesn't drop.
More to come later today

DM DoctorEvil |

Because I am the PC's friend and not some heartless bastard, I will let you use the Aid Another success rolls to reduce the miss change for the blinded characters by half. That is, they only miss on 25% chance if you roll a successful Aid check. Promotion of teamwork and all that. LMK if you have issues with that, and I'll laugh autocratically.
Raid on the Goblin - Round 2 continued
Thuvalia the one-eyed woman, grabs the shrunken chest and yells out "Loot what you will boys!" she descends the dais, headed for the exit.
The priestess of Shelyn gets to the blind half-orc and they spend a few seconds working out the details of their odd partnership.
You can start on Vris' count next round if you want. This leaves just the blinded Blossom left for round 2.

Trig Glittergold |

Trig will be not-blind next round, right? Posting round 3 action a little early because I'm getting antsy.
Finally clearing the dazzle from her eyes, Trig sees the one-eyed woman about to make off with the gold and abandon her cronies to, apparently, a quick death. "Oh no you don't!" she mutters and calls upon the power of the earth.
Trip Attempt using Tremor: 1d20 + 5 ⇒ (14) + 5 = 19
I would think she also ought to make a reflex save to avoid dropping the chest, but it doesn't say so specifically in the ability.

Bú nìng yīng huā jié |

Responding to the nips & tugs of her familiar, Blossom stumbles toward the door, crying to herself in Tien.
Not sure what the movement rate is when you are blind, but Blossom will be attempting to intercept the loud woman while appearing to be stumbling wildly.
untrained Bluff: 1d20 + 2 ⇒ (3) + 2 = 5, sigh, last roll wasted, this roll failed...
miserably...